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04/24/09, 10:09 PM
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#26
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Glass Joe
Gnome Death Knight
Ravencrest
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Why do both the blood gearsets have such low epertise? Blood gorged no longer grants expertise anymore so you only get 6 from veteran.
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04/25/09, 4:55 AM
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#27
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Von Kaiser
Blood Elf Death Knight
Boulderfist
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Originally Posted by Newyerg
Why do both the blood gearsets have such low epertise? Blood gorged no longer grants expertise anymore so you only get 6 from veteran.
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Just get World Carver then or Belt of the Titans to get that extra expertise rating.
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04/25/09, 6:48 AM
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#28
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Piston Honda
Orc Death Knight
Al'Akir (EU)
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Some hard mode loot got added to armory and Armbands of Bedlam from Mimiron 25 Hardmode looks to be BiS wrists for Unholy.
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04/25/09, 8:46 AM
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#29
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Glass Joe
Undead Death Knight
Destromath (EU)
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I'm wondering how you are getting your expertise cap on BiS t7 unholy stuff? Wouldn't it be better to pick [Bracers of Lost Sentiments]
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04/25/09, 11:20 AM
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#30
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Glass Joe
Orc Death Knight
Dentarg (EU)
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I would love to see the actual BiS items, when you got no restrictions to items.
A set of item that keeps you over the hit and the soft expertise cap. The very best possible set of items out there.
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04/25/09, 12:16 PM
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#31
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Piston Honda
Human Death Knight
Eonar (EU)
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Originally Posted by wogi
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For unholy, even with 4t7, expertise cap is not as important, there's time (free gcd) to repeat the dodged/parried attack.
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04/25/09, 12:16 PM
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#32
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Mike Tyson
Korgoth
Blood Elf Death Knight
No WoW Account (EU)
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Originally Posted by Newyerg
Why do both the blood gearsets have such low epertise? Blood gorged no longer grants expertise anymore so you only get 6 from veteran.
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The only thing you could do to the T7 set to get more expertise would be to swap in Girdle of Razuvious, but that would leave you some ways under the hit cap. That said, I tested that set before the changes to Blood Gorged so it might not be optimal now. I'll check it out. Gemming + Icewalker might be able to make up the hit defiency.
edit: You lose 46 hit rating from changing belts and can only gain 22 by using Icewalker and gemming for hit rating bonuses. You also end up at 19 expertise so with 6 from talents that's still not quite capped. I'd personally leave Girdle of Chivalry where it is.
As for Tier 8 Blood, swapping in Belt of the Titans puts you at 1 expertise over the cap, so I'm not sure it'd be worth losing the ArPen when you're effectively wasting stat points like that. But if you value being totally expertise capped very highly then that's the best change to make.
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Originally Posted by wogi
I'm wondering how you are getting your expertise cap on BiS t7 unholy stuff? Wouldn't it be better to pick [Bracers of Lost Sentiments]
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That would put you under the hit cap and over the expertise cap, so I don't think it's optimal. Getting to 8% hit is slightly more important for Unholy since the ghoul gains your hit as an integer: if you're at 7.99%, he only gets 7%. I think the Unholy T7 set as it is, with a shade over 8% hit and high (but not quite capped) expertise, is the best it can be.
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Originally Posted by Giske
Some hard mode loot got added to armory and Armbands of Bedlam from Mimiron 25 Hardmode looks to be BiS wrists for Unholy.
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There looks to be quite a few (all?) the hardmode loot on there now so I'll start updating the sets accordingly.
edit: No it's not showing all the ilvl 239 stuff but between the Armory and Wowhead we probably know enough now. Also it seems they re-did the plate helm and belt to replace some stamina which is nice. Algalon's quest reward cloak could use the same treatment though tbh.
Last edited by norg : 04/25/09 at 12:47 PM.
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04/25/09, 8:23 PM
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#33
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Glass Joe
Blood Elf Death Knight
Velen
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Pretty obvious but you should add [Bold Stormjewel] to the Gems section.
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04/25/09, 10:54 PM
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#34
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Glass Joe
Undead Death Knight
Darksorrow (EU)
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A very nice thread. However, you firstly admit too much hit rating in your first Unholy t8 setup, and now your second update is very low on expertise. Well, i have had my own little "play" and come up with a gearset with PERFECT stats in all regards. However, this does assume that one's preference is 4 t8, rather than the 4 t7 which is debateably higher dps. Imo, considering that most of t8 is best in slot regardless of set bonuses, once youve obtained 4 pieces, its probably not that big a decrease in dps to worry (and you DO want to loot in Ulduar right?  ).
Anyway, the gear:
Helm: Warhelm of the Champion (Thorium 25-hard)
Neck: Insurmountable Fervor (Council 25)
Shoulders: Conqueror's Darkruned Shoulderplates (Yogg 25)
Cloak: Drape of the Drakerider (Razorscale 25)
Chest: Conqueror's Darkruned Battleplate (Emblems)
Bracers: Bitter Cold Armguards (Hodir 10-hard)
Gloves: Conqueror's Darkruned Gauntlets (Mimiron 25)
Belt: Belt of the Titans (Craft)
Legs: Conqueror's Darkruned Legplates (Freya 25)
Boots: Battlelord's Plate boots (Craft)
Ring 1: Bladebearer's Signet (Ulduar 25-trash)
Ring 2: Sif's Promoise (Thorim 25)
Trinket 1: Darkmoon Card: Greatness (Quest)
Trinket 2: Bandit's Insignia (Sapphiron 25)
Weapon: Voldrethar, Dark Blade of Oblivion (Vezax 25-hard)
Sigil: Sigil of Awareness (Heigan 25)
This gearset leaves you with:
267 Hit (capped)
173 Expertise (capped)
I am very happy for you to use this in the pinned topic, however i would like some recognition for it (possibly as an alternative gearset that has both hit + expertise capped?)
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04/26/09, 1:52 AM
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#35
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Almost a teddy bear... but with long, sharp teeth
Orc Death Knight
Mal'Ganis
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This is the best overall setup I can come up with in Rawr 2.2.1.0 for 51/0/20 (click for build)...
Finalized Stats before talent allocation, not factoring in trinket proc rates
| Armor | 13760 | | Strength | 1447 | | Agility | 147 (2.35%) | | Stamina | 1287 | | Crit Rating | 722 (15.73%) | | Hit Rating | 266 (8.11%) | | Armor Pen | 315 (25.59%) | | Attack Power | 509 | | Haste Rating | 118 (4.68%) | | Expertise | 133 (16.22) |
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04/26/09, 1:25 PM
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#36
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Mike Tyson
Korgoth
Blood Elf Death Knight
No WoW Account (EU)
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Originally Posted by Paine
A very nice thread. However, you firstly admit too much hit rating in your first Unholy t8 setup, and now your second update is very low on expertise. Well, i have had my own little "play" and come up with a gearset with PERFECT stats in all regards. However, this does assume that one's preference is 4 t8, rather than the 4 t7 which is debateably higher dps. Imo, considering that most of t8 is best in slot regardless of set bonuses, once youve obtained 4 pieces, its probably not that big a decrease in dps to worry (and you DO want to loot in Ulduar right?  ).
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Well according to Methods' numbers (and I don't have anything better to go on), 4pc Tier 8 is a straight downgrade from 4pc Tier 7 for Unholy, so I think we need to work around that really. However your use of the ilvl 239 helm instead of the ilvl 239 legs is interesting now that the helm has been re-worked, and is worth looking into in more detail.
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Originally Posted by Asphyxialol
This is the best overall setup I can come up with in Rawr 2.2.1.0 for 51/0/20 (click for build)...
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That's very similar to the one currently in the OP. I wonder though if Rawr is properly updated with the new ArPen values for instance though. This post suggests perhaps not?
The way Blood seems to value ArPen these days - to the point where people are seriously considering gemming for it over strength - I wonder if PLoR are truly better than Clockwork Legplates. Similarly, is Godbane Signet really better than Sif's Promise? What difference does Rawr show from your set to the one in the OP?
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04/26/09, 3:51 PM
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#37
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Almost a teddy bear... but with long, sharp teeth
Orc Death Knight
Mal'Ganis
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The new one was released a day or two ago, and the armor penetration items under blood spec seem to have been given major priority (I only realized this because I had another BiS save on Rawr 2.2.0.9 rather than 2.2.1).
It could be that over a certain strength level ArP does become more worthwhile, however the stats in Rawr do not show ArP out doing Str, even in full buffs. It's possible that later in more calculations could come forth or in Icecrown the itemization could benefit ArP, but for the time being, with the calculations we have, I can't see ArP out doing Str as a primary stat, most likely pretty similar for expertise and how heavily its weighted for Blood over Unholy.
Regarding Godbane vs Sif's, I am using both. The only other ring with superior stats on a side by side comparison is Strength of the Automaton, which lacks the expertise I like to have.
I will have to wait until I am at home before testing the OP set vs my set, if someone hasn't compared the two I will at that time.
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04/26/09, 5:59 PM
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#38
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Mike Tyson
Korgoth
Blood Elf Death Knight
No WoW Account (EU)
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Originally Posted by Asphyxialol
Regarding Godbane vs Sif's, I am using both. The only other ring with superior stats on a side by side comparison is Strength of the Automaton, which lacks the expertise I like to have.
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Ah yeah, my mistake, I meant Bladebearer's Signet.
I tried them out in Rawr and yours is about 20 DPS higher than the set in the OP. I'm not totally convinced by Rawr's accuracy but we'll go with it for now!
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04/26/09, 8:57 PM
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#39
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Von Kaiser
Human Death Knight
Kilrogg
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I may be mistaken, but for the cloak enchant, shouldn't 23 haste be greater than 22 agi? Agi is worth about 25% less than straight crit, and with the haste buff haste isn't very far behind crit. All of this being for 51/0/20 of course, and its high white + necrosis damage.
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04/27/09, 6:02 AM
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#41
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Mike Tyson
Korgoth
Blood Elf Death Knight
No WoW Account (EU)
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Well I suspect most of the ilevel 239 stuff is going to be useless sadly because the helm, cloak, amulet and ring all have copious amounts of hit on them. I don't think you could possibly fit it all in a set and not be over the hit cap, but I'll give it a go. (Are the ilvl239 helm and legs even worth breaking set bonuses for though? Specifically 4pc T7 for Unholy/Frost).
I really don't know what happened with Ulduar plate itemisation though in terms of the scarcity of expertise compared to the overabundance of hit and ArPen. Hopefully the next tier will be a bit better.
Lushen: Thanks for your input. Unless Algalon drops some plate shoulders I would have thought there's nothing left to discover now? In which case you have to use T8 or the non-set ones, both of which have hit (quelle surprise) IIRC. So even without using Grim Toll, your set appears to be some way over the hit cap and a long way under the expertise cap. I wonder if we can really ignore any of pieces with expertise on, no matter how good the alternatives are, when it is so hard to come by?
edit @ Alborak: The cloak enchant in the OP recommends haste and always has done...
Last edited by norg : 04/27/09 at 7:40 AM.
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04/27/09, 9:58 AM
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#43
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Glass Joe
Undead Death Knight
Alterac Mountains
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When choosing BiS gear are you guys taking into account possible proffessions as well? I would think that having access to better gems a JC could affect some of the gear choices. Maybe not all of them but some pieces could be better with a gem slot. new to posting if this isn't the correct place for this plz let me know.
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04/27/09, 10:04 AM
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#44
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Mike Tyson
Korgoth
Blood Elf Death Knight
No WoW Account (EU)
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I've already included good places to put the jeweler's gems in the OP if you actually look. And hopefully people don't need me to tell them to use their inscription shoulder enchant or AP fur linings or whatever.
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04/27/09, 12:18 PM
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#45
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Von Kaiser
Orc Death Knight
Lightning's Blade
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As an update on the utility I mentioned several posts back - I decided to rework it entirely and put it into Microsoft Excel to make it more accessible. To that end I'm almost done coding up the interface and data loading aspect of it, so I'm about to get started on the nitty gritty of the optimization code. Ironically enough this is the code that should go more quickly, as it's just a large amount of array manipulation and some multiplication.
I see several people have posted excellent gearsets for the current content, although I would hesitate to label any as completely best in slot until we're 100% positive that all of the hard mode loot has been revealed. That said, the benefit I see from the spreadsheet I'm developing is that it allows recalculation for a best in slot set from any desired subset of existing gear. It should be very useful to answer the question 'Given the gear I have right now, what should I wear?". In addition, it will be very flexible and ready to be updated / adapted for the next Tier of content.
My biggest reservation is the "Smart Gemming" feature, which will attempt to both optimize your gems and to make sure you have two blue gems (or the three prismatics) in order to fulfill the meta requirement. While this is logically very simple to implement, the complexity for even a gamut of 3-4 gems (Bold Scarlet Ruby, Sovereign Twilight Opal, Bold Dragon's Eye, and one more gem of choice if you'd like) is staggeringly large. My question then, and primary purpose for this post:
Other than exhaustively checking the entire set of all possible combinations, is there valid logic such that, given a single set of gear, the logic will result in a provably optimal gemming solution in less than x^y time, where x is the number of gem slots and y is the number of possible gems for each slot?
This assumes an APE situation for weights. That said, I may have the non-gemming portion (with Bold Scarlet's assumed in all slots for simplicity) done in the next day or so. If there's interest I'll post it up at that time while I continue to work on the gemming solution.
Edit:
@Wogi - I'm the one who created the BiS T7 gearset listed on the first page last time I looked. I specifically tailored it for an Orc Death Knight (and stated as much in my post detailing it), so that is why the expertise was low. The set was created when expertise capping was considered a much higher priority for Unholy. Much has since changed - however, I still stand by the validity of that set.
Last edited by Zerack : 04/27/09 at 12:30 PM.
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04/27/09, 2:38 PM
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#46
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Piston Honda
Human Death Knight
Frostmane
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I've had a few people ask me to explain how much slower weapons are worth in APE. The problem with trying to calculate that is that it varies from weapon to weapon and adjusts based on how much AP you have. Here is what I wrote recently in response:
I'm posting this to help with decisions between slower and faster weapons when considering BiS.
Basically the difference between a slower and faster weapon of the same DPS is it's damage range. There are two parts of a normalized weapon damage base:
Damage Range + AP conversion
So the difference between the [Betrayer of Humanity] and the Hammer of Crushing Whispers (New Hardmode10 Mace) is:
3.4 speed BoH = 606 to 910 or Avg = 758
3.5 speed HoCW = 624 to 937= 780.5
Difference of 22.5 damage on average
So you can already see that the base portion of damage is larger on the slower weapon.
Putting it all together means:
Lets assume 6000 AP
Normalized speed for 2h = 3.3 speed
Normalized damage for both calculates like this:
BoH = 758+ 6000/14*3.3 speed = 758+ 1414.29 = 2172.29
HoCW = 780.5 + 6000/14*3.3 speed = 2194.79
Which is exactly the difference between the base damage above. So basically the more AP you have the less speed really matters for normalized attacks.
How much that translates into dps is a bit more complex but it's a matter of applying the normalized weapon damage to each strike and going from there.
On my sheets an increase in 0.1 seconds of speed for a fully buffed Unholy DK (T7 Naxx) equals maybe a 0.22% dps increase so about 24 AP (rough number and probably shouldn't quote me  ).
Obviously, it would mean a lot more for strike heavy builds like Frost and Blood.
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04/27/09, 9:57 PM
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#47
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Von Kaiser
Human Death Knight
Doomhammer
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Trinets
Is Bandit's Insignia still going to be 2nd BiS for Unholy? Over, say, Pyrite Infuser / Blood of the old god etc?
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04/27/09, 11:49 PM
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#48
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Glass Joe
Blood Elf Death Knight
Tortheldrin
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Originally Posted by Paine
Helm: Warhelm of the Champion (Thorium 25-hard)
Neck: Insurmountable Fervor (Council 25)
Shoulders: Conqueror's Darkruned Shoulderplates (Yogg 25)
Cloak: Drape of the Drakerider (Razorscale 25)
Chest: Conqueror's Darkruned Battleplate (Emblems)
Bracers: Bitter Cold Armguards (Hodir 10-hard)
Gloves: Conqueror's Darkruned Gauntlets (Mimiron 25)
Belt: Belt of the Titans (Craft)
Legs: Conqueror's Darkruned Legplates (Freya 25)
Boots: Battlelord's Plate boots (Craft)
Ring 1: Bladebearer's Signet (Ulduar 25-trash)
Ring 2: Sif's Promoise (Thorim 25)
Trinket 1: Darkmoon Card: Greatness (Quest)
Trinket 2: Bandit's Insignia (Sapphiron 25)
Weapon: Voldrethar, Dark Blade of Oblivion (Vezax 25-hard)
Sigil: Sigil of Awareness (Heigan 25)
This gearset leaves you with:
267 Hit (capped)
173 Expertise (capped)
I am very happy for you to use this in the pinned topic, however i would like some recognition for it (possibly as an alternative gearset that has both hit + expertise capped?)
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My list looked very close to yours except a few minor things... [Plated Leggings of Ruination] should be better than [Conqueror's Darkruned Legplates].
Difference in items from [Conqueror's Darkruned Legplates] and [Plated Leggings of Ruination]
16 Sta
9 Str
63 Armor
15 Crit
1 Sockets
(OPTIONAL) Socket bonus. 8 Strength.
vs.
4 haste
+20 percent bonus disease damage (Thought I saw post where someone mentioned this was less than 1 percent of DPS)
Neck
Difference in items from [Insurmountable Fervor] and [Frigid Strength of Hodir]
46 Crit
36 Haste
vs.
9 Sta
2 Str
48 Armor Pen
40 Hit
1 Sockets (16 Str)
1 Socket Bonus (4 Str)
(22 Str. over all)
(Above Hit Cap)
With Paine's setup, whats really nice is that we are fully capped with suggested items.
Its a toss up for a few personal items but I think over all Paine hit it right on the head.
Especially if you can get your hands on [Warhelm of the Champion]
Happy Looting
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04/28/09, 5:41 AM
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#49
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Mike Tyson
Korgoth
Blood Elf Death Knight
No WoW Account (EU)
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Originally Posted by PristineChaos
Is Bandit's Insignia still going to be 2nd BiS for Unholy? Over, say, Pyrite Infuser / Blood of the old god etc?
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I can't see those trinkets being all that useful because, again, there's just way too much hit rating. It'd be damn hard to work them into a set and not be way over the hit cap; certainly not if you wanted to use as much hard mode gear as possible, since that also suffers from hitratingitis.
edit: @ Lynx -- we already said though ref: Paine's set that Tier 8 is a downgrade from Tier 7 for Unholy, which makes the whole thing kinda moot. You need to balance around 4pc Tier 7 unless they nerf that bonus or buff the T8 bonuses.
Last edited by norg : 04/28/09 at 5:52 AM.
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04/28/09, 6:55 AM
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#50
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Glass Joe
Undead Death Knight
Darksorrow (EU)
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Originally Posted by LyNX27
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Thanks for the kind reply. The reason i chose t8 leggings was for the reasonable 4set bonus which seems worth getting (yeye i know its worse than t7 but what ya gonna do?) and the dps loss from swapping out leggings was LOWER than the swapping the helm. Though apparently the stats have been changed on the warhelm so im not sure about this. As for the neck, Frigid Strength of Hodir has a lot of hit rating which is *wasted*, and when you count hit rating as 0 dps, Insurmountable Fervor becomes higher dps.
The one thing i would perhaps change now is to replace the Cloak with the one from General Vezax10 hard mode, which has 2 gem slots - Drape of the Faceless General.
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