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Old 04/24/09, 8:58 PM   #451
concept84
Piston Honda
 
Blood Elf Death Knight
 
Darrowmere
Originally Posted by Warrentt View Post
I don't think you would get 6200-6300 raid buffed without gemming for str. Not until later later on and thats just gemming minimal str. Seems like gemming for Arp wont even be viable in Ulduar because without any str gems in the current bis gear it would never amount to 6200-6300 unbuffed. I still say gemming for str is more beneficial to us due to how kings scales and our rune of the crusader procs. The proc rate of ROTC has doubled even though its 15% that scaling with your str is more beneficial. Iv'e seen ROTC proc a whole ton in fights also.
When I say raid buffed attack power I'm including all buffs minus procs such as FC, so the scaling is already factored in. My stat weights posted included ALL beneficial raid buffs a Blood DK can have.

Currently with only 1 piece from Ulduar25 (Bladebearer's Signet) I'm pushing almost 6000 AP as it is raid buffed, with a few gems for Expertise because I'm extremely low currently. I'm not saying drop Strength gems all together after breaking that threshold, I'm saying that when you reach that point, in two weeks, or six months, its more beneficial to gem for ArP instead.

FC procs increase the value of both Str and ArP, but if you are starting at a base of around 6200 AP before the proc, then it will actually increase the value of ArP more, because of the AP increase.

Greatness proc only increases the value of ArP because it raises our attack power. It has no bearing on the weight of Str because its a fixed amount added during the proc. With the change to ArP and how it scales incredibly well with increased AP, the Greatness card actually got better.

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Old 04/24/09, 11:50 PM   #452
shivand007
Von Kaiser
 
shivand007's Avatar
 
Orc Death Knight
 
Firetree
Originally Posted by Zarplex View Post
Also, I'm seeing almost no builds with Ravenous Dead. Has it been proven to be that much worse point-for-point than necrosis? My ghetto napkin math makes it seem pretty attractive (even more so if you're going the NotD route).
I can't imagine not taking it personally. The 3% str alone seems like a win/win since it affects literally every form of damage we do. I dont however max Notd though, instead I put those 2 points in morbidity. Makes my already glyph buffed DC's that much nastier. And when in a AOE boss fight, I usually dont even bother with a ghoul since keeping him up ends up usually being a dps loss anyway.

EDIT:Just noticed, you mentioned necrosis. How exactly is taking one take away from the other

This is my unholy tree

The only points I could see spending that I didnt would be 2 in NotD. Getting Necrosis shouldnt be a problem, even if I took NotD I would use the points from morbidity for it, not necrosis.

Last edited by shivand007 : 04/24/09 at 11:59 PM.

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Old 04/25/09, 2:15 AM   #453
Cyandire
Glass Joe
 
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Night Elf Druid
 
Jubei'Thos
Originally Posted by Zarplex View Post

Also, I'm seeing almost no builds with Ravenous Dead. Has it been proven to be that much worse point-for-point than necrosis? My ghetto napkin math makes it seem pretty attractive (even more so if you're going the NotD route).
How about the 51/2/18 build where we're left with 3 points and a choice between Ravenous Dead or Blood Caked Blade?

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Old 04/25/09, 2:48 AM   #454
concept84
Piston Honda
 
Blood Elf Death Knight
 
Darrowmere
Originally Posted by Cyandire View Post
How about the 51/2/18 build where we're left with 3 points and a choice between Ravenous Dead or Blood Caked Blade?
Having tested both 51/0/20 and 51/2/18, the former has proved to be more DPS for me slightly, confirmed in parses.

Having 2 points in RPM didn't even raise my DRW damage by 1% of overall damage, same with 2 points in NoTD since the ghoul dies so fast anyway.

Only 2 points in Morbidity seemed to raise my DC DPS by around 1% of overall damage.

Having said the differences are so small I think its really a personal preference thing.

For me Ravenous Dead is a must, and BCB and Morbidity have performed better than RPM and NoTD.

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Old 04/25/09, 3:33 AM   #455
Lushen
Banned
 
Orc Shaman
 
Cenarius
Originally Posted by Teme View Post
...you have no choice but to use diseaseless in most situations.
Um, what? Every situation you appear to come up with, diseaseless always loses. So far, there are only 3 situations where Ill use diseaseless. 1.) The last 5-10 seconds on XTs heart, 2.) if my diseases are falling off and DRW is still up for another 5+ seconds, and 3.) low life adds on Razorscale.

Other than those 3 (so far), diseaseless always loses.

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Old 04/25/09, 4:13 AM   #456
Teme
Von Kaiser
 
Human Death Knight
 
Barthilas
Originally Posted by Lushen View Post
Um, what? Every situation you appear to come up with, diseaseless always loses. So far, there are only 3 situations where Ill use diseaseless. 1.) The last 5-10 seconds on XTs heart, 2.) if my diseases are falling off and DRW is still up for another 5+ seconds, and 3.) low life adds on Razorscale.

Other than those 3 (so far), diseaseless always loses.
Are you still talking about stand still fights? I say that because the moment your rotation is delayed you are better off switching to DS, HS, DC till the rune refreshes line up nicely again. Unless you like that dead time in your rotation.

Fully raid buffed the gap closes between the two as well from my experience BUT when given the chance YES diseased is SLIGHTLY more DPS.

Have you only done those bosses so far? I already listed the other bosses where you'd have trouble with diseases.

The amount of time lost with moving/being grabbed by boss/target changes puts both rotations on par with each other. And I've already explained why on many occasions only to be slammed by post like 'diseaseless is no longer viable' and 'diseasesless always loses' so I'm just not gonna bother anymore.

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Old 04/25/09, 5:58 AM   #457
Lushen
Banned
 
Orc Shaman
 
Cenarius
Originally Posted by Teme View Post
Are you still talking about stand still fights? I say that because the moment your rotation is delayed you are better off switching to DS, HS, DC till the rune refreshes line up nicely again. Unless you like that dead time in your rotation.

Fully raid buffed the gap closes between the two as well from my experience BUT when given the chance YES diseased is SLIGHTLY more DPS.
Im talking about every fight. Ive done 9/14 so far, and on every attempt, using diseases has provided me with more dps.

Originally Posted by Teme View Post
The amount of time lost with moving/being grabbed by boss/target changes puts both rotations on par with each other. And I've already explained why on many occasions only to be slammed by post like 'diseaseless is no longer viable' and 'diseasesless always loses' so I'm just not gonna bother anymore.
Youve yet to provide any substantive proof of this. I already provided numbers under ideal diseaseless blood conditions showing that using diseases comes out to, at the very least, a 10-15% damage increase over diseaseless. Which can be found here.

Secondly, moving shouldnt bother a rotation. Ive already shown this to be the case here (notice where I mentioned that Recount includes 8 attempts on Ignis). And by all means, check the gear on the rogue in 2nd place. Ill even provide the link for you. The World of Warcraft Armory

Thats not a poorly geared rogue.

Lastly, arguing that "moving/being grabbed" benefits diseaseless makes absolutely no sense at all. The "moment your rotation is delayed" is a moment diseaseless is doing 0 damage. What happens when u get put in the slag pot by Ignis? What happens when Razorscale wing buffets you into the air? What happens when you have to move away from Hodir during a flash fresh? You do 0 damage unless you Death Coil.

And all during that time, a disease using Blood DK has Blood Plague and Frost Fever ticking..and can Death Coil as well.

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Old 04/25/09, 6:32 AM   #458
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
Originally Posted by Teme View Post
Are you still talking about stand still fights? I say that because the moment your rotation is delayed you are better off switching to DS, HS, DC till the rune refreshes line up nicely again. Unless you like that dead time in your rotation.

Fully raid buffed the gap closes between the two as well from my experience BUT when given the chance YES diseased is SLIGHTLY more DPS.

Have you only done those bosses so far? I already listed the other bosses where you'd have trouble with diseases.

The amount of time lost with moving/being grabbed by boss/target changes puts both rotations on par with each other. And I've already explained why on many occasions only to be slammed by post like 'diseaseless is no longer viable' and 'diseasesless always loses' so I'm just not gonna bother anymore.
I've done 13/14 twice now (clear minus Algalon of course ) and aside from the situations Lushen described, and the possible addition of Freya Lasher's and P1 Yogg adds (both very short duration, forced target switching situations) I have had zero problems or any desire to run without my diseases up.

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Old 04/25/09, 8:11 AM   #459
Redroach
Glass Joe
 
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Tauren Paladin
 
Gilneas (EU)
Originally Posted by Teme View Post
Are you still talking about stand still fights? I say that because the moment your rotation is delayed you are better off switching to DS, HS, DC till the rune refreshes line up nicely again. Unless you like that dead time in your rotation.

Fully raid buffed the gap closes between the two as well from my experience BUT when given the chance YES diseased is SLIGHTLY more DPS.

Have you only done those bosses so far? I already listed the other bosses where you'd have trouble with diseases.

The amount of time lost with moving/being grabbed by boss/target changes puts both rotations on par with each other. And I've already explained why on many occasions only to be slammed by post like 'diseaseless is no longer viable' and 'diseasesless always loses' so I'm just not gonna bother anymore.
I don't want to make you angry or something, but it IS a fact that diseaseless is no longer viable in nearly every imaginable situation.
If you just talk about the lost bonus damage on Heart Strike and such, then you may have a point (though i seriously doubt that as well), but most people seem to forget that diseases actually do some damage themselves. I normally run with an unholy DK and, profiting from Crypt Fever/Ebon Plague, my diseases alone (without the direct damage portion of PS and IT) add up to around 6-8% of my total damage, according to recent WWSs.
So, even if you're facing a very movement-heavy fight, just apply your diseases and let them tick away. With the new disease duration and adding in Epidemic, you got plenty of time for sneaking your (disease-profiting) strikes in, I dare to say.
I just can't see it, sorry.

On another topic: Many DKs seem to avoid [Mark of Norgannon] like hell and I'm wondering why.
Before 3.1, I capped out Expertise through Blood Gorged and food. But with the recent changes to Blood Gorged, I've found that this is one of my trinkets of choice. With its 8(.42) Expertise, it helps me to get very near the expertise cap again and opens up other food options.
Granted, the on-use haste isn't our best scaling stat, but it still adds a significant amount as well. It is an ilvl 226 trinket, after all .

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Old 04/25/09, 8:28 AM   #460
Lushen
Banned
 
Orc Shaman
 
Cenarius
Originally Posted by Redroach View Post
On another topic: Many DKs seem to avoid [Mark of Norgannon] like hell and I'm wondering why.
Before 3.1, I capped out Expertise through Blood Gorged and food. But with the recent changes to Blood Gorged, I've found that this is one of my trinkets of choice. With its 8(.42) Expertise, it helps me to get very near the expertise cap again and opens up other food options.
Granted, the on-use haste isn't our best scaling stat, but it still adds a significant amount as well. It is an ilvl 226 trinket, after all .
Yes Im noticing the lack of Expertise gear as well. Given that neither of the set bonus are all that fantastic for Blood, Im beginning to consider dropping both set bonuses all together. I had planned on getting both the T8 helm and bp, but the expertise AND ArP on [Chestguard of the Recluse] is proving incredibly beneficial. As much as I want the Str from T8...Im not sure it outweighs the extra 28 Expertise and 63 ArP.

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Old 04/25/09, 8:31 AM   #461
shortleif
Glass Joe
 
Dwarf Priest
 
Haomarush (EU)
Currently trying out blood and I'm running with the Disease glyph instead of DRW. Is there any math that states that DRW is just plain better?

Cause right now I can in many fights just cast one IT and one PS and then just do HS/DS all the time and "waste" one blood/death rune ever 15+ seconds.

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Old 04/25/09, 12:21 PM   #462
Leaflock
Don Flamenco
 
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Orc Death Knight
 
Blackhand
Originally Posted by Lushen View Post
Yes Im noticing the lack of Expertise gear as well. Given that neither of the set bonus are all that fantastic for Blood, Im beginning to consider dropping both set bonuses all together. I had planned on getting both the T8 helm and bp, but the expertise AND ArP on [Chestguard of the Recluse] is proving incredibly beneficial. As much as I want the Str from T8...Im not sure it outweighs the extra 28 Expertise and 63 ArP.
Chestguard of the Recluse keeps coming up as a good alternative in my itemrankings for those reasons. I agree that, looking at T8, it's hard not to consider the armor pen alternatives, particularly as ArP gains more value. The amount of Str and Exp on the T8 chest ranks it as BiS for me, but I'm using [Chestplate of Titanic Fury] from the 10-man right now for hit and armor pen, and it's definitely a solid alternative as well. Finding the right amount of expertise and hit (especially if you lose racial bonuses) will always be a juggling act.

@Teme: You brought the exact same argument up ten pages ago, and yet you're still on the whole "math is crap, I have real experience" kick. There are people in here who have done most to all of the bosses in Ulduar (minus Algalon) telling you that in practice, on actual fights, there is no issue with using diseases the vast majority of the time, and can clearly demonstrate it does more damage. It is not "slightly more damage". It is significantly more.

You're not contributing anything to the discussion by just coming in telling everyone they're wrong and railing against a substantial amount of evidence. The burden of proof is on you. If you have something backing you up about diseaseless (like say, damage parses competitive with the best disease rotations), then maybe people will listen to you.

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Old 04/25/09, 3:02 PM   #463
Terika
Glass Joe
 
Orc Death Knight
 
Aggramar (EU)
I think i read that ArP is better single target whereas str is better AoE, so im considering re gemming too but want a clerification on this. Also since my guild isnt likly to get hard modes any time soon, aswell as i really doubt i'll be able to pick up gear from naxx or malygos im looking for alternates to the BiS stuff, so i've tried to make my own spread sheet to help me compare gear and pick the best bits, but i was wondering, what would the stat weights for having a meta gem in it be, chaotic, the 3% crit damage increase to be even more exact.

Thanks.

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Old 04/25/09, 3:34 PM   #464
Montegomery
Presses Space to Speak
 
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Sutiru
Undead Warrior
 
No WoW Account
Originally Posted by shortleif View Post
Currently trying out blood and I'm running with the Disease glyph instead of DRW. Is there any math that states that DRW is just plain better?

Cause right now I can in many fights just cast one IT and one PS and then just do HS/DS all the time and "waste" one blood/death rune ever 15+ seconds.
Glyph of Disease was systematically proven in the old thread to be worse than Glyph of DC, DS, and DRW. Glyph of the Ghoul had math done as well, but it was done while Blood could have a Permaghoul. In any case, Glyph of Disease was at best half as good as the worst of the other three.

What I lack in intelligence I make up for in verbosity.

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Old 04/25/09, 5:22 PM   #465
shortleif
Glass Joe
 
Dwarf Priest
 
Haomarush (EU)
Originally Posted by Darian_TruBlade View Post
Glyph of Disease was systematically proven in the old thread to be worse than Glyph of DC, DS, and DRW. Glyph of the Ghoul had math done as well, but it was done while Blood could have a Permaghoul. In any case, Glyph of Disease was at best half as good as the worst of the other three.
Got DRW glyph waiting, so thanks for the answer. Pretty nice sometimes to just spamming mindlessly though x)

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Old 04/25/09, 8:10 PM   #466
Nightseye
Von Kaiser
 
Night Elf Priest
 
Korgath
Originally Posted by Redroach View Post
On another topic: Many DKs seem to avoid [Mark of Norgannon] like hell and I'm wondering why.
Before 3.1, I capped out Expertise through Blood Gorged and food. But with the recent changes to Blood Gorged, I've found that this is one of my trinkets of choice. With its 8(.42) Expertise, it helps me to get very near the expertise cap again and opens up other food options.
Granted, the on-use haste isn't our best scaling stat, but it still adds a significant amount as well. It is an ilvl 226 trinket, after all .
You can't justify taking that trinket over another one simply because it opens up other food options. After the expertise was removed from Blood Gorged I just started using Expertise food to stay capped. I can't imagine replacing either Mirror of Truth or Grim Toll for MoN, given that no food will ever make up for the benefits lost for not having either one of those trinkets.

If you have some crappy green or blue trinket as the only alternative, then by all means use Norgannon. Other than that... there's no excuse for having it.

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Old 04/25/09, 10:07 PM   #467
Krej
Glass Joe
 
Undead Death Knight
 
Nagrand
Thought I would make a quick post, was spec'd 51/2/18 last night for my first run in Ulduar after returing from holidays.

Went in and killed Ignis and pulled 5999.5dps in recount, which equated to 5704(6087) on WMO: WoW Meter Online - Combatlog Replay in Engrish.

I got potted as the boss was killed, literally 5 seconds before he dropped-other than that it was a clean rotation and I hit pretty much everything.

Im obviously over hit and expertise cap, but the Grim Toll is worth the hit. As for the expertise, im not too sure, I can replace the chest with [Breastplate of Frozen Pain], or the bracers with [Bracers of Unrelenting Attack] which would further push me over the hit cap.

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Old 04/26/09, 2:51 AM   #468
Tetriste
Glass Joe
 
Undead Death Knight
 
Drak'Tharon
Can we have charts on raid fights for 44/0/27, I'm quite confident that there's a lot of differences in scaling vs 51/0/20, as well as situationnal differences...

For exemple, the permanent pet scale much better with raid buffs than the untalented pet. Army of the dead is pretty much always up for the boss fight (whereas sometimes it's on cooldown when not specced for night of the dead).

Also, I think Blood Gorged has a diminished effect on a target with reduced armor (like sunders applied). I'm not sure, but I think it would be how it goes : The boss has reduced armor from a debuff, and the armor penetration works for the current armor of the boss, which was reduced by sunders. That would definitly makes armor penetration and blood gorged talent less appealing to me. you must also consider you're not *always* over 75% health, there's quite a lot of fights actually where you take a lot of damage.

Also, would it be better in blood or unholy presence for 44/0/27?

I'm pretty sure it's being overlooked, I'd like more feedbacks on that spec, and not just "I tested it on a target dummie"...

(to tell the truth I dropped the 44/0/27 idea seeing how frost 2h was overpowered on dummies, but I realized that the dummies shouldn't be used as comparison, and since I saw that the spec was being discussed on these forums, well I'm curious...)

I saw that some said they performed much better in ulduar in comparison with 51/0/20, and some others says that 44/0/27 is not even worth talking. In both case I didn't really see numbers or maths concerning 44/0/27.


I'm also thinking that this spec, given its simplicity, makes it much better on fights where you have to move a lot

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Old 04/26/09, 3:16 AM   #469
concept84
Piston Honda
 
Blood Elf Death Knight
 
Darrowmere
Originally Posted by Redroach View Post
On another topic: Many DKs seem to avoid [Mark of Norgannon] like hell and I'm wondering why.
I tried this trinket because I'm horribly under the expertise cap, but when I shuffled some other gear around to fit in Grim Toll instead I noticed a substantial increase (~100 dps). I'm a bit lower on the Exp cap now but its heavy amount of Expertise just doesn't make up for the procs and stats we find on some other trinkets.

Originally Posted by Terika View Post
I think i read that ArP is better single target whereas str is better AoE, so im considering re gemming too but want a clerification on this.
A few of my posts back after correctly modeling ArP I found that ArP surpasses Strength after around 6200 AP raid buffed, before procs. Strength directly affects AP which directly affects ArP value so they should be balanced. I plan to balance around this number of 6200 AP with raid buffs and gemming/echanting etc. Hope that helps.

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Old 04/26/09, 4:16 AM   #470
lovebreed
Glass Joe
 
Night Elf Death Knight
 
Tortheldrin
A Little Insight on Blood Spec with Amor Pen

Just a little insight on how effective armor penetration is...

The World of Warcraft Armory

For some odd reason, armory is showing that i have less AP than i should have, my stats are currently 3950 AP (w/o horn), 286 hit rating, 30.85% crit chance, and last but not least, 254 armor pen (20.62%). There is of course, Blood Gorged for another 10%.

While testing out just how great the trinket Grim Toll is, I tested for a considerable amount of time, 612 ARP proc is GREATER than the 1000 AP mirror proc. I was able to hit 10k+ with critted Death Strike with grim toll proc, with the mirror proc and the base 254 arp, i could only get to around 9k death strike. The total armor penetration when the grim toll procs equates to around 70% ARP. I could NEVER get remotely close to a 10k crit with the mirror proc of 1k AP. I can say the same for Heart Strike as well, ive gotten 8k crit HS, and nothing remotely close with the 1k AP.

Originally Posted by concept84 View Post
A few of my posts back after correctly modeling ArP I found that ArP surpasses Strength after around 6200 AP raid buffed, before procs. Strength directly affects AP which directly affects ArP value so they should be balanced. I plan to balance around this number of 6200 AP with raid buffs and gemming/echanting etc. Hope that helps.
Im starting to think thats a good idea as well, when Grim Toll procs and gives us 612 ARP, that gives me a total of 866 ARP, I could very well hit 400-500 base ARP with Melencholy Sabatons, Greatring of Collision, Bladebreaker Gauntlets and keep around the same 30% crit rate and 8% hit... and theoretically, if i can reach around 600+ base ARP, who knows what numbers ill be able to pull.





SS of 254 ARP, 3950 AP, 286 hit, 30.85% crit, with Grim Toll (Horn of Winter not added in, but used on all tests)
DEATHSTRIKE


SS of 56 ARP, 3910 AP, 265 hit, 33.75% crit, with Mirror


SS of 332 ARP, 3992 AP, 272 hit, 28.37% crit, with Grim Toll (The gear used makes it hit or miss, I don't use it b/c it is lacking in the Crit Department, I got lucky in this short test, usually never crits that often =P)


HEARTSTRIKE







MELEE SWING







Comments are welcome.

Last edited by lovebreed : 04/26/09 at 4:42 AM.

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Old 04/26/09, 6:20 AM   #471
Spiekerboxx
Glass Joe
 
Draenei Death Knight
 
Fizzcrank
Just curious what the BiS trinkets are for blood right now maybe I missed it in the thread already. I'm going to assume Greatness and Grim Toll? Correct me if I'm wrong.

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Old 04/26/09, 7:35 AM   #472
Lushen
Banned
 
Orc Shaman
 
Cenarius
Originally Posted by Spiekerboxx View Post
Just curious what the BiS trinkets are for blood right now maybe I missed it in the thread already. I'm going to assume Greatness and Grim Toll? Correct me if I'm wrong.
I think that depends upon the ArP rating cap, which Im still trying to find information on. Either way, I think the two best (depending on gear) are [Darkmoon Card: Greatness] and either [Grim Toll] or [Mjolnir Runestone] (Mjolnir proc is actually 665). If either Grim Toll or Mjolnir put us over the ArP cap (assuming you have 500-600 ArP) then [Wrathstone] is like the next best.

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Old 04/26/09, 7:56 AM   #473
Spiekerboxx
Glass Joe
 
Draenei Death Knight
 
Fizzcrank
Thank Lushen. I'm also wondering what kind of Armor Pen. are most of you guys running. I usually raid unholy but I was going to start using my dual spec to have a second raid spec and was testing blood and frost. You can check out my gear but I just get the kind of number I was out of frost and unholy. On the dummies I was pulling around 3.5k with both unholy and frost but blood was around 3.1-2k. I was using a basic priority system of Dieseases>Heart Strike>Death Strike>Dump. Just curious if you guys have an insight on this. Thanks.

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Old 04/26/09, 10:10 AM   #474
WhiteMoose
Banned
 
Blood Elf Paladin
 
Ambossar (EU)
Originally Posted by Lushen View Post
I think that depends upon the ArP rating cap, which Im still trying to find information on. Either way, I think the two best (depending on gear) are [Darkmoon Card: Greatness] and either [Grim Toll] or [Mjolnir Runestone] (Mjolnir proc is actually 665). If either Grim Toll or Mjolnir put us over the ArP cap (assuming you have 500-600 ArP) then [Wrathstone] is like the next best.
I'd agree that [Darkmoon Card: Greatness] and [Grim Toll]/[Mjolnir Runestone] is BiS for now. If you don't have Greatness, then [Mjolnir Runestone] and [Pyrite Infuser] is what you should aim for. Will probably come better trinkets further on though.

[Wrathstone] isn't that good to be honest. I'd say that even [Mirror of Truth] is better. Probably better to go after [Bandit's Insignia] or [Fury of the Five Flights]

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Old 04/26/09, 1:00 PM   #475
Errrrrrr
Glass Joe
 
Orc Death Knight
 
Deathwing
Originally Posted by Tetriste View Post
Can we have charts on raid fights for 44/0/27, I'm quite confident that there's a lot of differences in scaling vs 51/0/20, as well as situationnal differences...

For exemple, the permanent pet scale much better with raid buffs than the untalented pet. Army of the dead is pretty much always up for the boss fight (whereas sometimes it's on cooldown when not specced for night of the dead).

Also, I think Blood Gorged has a diminished effect on a target with reduced armor (like sunders applied). I'm not sure, but I think it would be how it goes : The boss has reduced armor from a debuff, and the armor penetration works for the current armor of the boss, which was reduced by sunders. That would definitly makes armor penetration and blood gorged talent less appealing to me. you must also consider you're not *always* over 75% health, there's quite a lot of fights actually where you take a lot of damage.

Also, would it be better in blood or unholy presence for 44/0/27?

I'm pretty sure it's being overlooked, I'd like more feedbacks on that spec, and not just "I tested it on a target dummie"...

(to tell the truth I dropped the 44/0/27 idea seeing how frost 2h was overpowered on dummies, but I realized that the dummies shouldn't be used as comparison, and since I saw that the spec was being discussed on these forums, well I'm curious...)

I saw that some said they performed much better in ulduar in comparison with 51/0/20, and some others says that 44/0/27 is not even worth talking. In both case I didn't really see numbers or maths concerning 44/0/27.


I'm also thinking that this spec, given its simplicity, makes it much better on fights where you have to move a lot
I have been 44/27 for a week now, but the only log I've been able to get so far is a night worth of Mimiron attempts. The WWS is screwy in that it did not seperate the 20 some tries we did as individual fights, but rather as a big clump. Look at it if you must.

What I found is that for fights that you struggle to maintain 75% HP reliably, it definitely is an alternative. I cannot get a direct comparison yet due to lack of data, but that's how I feel looking at recount. The other thing is that despite what everyone is saying about ghoul dying to aoe, I have had very little trouble keeping mine up in many fights where aoe damage goes crazy (read: Kologarn). There are definitely fights where the ghoul just won't live too long, but having a buffed ghoul helps with the uptime by a lot, nevertheless. And that is not to mention the 3.3k strength he has when he's up.

The other point to take home is that unholy blight is still quite a bit of damage in some fights with many adds. It is also, like others have pointed out before me, easier to fit in your rotation.

I used both blood and unholy presences, and I've found unholy to be the superior simply due to the ability to toss in lots of deathcoils (I have the DC/FS sigil, which helps with that, too), as well as the movement buff.

I'll post more data as I collect them.

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