Originally Posted by Fargom
Run speed has always been a rather large dps gain on any type of a fight where you break contact with the boss for any reason. Even if you ignore the benefit of using the better boot enchant, the 15% speed is going to easily produce more dps than 1% per point. This has been a known mechanic for melee classes for a long time, at this point I would venture to say that anyone who strongly disagrees with it should be the one to prove otherwise.
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Sure. I placed myself 30 yards away from a target and ran at it. Without a run speed boost, I reached melee ranged in 5.2 seconds. 15% of 5.2 is .78. I had relatively normal latency (152 ms).
Every 30 yards I run without a run speed boost, I lose half a GCD. Every 60 yards I run, I lose a full GCD. Therefore, every 60 yards I spend running during a boss fight without a speed boost, I lose one GCD. A rough guess of my average GCD is 6-7k. This would only count when I am outside of melee range.
Razorscale- If tanks are grouping adds properly, the only time spent running would be going back to Razorscale after getting an Air Buffet once she's grounded for good. This is more than 30 yards, so along with general movement in this fight this is looking like one lost GCD.
Ignis- No.
Deconstructor- RNG based. On average I get hit with three bombs of some sort over the course of the Hard Mode segment. Three segments of 30 yards or so (from when the debuff disperses to the run back) means about 1.5 lost GCDs.
Kologarn- Unless you get gripped three times in one fight, this is a no.
Iron Council- Overload is about 20 yards or so, and doing it on Hard will only usually show you 1-2 Overloads. A loss of one GCD.
Auriaya- Each fear will probably cost 30 yards. Without totems and Lichborne, there's maybe 5-6 fears. This costs you three GCDs. Less if you have totems and 1-2 less fears with Lichborne.
Hodir- No, unless you're breaking out NPCs. This would cost roughly 60 yards per Flash Freeze, so one GCD per each.
Thorim- No.
Freya- If you're cutting down trees, you may lose 30 yards on average per tree. Every two trees is a lost GCD.
Mimiron- This would result in the most lost GCDs, with generally 20 yards lost per Shock Blast. I have limited experience on Hard Mode, but I understand that there is more opportunity for running around during the fight.
Vezax- No.
Yogg-Saron- Beneficial for the brain room moving from tentacle to tentacle and heading back to the brain. It's hard to say exactly how many are lost, but there's at least 3-4 GCDs lost per brain broom.
Algalon- No experience with this fight yet.
It looks like the two points in Imp Unholy Presence could go to Necrosis or Desolation. Necrosis is .2% DPS per point and Desolation seems to be relatively close to that at the moment. So if all those lost GCDs result in more than .4% of your damage done in Ulduar, then Imp Unholy Presence is better for you.
I'm going assume I lost 20 GCDs from no run speed during all Ulduar kills. I did a total of 20,084,236 damage in all Ulduar boss kills.
20,084,236 * .04 = 803,369.44 damage gained from Necrosis/Desolation
10*6500 = 65,000 damage gained from Imp Unholy Presence.
For me it seems not having those two points in Necrosis/Desolation would be a larger loss. I'm not going to assume my calculating was entirely accurate, and some might argue with my logic. But this is why Imp Unholy Presence is mostly a "feel-good" option for me. For some it might mean the difference between life and death during various fights, and in that case it's statistically better for them.