Originally Posted by Voxx
I'm all for a nerf to the healing it did, but as it is now a 10k crit (which is about what I average in raids) yields 4k healing. Not too impressive.
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Being able to heal for 2-4k with one of our main attacks is actually still damn good. Sure, it's not 18k, but that's broken. With the old Death Strike, the first night trying bugged Ignis I was able to keep myself alive on my own. With the current version, it still takes a lot of stress off the healers. Health Pot and Healthstone are 4-5k heals usable once per fight. We can heal that much every few seconds if needed (not counting Rune Tap also).
As for the discussion about diseaseless versus diseased, I think we can put that one to rest pretty fast. From my XT-002 Deconstructor parse:
Avg PS: 1829
Avg IT: 1602
Avg FF tick: 683
Avg BP tick: 658
Assuming 1/2 Epidemic, you'd get 6 ticks of diseases. That's 4098 damage from FF, and 3948 from BP. Add in 20% damage bonus to your Heart Strikes:
Avg HS: 3924
20% bonus x 6 HS = 3924
Total damage from IT + PS: 15401
Average Death Strike: 5246
Really, the main reason diseaseless even became viable was that Obliterate removed diseases and Necrosis was too powerful to pass up. When diseases run their full course, they do enough damage to justify using them. Disease damage should never be overlooked, and it's definitely the way to go now.