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08/05/09, 12:33 PM
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#1051
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Von Kaiser
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The wowhead and armory talent calculators are glitchy at the moment.
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08/05/09, 12:40 PM
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#1052
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Glass Joe
Orc Death Knight
Archimonde (EU)
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I don't know why but your link doesnt work too.
Your link = 0/17/33 for me, is it me or wowhead bug for everyone ?
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Working fine for me.
Anyways, as anyone come up with a AEP weight table for 3.2 unholy ?
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08/05/09, 12:46 PM
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#1053
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Glass Joe
Human Death Knight
Alexstrasza
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Use http://talent.mmo-champion.com and then you don't have to worry about a build not displaying correctly as mmo-champion uses a version number for each build made. It also eliminates old builds from ever becoming unreadable.
-Bocaop
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08/05/09, 12:55 PM
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#1054
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Glass Joe
Orc Death Knight
Rashgarroth (EU)
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Yep, seems only MMO Champion works right now.
So, could you put 0/17/54 template on this calculator please?
Thanks.
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08/05/09, 1:03 PM
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#1055
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Von Kaiser
Human Death Knight
Garona
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Originally Posted by Xzatly
Yep, seems only MMO Champion works right now.
So, could you put 0/17/54 template on this calculator please?
Thanks.
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I think this is the spec template of course the 2 extra points in Icy talons has been debated as what's best to "waste" them on so to speak - 0/17/54
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08/05/09, 1:49 PM
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#1056
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Glass Joe
Orc Death Knight
Rashgarroth (EU)
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yep its this one, thanks.
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08/05/09, 2:16 PM
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#1057
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Von Kaiser
Orc Death Knight
Destromath (EU)
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Originally Posted by Dwwimm
Working fine for me.
Anyways, as anyone come up with a AEP weight table for 3.2 unholy ?
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Well my APE Calculation ist unfortunatly screwd up for some stats. But it turned out to be something like this for me:
Str.: 2.9-3.0
ArP: 1.7-1.9
Haste: 1.6
Crit: 1.0-1.1
Expertise and Hit are the stats that are messed up (sometimes negative results etc.). But i suppose they are pretty much the same as before, maybe expertise being a little bit more important than with 3.1, since the rotation is much tighter...
Anyways i would also appreciate a more precise AEP weight table, those values can at best be an estimate to choose your gear tonight when the patch ships...
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08/05/09, 2:23 PM
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#1058
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Von Kaiser
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Another simulation using 0/17/54 (5/5 Necrosis, 3/5 Desolation).
2HStatset2 was used for this simulation.
Priority used:
<BloodPlague></BloodPlague>
<FrostFever></FrostFever>
<Obliterate></Obliterate>
<BloodStrike></BloodStrike>
<DeathCoil></DeathCoil>
I forgot to input the DeathCoilMaxRP, but this should give at least another (slightly longer) simulation of the spec.
| Ability | Total | % | Landed | Hit% | Crit% | Miss% | Average | | Obliterate | 22097818927 | 17 | 3599975 | 57 | 42 | 0 | 6138 | | Plague Strike | 2252907337 | 1 | 899995 | 51 | 48 | 0 | 2503 | | Icy Touch | 2527092216 | 2 | 899995 | 67 | 32 | 0 | 2807 | | Blood Strike | 4869529572 | 3 | 1799988 | 57 | 42 | 0 | 2705 | | Death Coil | 22310779390 | 18 | 3599943 | 67 | 32 | 0 | 6197 | | UB | 4463445409 | 3 | 3599943 | 100 | 0 | 0 | 1239 | | Frost Fever | 6690897716 | 5 | 5400038 | 100 | 0 | 0 | 1239 | | Blood Plague | 6709475696 | 5 | 5400038 | 100 | 0 | 0 | 1242 | | Necrosis | 4577559245 | 3 | 6599307 | 100 | 0 | 0 | 693 | | Blood Caked Blade | 3424412734 | 2 | 1981164 | 100 | 0 | 0 | 1728 | | Wandering Plague | 5687249405 | 4 | 4584080 | 100 | 0 | 0 | 1240 | | Main Hand | 22898055535 | 18 | 6599307 | 57 | 42 | 0 | 3469 | | Ghoul | 14656562801 | 11 | 16367911 | 86 | 13 | 0 | 895 | | Gargoyle | 1310148 | 0 | 378 | 89 | 10 | 0 | 3466 | DPS 6843
Total Damage 123167096131 in 5000 h
Threat Per Second 4863
Generated in 8045s
Template :uhob.xml(C:\Users\Alyse\Documents\DKSimulator0.9.8\Templates\uhob.xml)
Priority :OBUH.xml(C:\Users\Alyse\Documents\DKSimulator0.9.8\Priority\OBUH.xml)
Presence :Blood
Sigil of :VengefulHeart
RuneForge :FallenCrusader
Pet Calculation :True
It seems my simulation is a bit lower than some of the others that were done earlier; they seemed to hit around ~7100 or so. Not sure exactly why my simulation seems lower, perhaps there's something here I'm missing?
Last edited by Alyse : 08/09/09 at 5:27 PM.
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08/05/09, 2:42 PM
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#1059
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King Hippo
Draenei Death Knight
Dragonblight
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Originally Posted by Alyse
It seems my simulation is a bit lower than some of the others that were done earlier; they seemed to hit around ~7100 or so. Not sure exactly why my simulation seems lower, perhaps there's something here I'm missing?
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It's something with your Gargoyle. Although on a per-hit basis, it seems correct (3kish strikes), the number of hits is low. Dramatically lower than it should be. Is the simulation using it on cooldown, or priotizing DC? Something along those lines?
Only 370 gargoyle strikes over a 5000 hour simulation is hugely flawed. At 15ish a summon, 20 summons an hour, there should be over a million strikes.
[Edit] Yeah, I am fairly positive that's it. Looking back at Vank's numbers, he had a pretty similar breakdown of how much each ability accounted for of the total damage, except for Gargoyle. Something you did was just way wrong there.
Last edited by Consider : 08/05/09 at 3:10 PM.
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08/05/09, 3:08 PM
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#1060
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Von Kaiser
Orc Death Knight
Blackrock
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Here is what I have put together for a version of 0/17/54 that makes some use of the 2 extra points in frost, and also takes imp unholy presence. Since desolation is comparable to necrosis, I took a point out of it instead of out of wandering plague to fill out IUP - but that decision was made just based on extrapolation on the results of others.
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08/05/09, 3:49 PM
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#1061
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Glass Joe
Human Death Knight
Moon Guard
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Originally Posted by vank
2H UH is not dead, that is if you have faith in Kahorie's simulator, which I do. The somewhat sad part is that you have to use Obliterate as your main attack instead of Scourge Strike. Anyways, the numbers I got on the sim:
12-0-59 = 6534 DPS
3-13-55 (Oblit) = 6888 DPS
0-10-61 = inferior
0-17-54 = 7034 DPS
I tried to move points between Morbidity, Necrosis, BCB, and Desolation in as many ways as I could think of, and this proved to be the best. However, moving 2 points from Desolation and maxing Necrosis was only a 9 DPS loss which, in the end, might be the way to go since it works better for dynamic encounters as opposed to static Patchwerk types, of which there are few these days. The only thing I didn't check was Outbreak due to lack of time. I'll do that later, but I doubt it will change anything.
The tests were 250 hours on the simulator at 200ms latency using 2H StatSet2. Sigil of Awareness and Sigil of the Vengeful Heart were both used, and Vengeful Heart won out every time. I think the interplay with UB and DC is what puts it above Awareness for the Sigil of choice. Priority is Blood Plague>Frost Fever>Obliterate>Blood Strike>Death Coil.
edit - For reference, I also simmed 51-0-20 and it checked in at 6544, pretty much exactly the same as the traditional Scourge Strike UH builds.
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What is the rotation being used with this build?
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08/05/09, 3:58 PM
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#1062
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Glass Joe
Night Elf Death Knight
Lothar
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For the 18-20% armor pen, is that something you want to maintain? Or is that a baseline?
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08/05/09, 4:45 PM
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#1063
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Von Kaiser
Blood Elf Death Knight
Emerald Dream
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Originally Posted by Nastrodamus
I think this is the spec template of course the 2 extra points in Icy talons has been debated as what's best to "waste" them on so to speak
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Can someone confirm or deny this:
Icy Talons can be replaced by Windfury. This is a given. But without Windfury (for any reason), can we assume that running a 5/5 Necrosis build would be benefitted by the extra two points in Icy Talons? Faster attack speed, more white damage, more shadow damage?
Again, like the argument for Desolation, these are all situation-based. The moment a windfury totem goes down those two points become worthless.
Last edited by Melizande : 08/05/09 at 4:46 PM.
Reason: corrected spell name
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08/05/09, 4:59 PM
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#1064
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Glass Joe
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Originally Posted by Melizande
Can someone confirm or deny this:
Icy Talons can be replaced by Windfury. This is a given. But without Windfury (for any reason), can we assume that running a 5/5 Necrosis build would be benefitted by the extra two points in Icy Talons? Faster attack speed, more white damage, more shadow damage?
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You need to "waste" that 2 points in Frost in order to get Chill of the Grave so either you put them in IT or in IR/LB
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08/05/09, 5:31 PM
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#1065
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Von Kaiser
Human Death Knight
Whisperwind
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For the glyph now with 0/17/54, it's been said to use the Glyph of Obliterate. However, I heard of some problems before with the Glyph of Obliterate where it does not increase total damage after diseases by 20%, but that it increases the base damage before diseases. Is Glyph of Obliterate still the way to go?
Also, as for the 2 points in frost that need to be wasted, you can waste them with Icy Talons and although it is true that a Windfury Totem would make the IT worthless, I suppose, for some people, a Shaman may not always be present (non-raid) so the IT would become more useful than LB/IR. Of course, like someone pointed out before, this is all situational.
I must say I do miss having iUP for the 15% speed increase at all times, and ghoul frenzy - feels odd. Would it be a bad idea to leave Necrosis at 3/5, and change Desolation to 3/5 to get 2/2 iUP?
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08/05/09, 8:23 PM
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#1066
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Glass Joe
Undead Death Knight
Darksorrow (EU)
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Originally Posted by keebz
I must say I do miss having iUP for the 15% speed increase at all times, and ghoul frenzy - feels odd. Would it be a bad idea to leave Necrosis at 3/5, and change Desolation to 3/5 to get 2/2 iUP?
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I am actually thinking the same. Some have opted for 5/5 necrosis, which in theory would be the best on a static Patchwerk style fight, but personal preference and experience tells me IUP would indeed be the way to go.
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08/05/09, 8:47 PM
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#1067
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Von Kaiser
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Originally Posted by keebz
Glyph of OB vs. Glyph of [?]
Dropping talents from Necrosis for IUP
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I can run a simulation later using something other than the glyph of OB. I'm not sure which other ones might compare though. Some choices might include Glyph of IT or Glyph of Unholy Blight, but my intuition says the Glyph of OB is still going to outpace those two.
Here's a quick re-run of a simulation using Glyph of OB:
(200ms, 2HStatset2, 500hours, 0/17/54 as linked from my previous post, Glyph of Ghoul/OB/Dark Death)
| Ability | Total | % | Landed | Hit% | Crit% | Miss% | Average | | Obliterate | 2187379812 | 17 | 356201 | 57 | 42 | 0 | 6140 | | Plague Strike | 220536647 | 1 | 89084 | 50 | 49 | 0 | 2475 | | Icy Touch | 250270960 | 1 | 89060 | 66 | 32 | 0 | 2810 | | Blood Strike | 481109288 | 3 | 178103 | 56 | 43 | 0 | 2701 | | Death Coil | 2108977887 | 16 | 340490 | 66 | 32 | 0 | 6193 | | UB | 421916667 | 3 | 340490 | 100 | 0 | 0 | 1239 | | Frost Fever | 676734976 | 5 | 545653 | 100 | 0 | 0 | 1240 | | Blood Plague | 676659032 | 5 | 544908 | 100 | 0 | 0 | 1241 | | Necrosis | 457717994 | 3 | 659931 | 100 | 0 | 0 | 693 | | Blood Caked Blade | 342455234 | 2 | 198522 | 100 | 0 | 0 | 1725 | | Wandering Plague | 570079194 | 4 | 459338 | 99 | 0 | 0 | 1241 | | Main Hand | 2289613556 | 18 | 659931 | 56 | 43 | 0 | 3469 | | Ghoul | 1465183013 | 11 | 1636793 | 87 | 12 | 0 | 895 | | Gargoyle | 521151226 | 4 | 150361 | 86 | 12 | 0 | 3466 |
DPS 7039
Total Damage 12669785486 in 500 h
Threat Per Second 4788
Generated in 796s
Template :uhob.xml(C:\Users\Alyse\Documents\DKSimulator0.9.8\Templates\uhob.xml)
Priority :OBUH.xml(C:\Users\Alyse\Documents\DKSimulator0.9.8\Priority\OBUH.xml)
Presence :Blood
Sigil of :VengefulHeart
RuneForge :FallenCrusader
Pet Calculation :True
Doing some quick (and really messy) napkin math using the sim:
Glyph of OB increases damage done with OB by 20%. Assuming it's working as intended:
| 2187370812/1.2=1822809010 - New OB damage. | | 2187370812-1822809010=364561802 Damage loss. | | 12669785486-364561802=12305223684 | | 12305223684/500/60/60=6836 DPS |
So total DPS will drop from 7039 to 6836 (approximately 200 DPS increase using glyph of OB).
Glyph of UB increases damage done with UB by 40%. UB does 20% of a DC; with the glyph it would be doing 28% of a DC.
| Without UB glyph: 1.0*1.15(Glyph of DD)*1.20(UB)= 1.38 | | With UB Glyph: 1.0*1.15(DD)*1.28(Glyphed UB)= 1.472 | | Which leads to a ~6.6667% increase to DC's damage. | | 1.06667~*2108977887=~2249576413 | | 2249576413-2108977887=140598526 - Damage increase from UB | | 12305223684+140598526=12445822210 | | 12445822210/500/60/60=6914 DPS. |
So glyph of UB is slightly less than a 100 DPS increase, still a net loss from OB.
This would bump up the DPS from 6836 to about 6914, which still is a net loss from glyph of OB.
Using Glyph of IT, our rotation would be something like:
PS-IT-BS-BS-OB / OB-OB-OB over 20s.
Over the spam of a minute, the glyph would generate 30RP, meaning 3/4s of a deathcoil every minute. Assuming you can fit these extra DCs into your GCDs;
| 0.75*500*60=22500 extra DCs @ 6193 each. | | 22500*6193=139342500 - Damage gained from Glyph of IT. | | 12305223684+139342500=12444566184 | | 12444566184/500/60/60=6914 DPS. |
Which, coincidentally, is the exact same DPS increase as UB. Feel free to peer at the math for errors, but it seems that if the glyph of OB is working as intended, it is definitely the way to go.
With regards to the Necrosis/Desolation vs. IuP, any points in IuP is a theoretical DPS loss on a still Patchwerk fight. As said before, its value is difficult to pin a number to, but it definitely shines on high movement fights. This would be somewhat of a personal preference thing, as would be Ghoul Frenzy.
Last edited by Alyse : 08/05/09 at 8:49 PM.
Reason: Making messy formatting messier; typos
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08/05/09, 9:04 PM
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#1068
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Von Kaiser
Human Death Knight
Whisperwind
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Originally Posted by Alyse
I can run a simulation later using something other than the glyph of OB. I'm not sure which other ones might compare though. Some choices might include Glyph of IT or Glyph of Unholy Blight, but my intuition says the Glyph of OB is still going to outpace those two.
...
With regards to the Necrosis/Desolation vs. IuP, any points in IuP is a theoretical DPS loss on a still Patchwerk fight. As said before, its value is difficult to pin a number to, but it definitely shines on high movement fights. This would be somewhat of a personal preference thing, as would be Ghoul Frenzy.
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Thank you for the simulation. I decided to go with Glyph of Obliterate and it seems like a good option. I have yet to raid with the 3.2 changes, however, but I am optimistic. Hopefully, with this glyph and raid buffs, my crits with the 0/17/54 build will jump to about 8.5-9k again (I haven't seen one crit above 6k in Heroics as of yet, but I guess raid buffs can resolve that issue somewhat).
For those that would like IuP, one suggestion (not yet tested), is to go 2/5 Necrosis and 4/5 Desolation to get the 2 points. That provides somewhat of a balance for static and dynamic fights like that which has been mentioned before (Patchwerk vs. say Heigan).
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08/06/09, 4:01 AM
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#1069
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Glass Joe
Kamïne
Orc Warlock
Non-US/EU Server (EU)
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As I tried to highlight in the post #1049, it seems the best glyphes to equip are :
Glyph of the Ghoul, glyph of Obliterate and glyph of Icy Touch under this following conditions :
keeping GF up all the time, not starting fight at max RP, considering AMS or other RP generator spells as marginal.
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08/06/09, 10:02 AM
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#1070
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Glass Joe
Orc Death Knight
Turalyon
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Long-time reader, few-time poster here. I read mostly through DK and Rogue stuff now and, needless to say, I was shocked about SS falling to the wayside. Really great work you have all done here.
Just a quick couple of questions:
Why is Necrosis valued over Desolation in regards to the new Oblit spec? Necrosis was not better than 3.1's Desecration 5% buff (numbers I remember seeing were Necrosis at 3.5-4% for 5 pts versus Desecration's effective 4-4.5% for the same 5 points). Is the new value on Necrosis being placed on the fact that Necrosis passively benefits from ArP, which Unholy finally wants a fairly substantial amount of due to the Oblit desirability?
I still have a gut feeling that even post-Oblit ArP desires, Desolation still wins out in a raid environment, especially considering our other percentage talents present in the spec: Black Ice, Impurity, Ebon Plaguebriner, Rage of Rivendare and Bone Shield.
Also. what's the new value being placed on Wandering Plague? Is it worth it anymore to maintain or is it feasible to give it up to get, say, IUP and GF?
Last edited by amalgam : 08/06/09 at 10:31 AM.
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08/06/09, 10:44 AM
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#1071
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King Hippo
Draenei Death Knight
Dragonblight
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Originally Posted by amalgam
hy is Necrosis valued over Desolation in regards to the new Oblit spec? Necrosis was not better than 3.1's Desecration 5% buff (numbers I remember seeing were Necrosis at 3.5-4% for 5 pts versus Desecration's effective 4-4.5% for the same 5 points). Is the new value on Necrosis being placed on the fact that Necrosis passively benefits from ArP, which Unholy finally wants a fairly substantial amount of due to the Oblit desirability?
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Necrosis isn't really valued over Desolation, it's just that the two are so close, it comes down to personal preference (and, personally, if the two bring nearly the same dps, Necrosis is the clear winner in my book. Phase changes, aoe encounters, etcetera all diminish the value of Desolation. Necrosis, on the other hand, is consistently the same dps on every fight, so long as you're auto-attacking).
Math wise, look at Alyse's simulation numbers a couple posts up (#1067). He was specced in to 5/5 Necrosis and 3/5 Desolation. If, instead, he went to 4/5 Necrosis and 4/5 Desolation, he would have lost 91 543 598.8 damage (from the point less in Necrosis) but gained 106 834 512 damage (from the additional point in Desolation). That's a net gain of 15 290 913.7 damage. Since the simulation was done over the period of 500 hours, that comes out to 8.5 dps.
8.5. Probably even less when you consider Desolation might not have a 100% up time in an actual raid encounter. That's a single digit difference. Suffice is to say, it's all up to the individual.
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Also. what's the new value being placed on Wandering Plague? Is it worth it anymore to maintain or is it feasible to give it up to get, say, IUP and GF?
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Wandering Plague is one of the best bang-for-your-buck talents in a single target encounter, and is just outrageous in AoE. More so now than ever, thanks to the disease buffs. Using the same aforementioned numbers from Alyse, it accouned for ~4% of his total dps. That's 1.33% a point - better than Necrosis, better than Desolation, better than BCB. If you want to grab IUP or GF, take the points from one of those three talents, definitely not WP. WP is not optional.
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08/06/09, 10:58 AM
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#1072
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Glass Joe
Night Elf Druid
Argent Dawn
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What do you guys think of NOT taking bone shield, having 2 points in Desolation and 5 into Necrosis? Seeing as how you get the 2% damage from bone shield with 2 points into desolation, while maxing out Necrosis all the while.
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08/06/09, 11:03 AM
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#1073
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King Hippo
Draenei Death Knight
Dragonblight
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There's absolutely zero reason to not take Bone Shield. It is one of the best dps talents - a 1.7% dps boost at nearly all times. It's already been shown that 1 point in Desolation or 1 point in Necrosis are far less than that, and thus inferior. This isn't even factoring in the near passive -20% damage which is pretty invaluable with all the raid AoE thrown around these days.
There is no reason to even entertain the possibility of dropping Bone Shield.
Besides, you can already get 2/5 Desolation and 5/5 Necrosis without dropping it, so long as you don't care for maxing IUP and/or grabbing GF.
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08/06/09, 12:59 PM
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#1074
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Glass Joe
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A suggestion for everybody running with an enhance shaman (for the 0-17-54-UnholyOB spec):
We could drop Icy talons and pick Icy reach. Moreover, we can drop one point in Necrosis and pick Ghoul Frenzy.
This makes it possible to start each fight with
GF-IT-IT-PS (with GF-IT-IT while still in range).
This also can be used when we loose contact with a boss. Icy reach is usefull in range situation and for openings and GF works well with it since if you IT twice in range and PS when in close combat, you have an unholy rune sitting there.
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08/06/09, 12:59 PM
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#1075
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Glass Joe
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I'm curious how Blizz is going to fix this situation. Meaning, the best Unholy DPS builds won't be taking scourge strike. As it is right now I'm trying my best to get a slow OH to go DW frost now because of this silliness.
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