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Old 08/05/09, 12:33 PM   #1051
Nefiir
Von Kaiser
 
Undead Priest
 
Eonar
The wowhead and armory talent calculators are glitchy at the moment.

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Old 08/05/09, 12:40 PM   #1052
Dwwimm
Glass Joe
 
Orc Death Knight
 
Archimonde (EU)
I don't know why but your link doesnt work too.
Your link = 0/17/33 for me, is it me or wowhead bug for everyone ?
Working fine for me.


Anyways, as anyone come up with a AEP weight table for 3.2 unholy ?

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Old 08/05/09, 12:46 PM   #1053
bocaop
Glass Joe
 
Human Death Knight
 
Alexstrasza
Use http://talent.mmo-champion.com and then you don't have to worry about a build not displaying correctly as mmo-champion uses a version number for each build made. It also eliminates old builds from ever becoming unreadable.

-Bocaop

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Old 08/05/09, 12:55 PM   #1054
Xzatly
Glass Joe
 
Orc Death Knight
 
Rashgarroth (EU)
Yep, seems only MMO Champion works right now.
So, could you put 0/17/54 template on this calculator please?
Thanks.

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Old 08/05/09, 1:03 PM   #1055
Nastrodamus
Von Kaiser
 
Nastrodamus's Avatar
 
Human Death Knight
 
Garona
Originally Posted by Xzatly View Post
Yep, seems only MMO Champion works right now.
So, could you put 0/17/54 template on this calculator please?
Thanks.
I think this is the spec template of course the 2 extra points in Icy talons has been debated as what's best to "waste" them on so to speak - 0/17/54

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Old 08/05/09, 1:49 PM   #1056
Xzatly
Glass Joe
 
Orc Death Knight
 
Rashgarroth (EU)
yep its this one, thanks.

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Old 08/05/09, 2:16 PM   #1057
Mortak
Von Kaiser
 
Orc Death Knight
 
Destromath (EU)
Originally Posted by Dwwimm View Post
Working fine for me.


Anyways, as anyone come up with a AEP weight table for 3.2 unholy ?
Well my APE Calculation ist unfortunatly screwd up for some stats. But it turned out to be something like this for me:

Str.: 2.9-3.0
ArP: 1.7-1.9
Haste: 1.6
Crit: 1.0-1.1

Expertise and Hit are the stats that are messed up (sometimes negative results etc.). But i suppose they are pretty much the same as before, maybe expertise being a little bit more important than with 3.1, since the rotation is much tighter...

Anyways i would also appreciate a more precise AEP weight table, those values can at best be an estimate to choose your gear tonight when the patch ships...

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Old 08/05/09, 2:23 PM   #1058
Alyse
Von Kaiser
 
Blood Elf Priest
 
Sen'jin
Another simulation using 0/17/54 (5/5 Necrosis, 3/5 Desolation).

2HStatset2 was used for this simulation.

Priority used:

<BloodPlague></BloodPlague>
<FrostFever></FrostFever>
<Obliterate></Obliterate>
<BloodStrike></BloodStrike>
<DeathCoil></DeathCoil>

I forgot to input the DeathCoilMaxRP, but this should give at least another (slightly longer) simulation of the spec.

AbilityTotal%LandedHit%Crit%Miss%Average
Obliterate220978189271735999755742 0 6138
Plague Strike 2252907337 1 899995 51 48 0 2503
Icy Touch 2527092216 2 899995 67 32 0 2807
Blood Strike 4869529572 3 1799988 57 42 0 2705
Death Coil 22310779390 18 3599943 67 32 0 6197
UB 4463445409 3 3599943 100 0 0 1239
Frost Fever 6690897716 5 5400038 100 0 0 1239
Blood Plague 6709475696 5 5400038 100 0 0 1242
Necrosis 4577559245 3 6599307 100 0 0 693
Blood Caked Blade 3424412734 2 1981164 100 0 0 1728
Wandering Plague 5687249405 4 4584080 100 0 0 1240
Main Hand 22898055535 18 6599307 57 42 0 3469
Ghoul 14656562801 11 16367911 86 13 0 895
Gargoyle 1310148 0 378 89 10 0 3466
DPS 6843
Total Damage 123167096131 in 5000 h
Threat Per Second 4863
Generated in 8045s
Template :uhob.xml(C:\Users\Alyse\Documents\DKSimulator0.9.8\Templates\uhob.xml)
Priority :OBUH.xml(C:\Users\Alyse\Documents\DKSimulator0.9.8\Priority\OBUH.xml)
Presence :Blood
Sigil of :VengefulHeart
RuneForge :FallenCrusader
Pet Calculation :True

It seems my simulation is a bit lower than some of the others that were done earlier; they seemed to hit around ~7100 or so. Not sure exactly why my simulation seems lower, perhaps there's something here I'm missing?

Last edited by Alyse : 08/09/09 at 5:27 PM.

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Old 08/05/09, 2:42 PM   #1059
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
Originally Posted by Alyse View Post
It seems my simulation is a bit lower than some of the others that were done earlier; they seemed to hit around ~7100 or so. Not sure exactly why my simulation seems lower, perhaps there's something here I'm missing?
It's something with your Gargoyle. Although on a per-hit basis, it seems correct (3kish strikes), the number of hits is low. Dramatically lower than it should be. Is the simulation using it on cooldown, or priotizing DC? Something along those lines?

Only 370 gargoyle strikes over a 5000 hour simulation is hugely flawed. At 15ish a summon, 20 summons an hour, there should be over a million strikes.

[Edit] Yeah, I am fairly positive that's it. Looking back at Vank's numbers, he had a pretty similar breakdown of how much each ability accounted for of the total damage, except for Gargoyle. Something you did was just way wrong there.

Last edited by Consider : 08/05/09 at 3:10 PM.

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Old 08/05/09, 3:08 PM   #1060
Faerlun
Von Kaiser
 
Orc Death Knight
 
Blackrock
Here is what I have put together for a version of 0/17/54 that makes some use of the 2 extra points in frost, and also takes imp unholy presence. Since desolation is comparable to necrosis, I took a point out of it instead of out of wandering plague to fill out IUP - but that decision was made just based on extrapolation on the results of others.

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Old 08/05/09, 3:49 PM   #1061
JJR512
Glass Joe
 
Human Death Knight
 
Moon Guard
Originally Posted by vank View Post
2H UH is not dead, that is if you have faith in Kahorie's simulator, which I do. The somewhat sad part is that you have to use Obliterate as your main attack instead of Scourge Strike. Anyways, the numbers I got on the sim:

12-0-59 = 6534 DPS
3-13-55 (Oblit) = 6888 DPS
0-10-61 = inferior

0-17-54 = 7034 DPS

I tried to move points between Morbidity, Necrosis, BCB, and Desolation in as many ways as I could think of, and this proved to be the best. However, moving 2 points from Desolation and maxing Necrosis was only a 9 DPS loss which, in the end, might be the way to go since it works better for dynamic encounters as opposed to static Patchwerk types, of which there are few these days. The only thing I didn't check was Outbreak due to lack of time. I'll do that later, but I doubt it will change anything.

The tests were 250 hours on the simulator at 200ms latency using 2H StatSet2. Sigil of Awareness and Sigil of the Vengeful Heart were both used, and Vengeful Heart won out every time. I think the interplay with UB and DC is what puts it above Awareness for the Sigil of choice. Priority is Blood Plague>Frost Fever>Obliterate>Blood Strike>Death Coil.

edit - For reference, I also simmed 51-0-20 and it checked in at 6544, pretty much exactly the same as the traditional Scourge Strike UH builds.
What is the rotation being used with this build?

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Old 08/05/09, 3:58 PM   #1062
Blackteddy
Glass Joe
 
Night Elf Death Knight
 
Lothar
For the 18-20% armor pen, is that something you want to maintain? Or is that a baseline?

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Old 08/05/09, 4:45 PM   #1063
Melizande
Von Kaiser
 
Blood Elf Death Knight
 
Emerald Dream
Originally Posted by Nastrodamus View Post
I think this is the spec template of course the 2 extra points in Icy talons has been debated as what's best to "waste" them on so to speak
Can someone confirm or deny this:

Icy Talons can be replaced by Windfury. This is a given. But without Windfury (for any reason), can we assume that running a 5/5 Necrosis build would be benefitted by the extra two points in Icy Talons? Faster attack speed, more white damage, more shadow damage?

Again, like the argument for Desolation, these are all situation-based. The moment a windfury totem goes down those two points become worthless.

Last edited by Melizande : 08/05/09 at 4:46 PM. Reason: corrected spell name

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Old 08/05/09, 4:59 PM   #1064
Catalysis
Glass Joe
 
Human Rogue
 
Silvermoon
Originally Posted by Melizande View Post
Can someone confirm or deny this:

Icy Talons can be replaced by Windfury. This is a given. But without Windfury (for any reason), can we assume that running a 5/5 Necrosis build would be benefitted by the extra two points in Icy Talons? Faster attack speed, more white damage, more shadow damage?
You need to "waste" that 2 points in Frost in order to get Chill of the Grave so either you put them in IT or in IR/LB

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Old 08/05/09, 5:31 PM   #1065
keebz
Von Kaiser
 
keebz's Avatar
 
Human Death Knight
 
Whisperwind
For the glyph now with 0/17/54, it's been said to use the Glyph of Obliterate. However, I heard of some problems before with the Glyph of Obliterate where it does not increase total damage after diseases by 20%, but that it increases the base damage before diseases. Is Glyph of Obliterate still the way to go?

Also, as for the 2 points in frost that need to be wasted, you can waste them with Icy Talons and although it is true that a Windfury Totem would make the IT worthless, I suppose, for some people, a Shaman may not always be present (non-raid) so the IT would become more useful than LB/IR. Of course, like someone pointed out before, this is all situational.

I must say I do miss having iUP for the 15% speed increase at all times, and ghoul frenzy - feels odd. Would it be a bad idea to leave Necrosis at 3/5, and change Desolation to 3/5 to get 2/2 iUP?

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Old 08/05/09, 8:23 PM   #1066
Paine
Glass Joe
 
Undead Death Knight
 
Darksorrow (EU)
Originally Posted by keebz View Post
I must say I do miss having iUP for the 15% speed increase at all times, and ghoul frenzy - feels odd. Would it be a bad idea to leave Necrosis at 3/5, and change Desolation to 3/5 to get 2/2 iUP?
I am actually thinking the same. Some have opted for 5/5 necrosis, which in theory would be the best on a static Patchwerk style fight, but personal preference and experience tells me IUP would indeed be the way to go.

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Old 08/05/09, 8:47 PM   #1067
Alyse
Von Kaiser
 
Blood Elf Priest
 
Sen'jin
Originally Posted by keebz View Post
Glyph of OB vs. Glyph of [?]
Dropping talents from Necrosis for IUP
I can run a simulation later using something other than the glyph of OB. I'm not sure which other ones might compare though. Some choices might include Glyph of IT or Glyph of Unholy Blight, but my intuition says the Glyph of OB is still going to outpace those two.


Here's a quick re-run of a simulation using Glyph of OB:
(200ms, 2HStatset2, 500hours, 0/17/54 as linked from my previous post, Glyph of Ghoul/OB/Dark Death)

Ability Total % Landed Hit% Crit% Miss% Average
Obliterate 2187379812 17 356201 57 42 0 6140
Plague Strike 220536647 1 89084 50 49 0 2475
Icy Touch 250270960 1 89060 66 320 2810
Blood Strike 481109288 3 178103 56 43 0 2701
Death Coil 2108977887 16 340490 66 32 0 6193
UB 421916667 3 340490 100 0 0 1239
Frost Fever 676734976 5 545653 100 0 0 1240
Blood Plague 676659032 5 544908 100 0 0 1241
Necrosis 457717994 3 659931 100 0 0 693
Blood Caked Blade 342455234 2 198522 100 0 0 1725
Wandering Plague 570079194 4 459338 99 0 0 1241
Main Hand 2289613556 18 659931 56 43 0 3469
Ghoul 1465183013 11 1636793 87 12 0 895
Gargoyle 521151226 4 150361 86 12 0 3466

DPS 7039

Total Damage 12669785486 in 500 h
Threat Per Second 4788
Generated in 796s
Template :uhob.xml(C:\Users\Alyse\Documents\DKSimulator0.9.8\Templates\uhob.xml)
Priority :OBUH.xml(C:\Users\Alyse\Documents\DKSimulator0.9.8\Priority\OBUH.xml)
Presence :Blood
Sigil of :VengefulHeart
RuneForge :FallenCrusader
Pet Calculation :True

Doing some quick (and really messy) napkin math using the sim:
Glyph of OB increases damage done with OB by 20%. Assuming it's working as intended:

2187370812/1.2=1822809010 - New OB damage.
2187370812-1822809010=364561802 Damage loss.
12669785486-364561802=12305223684
12305223684/500/60/60=6836 DPS

So total DPS will drop from 7039 to 6836 (approximately 200 DPS increase using glyph of OB).

Glyph of UB increases damage done with UB by 40%. UB does 20% of a DC; with the glyph it would be doing 28% of a DC.

Without UB glyph: 1.0*1.15(Glyph of DD)*1.20(UB)= 1.38
With UB Glyph: 1.0*1.15(DD)*1.28(Glyphed UB)= 1.472
Which leads to a ~6.6667% increase to DC's damage.
1.06667~*2108977887=~2249576413
2249576413-2108977887=140598526 - Damage increase from UB
12305223684+140598526=12445822210
12445822210/500/60/60=6914 DPS.

So glyph of UB is slightly less than a 100 DPS increase, still a net loss from OB.
This would bump up the DPS from 6836 to about 6914, which still is a net loss from glyph of OB.

Using Glyph of IT, our rotation would be something like:
PS-IT-BS-BS-OB / OB-OB-OB over 20s.
Over the spam of a minute, the glyph would generate 30RP, meaning 3/4s of a deathcoil every minute. Assuming you can fit these extra DCs into your GCDs;

0.75*500*60=22500 extra DCs @ 6193 each.
22500*6193=139342500 - Damage gained from Glyph of IT.
12305223684+139342500=12444566184
12444566184/500/60/60=6914 DPS.

Which, coincidentally, is the exact same DPS increase as UB. Feel free to peer at the math for errors, but it seems that if the glyph of OB is working as intended, it is definitely the way to go.

With regards to the Necrosis/Desolation vs. IuP, any points in IuP is a theoretical DPS loss on a still Patchwerk fight. As said before, its value is difficult to pin a number to, but it definitely shines on high movement fights. This would be somewhat of a personal preference thing, as would be Ghoul Frenzy.

Last edited by Alyse : 08/05/09 at 8:49 PM. Reason: Making messy formatting messier; typos

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Old 08/05/09, 9:04 PM   #1068
keebz
Von Kaiser
 
keebz's Avatar
 
Human Death Knight
 
Whisperwind
Originally Posted by Alyse View Post
I can run a simulation later using something other than the glyph of OB. I'm not sure which other ones might compare though. Some choices might include Glyph of IT or Glyph of Unholy Blight, but my intuition says the Glyph of OB is still going to outpace those two.
...
With regards to the Necrosis/Desolation vs. IuP, any points in IuP is a theoretical DPS loss on a still Patchwerk fight. As said before, its value is difficult to pin a number to, but it definitely shines on high movement fights. This would be somewhat of a personal preference thing, as would be Ghoul Frenzy.
Thank you for the simulation. I decided to go with Glyph of Obliterate and it seems like a good option. I have yet to raid with the 3.2 changes, however, but I am optimistic. Hopefully, with this glyph and raid buffs, my crits with the 0/17/54 build will jump to about 8.5-9k again (I haven't seen one crit above 6k in Heroics as of yet, but I guess raid buffs can resolve that issue somewhat).

For those that would like IuP, one suggestion (not yet tested), is to go 2/5 Necrosis and 4/5 Desolation to get the 2 points. That provides somewhat of a balance for static and dynamic fights like that which has been mentioned before (Patchwerk vs. say Heigan).

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Old 08/06/09, 4:01 AM   #1069
Hogkar
Glass Joe
 
Kamïne
Orc Warlock
 
Non-US/EU Server (EU)
As I tried to highlight in the post #1049, it seems the best glyphes to equip are :
Glyph of the Ghoul, glyph of Obliterate and glyph of Icy Touch under this following conditions :
keeping GF up all the time, not starting fight at max RP, considering AMS or other RP generator spells as marginal.

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Old 08/06/09, 10:02 AM   #1070
amalgam
Glass Joe
 
Orc Death Knight
 
Turalyon
Long-time reader, few-time poster here. I read mostly through DK and Rogue stuff now and, needless to say, I was shocked about SS falling to the wayside. Really great work you have all done here.

Just a quick couple of questions:

Why is Necrosis valued over Desolation in regards to the new Oblit spec? Necrosis was not better than 3.1's Desecration 5% buff (numbers I remember seeing were Necrosis at 3.5-4% for 5 pts versus Desecration's effective 4-4.5% for the same 5 points). Is the new value on Necrosis being placed on the fact that Necrosis passively benefits from ArP, which Unholy finally wants a fairly substantial amount of due to the Oblit desirability?

I still have a gut feeling that even post-Oblit ArP desires, Desolation still wins out in a raid environment, especially considering our other percentage talents present in the spec: Black Ice, Impurity, Ebon Plaguebriner, Rage of Rivendare and Bone Shield.

Also. what's the new value being placed on Wandering Plague? Is it worth it anymore to maintain or is it feasible to give it up to get, say, IUP and GF?

Last edited by amalgam : 08/06/09 at 10:31 AM.

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Old 08/06/09, 10:44 AM   #1071
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
Originally Posted by amalgam View Post
hy is Necrosis valued over Desolation in regards to the new Oblit spec? Necrosis was not better than 3.1's Desecration 5% buff (numbers I remember seeing were Necrosis at 3.5-4% for 5 pts versus Desecration's effective 4-4.5% for the same 5 points). Is the new value on Necrosis being placed on the fact that Necrosis passively benefits from ArP, which Unholy finally wants a fairly substantial amount of due to the Oblit desirability?
Necrosis isn't really valued over Desolation, it's just that the two are so close, it comes down to personal preference (and, personally, if the two bring nearly the same dps, Necrosis is the clear winner in my book. Phase changes, aoe encounters, etcetera all diminish the value of Desolation. Necrosis, on the other hand, is consistently the same dps on every fight, so long as you're auto-attacking).

Math wise, look at Alyse's simulation numbers a couple posts up (#1067). He was specced in to 5/5 Necrosis and 3/5 Desolation. If, instead, he went to 4/5 Necrosis and 4/5 Desolation, he would have lost 91 543 598.8 damage (from the point less in Necrosis) but gained 106 834 512 damage (from the additional point in Desolation). That's a net gain of 15 290 913.7 damage. Since the simulation was done over the period of 500 hours, that comes out to 8.5 dps.

8.5. Probably even less when you consider Desolation might not have a 100% up time in an actual raid encounter. That's a single digit difference. Suffice is to say, it's all up to the individual.

Also. what's the new value being placed on Wandering Plague? Is it worth it anymore to maintain or is it feasible to give it up to get, say, IUP and GF?
Wandering Plague is one of the best bang-for-your-buck talents in a single target encounter, and is just outrageous in AoE. More so now than ever, thanks to the disease buffs. Using the same aforementioned numbers from Alyse, it accouned for ~4% of his total dps. That's 1.33% a point - better than Necrosis, better than Desolation, better than BCB. If you want to grab IUP or GF, take the points from one of those three talents, definitely not WP. WP is not optional.

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Old 08/06/09, 10:58 AM   #1072
Karashote
Glass Joe
 
Night Elf Druid
 
Argent Dawn
What do you guys think of NOT taking bone shield, having 2 points in Desolation and 5 into Necrosis? Seeing as how you get the 2% damage from bone shield with 2 points into desolation, while maxing out Necrosis all the while.

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Old 08/06/09, 11:03 AM   #1073
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
There's absolutely zero reason to not take Bone Shield. It is one of the best dps talents - a 1.7% dps boost at nearly all times. It's already been shown that 1 point in Desolation or 1 point in Necrosis are far less than that, and thus inferior. This isn't even factoring in the near passive -20% damage which is pretty invaluable with all the raid AoE thrown around these days.

There is no reason to even entertain the possibility of dropping Bone Shield.

Besides, you can already get 2/5 Desolation and 5/5 Necrosis without dropping it, so long as you don't care for maxing IUP and/or grabbing GF.

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Old 08/06/09, 12:59 PM   #1074
Milaz_
Glass Joe
 
Orc Death Knight
 
Lothar
A suggestion for everybody running with an enhance shaman (for the 0-17-54-UnholyOB spec):

We could drop Icy talons and pick Icy reach. Moreover, we can drop one point in Necrosis and pick Ghoul Frenzy.

This makes it possible to start each fight with

GF-IT-IT-PS (with GF-IT-IT while still in range).

This also can be used when we loose contact with a boss. Icy reach is usefull in range situation and for openings and GF works well with it since if you IT twice in range and PS when in close combat, you have an unholy rune sitting there.

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Old 08/06/09, 12:59 PM   #1075
Durabolin
Glass Joe
 
Human Warrior
 
Cho'gall
I'm curious how Blizz is going to fix this situation. Meaning, the best Unholy DPS builds won't be taking scourge strike. As it is right now I'm trying my best to get a slow OH to go DW frost now because of this silliness.

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