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Old 05/01/09, 3:51 PM   #511
Nincumpoop
Glass Joe
 
Human Death Knight
 
Akama
Question for changes on this spec

I was looking at Dunsparrow's post about alt spec 10/10/51 on page 16, and I have a couple of questions about that.

1) With 3/5 in Toughness, would 5/5 Bladed Armor produce more dps than 5/5 Black Ice? (Currently the spec is 3/5 BA and 5/5 BI).

2) With Morbidity having such a low dps %, wouldn't it be better to drop those 3 points from Morbidity and put them in Necrosis? So Morbidity would be 0/3 and Necrosis would be 3/5.

3) With the points in Butchery and Runic Power Mastery and Dirge, I'm finding that I'm capped out on Runic Power most of the time even trying to use it up. So would it be better to stay just under capped in RP? So basically, would it give you more dps if you move the 2 pts from Dirge and put them into Necrosis? That woud be 0/2 Dirge and 5/5 Necrosis.

I suck at theory crafting, so that's why I'm asking these questions. I tried looking them up and using the info to figure it out math wise but I can't seem to do that. So does any of these changes make sense?

Thanks

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Old 05/01/09, 4:01 PM   #512
Miracleknight
Von Kaiser
 
Troll Warrior
 
Shattered Hand
Toughness is completely and utterly negligible for that and I can't believe people even consider it.

We've been talking about morbidity the last few pages, I'd recommend reading those, but basically it comes down to preference and use of DND.

No, Dirge is one of our highest points of DPS talents. You need to become better at spending your runic power.

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Old 05/01/09, 4:31 PM   #513
Nincumpoop
Glass Joe
 
Human Death Knight
 
Akama
Ok, got you on all but question 1

Ok, looks like I need to get better at the dumping. So to me Morbidity is worse than Necrosis, got that also.

So if we leave out the Toughness part of question 1...which give more dps per point? Basically, 5/5 Bladed Armor gives more or less DPS than 5/5 Black Ice?

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Old 05/01/09, 4:43 PM   #514
Miracleknight
Von Kaiser
 
Troll Warrior
 
Shattered Hand
Less, Black Ice is pretty huge, but the advantage to the blood tree is that you also get Two Handed Weapons which is a nice talent. Essentially you're ONLY getting a dps increase from Black Ice, whereas in the blood tree you have subversion with it's small runic generation, Bladed armor and Two Handed Weapons. But the Frost/Unholy spec is suspected to scale much better than the blood tree, and honestly they seem pretty even already but that may just be my personal opinion weaseling it's way in.

Neither sub tree will effect your play style though other than the threat reduction.

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Old 05/01/09, 6:35 PM   #515
Spiekerboxx
Glass Joe
 
Draenei Death Knight
 
Fizzcrank
I had a question concerning about when we should consider dropping the t7 set bonus. Should we still wait for a 4pc t8 bonus or would the new buffed 2pc be worthy enough to break the bonus? I'm not thinking the latter would be that big of a gain for unholy. Also I've been playing around with Ghoul Frenzy and even just using it whenever Blood Tap is up I'm not seeing any real dps gain. It seems to more muck up the rotation. Maybe I'm doing something wrong but I'm just not seeing the greatness of it.

Last edited by Spiekerboxx : 05/01/09 at 7:14 PM.

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Old 05/02/09, 12:40 AM   #516
hawklol
Glass Joe
 
hawklol's Avatar
 
Blood Elf Death Knight
 
Alterac Mountains
Originally Posted by Spiekerboxx View Post
I had a question concerning about when we should consider dropping the t7 set bonus. Should we still wait for a 4pc t8 bonus or would the new buffed 2pc be worthy enough to break the bonus? I'm not thinking the latter would be that big of a gain for unholy. Also I've been playing around with Ghoul Frenzy and even just using it whenever Blood Tap is up I'm not seeing any real dps gain. It seems to more muck up the rotation. Maybe I'm doing something wrong but I'm just not seeing the greatness of it.
Wait for the t8 4 pc bonus, the patch isnt out just yet

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Old 05/02/09, 8:40 AM   #517
Caladfel
Glass Joe
 
Caladfel's Avatar
 
Human Death Knight
 
Elune
Howdy there. I'm having difficulties deciding what to equip (since I run mostly 10 mans, and the BiS lists I've found around here all count on 25 man gear), so I was wondering if you guys could point me to a reliable (as they can be) spreadsheet?

Is yours available somewhere to download Methods?

Thank you in advance guys.

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Old 05/02/09, 9:24 AM   #518
Tython
Glass Joe
 
Troll Shaman
 
Skullcrusher
Originally Posted by Foxx2405 View Post
I for one am glad they changed it. The tier 7 4-set bonus was way overpowered anyway, and now we can actually upgrade our tier.

Agreed. It just felt odd using tier 7.5 just for the 4 piece bonus. However, I wished they would have made tier 8's bonus's better to compensate. The extra 3% crit added to DC is negligible. Which brings me back to the necrosis/morbidity discussion. One thing I forgot to consider is that DC requires more hit than the shadow damage necrosis brings off auto attacks. It might be small but a missed DC is an obvious dps loss over the long term. I know I'm 3% below the spell hit cap with full raid buffs...

I think I'm going to try out a 5/5 necrosis and 1/3 morbidity and compare the numbers from my last wws. With all gear being equal, I think it's the only way to see the difference.

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Old 05/02/09, 9:38 AM   #519
lapin
Glass Joe
 
Human Death Knight
 
Twilight's Hammer (EU)
Originally Posted by Tython View Post
I know I'm 3% below the spell hit cap with full raid buffs...
Actually, with your current gear on armory, you are 0.78% of spellhit cap. You gain more spell hit per hit rating then physical hit, easy to see if you look at spell tab ingame. With a draenei you would have been caped.

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Old 05/02/09, 12:08 PM   #520
Tython
Glass Joe
 
Troll Shaman
 
Skullcrusher
Originally Posted by Miracleknight View Post
Less, Black Ice is pretty huge, but the advantage to the blood tree is that you also get Two Handed Weapons which is a nice talent. Essentially you're ONLY getting a dps increase from Black Ice, whereas in the blood tree you have subversion with it's small runic generation, Bladed armor and Two Handed Weapons. But the Frost/Unholy spec is suspected to scale much better than the blood tree, and honestly they seem pretty even already but that may just be my personal opinion weaseling it's way in.

Neither sub tree will effect your play style though other than the threat reduction.

I also like the 2 extra pts 0/10/61 gives you. I'm guessing Black Ice also affects Necrosis which is nice too. It's been said before but worth repeating: threat reduction shouldn't be needed if you have good tanks.

Also thx for the corrections Foxx and Lapin.

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Old 05/02/09, 2:09 PM   #521
Aram
Glass Joe
 
Draenei Warrior
 
Aerie Peak
Originally Posted by Tython View Post
I'm guessing Black Ice also affects Necrosis which is nice too.
Necrosis is not affected by Black Ice or Ebon Plaguebringer. It is a straight % of your white damage. This is working as intended according to the blue posts during the 3.1 PTR.

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Old 05/02/09, 3:59 PM   #522
Ðemøsthenes
Banned
 
Draenei Death Knight
 
Deathwing
i seem to be missing out on how this frost/unholy scales better then blood/unholy? it seems the absence of 4 percent dmg on the 2h would hurt white swings as well, so ur it and scourge strike hit harder your melee normally is ur number 2 dps ability

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Old 05/02/09, 6:20 PM   #523
Coaxmetal
Glass Joe
 
Undead Death Knight
 
Medivh
Originally Posted by Ðemøsthenes View Post
i seem to be missing out on how this frost/unholy scales better then blood/unholy? it seems the absence of 4 percent dmg on the 2h would hurt white swings as well, so ur it and scourge strike hit harder your melee normally is ur number 2 dps ability
Well Blood/Unholy only really scales with respect to 2h Spec: bladed armor is a static boost for the most part once you get into the ilvl 200 or greater items since armor value doesn't increase much.

So you are looking at 4% multiplier on melee damage, SS and PS vs. 10% multiplier on everything shadow or frost, which is pretty much everything but BCB and PS/melee swing.

I have a question though, has anyone else been toying with a 10/10/51 build? My gear wasn't quite good enough for 10/61 so I decided to pickup bladed armor while keeping black ice. The points came out of BCB, IUP, morbidity and wandering plague with the intent of boosting single target damage, which I managed. I do really miss IUP though, and would have rathered 3/3 BCB with IUP but unfortunately that wasn't possible.

Talent Calculator - World of Warcraft

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Old 05/02/09, 7:35 PM   #524
Ðemøsthenes
Banned
 
Draenei Death Knight
 
Deathwing
k so u lose 6 percent to the other things but u also miss out on dark conviction which adds crit to all of our abilities as well, i guess im just kinda holding on to my high crit chance.. mistake?

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Old 05/02/09, 9:58 PM   #525
Orannis
Glass Joe
 
Tauren Death Knight
 
Silvermoon
Glyph of SS's worth?

Inspired by method's theorycraft suggesting that Glyph of UB would be stronger than Glyph of SS (moderately) once we're all geared in our T8, I decided to run the same test in my current 10 man + 4pT7 gear using Kahorie’s DK Sim. The numbers in my subpar gear (and no double dipping Ghoul, if anyone cares) came out like this:

UB Glyph - DPS 5361
SS Glyph - DPS 5309

Out of curiosity I did a run with two glyphs, dropping SS and leaving only Dark Death and Ghoul.

Neither Glyph - DPS 5297

These were all 100 hours tests. I know this isn't a really conclusive time frame, but then again I'm not running a conclusive gear setup for most of the people on this board. I'm more just looking to bring up an idea and leave the hard conclusions to other people.

So I guess the question this prompts is "Is Glyph of Scourge Strike overrated (due to disease clipping and the new buffed PS) to the point that it's hardly a DPS increase compared to Unholy Blight even with current T7 gear setups?"

And to the poster above me: Still get Dirge, it's one of the best DPS talents for the exact same reason that T7 is such an amazing set bonus. If you're doing things right (maximize ever GCD, and when things go wrong resort to a priority over a hard rotation) you shouldn't be capping out on RP.

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