Originally Posted by Valtiel
I'm assuming that is with Vampiric Blood up and under the effects of Imp. Blood Pres., is that correct?
There's an hefty bit of multiplicative factors to be considered in that case. It's still probably too high to stay untouched, but you need to consider that you're only gonna get 1-2 DS every double rotation in a dps situation. We'll have to wait and see (and bleed).
How about the damage from DS? Are you experiencing a sensible loss from OB damage?
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Unfortunately not. Without using Improved Blood Presence, nor Vampiric Blood, I'm healing myself for over 15k with good Death Strike crits. It's something that definitely will be changed, although we do only use Death Strike twice per rotation, crits are not exactly few and far between, and it will definitely cause an uproar in PvP.
The problem would be fixing (nerfing) Death Strike's healing for Blood without the collateral damage that Frost and Unholy would receive because of it. I would hazard a guess that a solution would be to make the talents Improved Death Strike and Might of Morgraine give little to no extra healing from the extra damage they give Death Strike.
As for Obliterate / Death Strike damage, I was 51/0/20 before 3.1, and while my Obliterate is no longer glyphed so I can't compare them side to side now, I can easily tell that my Death Strike damage now is much higher than what my Obliterate damage used to be while it was glyphed, it's a great improvement.