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08/07/09, 12:49 PM
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#1111
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King Hippo
Draenei Death Knight
Dragonblight
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Originally Posted by slant
Running the simulator with my character's stats (ulduar25 without hardmodes) rather than one of the specs provided in the sim, 3/13/55 beat 0/17/54 by roughly 50 DPS with all three sigils. The additional thread reduction and runspeed made it an easy decision.
This is a great example why it's important that everybody run the simulator themselves rather than blindly adopting the cookie-cutter spec, as that spec may not be optimal for your gear level.
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It's also a great example of why you should post numbers/parses/simulations yourself, when you disagree with what everyone else has already shown. All of the other simulations have shown that 0/17/54 is superior to 3/13/55 (until you drop 2pt8 and the SotVH, anyways). Perhaps you did something wrong with your simulation? Perhaps your gear is from being specced blood, and thus is stacking armor pen to a high amount, which although not as inferior as it used to be, still isn't the most optimal route (and not what most Unholy players are coming from)? Perhaps this, perhaps that.
Proof/support. Gotta have it, and 0/17/54 does. Everything everyone has done (and posted) shows 3/13/55 being subpar, and that may not be the case, but thus far, it would seem so, and one can't claim otherwise without numbers.
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08/07/09, 1:02 PM
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#1112
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Don Flamenco
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Certainly. I hope this answers your questions. I would appreciate any assistance if I am in fact running the sim incorrectly.
I'm running DKsim 0.9.9, in blood presence and fallen crusader enchant, 200ms latency, 48 hour simulation times, with draenei aura and bloodlust deactivated. I tried all three sigils and ran each sim multiple times.
Templates:
3/13/55
0/17/54
Character (Ulduar25 non-hardmode geared, unholy 3.1 optimized with little ArP)
<character>
<stat>
<Strength>1604</Strength>
<Agility>125</Agility>
<Intel>43</Intel>
<Armor>13851</Armor>
<AttackPower>235</AttackPower>
<HitRating>259</HitRating>
<CritRating>744</CritRating>
<HasteRating>237</HasteRating>
<ArmorPenetrationRating>180</ArmorPenetrationRating>
<ExpertiseRating>184</ExpertiseRating>
</stat>
<weapon>
<count>1</count>
<mainhand>
<dps>232.5</dps>
<speed>3.4</speed>
</mainhand>
<offhand>
<dps>1</dps>
<speed>1</speed>
</offhand>
</weapon>
<EP><base>50</base></EP>
<Set>
<T72PDPS>0</T72PDPS>
<T74PDPS>0</T74PDPS>
<T82PDPS>1</T82PDPS>
<T84PDPS>1</T84PDPS>
<T92PDPS>0</T92PDPS>
<T72PTNK>0</T72PTNK>
<T74PTNK>0</T74PTNK>
<T82PTNK>0</T82PTNK>
<T84PTNK>0</T84PTNK>
</Set>
<ChaoticSkyflareDiamond>1</ChaoticSkyflareDiamond>
Priority:
<BloodPlague></BloodPlague>
<FrostFever></FrostFever>
<Obliterate></Obliterate>
<BloodStrike></BloodStrike>
<DeathCoil></DeathCoil>
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08/07/09, 1:31 PM
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#1114
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Glass Joe
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Originally Posted by slant
<offhand>
<dps>1</dps>
<speed>1</speed>
</offhand>
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Doesn't the 1 in dps factor in Dual wielding? I have that value set to 0. I would assume this would make all your simulations invalid.
EDIT/CORRECTION: It appears the new versions of the sim set it to 1. I was using an old xml file that I copied forward where the value was 0.
Last edited by Loothorde : 08/07/09 at 1:33 PM.
Reason: I wasn't fully informed
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08/07/09, 1:39 PM
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#1115
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Von Kaiser
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Slant, have you tried the sim at 5/5 Necrosis (taking 3 points out of Morbidity and 1 out of Corpse Explosion) using your 3/13/55 spec?
Last edited by Nefiir : 08/07/09 at 1:42 PM.
Reason: clarified spec I was referring to
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08/07/09, 1:39 PM
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#1116
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Don Flamenco
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I ran each simulation three times using SotVH. The DeathCoilMaxRP priority change brings 0/17/54 roughly equivalent to 3/13/55 with my gearset and chosen specs. It doesn't impact 3/13/55, assumedly since RP generation is lower it's in less danger of being capped.
3/13/55 still wins for me due to threat reduction and movement speed. I'm not saying it's the spec for 3.2-- I'm just saying that everybody should run the sim using their individual character's stats and the spec they'll actually use in game (for example, I choose to invest a point in corpse explosion) and not rely upon the character templates that come with the program.
FYI, dualwielding is actually determined by the <count> variable under <weapon>. If it's set to 2, you're dualwielding.
0/17/54, DeathCoilMaxRP priority from #1006: 5850dps
0/17/54, Normal priority from #1112: 5815dps
3/13/55, DeathCoilMaxRP priority from #1006: 5850dps
3/13/55, Normal priority from #1112: 5850dps
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08/07/09, 1:43 PM
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#1117
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King Hippo
Draenei Death Knight
Dragonblight
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@ Slant | Using the stats you provided, I ran the simulation for each spec. I did use the whole DC max priority setting, as mentioned above. I think I also max Necrosis over Desolation in my specs, but if I do, I do so in both, so it shouldn't influence how the two appear relative to one another (and, besides, you had a point in CE! =p). I did it over 200 hours. The results are as follows, first 3/13/54, second 0/17/54.
| Ability | Total | % | Landed | Hit% | Crit% | Miss% | Average | | Obliterate | 886415538 | 19 | 135414 | 50 | 4 | 9 0 | 6545 | | Plague Strike | 76582570 | 1 | 34120 | 52 | 47 | 0 | 2244 | | Icy Touch | 83679246 | 1 | 34018 | 67 | 31 | 0 | 2459 | | Blood Strike | 194668035 | 4 | 67694 | 50 | 49 | 0 | 2875 | | Death Coil | 649364365 | 14 | 108354 | 59 | 40 | 0 | 5992 | | UB | 129882251 | 2 | 108354 | 100 | 0 | 0 | 1198 | | Frost Fever | 235484834 | 5 | 221771 | 100 | 0 | 0 | 1061 | | Blood Plague | 235765391 | 5 | 221533 | 100 | 0 | 0 | 1064 | | Necrosis | 104618896 | 2 | 284418 | 100 | 0 | 0 | 367 | | Blood Caked Blade | 130447955 | 2 | 85180 | 100 | 0 | 0 | 1531 | | Wandering Plague | 186976441 | 4 | 175898 | 99 | 0 | 0 | 1062 | | Main Hand | 871440457 | 19 | 284418 | 59 | 40 | 0 | 3063 | | Ghoul | 522701353 | 11 | 664020 | 87 | 12 | 0 | 787 | | Gargoyle | 200003128 | 4 | 68544 | 86 | 12 | 0 | 2917 | | DPS 6261 | | | | | | | | | Total Damage 4508030460 in 200 h | | | | | | | | | Threat Per Second 3186 | | | | | | | | | Generated in 169s | | | | | | | | | Template :03-13-55.xml(C:\Users\Zack\Documents\Downloads\DKSimulator0.9.9\DKSimulator0.9.9\Templates\03-13-55.xml) | | | | | | | | | Priority :Unholy.xml(C:\Users\Zack\Documents\Downloads\DKSimulator0.9.9\DKSimulator0.9.9\Priority\Unholy.xml) | | | | | | | | | Presence :Blood | | | | | | | | | Sigil of :VengefulHeart | | | | | | | | | RuneForge :FallenCrusader | | | | | | | | | Pet Calculation :True | | | | | | | |
And
| Ability | Total | % | Landed | Hit% | Crit% | Miss% | Average | | Obliterate | 1988657379 | 17 | 330738 | 59 | 40 | 0 | 6012 | | Plague Strike | 179399359 | 1 | 83071 | 52 | 47 | 0 | 2159 | | Icy Touch | 200786809 | 1 | 83030 | 67 | 31 | 0 | 2418 | | Blood Strike | 437778032 | 3 | 165466 | 58 | 41 | 0 | 2645 | | Death Coil | 1859462489 | 16 | 316865 | 59 | 40 | 0 | 5868 | | UB | 371857208 | 3 | 316865 | 100 | 0 | 0 | 1173 | | Frost Fever | 577275407 | 5 | 555532 | 100 | 0 | 0 | 1039 | | Blood Plague | 579074456 | 5 | 555055 | 100 | 0 | 0 | 1043 | | Necrosis | 427631153 | 3 | 711044 | 100 | 0 | 0 | 601 | | Blood Caked Blade | 318657624 | 2 | 213514 | 100 | 0 | 0 | 1492 | | Wandering Plague | 458879332 | 4 | 440742 | 99 | 0 | 0 | 1041 | | Main Hand | 2138330103 | 18 | 711044 | 58 | 41 | 0 | 3007 | | Ghoul | 1306387536 | 11 | 1660050 | 86 | 13 | 0 | 786 | | Gargoyle | 479329573 | 4 | 164342 | 86 | 12 | 0 | 2916 | | DPS 6291 | | | | | | | | | Total Damage 11323506460 in 500 h | | | | | | | | | Threat Per Second 4276 | | | | | | | | | Generated in 469s | | | | | | | | | Template :01754.xml(C:\Users\Zack\Documents\Downloads\DKSimulator0.9.9\DKSimulator0.9.9\Templates\01754.xml) | | | | | | | | | Priority :Unholy.xml(C:\Users\Zack\Documents\Downloads\DKSimulator0.9.9\DKSimulator0.9.9\Priority\Unholy.xml) | | | | | | | | | Presence :Blood | | | | | | | | | Sigil of :VengefulHeart | | | | | | | | | RuneForge :FallenCrusader | | | | | | | | | Pet Calculation :True | | | | | | | |
The gap may be much smaller at a gear level such as yours, but it is still there, and it still favors 0/17/54.
Edit: Failed at making a chart.
Last edited by Consider : 08/07/09 at 2:16 PM.
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08/07/09, 1:58 PM
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#1118
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Don Flamenco
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Consider, your simulations show a 30dps difference between the two specs. That's 0.4% of your total damage. You don't find threat reduction and runspeed a worthwhile tradeoff?
The readme.htm supplied with the simulator details how to correctly fill out your character template.
All simulations were run with the DeathCoilMaxRP priority. Morbidity is clearly a better investment than necrosis for 0/17/54, as it's geared for RP generation and deathcoil spam. It makes a much smaller difference for 3/13/55, but morbidity still wins. Morbidity also reduces the cooldown on death and decay, which is situationally quite useful.
0/17/54 (Necrosis): 5810dps
0/17/54 (Morbidity): 5850dps
3/13/55 (Necrosis): 5845dps
3/13/55 (Morbidity): 5850dps
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08/07/09, 2:06 PM
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#1119
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King Hippo
Draenei Death Knight
Dragonblight
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It's 30 dps at that (low) gear level. It grows substantially as your gear increases (until the point at which you break 2pt8 and drop SotVH, anyways). A note could simply be made in the OP saying that it's a minor trade off which some may find worth it. Besides, 0/17/54 *is* more dps than 3/13/54, however. Just not astoundingly so, until your gear improves.
I would never drop Morbidity for Necrosis. No, no, no!
0/17/54
3/13/55
Are the two specs used. The difference between Necrosis/Desolation has already been discussed, and the question of IUP/GF/CE are up to personal preference, and their benefit isn't shown in a simulation, thus I don't include them. Besides, they would affect both specs equally.
Last edited by Consider : 08/07/09 at 2:15 PM.
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08/07/09, 2:16 PM
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#1120
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Don Flamenco
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The morbidity/necrosis question was asked earlier in the thread. It wasn't in reply to you.
Again my standpoint is that people should run simulations themselves, with their precise character's stats, and determine which spec meets their needs rather then scanning the boards, grabbing a spec meant for a much higher gear level, and performing non-optimally.
Edit: Also, you wasted a point speccing into scourge strike in your 3/13/55 build, and didn't take any points in improved unholy presence in either build. Runspeed isn't simulated, but it is critically important in-game. This may account for the small difference in our simulator results.
Last edited by slant : 08/07/09 at 2:22 PM.
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08/07/09, 2:53 PM
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#1121
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Protector
Ashstrike
Human Paladin
No WoW Account
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Run speed is a noticeable dps increase. The 15% run speed talent is more than a 1% dps increase (the new encounters require running from fire), so it is better than other Necrosis or similar talent, plus it allows you to get Icewalker or 32 AP.
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08/07/09, 3:26 PM
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#1122
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Glass Joe
Orc Death Knight
Gorefiend
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Originally Posted by Melizande
I can only guess that (he) is using Glyph of Disease, which would just be such a waste of a Major Glyph.
On one hand, you'd get an extra obliterate, but I'm pretty sure you wouldn't generate as much runic power, and what glyph could you possibly trade out for it? I can't imagine the benefit of fitting that glyph in would ever outweigh the cost.
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I think he may just be talking about throwing in a pestilence to help AoE, like when Auriaya guardian swarms, or ice blocks on Hodir.
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08/07/09, 3:33 PM
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#1123
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King Hippo
Draenei Shaman
Alexstrasza
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Originally Posted by frmorrison
Run speed is a noticeable dps increase. The 15% run speed talent is more than a 1% dps increase (the new encounters require running from fire), so it is better than other Necrosis or similar talent, plus it allows you to get Icewalker or 32 AP.
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That's hard to prove. I don't think there are enough encounters where the run speed is enough of an increase to DPS to offset the lost DPS on encounters where the talent points are trivialized. Northrend Beasts isn't entirely a great example of runspeed benefits when knockback distance can be shortened so easily in that arena. It can be a decent DPS increase, but it's too situational to be anything more than an option.
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08/07/09, 4:20 PM
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#1124
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Piston Honda
Human Death Knight
Lightbringer
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Originally Posted by formina
That's hard to prove. I don't think there are enough encounters where the run speed is enough of an increase to DPS to offset the lost DPS on encounters where the talent points are trivialized. Northrend Beasts isn't entirely a great example of runspeed benefits when knockback distance can be shortened so easily in that arena. It can be a decent DPS increase, but it's too situational to be anything more than an option.
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Run speed has always been a rather large dps gain on any type of a fight where you break contact with the boss for any reason. Even if you ignore the benefit of using the better boot enchant, the 15% speed is going to easily produce more dps than 1% per point. This has been a known mechanic for melee classes for a long time, at this point I would venture to say that anyone who strongly disagrees with it should be the one to prove otherwise.
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08/07/09, 5:15 PM
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#1125
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Von Kaiser
Troll Warrior
Shattered Hand
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Just a quick update: I will be revising the first post after I wade through the posts I haven't read in a while, sorry for the delay.
Also we debated quite heavily the benefits of the rune speed talent, and overall we found that you could take it or leave it, it came down to preference, I ended up Opting out of it and saw no significant changes in my DPS on any bosses.
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