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Old 05/09/09, 2:50 PM   #676
Tasty
Glass Joe
 
Gnome Death Knight
 
Blackwing Lair
I don't think it matters at level 67. But, death strike is important to keep up your hp. When I was leveling, I was blood too and I didnt have a rotation. I only had to eat maybe 10 times on my way from 60-70

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Old 05/09/09, 2:58 PM   #677
Frankol
Glass Joe
 
Orc Death Knight
 
Auchindoun (EU)
I have other dk on 80 :P Don't look at this ;p

I want to know on 80 which bulid will be the best for hero/nax gear an rotation for 51/2/18

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Old 05/09/09, 9:46 PM   #678
Kaubel
Sledgehammer Emeritus
 
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Tauren Druid
 
Mal'Ganis
DKs have officially replaced rogues as the most annoying class in the game, and I fucking hate 99% of you.

(*coughhoneypotcough*)

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Old 05/09/09, 11:06 PM   #679
Vaizen
Banned
 
Orc Death Knight
 
Nesingwary
Your spec is fine, though I would recommend moving 1 point out of Epidemic and 2 points out of RPM for 3/3 Ravenous Dead.

-Your meta gem should be: [Chaotic Skyflare Diamond]
-You have too much hit rating (you only need about 263). Replace your 2 hit rating gems with [Bold Scarlet Ruby]. Do the same thing for the Expertise gems. Always gem for Str until you get about ~1500-1600 str unbuffed. Then possibly gem for Armor Pen.
-Get the nobles deck for [Darkmoon Card: Greatness].
-Replace your [Balanced Twilight Opal] gems with [Sovereign Twilight Opal].

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Old 05/10/09, 2:51 AM   #680
Kaboomafoo
Von Kaiser
 
Kaboomafoo's Avatar
 
Orc Death Knight
 
Eredar
Though a nice attempt, I'm running a Mac. So the .exe won't help me in this situation. I appreciate, it, though :]

Also, from what I'm seeing in the Loot Rank link given before, I'm supposed to be stacking armor pen and crit? How well does haste stack compared to those?

Last edited by Kaboomafoo : 05/10/09 at 2:59 AM.

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Old 05/10/09, 4:27 AM   #681
unholyglore
Glass Joe
 
Human Death Knight
 
Kil'Jaeden
Originally Posted by WhiteMoose View Post
Woops, my bad. Haha, didn't think of that.

Anyway, i don't think that the increase to Obliterate are big enough for you to change to using Obliterate over Death Strike, which i think you wanted to know by asking your question.
Please do correct me if i'm wrong in this assumption.
Well what I'm trying to figure out, is if the 4pc t8 bonus is worthless, or is a way to get its damage back up to pre 3.1 status. The only real nerf that happened to obliterate, was that might of mograine dropped obliterate's crit buff, and the obliterate glyph was a flat 20% buff and not just crits to compensate. Then they added DS to a bunch of other talents and skills. The question I have, is if 4pc T8 is a 5% damage buff to OB, or a 15% damage buff. (No real math done to determine actual theoretical bonuses). The problem with blizzard, is that both are an equal possibility. There are lots of set bonuses that are overpowered, and a lot that are useless. The fact that DS heals you unbalances the hell out of the skill. Im just trying to figure out before I get my 4pc bonus, hopefully next week, if they have restored the greatness of OB, or if 4pc t8 is totally useless.

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Old 05/10/09, 4:56 AM   #682
Vaizen
Banned
 
Orc Death Knight
 
Nesingwary
Originally Posted by unholyglore View Post
Well what I'm trying to figure out, is if the 4pc t8 bonus is worthless, or is a way to get its damage back up to pre 3.1 status. The only real nerf that happened to obliterate, was that might of mograine dropped obliterate's crit buff, and the obliterate glyph was a flat 20% buff and not just crits to compensate. Then they added DS to a bunch of other talents and skills. The question I have, is if 4pc T8 is a 5% damage buff to OB, or a 15% damage buff. (No real math done to determine actual theoretical bonuses). The problem with blizzard, is that both are an equal possibility. There are lots of set bonuses that are overpowered, and a lot that are useless. The fact that DS heals you unbalances the hell out of the skill. Im just trying to figure out before I get my 4pc bonus, hopefully next week, if they have restored the greatness of OB, or if 4pc t8 is totally useless.
Blood DKs should not be casting OB at all. Ever. And the buff is about 3.33% or something like that for Heart Strike...so I cant imagine the buff to OB is anymore than 5%.

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Old 05/10/09, 6:32 AM   #683
Merrique
Glass Joe
 
Blood Elf Death Knight
 
Dragonblight (EU)
Questions

My main question revolves around Diseaseless Blood. It's stated early in the thread that it doesn't work. although i seem to be doing far above average with my spec and rotation.
My rotation as a disealess blood user is basically: HS HS DS DS DC (depending on rp i will dc once or twice). currently I am specced 51 / 1 / 19, I might change this about tho now that I no longer have 4 piece t7. here is an armory link: Merrique.

I would like to understand why you mean that disealess blood is obsolete, and why I should be Heart Striking and trying to manage diseases when it returns less damage..

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Old 05/10/09, 6:43 AM   #684
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
Originally Posted by Merrique View Post
My main question revolves around Diseaseless Blood. It's stated early in the thread that it doesn't work. although i seem to be doing far above average with my spec and rotation.
My rotation as a disealess blood user is basically: HS HS DS DS DC (depending on rp i will dc once or twice). currently I am specced 51 / 1 / 19, I might change this about tho now that I no longer have 4 piece t7. here is an armory link: Merrique.

I would like to understand why you mean that disealess blood is obsolete, and why I should be Heart Striking and trying to manage diseases when it returns less damage..
The reason diseaseless rotations are obsolete is because:

(1) Disease bonuses are no longer a flat bonus, but now a percentage.
(2) Diseases now (as of 3.1) last 3s longer.
(3) Disease bonus to HS is increases with 4p T8.

These factors make running a 2x disease rotation much better than a non-disease. If you don't believe me, read the math in this thread and check out top guild's parses.

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 05/10/09, 7:32 AM   #685
Voxx
Piston Honda
 
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Gnome Warlock
 
Whisperwind
The difference between a diseaseless Heart Strike and a diseased Heart Strike can range anywhere from 500 damage (noncrit) to 2000 damage (crit) depending on buffs/setting etc. It's proven before and all the WWS parse evidence points to the fact that diseased outperforms diseaseless by miles. If you're going to say you outperform diseased with diseaseless, provide a dps number that we can compare to diseased parses.

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Old 05/10/09, 7:53 AM   #686
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Darkside View Post
The reason diseaseless rotations are obsolete is because:

(1) Disease bonuses are no longer a flat bonus, but now a percentage.
(2) Diseases now (as of 3.1) last 3s longer.
(3) Disease bonus to HS is increases with 4p T8.

These factors make running a 2x disease rotation much better than a non-disease. If you don't believe me, read the math in this thread and check out top guild's parses.
Not to mention that since plague strike now hits harder, its less of a direct damage loss as well.
So that makes 4 really solid reasons not to use diseaseless anymore.

Diseaseless does have certain advantages from time to time though, but for real boss fights what most discussions basically revolve around, I don't see much reason not to use diseases.

-------

I want to add a question to this:

Most blood rotations i see start off with a death strike instead of an icy touch and plague strike, like this:

DS>PS>IT>HS>HS
HS>HS>DS>HS>HS

Is this purely because of abominations might and getting it up from the get go?
Or is this also to make the rotation easier somehow?

I understand that DS isn't reliant on diseases to do extra damage, so the loss is non existent anyway, but I'm just wondering if that's all to it.

Last edited by Foxx2405 : 05/10/09 at 8:00 AM.

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Old 05/10/09, 8:07 AM   #687
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
Originally Posted by Foxx2405 View Post
<snip> question on rotation <snip>
Yeah, the reason to use DS first is to get Abom's might up at the very start of the fight, and you would only need to use that cycle once. However I don't like using Death Strike before I have at least some RP for the glyph, and if you raid with an Enhancement Shaman at all, they will have the buff up very quickly anyways. For general use, the two GCDs before you apply Abomination's Might is pretty negligible, but there are a few situations where at this gear level every second counts for making a timer or missing it (stuff like Hodir HM I'll open with DS because we have missed the timer by two seconds before).

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Old 05/10/09, 8:11 AM   #688
Vaizen
Banned
 
Orc Death Knight
 
Nesingwary
Originally Posted by Foxx2405 View Post
Is this purely because of abominations might and getting it up from the get go?
Or is this also to make the rotation easier somehow?
Both, but mostly Abom's Might. Abom's Might obviously makes everything else hit harder (DRW too, I would assume) but also makes the rotation run a little smoother. By using DS first, youre able to use your first Death Runes on HS faster.

The very first rotation after a boss fight starts seem to regen runes slower than rotations after the first (runes take 7-8 seconds to regen after the first rotation, but first rotation runes take 10 seconds), so Ive had great success using:

DS, PS, IT, DRW, HS, HS, Blood Tap, HS,
HS, HS, DS, HS, HS

Thats my first rotation. After that, I do the same rotation without Blood Tap and the extra HS. Using Blood Tap after the first rotation seems to reset the timer back to 10...so that one rune regens in ~10 seconds while the other regens in ~8.

Originally Posted by Siyx View Post
Yeah, the reason to use DS first is to get Abom's might up at the very start of the fight, and you would only need to use that cycle once. However I don't like using Death Strike before I have at least some RP for the glyph, and if you raid with an Enhancement Shaman at all, they will have the buff up very quickly anyways. For general use, the two CDs before you apply Abomination's Might is pretty negligible, but there are a few situations where at this gear level every second counts for making a timer or missing it (stuff like Hodir HM I'll open with DS because we have missed the timer by two seconds before).
Between Rune Tap, Blood Tap, Vamp Blood, DnD (with 3/3 Morbidity), and Horn of Winter...stacking RP before a fight is easy.

Last edited by Vaizen : 05/10/09 at 8:17 AM.

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Old 05/10/09, 8:24 AM   #689
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
Originally Posted by Vaizen View Post

Between Rune Tap, Blood Tap, Vamp Blood, DnD (with 3/3 Morbidity), and Horn of Winter...stacking RP before a fight is easy.
This is all very situational depending on what your raid composition generally is and whether or not you have really solid healers. Personally I find Rune Tap and Vamp Blood to be a waste of filler in my raiding build because my healers are, to put it bluntly, amazing. If I ever die it's due to un-healable or savable damage (read: me doing something I shouldn't have) and while these talents make you slightly more self-sufficient and a lower maintenance heal target I found myself never needing to use them for healing. It would be silly to take these talents as some roundabout DPS gain, as Blood Worms will give you a very marginal DPS increase for none of the effort.

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Old 05/10/09, 8:35 AM   #690
Vaizen
Banned
 
Orc Death Knight
 
Nesingwary
Originally Posted by Siyx View Post
This is all very situational depending on what your raid composition generally is and whether or not you have really solid healers. Personally I find Rune Tap and Vamp Blood to be a waste of filler in my raiding build because my healers are, to put it bluntly, amazing. If I ever die it's due to un-healable or savable damage (read: me doing something I shouldn't have) and while these talents make you slightly more self-sufficient and a lower maintenance heal target I found myself never needing to use them for healing. It would be silly to take these talents as some roundabout DPS gain, as Blood Worms will give you a very marginal DPS increase for none of the effort.
DnD with 3/3 Morb, HoW, and Blood Tap are still perfectly capable of getting you to the amount of RP you need. Only need to maintain 26 RP for max DS benefit.

Last edited by Vaizen : 05/10/09 at 8:44 AM.

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Old 05/10/09, 8:48 AM   #691
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
Originally Posted by Vaizen View Post
DnD with 3/3 Morb, HoW, and Blood Tap are still perfectly capable of getting you to the amount of RP you need. We only need to maintain 26 RP for max DS benefit.
The gain from having a 26 RP Death Strike as your first swing is off-set by not being able to Blood Tap a Heart Strike during the first slow rune cycle. Anyways I'm sure why we're really debating this as both ways of doing things are perfectly viable depending on your situation.

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Old 05/10/09, 8:56 AM   #692
Vaizen
Banned
 
Orc Death Knight
 
Nesingwary
Originally Posted by Siyx View Post
The gain from having a 26 RP Death Strike as your first swing is off-set by not being able to Blood Tap a Heart Strike during the first slow rune cycle. Anyways I'm sure why we're really debating this as both ways of doing things are perfectly viable depending on your situation.
No, not really. If used properly youll know when to stop using Blood Tap before a boss pull. You can easily use 2 Blood Taps after a wipe, while youre running back to a boss and getting buffed. If you havent wiped, you likely wont need to use Blood Tap because youll have left over RP from a trash pull. Mainly due to the fact that it seems to be more beneficial to use your rune abilities on trash over Death Coil (HS cleaves, Blood Boil AEs, and DS creates Death Runes for more HSs/BBs...all of which do better damage than DC, and in some cases, a lot more). DnD and HoW are perfectly suitable in that case since left over RP from a trash pull should be pretty common as a Blood DK.

Last edited by Vaizen : 05/10/09 at 9:01 AM.

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Old 05/10/09, 9:03 AM   #693
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
Originally Posted by Vaizen View Post
No, not really. If used properly youll know when to stop using Blood Tap before a boss pull. You can easily use 2 Blood Taps after a wipe, while youre running back to a boss and getting buffed. If you havent wiped, you likely wont need to use Blood Tap because youll have left over RP from a trash pull. DnD and HoW are perfectly suitable in that case.
Sorry but I have no idea what you're talking about here. Blood Tap gives you 10 RP which begins decaying immediately upon use, with a 60 second cooldown. While you can use two if you're running back after a wipe you see zero benefit of that when you engage the boss again, your RP is gone after 10 seconds and your Death Rune converts back into a Blood Rune after 20 seconds. So you Blood Tap, cooldown starts (60 Seconds), 10 seconds later your Runic Power from BT is gone, after 20 seconds you are back to double Blood Runes and you have 40 seconds left on the BT cooldown. Forgive me if I'm misunderstanding you but I just can't seem to follow your logic. On a side note not many guilds engage bosses within seconds of the last trash mob dying, for instance we do our player subs, rebuffs and strategy tweaks before we pull.

However, as I said before, if your guild is pulling bosses before you run out of RP from trash then that's great, but it won't be the case for everyone. Insert repeated "it's all about your situation" comment here.

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Old 05/10/09, 9:14 AM   #694
Vaizen
Banned
 
Orc Death Knight
 
Nesingwary
Originally Posted by Siyx View Post
Sorry but I have no idea what you're talking about here. Blood Tap gives you 10 RP which begins decaying immediately upon use, with a 60 second cooldown. While you can use two if you're running back after a wipe you see zero benefit of that when you engage the boss again, your RP is gone after 10 seconds and your Death Rune converts back into a Blood Rune after 20 seconds. So you Blood Tap, cooldown starts (60 Seconds), 10 seconds later your Runic Power from BT is gone, after 20 seconds you are back to double Blood Runes and you have 40 seconds left on the BT cooldown. Forgive me if I'm misunderstanding you but I just can't seem to follow your logic. On a side note not many guilds engage bosses within seconds of the last trash mob dying, for instance we do our player subs, rebuffs and strategy tweaks before we pull.

However, as I said before, if your guild is pulling bosses before you run out of RP from trash then that's great, but it won't be the case for everyone. Insert repeated "it's all about your situation" comment here.
You dont just use Blood Tap, you use everything in conjunction. Blood Tap, DnD, HoW. That gets you to about 30-31 RP. For the next minute, you use DnD and HoW. After the one minute mark, you use BT, DnD, and HoW. You should have close to 100 RP by that point. All of this is done out of combat, if needed.

If youve just finished a trash pull youll have left over RP most likely, but you can still cast DnD and HoW out of combat to keep your RP high. Highly beneficial since DRW has such a short cooldown now. Allows us to use DRW nearly every trash pull.

The point being...you can use DS first to get the benefit of Abom's Might immediately while still having RP stacked high enough pre-fight to get the 25% glyph benefit. Best of both worlds.

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Old 05/10/09, 9:27 AM   #695
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
Okay fair enough. I could see myself doing this if I used a Death Strike first rotation, which I don't.

Cheers.

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Old 05/10/09, 10:37 AM   #696
arclestat
Glass Joe
 
Blood Elf Paladin
 
Frostmane
So should we be using armor pen gems over strength gems?
As for buff foods is it better to use the 40 str or the arp food as well?

Also, side note. I've been using "Glyph of disease" over "Glyph of runic weapon", allows me to refresh my diseases with just 1 blood rune rather than having to use another icy touch and plague strike, wondering if that's more beneficial than using runic weapon. Also went for the 51/0/20 with the NOTD over the 5/5 necro, wondering if thats better than 5/5 necro.

trying to maximize my dps for raiding and with the disease glyph i'm doing a
IT, PS, DS, HS HS, dump
DS,HS,HS,HS,HS,HS dump

then just a pestilence to refresh diseases and spam HS/ds combo's.

Last edited by arclestat : 05/10/09 at 10:53 AM.

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Old 05/11/09, 5:20 AM   #697
Doomers
Glass Joe
 
Troll
Troll Hunter
 
Hellscream
In search of answer which is better Str of ArP, today I'll totally regem Str for Arp to see the difference in Ulduar 25. In addition I'll get [Favor of the Dragon Queen] + [Aged Winter Cloak] instead of [Fool's Trial] and [Drape of the Deadly Foe].

I will have an oportunity to compare the results in real time with my guild mate, who runs in the same build.

It should be quite decent test as we do nearly the same DPS in comparable gear, as you could see in last night Naxx - WoW Meter Online - Combatlog Replay in Engrish.

We did it for fun, runnig with a lot of alts, sometimes I was tanking, not each and every buff was present.

Maybe someone did something like my "test" before - does it make any sense at all or it would be just a waste of couple hundred of gold?

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Old 05/11/09, 6:31 AM   #698
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by sneakysob View Post
I use Glyph of DRW over glyph of disease. Everyone I talk to says glyph of disease rotations do less damage, but I can't really say from personal experience.
This is probably true. A lot of people think they a free refresh for 1 rune beats having to use 2 attacks consuming 2 runes. But if you simply look at what you gain and give up:

- With glyph of diseases you trade 1 HS for 1 PT, thereby losing full HS damage. Damage lost is thus: [ HS ]

- Without glyph of diseases, you trade 1 DS for 1 PS + 1 IT. So the damage lost is: [ DS - (PS + IT) ]

Just fill it in with your numbers and check what the bigger dps loss is. My bet is on glyph of diseases being a bigger dps loss than without.
The thing you do gain from the glyph is a free GCD though, which for blood is not something you can underestimate. However that is probably offset by the fact you give up a major glyph.

Using the numbers of some random blood WWS i found, you lose 5.8k damage on the glyph of diseases and 2.4k without. So the glyph of diseases loses you an extra 3400 damage every 20 seconds = 170 dps.
He did a total of 7.2k dps so the %dps loss is 170 / 7200 = 2.36%

Is 2.36% dps loss worth an extra GCD and the loss of a different major glyph. I doubt it.

Originally Posted by Doomers View Post

Maybe someone did something like my "test" before - does it make any sense at all or it would be just a waste of couple hundred of gold?
Might work, but my guess is that there will be too much RNG to really get a good reading out of it.

The fact its still up for debate probably shows that the gain from switching, will be small.
And i think spreadsheets and simulators are the only thing that will give conclusive differences on it because those discard any external influence like latency / human error / excessive RNG

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Old 05/11/09, 7:04 AM   #699
Merrique
Glass Joe
 
Blood Elf Death Knight
 
Dragonblight (EU)
Diseaseless logs

Hey, I just read abit more and have been trying to work out the disease-rotation.
I do have a few logs here that you can look at, this is me being diseaseless.

Bosses-1 this is with pretty much all the gear I have now.
Bosses-2 this is with armageddon, t7.25 chest, and the amulet of dissolution (expertise, hit, agi, ap)

I suppose I might have been abit rash saying that blood with diseases returns less, was just my initial thought after hitting a dummy for a while, after having fiddled with the rotations abit it seems it returns about 200 more dps on the dummy, with alot more managing (in blood presence), than the diseaseless spec. takes more time to get it setup so it goes fluidly, but obviously since HS with diseases scales by % it should return more with better gear than DS and HS without diseases.

My spread when hitting the bossdummy (which removes necrosis) without any cooldowns was something like 35% HS, 25% melee, 10% DC, 10% DS, 3,5% IT, PS, BP, FF and BCB. worms account for about 1%.
and I was doing about 3000 on that dummy. which is as I said, an increase of about 200 dps from the diseaseless rotation(this is with horn of winter). Im looking forward to trying it in an actual raid.

Btw, I had a really hard time fitting in Death coils in said rotation, I found a few spots where I could get one out, but that was fairly seldom, and I haven't found a pattern yet, so I had max rp most of the time, is this common or am I doing something wrong?

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Old 05/11/09, 10:31 AM   #700
Malapropia
Glass Joe
 
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Human Priest
 
Echo Isles
Getting your diseases up first means at least one tick of damage. Also, it is worth noting that you'd lose the bonus damage from the Glyph of Death Strike by using it before you have any RP.

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