Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Death Knights

Closed Thread
 
LinkBack Thread Tools
Old 04/17/09, 7:00 PM   #211
Zidor
Glass Joe
 
Undead Death Knight
 
Gorgonnash
Alright I have been trolling the DK threads for quite some times now, and with mild success.
However after 3.1 my dps hit the floor. I was just starting to get my dps to around 4.5k on boss fights in naxx (pre 3.1). Now in Uld i am avging 2.3k dps.

I run a 51/0/20 spec, I pop my DRW RD and trinket during blood lust, i try and keep my DRW up at optimal times. I do not have points in NoTD instead i have necrosis and bcb maxed.

Link To Armory

I do DS>IT>PS>HS>HS (Runic Dump) DS>DS>HS>HS (Rinse and repeat) Is it better *on a single target* to spam heart strikes instead of the ds's? Would it be better to keep the runic power up for more DS damage? I have Glyph of DS, Dark Death, Ghoul.

Any insight would be amazing, I am sick and tired of being the bottom of the pile.

Offline
Old 04/17/09, 7:08 PM   #212
Farraden
Glass Joe
 
Human Death Knight
 
Lothar
Originally Posted by Zidor View Post
Alright I have been trolling the DK threads for quite some times now, and with mild success.
However after 3.1 my dps hit the floor. I was just starting to get my dps to around 4.5k on boss fights in naxx (pre 3.1). Now in Uld i am avging 2.3k dps.

I run a 51/0/20 spec, I pop my DRW RD and trinket during blood lust, i try and keep my DRW up at optimal times. I do not have points in NoTD instead i have necrosis and bcb maxed.

Link To Armory

I do DS>IT>PS>HS>HS (Runic Dump) DS>DS>HS>HS (Rinse and repeat) Is it better *on a single target* to spam heart strikes instead of the ds's? Would it be better to keep the runic power up for more DS damage? I have Glyph of DS, Dark Death, Ghoul.

Any insight would be amazing, I am sick and tired of being the bottom of the pile.
Could be your rotation, im running IT-PS-HS-HS-DS-DC >> DS-HS-HS-HS-HS-DC-DC and it seems pretty nice. Im pretty sure HS spam is better than DS spam because you have to factor in your sudden doom procs as well.

Offline
Old 04/17/09, 7:58 PM   #213
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
Not that it matters for DPS specifically (although it made us very low maintenance) it appears that Death Strike has indeed been hot fixed. Although I have yet to find anything officially stated you can easily witness it for yourself by testing it.

One of my death strikes which hit for 2878 only healed me for 1152.

1152/2878 = 0.40

So a two disease death strike is only healing for 40% of the damage done.

Seems like a pretty drastic change in the healing received from this ability (although it was arguably way too high before). For those of you who like to solo old content it may prove to be drastically more difficult.

[e] - Link provided in next post as official confirmation.

Last edited by Tojara : 04/17/09 at 8:05 PM.

Offline
Old 04/17/09, 8:00 PM   #214
exphryl
Glass Joe
 
Orc Death Knight
 
Tichondrius
Death Strike Healing Nerf

Is the thread in question regarding. I also commend blizzard for their Subject heading ;(

Offline
Old 04/17/09, 8:55 PM   #215
saiyajinmaster
Von Kaiser
 
Orc Death Knight
 
Ysondre
While I'm not blood dps this seems an appropriate place for it...I swapped to my blood tanking spec and hit the training dummies a few times to se ehow bad the nerf is, seems that it's now a 0.4x damage:healing ratio. Death strike heals were completely gutted :/

Offline
Old 04/17/09, 9:12 PM   #216
Snootzi
Banned
 
Human Death Knight
 
Aggramar (EU)
I know in theory and on testing of dummies/patchwerk type fights disease will win over for sure, but so far in Uludar done 4 bosses. Razor just going diseaseless i found way better due to adds and ended up 4.5k dps topping meter in 10man, but basically is has a fair bit of movement and burst is needed when razor lands for a bit. Using diseases doesnt provide this.. Then we had Constructor and due to catching bombs disease fall off etc and the wrong runes on cd when i get back it just messes with rotation and lowers dps. Tried Ignis we didnt take him yet but i found here even there had to move out on occasions and rotation being messed up a bit due to this. Are the bosses further on less on adds/movement?

Im happy though with new mace im up to 33% armor penetration no gems and with sunder on hit like a truck.

p.s On the Ds healing nerf.. for pve im a bit glad i and another dk from my guild were having aggro problems because of it i think even with vigilance.

Offline
Old 04/17/09, 9:12 PM   #217
aredna
Glass Joe
 
Dwarf Death Knight
 
Spinebreaker
Yeah, my testing shows as blood spec: 20% of damage done with 1 disease, 40% of of damage done with 2 diseases

Offline
Old 04/17/09, 11:48 PM   #218
Voxx
Piston Honda
 
Voxx's Avatar
 
Gnome Warlock
 
Whisperwind
I made a quick suggestion in the previously posted thread, figured I'd mention it here:

Improved Death Strike: Increases the damage done by Death Strike by 15/30% and reduces the amount of healing done by Death Strike by 25/50%.

This at least lets the other Unholy/Frost guys maintain a significant self-heal from Death Strike and still lets us keep a handy self-heal to keep us in the Blood Gorged range.

I'm all for a nerf to the healing it did, but as it is now a 10k crit (which is about what I average in raids) yields 4k healing. Not too impressive.

Offline
Old 04/18/09, 1:36 AM   #219
Leaflock
Don Flamenco
 
Leaflock's Avatar
 
Orc Death Knight
 
Blackhand
Originally Posted by Voxx View Post
I'm all for a nerf to the healing it did, but as it is now a 10k crit (which is about what I average in raids) yields 4k healing. Not too impressive.
Being able to heal for 2-4k with one of our main attacks is actually still damn good. Sure, it's not 18k, but that's broken. With the old Death Strike, the first night trying bugged Ignis I was able to keep myself alive on my own. With the current version, it still takes a lot of stress off the healers. Health Pot and Healthstone are 4-5k heals usable once per fight. We can heal that much every few seconds if needed (not counting Rune Tap also).

As for the discussion about diseaseless versus diseased, I think we can put that one to rest pretty fast. From my XT-002 Deconstructor parse:

Avg PS: 1829
Avg IT: 1602
Avg FF tick: 683
Avg BP tick: 658

Assuming 1/2 Epidemic, you'd get 6 ticks of diseases. That's 4098 damage from FF, and 3948 from BP. Add in 20% damage bonus to your Heart Strikes:

Avg HS: 3924
20% bonus x 6 HS = 3924

Total damage from IT + PS: 15401
Average Death Strike: 5246

Really, the main reason diseaseless even became viable was that Obliterate removed diseases and Necrosis was too powerful to pass up. When diseases run their full course, they do enough damage to justify using them. Disease damage should never be overlooked, and it's definitely the way to go now.

Offline
Old 04/18/09, 1:55 AM   #220
Zomlol
Glass Joe
 
Blood Elf Death Knight
 
Dreadmaul
So has DS damage itself been nerfed (not just the healing). Anyway after seeing the healing nerf i wasn't suprised, but i went and was messing around with a test dummy.. 2 days ago i was pulling about 3.3-3.5k self buffed on the test dummy.. went back today.. i was at like 2.6k.. my death strike seemed to be critting way lower then what i remembered.. has there been a ninja nerf on this besides the heal?

Offline
Old 04/18/09, 2:05 AM   #221
Kisenger
Glass Joe
 
Orc Death Knight
 
Lothar
I was just wondering through with the current buffs to some of the other stats for melee and with the Dk changes. Since most Dks are going for wither the 51/0/20 build or the 50/0/21 build. Wouldn't we want to have a little bit of more haste because of necrosis and BCB? or would we still only take the haste that comes with our tier gear?

Offline
Old 04/18/09, 4:16 AM   #222
madrussian
Von Kaiser
 
Human Death Knight
 
Spirestone
Has anyone else had problems with DRW only staying up for 10 seconds instead of 15?
Today i picked up 2 pts in rune mastery and DRW would stay up for 15 seconds when it should be 18.
Am i missing something?

Offline
Old 04/18/09, 5:07 AM   #223
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
Edit: My tooltips are displaying incorrectly at the moment. The maximum duration we can get out of DRW right now is 19 seconds.

(5 Base + 5 Glyph)+((130 RP - 40 RP Base Cost) / 10 RP per 1 Second) = 19 Seconds

Last edited by Siyx : 04/18/09 at 6:29 AM.

Offline
Old 04/18/09, 6:08 AM   #224
Commondrain
Glass Joe
 
Human Death Knight
 
Kargath
Where are you getting these tooltips from? I suspect people are looking at old information. My in game tooltip is correct, it currently reads ... 5 seconds plus 1 sec per 10 additional runic power .... This is how DRW operates (without the glyph).

DRW is confusing though, because the tooltip reads the same as Gargoyle, where the additional time is based upon periodic runic power drain. Gargoyle is "working as intended" according to GC Blue Post. DRW on the other hand, consumes all the RP up front, and has a duration based on the amount of RP you summon it with. The tooltips read the same, but the abilities behave differently, so something will likely get changed.

I don't yet have the gylph for DRW, but I do seem to get 11 seconds out of a 100 RP DRW. This is the correct time per the tooltip. Glyphed, it should then last for 16 (if you summon with 100 RP, longer with more RP). It's possible there is a bug with more than 100 RP though, or a combination of that and glyph.

Offline
Old 04/18/09, 6:15 AM   #225
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
Edit for clarification: My tooltips in game are not displaying correctly. It seems to be an isolated issue with me as I haven't been able to find anyone who could replicate the situation. Either way it is 5 seconds per 10 runic power, see a post or two above for the maximum duration.

Last edited by Siyx : 04/18/09 at 6:59 AM.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Death Knights

Thread Tools