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Old 04/14/09, 2:42 PM   #51
Volcanon
Glass Joe
 
Undead Death Knight
 
Malorne
Unholy has been better than blood for dps on most fights for most of 3.0 also afaik, I only spec blood for the raidbuff.

Anyway, I was wondering if there had been any opinions or math done on Glyph of disease vs drw/dark death.

It seems like refreshing your diseases with one blood rune and one GCD would be a substantial dps increase.

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Old 04/14/09, 2:47 PM   #52
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
There was a lot of discussion about it in the old thread (run a search if you want to read any of it), but it was concluded to not provide a significant benefit.

Uulwi ifis halahs gag erh'ongg w'ssh.

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Old 04/14/09, 2:50 PM   #53
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
Originally Posted by Volcanon View Post
Unholy has been better than blood for dps on most fights for most of 3.0 also afaik, I only spec blood for the raidbuff.

Anyway, I was wondering if there had been any opinions or math done on Glyph of disease vs drw/dark death.

It seems like refreshing your diseases with one blood rune and one GCD would be a substantial dps increase.
Where have you been? I don't think I've ever been out dps'd by an equally geared and able Unholy Death Knight (on non gimmick, non-AoE heavy fights) on Live up to this point. 3.1 is a different story though, while Unholy might be ahead of Blood, all signs point to all the top specs being competitive.

It should (hopefully) come down to playstyle.

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Old 04/14/09, 3:56 PM   #54
Tahotar
Von Kaiser
 
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Tauren Death Knight
 
Trollbane
For a blood build, what glyphs will you use to tide you over until DRW and Death Coil glyphs (if you choose to go this route) become available. The new major glyphs will be learned by scribes from rare BoE world drops. I wonder how long it will be before these new glyphs become readily available? Death Strike is a no-brainer. Until DRW and Death Coil glyphs are "discovered", I'll probably use Ghoul and perhaps Icy Touch for the added RP. I guess other options would be DnD or PS glyphs.

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Old 04/14/09, 4:16 PM   #55
Your time is up
Glass Joe
 
Night Elf Death Knight
 
Uldaman
I use ghoul, dnd, and chains of ice because of gearing more to pvp i like the chains of ice to also do some damage in raids on bosses it does add a small amount. I am wondering if blood will remain the choice raid spec and if its going to be able to keep up enough with unholy dps wise? I think fo those players where they are in guilds who are struggling with naxx stil blood will be the better route for staying alive while pumping out decent dps

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Old 04/14/09, 4:24 PM   #56
Terika
Glass Joe
 
Orc Death Knight
 
Aggramar (EU)
Originally Posted by Your time is up View Post
I use ghoul, dnd, and chains of ice because of gearing more to pvp i like the chains of ice to also do some damage in raids on bosses it does add a small amount. I am wondering if blood will remain the choice raid spec and if its going to be able to keep up enough with unholy dps wise? I think fo those players where they are in guilds who are struggling with naxx stil blood will be the better route for staying alive while pumping out decent dps
Please dear god say your joking.

As for the glyphs, im stuggling finding which 2/3 are the new ones and which 1 is changing, i assume its the death strike glyph that is the 1 changing in which case what are the other 2 to use until my guild has found the other 2 i need.

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Old 04/14/09, 4:26 PM   #57
Eej
BATTLE-FEVER BATTLE-READY
 
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Eej
Troll Hunter
 
No WoW Account
I'm still waiting for servers to go up and people to figure out what the real changes are and whatnot. Stuff like "WHAT IS THE ACTUAL NUMBER ON DRW GLYPH?" is kind of important before vomiting theorycrafting all over the thread.

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Old 04/14/09, 4:59 PM   #58
Obtain
Glass Joe
 
Tauren Death Knight
 
Dawnbringer
Originally Posted by danger211 View Post
http://talent.mmo-champion.com/?deat...5&version=9767



Not claiming to have invented this spec. Quite obviously. But this is what I will be speccing into tomorrow (3.1)


Rotation will be


PS>IT>HS>HS>DS>UB>(DC til rp is empty) HS>HS>HS>HS*(DS)HS>HS


* you can either go for a 6hs rotation or a 4hs 1ds. the 4HS rotation scales better with higher end gear.



Please post some feedback on this spec. Pro's Con's , I'm tired and Haven't really researched every blasted number behind it
Why take Outbreak over Morbidity when your main attacks are not PS and SS? I'd max out Morbidity and go 4/5 Necrosis with that rotation.

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Old 04/14/09, 5:18 PM   #59
AtheistGod
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
Why are people not maxing out necrosis/BCB. Say that your autoattack is 25% of your damage and that Deathcoil is 15%. Necrosis is nearly 1% dps per point whereas Morbidity is only .75%. At the same numbers BCB is a 1.25% DPS gain per point. Both Necrosis and BCB are very good talents for blood and in my view the main reason UH is such a good subspec for blood. The choice in my eyes is between Morbidity, Ravenous Dead, and Night of the Dead(6 points available).

Personally I think 15% for Deathcoil is higher than what it really is and that 25% is slightly lower than what auto really is.

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Old 04/14/09, 5:19 PM   #60
brooksy86
Glass Joe
 
Human Death Knight
 
Dark Iron
Originally Posted by danger211 View Post
http://talent.mmo-champion.com/?deat...5&version=9767



Not claiming to have invented this spec. Quite obviously. But this is what I will be speccing into tomorrow (3.1)


Rotation will be


PS>IT>HS>HS>DS>UB>(DC til rp is empty) HS>HS>HS>HS*(DS)HS>HS


* you can either go for a 6hs rotation or a 4hs 1ds. the 4HS rotation scales better with higher end gear.



Please post some feedback on this spec. Pro's Con's , I'm tired and Haven't really researched every blasted number behind it
i would simply look at the fact that there is no real rune dump other than dc's, if your going for a raid spec as blood dps i would get rid of the vampiric touch and go for drw simply becuase it will add dps when its up, and the healing is nice in certain occasions but not necessary with good healers. However im no pro at specs, its just my opinion.

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Old 04/14/09, 5:30 PM   #61
Tikiman49
Von Kaiser
 
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Blood Elf Hunter
 
Wyrmrest Accord
You can't move a point from Vampiric Blood to DRW. You need an additional point in the tree, which would require losing Unholy Blight, which completely ruins the point of his build. Some people prefer UB to DRW for the ease of use and AoE damage, and it's a completely valid alternative.

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Old 04/14/09, 6:39 PM   #62
Zexion0
Glass Joe
 
Orc Death Knight
 
Whisperwind
After messing around a bit with the talent calc., I've settled upon this build (http://talent.mmo-champion.com/?deat...1&version=9767)
for primary DPS (Boss fights, 3 or fewer mob trash packs). I was looking to put in ravenous dead but i just couldn't bring myself to give up Outbreak since i heard from a few sources that Plague Strike does really nice damage now.

If anyone can present me with any evidence to the contrary, feel free to post it.

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Old 04/14/09, 6:46 PM   #63
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
You don't use plague strike often enough to warrent points in Outbreak. It does a lot better damage than it used to, but that doesn't mean you're going to be spamming it or something.

Uulwi ifis halahs gag erh'ongg w'ssh.

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Old 04/14/09, 7:01 PM   #64
Voxx
Piston Honda
 
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Gnome Warlock
 
Whisperwind
How is this a question between Morbidity and Necrosis/BCB? You require points on the Morbidity/Epidemic/Ravenous Dead level to even get to Necrosis.

If you were going to debate it should be between Morbidity/Ravenous Dead and then possibly between BCB/Necrosis/Night of the Dead/RPM.

I'm personally pretty sure that Morbidity and Ravenous Dead are very similar in their dps gain (not including the DnD cooldown reduction). That leaves RPM/Necrosis/BCB/Night of the Dead. In my eyes you could go two ways with this:

Focus on personal dps (http://talent.mmo-champion.com/?deat...1&version=9767)

Or focus on buffing the little dead guy (http://talent.mmo-champion.com/?deat...1&version=9767)

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Old 04/14/09, 7:27 PM   #65
Awestruck505
Glass Joe
 
Orc Shaman
 
Aggramar
http://talent.mmo-champion.com/?deat...6&version=9767

This is my spec/glyphs I will most likely use, unless I can get an argument from someone with a better idea.

I havent figured out my rotation but at a glance its:

IT -> PS -> HS x 2 -> DS -> DC(dump) -> HS x4 -> DS -> DC(dump), repeat

Any problems?

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Old 04/14/09, 7:30 PM   #66
TigCarn
Glass Joe
 
Human Death Knight
 
Sargeras
Originally Posted by Awestruck505 View Post
http://talent.mmo-champion.com/?deat...6&version=9767

This is my spec/glyphs I will most likely use, unless I can get an argument from someone with a better idea.

I havent figured out my rotation but at a glance its:

IT -> PS -> HS x 2 -> DS -> DC(dump) -> HS x4 -> DS -> DC(dump), repeat

Any problems?
Kind of a toss up. 6 more seconds on diseases and try to stay in blood presence, or 2 more points in rpm giving 1 more seconds to drw and run in unholy presence while dpsing. not sure if you can get all attacks off with 6 more seconds in blood presence. From the last time I raided on ptr I'd prefer the 2pnts rpm and running unholy presence.

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Old 04/14/09, 8:52 PM   #67
FacelessMinion
Glass Joe
 
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Worgen Death Knight
 
Earthen Ring
The patch notes say that the healing of Blood Worms has gone up. Just how much has it done so, in the opinions of those that have actually had a chance to test it? Around how much healing does a raid-geared Knight end up seeing from their little pet leeches?

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Old 04/14/09, 9:26 PM   #68
Alborak
Von Kaiser
 
Human Death Knight
 
Kilrogg
Originally Posted by TigCarn View Post
Kind of a toss up. 6 more seconds on diseases and try to stay in blood presence, or 2 more points in rpm giving 1 more seconds to drw and run in unholy presence while dpsing. not sure if you can get all attacks off with 6 more seconds in blood presence. From the last time I raided on ptr I'd prefer the 2pnts rpm and running unholy presence.
There really isn't a reason to consider unholy presence:

IT -> PS -> HSx2 -> DS -> DCx1 = 6 moves x 1.5 = 9 sec
DS -> HSx4 -> DCx2 = 7 moves x 1.5 10.5 sec

Giving you a < 20 second rotation in blood presence. I think that with 4pc t7 you get a few extra DCs in the first half of the rotation, netting a 21 sec round trip, but it still does not warrant UHP. Generally speaking if you can pull off a rotation in blood pres, there no way doing the same rotation in UH will do more damage. You'll be sitting on empty GCDs and you'll be losing 15% damage on all specials.

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Old 04/14/09, 9:52 PM   #69
RobeNWizardHat
Glass Joe
 
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Human Death Knight
 
Khaz Modan
Originally Posted by FacelessMinion View Post
The patch notes say that the healing of Blood Worms has gone up. Just how much has it done so, in the opinions of those that have actually had a chance to test it? Around how much healing does a raid-geared Knight end up seeing from their little pet leeches?
That's why I skipped the Bloodworms entirely. Other than that, the spec I made turned out almost exactly the same:

Talent Calculator - World of Warcraft

EDIT: adjusted a few things, dont think it's getting better than this.

Last edited by RobeNWizardHat : 04/15/09 at 10:20 AM.

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Old 04/14/09, 10:09 PM   #70
FacelessMinion
Glass Joe
 
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Worgen Death Knight
 
Earthen Ring
Originally Posted by RobeNWizardHat View Post
That's why I skipped the Bloodworms entirely. Other than that, the spec I made turned out almost exactly the same:

Talent Calculator - World of Warcraft

I do have a question... should I take a point out of Necrosis and stick it into Night of the Dead? Or is it not worth it? And how much difference will not using Butchery have on me? 1 or 2 rp every 5 sec doesn't sound like much to me...
2 RP every 5 seconds isn't necessarily much, but then you also end up getting the extra RP bursts from deaths in the area as well. This doesn't mean much on most bosses, but at the least means that there is more potential power during trash clearing. It may not seem like all that much, but then as a pure DPS build it doesn't seem all that necessary to have Blade Barrier either.

TL;DR, I can't give any exact numbers for Butchery, but it certainly would provide a larger usage for a DPS spec then Blade Barrier.

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Old 04/14/09, 10:15 PM   #71
RobeNWizardHat
Glass Joe
 
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Human Death Knight
 
Khaz Modan
Originally Posted by FacelessMinion View Post
2 RP every 5 seconds isn't necessarily much, but then you also end up getting the extra RP bursts from deaths in the area as well. This doesn't mean much on most bosses, but at the least means that there is more potential power during trash clearing. It may not seem like all that much, but then as a pure DPS build it doesn't seem all that necessary to have Blade Barrier either.

TL;DR, I can't give any exact numbers for Butchery, but it certainly would provide a larger usage for a DPS spec then Blade Barrier.
Good point, I shall make the necessary adjustments, thanks!

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Old 04/14/09, 11:55 PM   #72
Teme
Von Kaiser
 
Human Death Knight
 
Barthilas
Funny, diseaseless rotation still works damn well.

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Old 04/15/09, 12:07 AM   #73
jraschke11
Glass Joe
 
Night Elf Death Knight
 
Elune
Why is everyone discounting the 51/13/7 rotation? Seems to be perfectly viable to me.

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Old 04/15/09, 12:37 AM   #74
Zymm
Glass Joe
 
Gnome Mage
 
Shattered Hand
I've been playing around with this spec: Talent Calculator - World of Warcraft and I've been doing the rotation everyone seems to agree on: IT -> PS -> HS x 2 -> DS -> DC(dump) -> HS x4 -> DS -> DC(dump), repeat

However on each of the Rune dumps I'm left sitting their waiting for my blood runes to refresh so I can start Heart Striking again. Is this what others are experiencing? Or am I doing something wrong? I was under the impression that the rotation should keep us with runes to use for abilities all the time.

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Old 04/15/09, 12:38 AM   #75
royaljester
Piston Honda
 
Orc Death Knight
 
Destromath
From tonight only I can share some anecdotal things:

1) Bloodworms look to heal in the 500-700 range (all overheals when I noticed) which is a decent buff.

2) Dark Death glyph is trainable, so really the only one you should be missing is DRW, which isnt too bad.

3) Blood with DRW feels easier to play than a) people made it out to be and b) it felt on the ptr originally. I'll take some recounts/compare and compare 51/2/18 and 0/10/61 tm on razorscale/002/ignis (if unbugged) and hopefully shed more light on those questions.

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