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05/06/09, 3:21 PM
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#556
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Glass Joe
Orc Death Knight
Auchindoun
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Greetings all. Long time reader, first time poster here so go easy on me.
I have played Unholy 2h dps pretty much my whole time as a DK. But now that 3.1 is out and I start to gather some ulduar gear I am unsure on what the best spec is for me at this time.
Here is my armory
The World of Warcraft Armory
I first started out with the 12/59 spec but then moved to 10/61 and have been that for most of my guilds progression into 10m Ulduar.
Mainly I am just wondering if there is reason I should go for one spec over the other (or a different spec entirely) because of the gear I have aquired.
Also I am unsure on exactly how much Armor Pen I need to have to really be effective. Should I drop Grim Toll and throw back on Mirror of Truth and try to make up a little more hit to stay capped? Should I ditch the socket bonus on my ring and add a 16 str gem instead of the orange one I have on it now (socket bonus is only 4 arm pen)?
Also shouldnt Blood Bloil be part of the typical AoE rotation? It seems to add a lot of dps when I add it to IT-PS-Pes-DnD-UB.
Thanks for reading, taking any advice on specs, standard rotation for new specs and the specs I listed and AoE rotations.
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05/06/09, 3:23 PM
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#557
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Piston Honda
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You don't need any armor penetration for unholy.
Your rotation shown for aoe is only one set of runes. When you go to the second set, you'll use at least 1 blood boil and most likely 2 depending on how low the mobs' HP is and how many points you have in Morbidity.
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05/06/09, 3:32 PM
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#558
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Glass Joe
Orc Death Knight
Auchindoun
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Originally Posted by Gumibear
You don't need any armor penetration for unholy.
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hhmm so I guess I should go back to Ring of Invincibilty over Titanium Impact Ring? I guess I missed something b/c I thought after the buff DKs got to Armor Pen with 3.1 that we should be stacking it. Also I can put a 16 str gem on the Impact ring, that would give me more str to proc on Fallen Crusader and 4 more Attack Power than the badge ring... Is that not enough to offset the haste and crit gains from Ring of Invincibility?
thanks
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05/06/09, 4:10 PM
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#559
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Glass Joe
Night Elf Death Knight
Ner'zhul
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Originally Posted by morgax007
hhmm so I guess I should go back to Ring of Invincibilty over Titanium Impact Ring? I guess I missed something b/c I thought after the buff DKs got to Armor Pen with 3.1 that we should be stacking it. Also I can put a 16 str gem on the Impact ring, that would give me more str to proc on Fallen Crusader and 4 more Attack Power than the badge ring... Is that not enough to offset the haste and crit gains from Ring of Invincibility?
thanks
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The Ar-P stacking is for Blood spec'd DKs. Just because that ring has Ar-P doesn't necessarily mean it is bad though. According to LootRank, based on unholy stat weights, [Ring of Invincibility] appears to be better than [Titanium Impact Band]. The stat weights can be found in the OP.
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05/06/09, 6:28 PM
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#560
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Banned
Orc Death Knight
Suramar (EU)
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Hi everyone, i'm sorry for re-asking this, since i'm quite sure this must have been adressed before, but i can't seem to find it, either here or in the "BiS" thread :
Which of the 2 sigils is better for unholy 2h DPS? Awareness or Vengeful Heart?
Im not sure how they work (is the bonus damage applied before or after all the multipliers such as AP, Morbidity, Impurity, Vicious Strikes, Outbreak...) so i really have trouble figuring it out myself even though i am able to determine how many SS/DC i do in my 20 seconds rotation
This is the (rather poor) math i was able to come up with :
In a 20 seconds rotation, assuming SS glyph is nice to me, i'll cast 5 SS and generate either 170 or 130 RP (whether i wear 4pieces of T7 or not)
Which means i'll cast one unholy blight and then either 130/40 = 3.25 DC or 80/40 = 2 DC (let's ignore gargoyle to not make it too complicated)
2 x 380 < 5 x 189 so if i dont wear 4 T7, i guess Awareness wins
but 3.25 x 380 < 5 x 189 so i would assume Vengeful wins then.
But these calculations are assuming that the bonus dmg (+380 DC or +189 SS) is added on top of everything else, and i doubt that is the case...
Thanks in advance for any answers and forgive my bad english, it's not my mother language !
Last edited by Husnan : 05/06/09 at 6:33 PM.
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05/06/09, 6:41 PM
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#561
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Piston Honda
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Originally Posted by Husnan
Hi everyone, i'm sorry for re-asking this, since i'm quite sure this must have been adressed before, but i can't seem to find it, either here or in the "BiS" thread :
Which of the 2 sigils is better for unholy 2h DPS? Awareness or Vengeful Heart?
Im not sure how they work (is the bonus damage applied before or after all the multipliers such as AP, Morbidity, Impurity, Vicious Strikes, Outbreak...) so i really have trouble figuring it out myself even though i am able to determine how many SS/DC i do in my 20 seconds rotation
This is the (rather poor) math i was able to come up with :
In a 20 seconds rotation, assuming SS glyph is nice to me, i'll cast 5 SS and generate either 170 or 130 RP (whether i wear 4pieces of T7 or not)
Which means i'll cast one unholy blight and then either 130/40 = 3.25 DC or 80/40 = 2 DC (let's ignore gargoyle to not make it too complicated)
2 x 380 < 5 x 189 so if i dont wear 4 T7, i guess Awareness wins
but 3.25 x 380 < 5 x 189 so i would assume Vengeful wins then.
But these calculations are assuming that the bonus dmg (+380 DC or +189 SS) is added on top of everything else, and i doubt that is the case...
Thanks in advance for any answers and forgive my bad english, it's not my mother language !
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This is the conclusion that was made earlier. If you keep 4P T7 Awareness wins, if you get T8 Vengeful wins. Before the T7 buff no one was going to take T8 so Awareness was the best to stick with. But since the nerf, if the old math still holds (and I don't see why it wouldn't) Vengeful will be better once you get T8 (I'm assuming Awareness is still the best for T7).
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Il dolce far niente.
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05/06/09, 11:11 PM
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#562
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Banned
Draenei Death Knight
Deathwing
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For the sake of sticking with straight dps, I will post this on this thread even tho it deals with both BiS and dps talents...
First i have been tooling around with the gear I believe could possibly be best in slot for unholy dks, i know some of the item lvls r low but i did it to retain the 5 percent crit to scourge strike, and to get the crit for your death coils, i have heard that crit is not the best stat for dks, but i just don't see how it is rated as low as it is i am of course going off of this stat calc from earlier in the post as is posted again
Stat Naxx Gear Unholy(BiS) Unholy(T8+BiS) Unholy(BiS)
1AP 1.000 1.000 1.000 1.000
1STR 2.981 2.964 2.979 2.986
1CRT 1.234 1.341 1.397 1.399
1HIT (precap) ~1.968 ~1.968 ~1.968 ~1.968
1Haste 1.276 1.417 1.523 1.514
1Exp 1.38 1.504 1.596 1.565
1ARP 0.729 0.938 1.026 1.0152
1AGI 0.850 0.926 1.012 1.080
1Armor 0.000 0.000 0.000 0.0278
1dps (wpn) 6.337 6.192 6.526 6.3234
Spec 0/10/61 0/10/61 0/10/61 12/0/59
Demosthenes Best In Slot Unholy
[Valorous Scourgeborne Helmet]
[Insurmountable Fervor]
[Conqueror's Darkruned Shoulderplates]
[Drape of the Faceless General]
[Valorous Scourgeborne Battleplate]
[Wristbands of the Sentinel Huntress]
[Conqueror's Darkruned Gauntlets]
Belt of the Titans - Spell - World of Warcraft
[Plated Leggings of Ruination]
[Boots of the Underdweller]
[Bladebearer's Signet]
[Sif's Promise]
[Darkmoon Card: Greatness]
[Wrathstone]
[Voldrethar, Dark Blade of Oblivion]
[Sigil of Awareness]
this of course is my estimate and could be disputed i did this to stay both hit capped and as close to exp cap as i could, u retain the 2 piece of t7 and the 2 piece for t8, from what i have read the 4piece of t8 is not that great. im not sure how the works out or what not so because of this information i have kept a 2 piece bonus that would help.
another issue i m having is talent efficiency, i have been told that certain talents yield more dps per point, but based on the most popular spec of 0/10/61, i don't see it i have been running a more old fashioned as far as a throw back to 17/0/54, but as i stated im not sure of how certain talents break down into dps exactly, i have done better dps 15/0/56, then ppl using the 10/0/61, and i also can not pull down the same numbers on dummies. i find that unholy blight does not yield a huge amount of dps, im either not keeping it up or using it improperly or something, so i would appreicate both some math to argue and play with.
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05/07/09, 1:43 AM
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#563
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Glass Joe
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Blood Elf Warrior
No WoW Account
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Originally Posted by Ðemøsthenes
For the sake of sticking with straight dps, I will post this on this thread even tho it deals with both BiS and dps talents...
First i have been tooling around with the gear I believe could possibly be best in slot for unholy dks, i know some of the item lvls r low but i did it to retain the 5 percent crit to scourge strike, and to get the crit for your death coils, i have heard that crit is not the best stat for dks, but i just don't see how it is rated as low as it is i am of course going off of this stat calc from earlier in the post as is posted again
Stat Naxx Gear Unholy(BiS) Unholy(T8+BiS) Unholy(BiS)
1AP 1.000 1.000 1.000 1.000
1STR 2.981 2.964 2.979 2.986
1CRT 1.234 1.341 1.397 1.399
1HIT (precap) ~1.968 ~1.968 ~1.968 ~1.968
1Haste 1.276 1.417 1.523 1.514
1Exp 1.38 1.504 1.596 1.565
1ARP 0.729 0.938 1.026 1.0152
1AGI 0.850 0.926 1.012 1.080
1Armor 0.000 0.000 0.000 0.0278
1dps (wpn) 6.337 6.192 6.526 6.3234
Spec 0/10/61 0/10/61 0/10/61 12/0/59
Demosthenes Best In Slot Unholy
[Valorous Scourgeborne Helmet]
[Insurmountable Fervor]
[Conqueror's Darkruned Shoulderplates]
[Drape of the Faceless General]
[Valorous Scourgeborne Battleplate]
[Wristbands of the Sentinel Huntress]
[Conqueror's Darkruned Gauntlets]
Belt of the Titans - Spell - World of Warcraft
[Plated Leggings of Ruination]
[Boots of the Underdweller]
[Bladebearer's Signet]
[Sif's Promise]
[Darkmoon Card: Greatness]
[Wrathstone]
[Voldrethar, Dark Blade of Oblivion]
[Sigil of Awareness]
this of course is my estimate and could be disputed i did this to stay both hit capped and as close to exp cap as i could, u retain the 2 piece of t7 and the 2 piece for t8, from what i have read the 4piece of t8 is not that great. im not sure how the works out or what not so because of this information i have kept a 2 piece bonus that would help.
another issue i m having is talent efficiency, i have been told that certain talents yield more dps per point, but based on the most popular spec of 0/10/61, i don't see it i have been running a more old fashioned as far as a throw back to 17/0/54, but as i stated im not sure of how certain talents break down into dps exactly, i have done better dps 15/0/56, then ppl using the 10/0/61, and i also can not pull down the same numbers on dummies. i find that unholy blight does not yield a huge amount of dps, im either not keeping it up or using it improperly or something, so i would appreicate both some math to argue and play with.
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As far as I recall it was said T8 4pc bonus wasn't as great as T7 4pc bonus, but now that the new patchnotes are posted it looks like T8 4pc bonus might get past the T7 4pc bonus. This means that the 4pc bonus was always valued higher than the 2pc bonus, even if you combine the 2 sets like you did. I don't see how a 5% crit strike chance can be valued higher than the Stats you lose plus the T8 4pc bonus.
I think you misread the prior post and that is what led you to this conclusion. 4pc T8 bonus is definitely worth grabbing from my understanding, just wasn't anything that could beat T7 4pc bonus on the paper, but might beat it after the coming patch.
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05/07/09, 3:47 AM
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#564
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Glass Joe
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possible build
im wondering i i can get some math junkies to look at this build for me and tell me what you think, im finding that desecration is a problem in ulduar for my guild they have a hard time seeing the runes of power and various floor buffs/debuffs throughout the instance so im messing around with some builds to get that out of my build.
heres the build Talent Calculator - World of Warcraft
and here is my armory The World of Warcraft Armory
i would welcome any feed back on gear but particularly that build
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05/07/09, 4:01 AM
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#565
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Glass Joe
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Blood Elf Warrior
No WoW Account
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Originally Posted by skrapes
im wondering i i can get some math junkies to look at this build for me and tell me what you think, im finding that desecration is a problem in ulduar for my guild they have a hard time seeing the runes of power and various floor buffs/debuffs throughout the instance so im messing around with some builds to get that out of my build.
heres the build Talent Calculator - World of Warcraft
and here is my armory The World of Warcraft Armory
i would welcome any feed back on gear but particularly that build
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I'm just wondering why your guild doesn't play around with their Video details and instead wants you to get rid of one of your best DPS Talents? It wasn't such a big deal before 3.1, as it was a bad talent for us, but now after 3.1 it is a strong talent.
And considering your build, I would rather put the two points into Dark Conviction than in RPM. Still, I wouldn't drop Desecration if it isn't needed. I know it was a problem before 3.1, but since 3.1 I don't have any trouble with it covering stuff up anymore. And since I haven't heard any other complains I think it shouldn't be a problem.
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05/07/09, 5:46 AM
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#566
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Von Kaiser
Orc Warrior
Stormscale (EU)
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Originally Posted by Sekke
This is the conclusion that was made earlier. If you keep 4P T7 Awareness wins, if you get T8 Vengeful wins. Before the T7 buff no one was going to take T8 so Awareness was the best to stick with. But since the nerf, if the old math still holds (and I don't see why it wouldn't) Vengeful will be better once you get T8 (I'm assuming Awareness is still the best for T7).
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I don't think that's correct.
http://elitistjerks.com/f72/t53615-u...8/#post1199024
Edit: Extending the point a little.
It wouldn't even make sense. Vengeful Heart increases Deathcoil-Damage. Switching from t7 to t8 decreases the amount of Deathcoils cast. Thus it's logical for Awareness to pull ahead, not VH.
Last edited by AmeroGER : 05/07/09 at 5:54 AM.
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05/07/09, 6:33 AM
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#567
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Piston Honda
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Originally Posted by AmeroGER
I don't think that's correct.
http://elitistjerks.com/f72/t53615-u...8/#post1199024
Edit: Extending the point a little.
It wouldn't even make sense. Vengeful Heart increases Deathcoil-Damage. Switching from t7 to t8 decreases the amount of Deathcoils cast. Thus it's logical for Awareness to pull ahead, not VH.
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Hmm, I guess you're right. Maybe I got it confused with the earlier discussions about the UB Glyph (vs Dark Death I think??? I don't know, not confident of anything I supposedly remember reading now), my bad.
EDIT:
Originally Posted by skrapes
im wondering i i can get some math junkies to look at this build for me and tell me what you think, im finding that desecration is a problem in ulduar for my guild they have a hard time seeing the runes of power and various floor buffs/debuffs throughout the instance so im messing around with some builds to get that out of my build.
heres the build Talent Calculator - World of Warcraft
and here is my armory The World of Warcraft Armory
i would welcome any feed back on gear but particularly that build
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As far as I know, if you DISABLE Projected Textures in the Video Effects tab it will prevent Desecration (and Consecration, etc) from showing its ground texture while still showing most of the vitally important boss ability ground textures (aka Runes of Power, Rocket Strikes, etc). The only exception I know of is on Hodir, you must have Projected Textures enabled to see where the icicles will land (though it's still possible to tell since you can see the snowflakes falling regardless). I pretty much play will Projected Textures off all of the time (Desecration looks cooler that way anyways) except for on Hodir.
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Il dolce far niente.
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05/07/09, 9:10 AM
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#568
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Glass Joe
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So I just got done reading the BiS thread coming over from being blood since 3.1, and I saw where the Worldcarver is our best non-hard mode weapon? It's ahead of the Earthshaper by like 12 AEP, does the 56 more top end damage not push the mace over the top?
This is of course assuming you're an orc, without the extra expertise, the axe doesn't stand up to the mace at all.
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05/07/09, 9:43 AM
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#569
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Banned
Draenei Death Knight
Deathwing
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Does anyone have the numbers then concerning the dps increase the 4piece st bonus of t8 will or could possibly yeild then? And then because of the absolute useless nature of armor pen to unholy dps the helm becomes awful but then to maintain the 4 piece bonus we sacrifice the hard mode legs of leviathan which our best in slot. so any hard date would be appreciated. also in my before post before, im lookin for a break down of how talents are rated by point, so a certan talent is perhaps rated over another in raw dps per point then another, im not sure if that has even been developed yet
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05/07/09, 10:24 AM
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#570
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King Hippo
Goblin Warrior
Draenor (EU)
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Originally Posted by Kintaru
So I just got done reading the BiS thread coming over from being blood since 3.1, and I saw where the Worldcarver is our best non-hard mode weapon? It's ahead of the Earthshaper by like 12 AEP, does the 56 more top end damage not push the mace over the top?
This is of course assuming you're an orc, without the extra expertise, the axe doesn't stand up to the mace at all.
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The sets in the BiS thread are not purely concerned with finding the best individual item in each slot. Any tard with Lootrank can do that. That thread is all about finding an optimal gear set that takes into account the various ability caps, whereas if you built a set around Lootrank recommendations you'd end up way, way over the hit cap and would actually be a long way off optimal.
So yeah, in a vacuum the mace might beat the axe (purely on stat weights that doesn't seem the case, but w/e). But when the mace is loaded with a large amount of hit, and there's also a large amount of hit on the tier 8 set and other associated pieces, it becomes hard to work it into an optimal set.
If at the time it drops you can use all the hit without going way over the cap, then by all means pick it up.
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