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11/05/09, 12:46 PM
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#626
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Banned
Orc Death Knight
Twilight's Hammer (EU)
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I have a question, ive been reading the forum for some time now, and i dont see an answer to this..
Currently, i have 100% ArP with trinket proc (im blood ofc), and im now thinking of going 4p T9.. What is best to do? Gem all str, skip the arp trinket or skip 4p and only go 2p?
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11/06/09, 1:46 PM
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#627
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Glass Joe
Gnome Death Knight
Silvermoon
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Originally Posted by Kifa
I have a question, ive been reading the forum for some time now, and i dont see an answer to this..
Currently, i have 100% ArP with trinket proc (im blood ofc), and im now thinking of going 4p T9.. What is best to do? Gem all str, skip the arp trinket or skip 4p and only go 2p?
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I'm not certain how you've missed it but nearly every thread on here states that you should be going 4pc T9 as soon as possible even if you have to pick up the Conquest items first, you should always gem for strength.
As you can see from the BiS lists on the first page, it's a higher DPS gain to pick up Deaths Verdict and the Greatness Card along with your 4pc T9.
Last edited by Defyapathy : 11/06/09 at 1:51 PM.
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11/07/09, 5:47 AM
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#628
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Banned
Orc Death Knight
Twilight's Hammer (EU)
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Originally Posted by Defyapathy
I'm not certain how you've missed it but nearly every thread on here states that you should be going 4pc T9 as soon as possible even if you have to pick up the Conquest items first, you should always gem for strength.
As you can see from the BiS lists on the first page, it's a higher DPS gain to pick up Deaths Verdict and the Greatness Card along with your 4pc T9.
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Well, according to several of the simulators and RAWR i lose dps dropping all my ArP. Thats why i found it weird, but i guess you're right 
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11/10/09, 2:49 PM
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#629
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Glass Joe
Blood Elf Death Knight
Whisperwind
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Originally Posted by Kifa
Well, according to several of the simulators and RAWR i lose dps dropping all my ArP. Thats why i found it weird, but i guess you're right 
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If you read the DPSDK thread, his model does not yet account for a proper 4pt9 bonus with crit diseases at a fully proc-buffed AP amount. It's on the 'to do' list. I assume this goes for some of the other simulators as well.
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11/15/09, 4:50 PM
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#630
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Glass Joe
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The mainpage isn't exactly too clear when it comes to gems.
Is it correctly assumed that Etched Ametrine is the gem of choice in all yellow sockets but ONLY if it provides a socket bonus?
-If yes, I suppose that would only be until hit-cap is eventually hit, putting crit+strength yellow gem in favor, correct?
Mainpage suggests Strength gems in all slots, and it seems to imply that yellow gems are only to provide meta bonus (which is no longer correct).
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11/15/09, 7:43 PM
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#631
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Glass Joe
Human Death Knight
Laughing Skull
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Originally Posted by Yves
The mainpage isn't exactly too clear when it comes to gems.
Is it correctly assumed that Etched Ametrine is the gem of choice in all yellow sockets but ONLY if it provides a socket bonus?
-If yes, I suppose that would only be until hit-cap is eventually hit, putting crit+strength yellow gem in favor, correct?
Mainpage suggests Strength gems in all slots, and it seems to imply that yellow gems are only to provide meta bonus (which is no longer correct).
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If you click on those handy-dandy images that are just below all the sets for each spec you will see what gems he places into gear to maximize everything...
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11/16/09, 12:57 PM
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#632
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Glass Joe
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Originally Posted by APox
If you click on those handy-dandy images that are just below all the sets for each spec you will see what gems he places into gear to maximize everything...
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Those handy-dandy images seems to contradict the above explanation, so how would one know that the images are correct?
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11/17/09, 6:08 AM
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#633
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Mike Tyson
Korgoth
Blood Elf Death Knight
No WoW Account (EU)
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Originally Posted by Yves
Those handy-dandy images seems to contradict the above explanation, so how would one know that the images are correct?
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I haven't looked at any of this for a long time now, and won't be doing so until post-3.3, but IIRC you use the str/hit gems until the hit softcap (ideally in yellow slots, obviously), then once past the softcap, switch to pure str gems. I think it's that simple.
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11/17/09, 12:34 PM
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#634
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Glass Joe
Tauren Death Knight
Kalecgos
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Originally Posted by norg
I haven't looked at any of this for a long time now, and won't be doing so until post-3.3, but IIRC you use the str/hit gems until the hit softcap (ideally in yellow slots, obviously), then once past the softcap, switch to pure str gems. I think it's that simple.
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Actually doing a bit of quick math on it, assuming you're hit soft-capped with 4pc T9, any red slot you should obviously gem str. Any piece of gear that has a single yellow slot with a bonus of either 4 str, haste, or crit, it's more beneficial to gem crit/str for that bonus. Also any piece of gear that has a yellow and red socket (with a similar bonus), it's slightly better to gem a crit/str and str respectively. I may have done the math wrong on the latter of those two statements as it was nearing way-too-late in the morning, but it's relatively simple math with those nice little stat weights on the first page.
I also concluded that in a situation like [Chestplate of the Frostwolf Hero], it is better to gem straight str, and keep the [Nightmare Tear] for the next-highest socket bonus with two or less sockets (e.g. [Battlelord's Plate Boots]). If you'd like me to write it all out again I can, but really it's pretty simple and can be done by anyone that understands stat weights and the optimization it entails.
Edit: One thing I forgot to mention that will likely change this outcome -- this is using an Unholy build using the stat weights found in the Unholy DPS thread. Sorry!
Last edited by ge-off : 11/17/09 at 12:59 PM.
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11/17/09, 2:25 PM
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#635
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Glass Joe
Human Death Knight
Laughing Skull
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Originally Posted by ge-off
Actually doing a bit of quick math on it, assuming you're hit soft-capped with 4pc T9, any red slot you should obviously gem str. Any piece of gear that has a single yellow slot with a bonus of either 4 str, haste, or crit, it's more beneficial to gem crit/str for that bonus. Also any piece of gear that has a yellow and red socket (with a similar bonus), it's slightly better to gem a crit/str and str respectively. I may have done the math wrong on the latter of those two statements as it was nearing way-too-late in the morning, but it's relatively simple math with those nice little stat weights on the first page.
I also concluded that in a situation like [Chestplate of the Frostwolf Hero], it is better to gem straight str, and keep the [Nightmare Tear] for the next-highest socket bonus with two or less sockets (e.g. [Battlelord's Plate Boots]). If you'd like me to write it all out again I can, but really it's pretty simple and can be done by anyone that understands stat weights and the optimization it entails.
Edit: One thing I forgot to mention that will likely change this outcome -- this is using an Unholy build using the stat weights found in the Unholy DPS thread. Sorry!
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Obviously the front page was calculated using the Unholy spec listed at 3/13/55, which is much different than the spec currently utilized in the Unholy thread, along with different stat weights because of the different specs. This is probably optimized to the spec and gear being used on the front page.
If you look at the BiS Unholy gear in the actual unholy thread it is much different. You're comparing apples to oranges.
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11/17/09, 9:34 PM
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#636
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Glass Joe
Tauren Death Knight
Kalecgos
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Originally Posted by APox
Obviously the front page was calculated using the Unholy spec listed at 3/13/55, which is much different than the spec currently utilized in the Unholy thread, along with different stat weights because of the different specs. This is probably optimized to the spec and gear being used on the front page.
If you look at the BiS Unholy gear in the actual unholy thread it is much different. You're comparing apples to oranges.
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Problem being that 3/13/55 isn't as viable once you snag the 4pc, so in reality the oranges don't even exist, heh. I did note in my edit that I only calculated for unholy, which is assumed to be 1x/0/5x at this point in time (since the SS "buff").
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