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Old 04/14/09, 5:30 PM   #61
Tikiman49
Von Kaiser
 
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Tauren Paladin
 
Wyrmrest Accord
You can't move a point from Vampiric Blood to DRW. You need an additional point in the tree, which would require losing Unholy Blight, which completely ruins the point of his build. Some people prefer UB to DRW for the ease of use and AoE damage, and it's a completely valid alternative.

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Old 04/14/09, 6:39 PM   #62
Zexion0
Glass Joe
 
Orc Death Knight
 
Whisperwind
After messing around a bit with the talent calc., I've settled upon this build (http://talent.mmo-champion.com/?deat...1&version=9767)
for primary DPS (Boss fights, 3 or fewer mob trash packs). I was looking to put in ravenous dead but i just couldn't bring myself to give up Outbreak since i heard from a few sources that Plague Strike does really nice damage now.

If anyone can present me with any evidence to the contrary, feel free to post it.

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Old 04/14/09, 6:46 PM   #63
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
You don't use plague strike often enough to warrent points in Outbreak. It does a lot better damage than it used to, but that doesn't mean you're going to be spamming it or something.

Uulwi ifis halahs gag erh'ongg w'ssh.

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Old 04/14/09, 7:01 PM   #64
Voxx
Piston Honda
 
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Gnome Warlock
 
Whisperwind
How is this a question between Morbidity and Necrosis/BCB? You require points on the Morbidity/Epidemic/Ravenous Dead level to even get to Necrosis.

If you were going to debate it should be between Morbidity/Ravenous Dead and then possibly between BCB/Necrosis/Night of the Dead/RPM.

I'm personally pretty sure that Morbidity and Ravenous Dead are very similar in their dps gain (not including the DnD cooldown reduction). That leaves RPM/Necrosis/BCB/Night of the Dead. In my eyes you could go two ways with this:

Focus on personal dps (http://talent.mmo-champion.com/?deat...1&version=9767)

Or focus on buffing the little dead guy (http://talent.mmo-champion.com/?deat...1&version=9767)

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Old 04/14/09, 7:27 PM   #65
Awestruck505
Glass Joe
 
Orc Shaman
 
Aggramar
http://talent.mmo-champion.com/?deat...6&version=9767

This is my spec/glyphs I will most likely use, unless I can get an argument from someone with a better idea.

I havent figured out my rotation but at a glance its:

IT -> PS -> HS x 2 -> DS -> DC(dump) -> HS x4 -> DS -> DC(dump), repeat

Any problems?

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Old 04/14/09, 7:30 PM   #66
TigCarn
Glass Joe
 
Human Death Knight
 
Sargeras
Originally Posted by Awestruck505 View Post
http://talent.mmo-champion.com/?deat...6&version=9767

This is my spec/glyphs I will most likely use, unless I can get an argument from someone with a better idea.

I havent figured out my rotation but at a glance its:

IT -> PS -> HS x 2 -> DS -> DC(dump) -> HS x4 -> DS -> DC(dump), repeat

Any problems?
Kind of a toss up. 6 more seconds on diseases and try to stay in blood presence, or 2 more points in rpm giving 1 more seconds to drw and run in unholy presence while dpsing. not sure if you can get all attacks off with 6 more seconds in blood presence. From the last time I raided on ptr I'd prefer the 2pnts rpm and running unholy presence.

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Old 04/14/09, 8:52 PM   #67
FacelessMinion
Glass Joe
 
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Worgen Death Knight
 
Earthen Ring
The patch notes say that the healing of Blood Worms has gone up. Just how much has it done so, in the opinions of those that have actually had a chance to test it? Around how much healing does a raid-geared Knight end up seeing from their little pet leeches?

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Old 04/14/09, 9:26 PM   #68
Alborak
Von Kaiser
 
Human Death Knight
 
Kilrogg
Originally Posted by TigCarn View Post
Kind of a toss up. 6 more seconds on diseases and try to stay in blood presence, or 2 more points in rpm giving 1 more seconds to drw and run in unholy presence while dpsing. not sure if you can get all attacks off with 6 more seconds in blood presence. From the last time I raided on ptr I'd prefer the 2pnts rpm and running unholy presence.
There really isn't a reason to consider unholy presence:

IT -> PS -> HSx2 -> DS -> DCx1 = 6 moves x 1.5 = 9 sec
DS -> HSx4 -> DCx2 = 7 moves x 1.5 10.5 sec

Giving you a < 20 second rotation in blood presence. I think that with 4pc t7 you get a few extra DCs in the first half of the rotation, netting a 21 sec round trip, but it still does not warrant UHP. Generally speaking if you can pull off a rotation in blood pres, there no way doing the same rotation in UH will do more damage. You'll be sitting on empty GCDs and you'll be losing 15% damage on all specials.

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Old 04/14/09, 9:52 PM   #69
RobeNWizardHat
Glass Joe
 
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Human Death Knight
 
Khaz Modan
Originally Posted by FacelessMinion View Post
The patch notes say that the healing of Blood Worms has gone up. Just how much has it done so, in the opinions of those that have actually had a chance to test it? Around how much healing does a raid-geared Knight end up seeing from their little pet leeches?
That's why I skipped the Bloodworms entirely. Other than that, the spec I made turned out almost exactly the same:

Talent Calculator - World of Warcraft

EDIT: adjusted a few things, dont think it's getting better than this.

Last edited by RobeNWizardHat : 04/15/09 at 10:20 AM.

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Old 04/14/09, 10:09 PM   #70
FacelessMinion
Glass Joe
 
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Worgen Death Knight
 
Earthen Ring
Originally Posted by RobeNWizardHat View Post
That's why I skipped the Bloodworms entirely. Other than that, the spec I made turned out almost exactly the same:

Talent Calculator - World of Warcraft

I do have a question... should I take a point out of Necrosis and stick it into Night of the Dead? Or is it not worth it? And how much difference will not using Butchery have on me? 1 or 2 rp every 5 sec doesn't sound like much to me...
2 RP every 5 seconds isn't necessarily much, but then you also end up getting the extra RP bursts from deaths in the area as well. This doesn't mean much on most bosses, but at the least means that there is more potential power during trash clearing. It may not seem like all that much, but then as a pure DPS build it doesn't seem all that necessary to have Blade Barrier either.

TL;DR, I can't give any exact numbers for Butchery, but it certainly would provide a larger usage for a DPS spec then Blade Barrier.

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Old 04/14/09, 10:15 PM   #71
RobeNWizardHat
Glass Joe
 
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Human Death Knight
 
Khaz Modan
Originally Posted by FacelessMinion View Post
2 RP every 5 seconds isn't necessarily much, but then you also end up getting the extra RP bursts from deaths in the area as well. This doesn't mean much on most bosses, but at the least means that there is more potential power during trash clearing. It may not seem like all that much, but then as a pure DPS build it doesn't seem all that necessary to have Blade Barrier either.

TL;DR, I can't give any exact numbers for Butchery, but it certainly would provide a larger usage for a DPS spec then Blade Barrier.
Good point, I shall make the necessary adjustments, thanks!

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Old 04/14/09, 11:55 PM   #72
Teme
Von Kaiser
 
Human Death Knight
 
Barthilas
Funny, diseaseless rotation still works damn well.

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Old 04/15/09, 12:07 AM   #73
jraschke11
Glass Joe
 
Night Elf Death Knight
 
Elune
Why is everyone discounting the 51/13/7 rotation? Seems to be perfectly viable to me.

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Old 04/15/09, 12:37 AM   #74
Zymm
Glass Joe
 
Gnome Mage
 
Shattered Hand
I've been playing around with this spec: Talent Calculator - World of Warcraft and I've been doing the rotation everyone seems to agree on: IT -> PS -> HS x 2 -> DS -> DC(dump) -> HS x4 -> DS -> DC(dump), repeat

However on each of the Rune dumps I'm left sitting their waiting for my blood runes to refresh so I can start Heart Striking again. Is this what others are experiencing? Or am I doing something wrong? I was under the impression that the rotation should keep us with runes to use for abilities all the time.

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Old 04/15/09, 12:38 AM   #75
royaljester
Piston Honda
 
Orc Death Knight
 
Kil'Jaeden
From tonight only I can share some anecdotal things:

1) Bloodworms look to heal in the 500-700 range (all overheals when I noticed) which is a decent buff.

2) Dark Death glyph is trainable, so really the only one you should be missing is DRW, which isnt too bad.

3) Blood with DRW feels easier to play than a) people made it out to be and b) it felt on the ptr originally. I'll take some recounts/compare and compare 51/2/18 and 0/10/61 tm on razorscale/002/ignis (if unbugged) and hopefully shed more light on those questions.

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