Originally Posted by level12wizard
Not sure if it's a bug or intentional, but a missed (or dodged/parried) blood strike will generate a Death Rune now (being brought back up within the next GCD). Kind of makes me wish I could turn off all my hit/expertise for one attack. If you're not using Blood Tap for anything else, you can sneak an extra Scourge Strike in with this feature.
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Originally Posted by Griefpb
Would that be an inc in dps?
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Awesome as this is, it serves no benefit.
What attack did you want to get dodged / missed ? Bloodstrike ?
Hitting with that is more dps and turns the rune in a death rune too.
You can't get any benefit out of this really. The only benefit is that IF you miss your blood strike, you don't have to redo the attack. That is a nice advantage if you're limited in your GCDs.