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Old 04/14/09, 12:41 PM   #31
Tikiman49
Von Kaiser
 
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Tauren Paladin
 
Wyrmrest Accord
From everything I've read, the value of Necrosis is less than the value of Morbidity, per point. I probably should have worded that better, my mistake.

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Old 04/14/09, 12:55 PM   #32
Darq111
Glass Joe
 
Human Death Knight
 
Darksorrow (EU)
Originally Posted by Magmon View Post
Ideal Gear (Best-in-Slot) list would be nice addition to this post.
Would be nice idd. Used to use:
MaxDps
But I don't know if it counts the new haste/arp changes.

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Old 04/14/09, 1:03 PM   #33
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
DS is used to generate Death Runes for HS, or to heal if you're in a bind. HS is your bread and butter.

Uulwi ifis halahs gag erh'ongg w'ssh.

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Old 04/14/09, 1:24 PM   #34
Redantisocial
Glass Joe
 
Gnome Death Knight
 
Alleria
Originally Posted by wolfetx View Post
Ok so i been using the 51/0/20 Disease Free spec. what has changed and is this still a viable spec?
You'll get a lot more benefit from using diseases in 3.1, check out some of the 51/0/20, 51/2/18 or 50/0/21 specs in this thread.

DS instead of OB will be the main Death Rune generator as it now has the capability of doing more damage for a blood spec with the DS talent added in 3.1

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Old 04/14/09, 1:26 PM   #35
Ziu
Glass Joe
 
Draenei Death Knight
 
Bloodhoof
No, since the diseases are going to be scaling on a percentage rather than a flat value, diseaseless is no longer viable

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Old 04/14/09, 1:29 PM   #36
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
Even post-nerf, Necrosis is still worth ~1% damage per point (~5% of overall damage). From a single target perspective (ignoring the reduced DnD cooldown), I'm getting Morbidity coming out at a ~0.57% increase in overall damage per point. The talent would probably gain slight value if you find yourself making use of DnD more often.

I ran a sim using 0/3 Morbidity..

167739101 Death Coil Damage over 100 Hours equaling ~9% of the overall damage

With 3/3 Morbidity we see a 15% increase in Death Coil damage (167739101*0.15) = 25160865.15

Increasing total Death Coil damage (167739101+25160865.15) = 192899966.2

Overall damage done over 100 Hours was 1809339202

After factoring in Morbidity % of overall damage from Death Coil (192899966.2/1809339202) = 0.10661349 or 10.7%

% of overall damage from Death Coil increased from ~9% to 10.7% (1.7% increase) from having 3/3 Morbidity

(1.7/3) = ~0.57% overall damage increase per point in Morbidity
Obviously the results will vary a bit and it was based on a sim but I do believe that Necrosis is still worth more than Morbidity as a 51/0/20 build (or close variant).

As far as Best in Slot gear goes, you are going to want to pick up 4 Piece T8 as it is quite good for Blood with the best off-set piece known so far being the Plated Leggings of Ruination.

Last edited by Siyx : 04/14/09 at 1:35 PM.

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Old 04/14/09, 1:43 PM   #37
Redantisocial
Glass Joe
 
Gnome Death Knight
 
Alleria
Going 51/2/18, Glyph of Death Strike for sure, after that there's a bit of variation, but Glyph of DRW and Glyph of Dark Death are very popular

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Old 04/14/09, 1:45 PM   #38
iv4
Glass Joe
 
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Blood Elf Paladin
 
Mal'Ganis
50/0/21

this is the build i'm looking at.

i can't understand taking morbidity over necrosis, especially with less aoe in ulduar.
even if aoe is the case, i would rather use UB over DnD, saving my runes for single target.

next....

Additional 20% (shadow dmg) on ALL auto attacks vs 15% on DC's...
auto attacks are free, and frequent. DC's are based on RP, and therefore limited.

is my logic flawed?


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Old 04/14/09, 1:49 PM   #39
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
Originally Posted by iv4 View Post
50/0/21

this is the build i'm looking at.

i can't understand taking morbidity over necrosis, especially with less aoe in ulduar.
even if aoe is the case, i would rather use UB over DnD, saving my runes for single target.

next....

Additional 20% (shadow dmg) on ALL auto attacks vs 15% on DC's...
auto attacks are free, and frequent. DC's are based on RP, and therefore limited.

is my logic flawed?

I agree with you on Necrosis > Morbidity for Blood builds (scroll up a few posts and I did a little napkin math on the subject) however I think it is fairly ridiculous to not take DRW with Blood builds. UB will never be able to compete with a well timed DRW, plain and simple.

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Old 04/14/09, 1:55 PM   #40
iv4
Glass Joe
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Siyx View Post
I agree with you on Necrosis > Morbidity for Blood builds (scroll up a few posts and I did a little napkin math on the subject) however I think it is fairly ridiculous to not take DRW with Blood builds. UB will never be able to compete with a well timed DRW, plain and simple.
i just read your post with the math, and its great to have some numbers to back it up.

as for the DRW vs UB...its a toss up for me right now. i think im choosing UB strictly for the fact I don't have to worry about banking RP, and another cooldown. obviously, DRW is going to put out more dmg (when its up and i've managed to bank RP correctly). but i think UB will allow for more freedom.

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Old 04/14/09, 1:58 PM   #41
Mortul
Glass Joe
 
Orc Death Knight
 
Kargath
They're not picking up Morbidity cause of DnD, they're picking it for the 15% DC damage. The reduce 15 CD for DnD is a bonus.

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Old 04/14/09, 1:59 PM   #42
jraschke11
Glass Joe
 
Night Elf Death Knight
 
Elune
With the new benefit from haste, auto attacks are going to be doing a lot more damage.

I know pre 3.1 my white melee damage was my highest damage and was 28% of my damage.

I am going with a 51/2/18 build and I will be putting 5/5 points in to Necrosis and 3/3 in Blood Caked Blade.

As stated above, auto attacks are free and easy.

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Old 04/14/09, 2:02 PM   #43
salviastria
Von Kaiser
 
Gnome Mage
 
Aszune
51/2/18 My 3.1 Spec

I find it silly that people would be taking UB over DRW. It came up in the old thread: if UB > DRW then blizzard will buff DRW or nerf UB. a 21 pt talent should not be > a 51 talent tend of story, and I tend to agree that people taking UB over DRW are especially over-reactive to the DRW nerf.

Also, I see a lot of people not taking Improved Blood Presence. There is a lot of potential aoe dmg in Ulduar, and passive 10% healing while you are dpsing is damn nice. IBP/MoB > Bloodworms by a long shot, imo.

Also, 2 pts in NotD for AotD on near-every boss pull. It may not show up in other people's recount, but it sure does on mine. I consider that to be worth 1 pt in necrosis.

Last edited by salviastria : 04/14/09 at 2:04 PM. Reason: spelling

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Old 04/14/09, 2:06 PM   #44
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
I don't see the two points in RPM being that useful anymore with the much decreased maximum duration of DRW, the talent loses a lot of it's worth and the points can be better spent in Unholy in my opinion.

51/0/20 is the build I've had the most success with and is more than likely what I will be using.

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Old 04/14/09, 2:08 PM   #45
Tikiman49
Von Kaiser
 
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Tauren Paladin
 
Wyrmrest Accord
Correct me if I'm wrong, but isn't BCB a much better per-point talent than Necrosis?

[Edit] In response to 2/2 RPM, I believe some math was done around page 80 of the old thread commenting that 130RP allows more death coils without losing the 26RP DS buff, however, I don't have any problem getting 26RP before using DS with proper placement in rotations... so I don't really understand that math.

According to the standard rotation, you will either have IT-PS-HS-HS or X number of Heart Strikes before using Death Strike... meaning a minimum of 30RP even if you start at 0.

I guess it really comes down to how much damage DRW does in those 3 seconds. With the 3.5 weapon speed, you could get unlucky and not even get a white hit in that time.

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