Rolling diseases with GoD has proven to be a dps increase for frost (under the assumption you have passive equip benefits, vs On Use procs, examples are DMC:G, MoT, Banner, Deaths Verdict), and is considered a preferential 3rd glyph option for blood. Judging that the glyph of SS is off the table, I personally would recommend giving it a shot in a raid as opposed to a sim (sim isnt stacking procs before application).
Previously I played unholy 2H, however, now as a DW Frost specc'd GoD I have been playing with my rotation to make the most of it. As such, it has changed my default setup for my diseases and should work the same for unholy if the initial pull is done like so:
OB BS BS PS IT Dump
OB OB Dump OB
OB Dump (BS Pest)
Pros:
Gives time to stack your procs (2-3white swings + 3 specials)
Ensures smooth transition for refreshing down the line
Assuming sHit Cap, rotation provides reliable result
Cons:
First 3 strikes are unmodified by diseases
Low sHit Rating can cause missed IT's and Pest's
Granted, unholy cannot benefit from a RT/UA option for initial setup to further scale their diseases like frost can, but with 3 diseases + T9 4set and WP i could see this being an entirely more effective means of producing quite reliable results.
Just a Thought
EDIT: @sweberry Pardon the IT/PS vs PS/IT confusion with ROR, you are correct and it was a slight oversight on my part. However, to be honest I am unsure how beneficial it is to use a RT to reapply ROR. How effective doing this will be more relative to the amount of time you have if available before a proc expires, but there is obviously some potential there. In addition, although the sim supports the GoD rotation now, it does not support optimal disease application at this time (to my knowledge) and as such deflates it "potential" but in actual practice works quite a bit better.
EDIT2: @sweberry From a frost perspective, RT is typically used for a UA prior to initial application, however I could see where using it for a reapplication of BP could benefit Unholy with ROR. It really comes down to proper rune management and ensuring the availability of your death/blood runes in the last seconds of the disease for reapplication.
Last edited by 7alisman : 08/26/09 at 7:18 PM.
Reason: Clarification - Unholy
Ok I ran the latest sim with various specs and combinations of glyphs. Simulation configurations were 100h, 2h Ulduar gearset, Unholy Oblit priority, sigil of virulence. Each build of unholy had 3/5 desolation and 5/5 necrosis, 0/2 IUP 0/1 ghoul frenzy.
0/17/54 GoDD,GotG,GoOB
7277 DPS
0/17/54 GoD,GoDD,GoOB
7098 DPS
0/17/54 GoD,GotG,GoOB
7039 DPS
3/14/54 GoDD,GotG,GoOB
7221 DPS
3/14/54 GoD, GoDD,GoOB
6985
3/14/54 GoD, GotG, GoOB
6954
Conclusions: It doesn't appear as though GoD is that great for unholy. In every instance of GoD it did lower dps. However the current version of the simulator uses the initial IT and PS and rolls those two permanently and never reapplies them when you have max AP from trinkets/FC/etc. How much more DPS would be gained from that is hard to tell. Lastly, in other specs that I have run the simulator for, specifically DW frost, GoD pulled ahead of the standard GoIT build in spite of not being able to roll the highest AP diseases.
People throw around what's been proven and what is and what is not alot, I notice.
@Talisman: Try speaking in unholy-terms here! So you would want to PS before you IT to get RoR-buff on your Frost Fever and maybe use a death rune to reapply a new Blood Plague with RoR, right before you pestilence to get diseases back in sync? Or maybe you just apply both twice, dunno what would be most profitable in the end.
Anyway, it'd be interesting if someone could sim a GoD-setup for UH since the simulator supports it nowadays.
Conclusions: It doesn't appear as though GoD is that great for unholy. In every instance of GoD it did lower dps. However the current version of the simulator uses the initial IT and PS and rolls those two permanently and never reapplies them when you have max AP from trinkets/FC/etc. How much more DPS would be gained from that is hard to tell. Lastly, in other specs that I have run the simulator for, specifically DW frost, GoD pulled ahead of the standard GoIT build in spite of not being able to roll the highest AP diseases.
This actually seems to correlate with the test data I have gathered using the target dummies. In all the tests I've done with 0/17/54 spec (Necrosis 5/5, Desolation 2/5, Ghoul Frenzy 1/1) going GoD actually seems to *drop* DPS.
I know target dummies are far from perfect test-subjects but since the only difference between GoD and non-GoD in raid environment is either having less effective ghoul (due to no GotG) or less effective DC (due to no GoDD) I find it difficult to imagine a raid situation where gimping your pet or ranged damage in order to refresh with pestilence would actually help. As far as I've noticed being melee means that usually the only thing that differs in raid environment from target dummies is that in raids you actually have to move and moving sometimes cuts down your MELEE dps time, but almost never your pet dps or ranged dps time.
So, unless someone can actually prove that GoD is a significant increase in theoretical dps I'll be staying in GoDD, GotG, GoOB setup.
Edit: I see the post above was deleted. This probably seems all offtopic and random then. Feel free to delete, of course (would just edit it blank, but figure you'll delete if it needs to be anyways, and it's not a horrible summary as to why one should spec Unholy).
I recently had this discussion with some guildmates.
WoW Meter Online - Combatlog Replay
Unholy Single Target damage is fine, even if it isn't quite as strong as Blood. And although I'm not too familiar with how Frost is currently doing, that parse does put me ahead of any Frost DK for XT hard (which is the best measure of single target dps in Ulduar, in my opinion).
No, Unholy isn't as strong as Blood in the single target department. That's absolutely true. However, dpsing isn't all about single target dps, as so many people often forget. If it was, you would arrange your raid so you had each necessary raid buff/debuff, then proceed to stack rogues. Even the best guilds don't do that, however, because it would be detrimental to your progress.
Unholy has a lot on Blood (and Frost):
Bone Shield. A near-passive 20% damage reduction from all the AoE which gets tossed around in hard modes? Yes please. This is pretty huge, and often underrated. That's 20% less from each Black Hole explosion, from each Detonating Lasher, from each random flame on Mimiron hard, from each reflected hit you take in Yogg's brain room, etc. It's a lot (and far superior to the healing DS provides a Blood DK, both in raw numbers and in the fact that reduction > healing).
Crypt Fever. Unholy DKs are the only spec in the game to bring the disease damage modifier. Literally the only one - no other spec can bring even a weaker version. +30% disease damage isn't just a solid boost for you, it's a pretty strong boost for the other DKs in your raid, both Blood and Frost. With diseases becoming increasingly important (+15% buff in 3.2, the 4p t9 set bonus, etc) this extra debuff becomes increasingly potent.
Ebon Plague. Although Moonkin bring Earth and Moon and Warlocks can bring CoE, neither class can spread their debuff in an AoE fashion as easily as a DK can with Ebon Plague. +13% magic damage in AoE situations is a ton and the fact that we are the only ones who can provide it to multiple targets in a mere two gcds... just huge.
Superior AoE. Even with the UB nerfs, we are still very strong in the sustained AoE department (once FoK is nerfed next patch, we'll be the strongest melee sustained AoErs. Even now, we can still give FoK rogues a run for their money). Wandering Plague, strongest diseases, strongest Death and Decay, etc.
- Lowest threat. This isn't too important, admittedly, but still, it is a plus. Since anywhere from 10-20% of our damage is coming from our Ghoul, Gargoyle, and Army, that's 10-20% of our damage which is literally threat free. Then throw on Subversion, and yeah.
The least GCD constrained rotation. What this means is that an Unholy DK can take advantage of extra RP - from AMS, from a Disc Priest, from a Resto Druid - far easier than other specs. That, and if you play with high latency, a looser rotation is always better.
The list could go on. Unholy DKs are, without a doubt, worth their raid spot (assuming the individual knows his/her stuff ^^). You just have to learn to live with not topping Patchwerk-esqe fights (although, even then you can certainly do so in some circumstances).
The Oblit/SS issue has been discussed to death. Yeah, it's completely illogical that we have to use Oblit... but does it really make a difference? You hit the same keys in the same order, you simply have Oblit bound to one key instead of SS... and by doing so, you do respectable dps. It's odd, but it doesn't actually affect your gameplay. Unless you stare at your action bars, and miss the SS icon.
And the new UB is 2-4% dps for one talent point. As good as the old UB or as good as one point in Ignite/Deep Wounds? Maybe not, but it is still an amazing rate of return in terms of dps per talent points spent.
Last edited by Consider : 08/27/09 at 10:29 AM.
Reason: Post above removed; this was a response
Using Tellmewhen to track Sigil of Virulence's buff
I have found a way to trick Tellmewhen into showing both Fallen Crusader's proc and SoVirulence's proc. Here are the steps:
1) Configure tellmewhen to display the "Unholy Strength" buff as usual. Unequip SoVirulence, keep a weapon with RoFC equipped, and attack a dummy until you proc Fallen Crusader. The mod should display the icon for FC's unholy strength now.
2) Disable this icon, and configure another icon to display "Unholy Strength" too.
3) Equip SoVirulence, and equip another weapon WITHOUT RoFC, then attack a dummy until SoVirulence procs. Voila! The 2nd icon will now display SoVirulence's unholy strength.
4) Re-enable the first icon.
Edit: I see the post above was deleted. This probably seems all offtopic and random then. Feel free to delete, of course (would just edit it blank, but figure you'll delete if it needs to be anyways, and it's not a horrible summary as to why one should spec Unholy).
I recently had this discussion with some guildmates.
WoW Meter Online - Combatlog Replay
Unholy Single Target damage is fine, even if it isn't quite as strong as Blood. And although I'm not too familiar with how Frost is currently doing, that parse does put me ahead of any Frost DK for XT hard (which is the best measure of single target dps in Ulduar, in my opinion).
No, Unholy isn't as strong as Blood in the single target department. That's absolutely true. However, dpsing isn't all about single target dps, as so many people often forget. If it was, you would arrange your raid so you had each necessary raid buff/debuff, then proceed to stack rogues. Even the best guilds don't do that, however, because it would be detrimental to your progress.
Unholy has a lot on Blood (and Frost):
Bone Shield. A near-passive 20% damage reduction from all the AoE which gets tossed around in hard modes? Yes please. This is pretty huge, and often underrated. That's 20% less from each Black Hole explosion, from each Detonating Lasher, from each random flame on Mimiron hard, from each reflected hit you take in Yogg's brain room, etc. It's a lot (and far superior to the healing DS provides a Blood DK, both in raw numbers and in the fact that reduction > healing).
Crypt Fever. Unholy DKs are the only spec in the game to bring the disease damage modifier. Literally the only one - no other spec can bring even a weaker version. +30% disease damage isn't just a solid boost for you, it's a pretty strong boost for the other DKs in your raid, both Blood and Frost. With diseases becoming increasingly important (+15% buff in 3.2, the 4p t9 set bonus, etc) this extra debuff becomes increasingly potent.
Ebon Plague. Although Moonkin bring Earth and Moon and Warlocks can bring CoE, neither class can spread their debuff in an AoE fashion as easily as a DK can with Ebon Plague. +13% magic damage in AoE situations is a ton and the fact that we are the only ones who can provide it to multiple targets in a mere two gcds... just huge.
Superior AoE. Even with the UB nerfs, we are still very strong in the sustained AoE department (once FoK is nerfed next patch, we'll be the strongest melee sustained AoErs. Even now, we can still give FoK rogues a run for their money). Wandering Plague, strongest diseases, strongest Death and Decay, etc.
- Lowest threat. This isn't too important, admittedly, but still, it is a plus. Since anywhere from 10-20% of our damage is coming from our Ghoul, Gargoyle, and Army, that's 10-20% of our damage which is literally threat free. Then throw on Subversion, and yeah.
The least GCD constrained rotation. What this means is that an Unholy DK can take advantage of extra RP - from AMS, from a Disc Priest, from a Resto Druid - far easier than other specs. That, and if you play with high latency, a looser rotation is always better.
The list could go on. Unholy DKs are, without a doubt, worth their raid spot (assuming the individual knows his/her stuff ^^). You just have to learn to live with not topping Patchwerk-esqe fights (although, even then you can certainly do so in some circumstances).
The Oblit/SS issue has been discussed to death. Yeah, it's completely illogical that we have to use Oblit... but does it really make a difference? You hit the same keys in the same order, you simply have Oblit bound to one key instead of SS... and by doing so, you do respectable dps. It's odd, but it doesn't actually affect your gameplay. Unless you stare at your action bars, and miss the SS icon.
And the new UB is 2-4% dps for one talent point. As good as the old UB or as good as one point in Ignite/Deep Wounds? Maybe not, but it is still an amazing rate of return in terms of dps per talent points spent.
Maybe it's just playstyle or the fact that I'm an Orc, but I have ALWAYS done more single AND aoe damage than blood. IMO Unholy is far superior to blood and frost by A LOT. Using Unholy's cooldowns at the correct times will always be better than blood and frost. I am top dps always even above our pure classes about 90% of the time on all boss fights in Ulduar and in ToC and even fights such as XT where it is mostly single target.
I agree with Consider completely and even he has helped me out recently with some personal questions. If you aren't at the top of damage/dps with Unholy then you aren't utilizing your cooldowns efficiently or just lacking the gear compared to others in the raid.
Its mostly blood doing the highest dmg, with some Frost and a little unholy splashed in. Given, these rankings are still quite fresh, but the ulduar rankings also show mostly Blood topping the single target fights. Unholy is obviously the best specc for the Faction champs, due to the way their 75% aoe reduction buff works (It affects HS, but not DnD? what the F).
The simulator is showing Blood single target under Unholy Oblit for all the tests I have done. I won't paste everything here but if you use the 2hUlduar character with 51-0-20 or 0-17-54 you will get something like (with VH sigil)
Blood : 6600-6700
UnholyOB : 7100-7200
which is quite a difference (the gap won't be covered by going blood GoD). I'm obtaining similar results with my own character sheet. Moreover it seems to be close from what I have experienced in game.
I'm guessing that so much people are still blood because it was the top single target spec in 3.1 and the unholyOB spec is a bit coming out of nowhere.
Has anyone ran the sim with Imp. UP vs BP since the 3.2 pet changes have been implemented? I'm curious as to what the difference is with pet contribution going up in a single target situation; when I ran it last time with statset2 using 3-13-55 they came out nearly identical, which doesn't seem to jive with other peoples' results.
Unholy is obviously the best specc for the Faction champs, due to the way their 75% aeo reduction buff works (It affects HS, but not DnD? wtf).
WMO stats are not 100% reflective of reality because not everyone uploads to WMO and those top Blood players may already have an Unholy in the raid (so get the disease buff and it helps spriests too).
Heart Strike, Divine Storm, and Consecration are affected on Champions. DnD is not?
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
WMO stats are not 100% reflective of reality because not everyone uploads to WMO and those top Blood players may already have an Unholy in the raid (so get the disease buff and it helps spriests too).
Heart Strike, Divine Storm, and Consecration are affected on Champions. DnD is not?
That is correct, for some reason Death and Decay does full damage (which is why the WMO list is all DK even when viewed across all classes).
I'm guessing the trend of Blood being ahead of 0/17/54 right now has more to do with 90% of Unholy geared DK's not having the correct gear and likely an amalgamation of blood/unholy gear they've picked up when their blood DK's didn't need it. Personally I'm the only DK in my guild, I'm consistently top damage above even the pure classes, it didn't take a whole lot of effort for me to change my gear back to Armor Pen'esque items. I'm at least 90% sure the other classes aren't pulling their weight anyway, but I have yet to meet any blood DK that could out damage me on a single target fight when I was using my rotation correctly even pre-3.2. I have no clue what other people are doing, but I also don't use any consumables other than Fish Feast.
Edit: Except for the warriors that Cleave-cheese the Kologarn fight, I just can't seem to put out the same 8k damage they do
Has anyone ran the sim with Imp. UP vs BP since the 3.2 pet changes have been implemented? I'm curious as to what the difference is with pet contribution going up in a single target situation; when I ran it last time with statset2 using 3-13-55 they came out nearly identical, which doesn't seem to jive with other peoples' results.
I ran the simulator with 0/17/54 and 3/13/55 in unholy and blood presences for 10h, sigil of virulence, unholy priority. For BP 0/17/54 had 3/5 desolation and 5/5 necrosis while 3/13/55 had 4/5 desolation and 5/5 necrosis. For UP I took 2 pts from desolation from both specs to fill 2/2 IUP. I tried my darndest to fit ghoul frenzy in, but every instance of putting that talent in over desolation was a dps loss for the simulator. I even tried altering the priority by adding <GhoulFrenzy></GhoulFrenzy> and then adding <BloodTap></BloodTap> infront of the ghoul frenzy part. None prevailed. Either the simulator doesn't work the way I think it does or it just doesn't use it right. Anyways, here are the results:
0/17/54 Blood presence
7286 DPS
0/17/54 Unholy presence (1/2 epidemic)
7205 DPS
3/13/55 Blood presence
7294 DPS
3/13/55 Unholy presence
7145 DPS
What I found interesting was this, although 3/13/55 in BP beat 0/17/54 in BP, the opposite occurred when 3/13/55 in UP lost to 0/17/54 in UP. My guess is that since 0/17/54 is more of a Runic Power/DC spam spec, it would favor UP more than 3/13/55 which relies more on heavy hitting Obliterates. I only ran the simulator for 10h each so that could skew the results, but 10h is usually good enough for just dps calculations, while the 1000h ones are required for EP calculations. With proper use of Ghoul Frenzy I would like to think it would tip the scales in favor of UP but I wasn't able to test it properly. Can anyone think of any other ways the sim would favor BP over UP or vice versa?
[important edit] I got a PM from Nihillus suggesting that going 1/2 epidemic for the IUP build would work better. The extra point from 1/2 epidemic went into desolation. I ran it with the same exact specs as the others and for 0/17/54 IUP, 1/2 epidemic was higher, but for 3/13/55 1/2 epidemic was lower. The numbers above are now updated for the highest DPS specs.
Last edited by Meygaera : 08/27/09 at 7:37 PM.
Reason: fix'd my talent explainations
I'm just curious, when you guys use the simulator to switch out Glyph of Disease, how do you change the priority so that it uses pestilence?
Just try it out .
It suffices to swap in the glyph of disease (GoD) in the major glyphs of the template you are using and save it. The priority does not state that FF and BP should be refreshed by IT and PS. When you have GoD in your template, the simulator assumes you want FF and BP refreshed by Pest.
To see if it is working correctly, look at the number of IT,PS, Pest casts during the sim.
I have found a way to trick Tellmewhen into showing both Fallen Crusader's proc and SoVirulence's proc. Here are the steps:
1) Configure tellmewhen to display the "Unholy Strength" buff as usual. Unequip SoVirulence, keep a weapon with RoFC equipped, and attack a dummy until you proc Fallen Crusader. The mod should display the icon for FC's unholy strength now.
2) Disable this icon, and configure another icon to display "Unholy Strength" too.
3) Equip SoVirulence, and equip another weapon WITHOUT RoFC, then attack a dummy until SoVirulence procs. Voila! The 2nd icon will now display SoVirulence's unholy strength.
4) Re-enable the first icon.
Does it keep the settings between sessions? (I.e. logout).
Edit: Tried this out and unfortunately RoFC was showing SoV's cooldown whenever it proc'd. If SoV was up, and then RoFC proc'd the timer still tracked SoV .
I'm guessing the trend of Blood being ahead of 0/17/54 right now has more to do with 90% of Unholy geared DK's not having the correct gear and likely an amalgamation of blood/unholy gear they've picked up when their blood DK's didn't need it. Personally I'm the only DK in my guild, I'm consistently top damage above even the pure classes, it didn't take a whole lot of effort for me to change my gear back to Armor Pen'esque items. I'm at least 90% sure the other classes aren't pulling their weight anyway, but I have yet to meet any blood DK that could out damage me on a single target fight when I was using my rotation correctly even pre-3.2. I have no clue what other people are doing, but I also don't use any consumables other than Fish Feast.
Edit: Except for the warriors that Cleave-cheese the Kologarn fight, I just can't seem to put out the same 8k damage they do
This is exactly what I am talking about. Even before this patch, no blood DK has ever been higher DPS/damage on single target or aoe fights even if they had better gear than me. Even though blood shows to be higher damage mathwise and on a spreadsheet, it isn't calculating when the Unholy DK is blowing their cooldowns and gargoyle, AotD, etc. When you throw those into play at the correct times there is absolutely no chance that blood will ever be greater than unholy.
It's like reading up on sex if you've never had it, you may think you know it and know what's best, but when when push comes to shove it's how you play it and not what you read about it. That my friends is Unholy's secret.
About the WMO dps parses, I'm thinking something is wrong about them because even on just damage to the boss I was still superior. We stopped using WMO a while ago, but I will use it tonight for TotC and Ulduar since it's our first raid night this week.
Even though blood shows to be higher damage mathwise and on a spreadsheet, it isn't calculating when the Unholy DK is blowing their cooldowns and gargoyle, AotD, etc.
Uh, not quite. Blood actually has superior cooldowns. They have DRW, Hysteria, AotD, and Ghoul (which is essentially a CD for them). Unholy has Gargoyle and AoTD. And, besides, Kahorie's factors in gargoyle, DRW, etc.
Blood is superior to Unholy in terms of single target dps. It's really, really, really, really difficult (and probably not possible at all) to dispute that. They are higher on the spreadsheets, they are higher in the simulators, they are higher in the parses. In your guild it could be that you outperform your Blood partner, but that's more likely due to some failing on his part (no offense =p).
That said, Blood is not superior to Unholy in terms of overall contribution to the raid (by this I mean not just single target dps, but aoe dps, buffs, debuffs, survivability, so on). Which isn't to say Unholy is superior to Blood in the sum of all of these factors, just that it isn't clear cut. Which is better at single target dps is.
Blood is superior to Unholy in terms of single target dps. It's really, really, really, really difficult (and probably not possible at all) to dispute that. They are higher on the spreadsheets, they are higher in the simulators, they are higher in the parses. In your guild it could be that you outperform your Blood partner, but that's more likely due to some failing on his part (no offense =p).
The last time I compared Blood to Unholy Oblit in the simulator Unholy Oblit came out around 400 dps higher (with my gear, different set for Blood than what I use on the armory). In practice, I can't say my dps is much worse or better on single target fights. I've been sticking with Unholy because of the superior raid utility and change of pace since I played Blood for about 90% of Ulduar.
No, Unholy isn't as strong as Blood in the single target department. That's absolutely true. However, dpsing isn't all about single target dps, as so many people often forget. If it was, you would arrange your raid so you had each necessary raid buff/debuff, then proceed to stack rogues. Even the best guilds don't do that, however, because it would be detrimental to your progress.
Unholy has a lot on Blood (and Frost):
Bone Shield. A near-passive 20% damage reduction from all the AoE which gets tossed around in hard modes? Yes please. This is pretty huge, and often underrated. That's 20% less from each Black Hole explosion, from each Detonating Lasher, from each random flame on Mimiron hard, from each reflected hit you take in Yogg's brain room, etc. It's a lot (and far superior to the healing DS provides a Blood DK, both in raw numbers and in the fact that reduction > healing).
Crypt Fever. Unholy DKs are the only spec in the game to bring the disease damage modifier. Literally the only one - no other spec can bring even a weaker version. +30% disease damage isn't just a solid boost for you, it's a pretty strong boost for the other DKs in your raid, both Blood and Frost. With diseases becoming increasingly important (+15% buff in 3.2, the 4p t9 set bonus, etc) this extra debuff becomes increasingly potent.
Ebon Plague. Although Moonkin bring Earth and Moon and Warlocks can bring CoE, neither class can spread their debuff in an AoE fashion as easily as a DK can with Ebon Plague. +13% magic damage in AoE situations is a ton and the fact that we are the only ones who can provide it to multiple targets in a mere two gcds... just huge.
Superior AoE. Even with the UB nerfs, we are still very strong in the sustained AoE department (once FoK is nerfed next patch, we'll be the strongest melee sustained AoErs. Even now, we can still give FoK rogues a run for their money). Wandering Plague, strongest diseases, strongest Death and Decay, etc.
- Lowest threat. This isn't too important, admittedly, but still, it is a plus. Since anywhere from 10-20% of our damage is coming from our Ghoul, Gargoyle, and Army, that's 10-20% of our damage which is literally threat free. Then throw on Subversion, and yeah.
The least GCD constrained rotation. What this means is that an Unholy DK can take advantage of extra RP - from AMS, from a Disc Priest, from a Resto Druid - far easier than other specs. That, and if you play with high latency, a looser rotation is always better.
The list could go on. Unholy DKs are, without a doubt, worth their raid spot (assuming the individual knows his/her stuff ^^). You just have to learn to live with not topping Patchwerk-esqe fights (although, even then you can certainly do so in some circumstances).
The Oblit/SS issue has been discussed to death. Yeah, it's completely illogical that we have to use Oblit... but does it really make a difference? You hit the same keys in the same order, you simply have Oblit bound to one key instead of SS... and by doing so, you do respectable dps. It's odd, but it doesn't actually affect your gameplay. Unless you stare at your action bars, and miss the SS icon.
As someone who just currently switched over to Unholy from Blood I'm starting to see the raid benefits of Unholy only now. The only thing I don't really like is the pet-class type of gameplay. I find micromanaging ghoul a bit tedious and thus it gets killed a lot in some fights.
A question: How much DPS are we actually losing if we change from Oblit into SS build? (No, I'm not planning to do it, but I'm interested)
I agree with Consider: bone shield is awesome to survive, crypt fever it is a nice disease modifier, the awesome raid utility of Ebon Plague, the superior AOE, …, also I like the third plague (it is like another modifier for Unholy), I am waiting to see that T9 4 bonus working too. I am usually defending our class but in other hand the latest changes made me mind:
- They just forgot all the other synergies we had with PS and SS on Unholy tree?
- Wasn’t just fine if we can use our own strike and presence that were supposed?
- OB as a frost skill gets it best damage points on deep frost.
Not sure if they have a deep analysis on class impacts before changes it. Unholy got the most modified spec on game since the class came out from PTR. There is something illogical here. I think they will try to fix this so they should modify SS again or redesign it, get a little bit more damage from UB and do something about UP(damage with +haste = BP) or IUP (less runes CD perhaps 8s).
Anyone already test a SS tree with T9 gear?