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06/12/09, 10:31 PM
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#326
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Piston Honda
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Originally Posted by thelordymir
Is it even worth it to show where the JCing gems should go? I mean they are nerfing them come 3.2 so they wont be prismatic.
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You mean the 3.2 that's adding a brand new raid and new gear that will probably replace everything listed in this thread? Of course it's worth it to use JC gems to their max potential while we can.
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Il dolce far niente.
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06/16/09, 9:43 PM
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#327
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Glass Joe
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Since the damage range on Darkmoon Card: Death was increased to 1750 to 2250, it should over take Bandit's Insignia as BiS for T7 Frost, correct?
Last edited by Avirex : 06/16/09 at 10:25 PM.
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06/18/09, 2:54 PM
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#328
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Glass Joe
Human Death Knight
Echo Isles
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@Avirex: I don't believe Darkmoon Card: Death would be BiS compared to Bandit's Insignia. You're looking at 190 static AP vs. 107.1 (85x1.26). I'm not sure on the exact math of the proc ability, but if you look at Zerack's spreadsheet the proc of Bandit's Insignia is worth the equivalent of 160 AP. The relatively small increase in the minimum proc damage for the Death card over Bandit's Insignia won't be enough to increase the proc equivalent AP by 50% which is what would be needed to make up for the static difference.
@Zerack: While taking a harder look at the Darkmoon Card: Death and realizing it might be better than the second trinket I'm still using due to bad luck on rolls/drops (Mirror of Truth), I noticed it appears your spreadsheet is overvaluing Blood of the Old God.
The other on proc abilities have had their values reduced to 1/5, which I believe is a good estimate. They have a 45 second internal cooldown and proc quite quickly when the that cooldown expires, so 10 seconds of uptime every 50 seconds or 1/5 makes sense. Blood of the Old God however doesn't proc on strikes, it procs on crits which occur less frequently so I believe the equivalent AP would be 1256/x where x is some number >5. A post on page 9 has some math for this trinket which would indicate the AP value should be 171 or 1256x13.62%.
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06/19/09, 1:44 PM
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#329
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Von Kaiser
Night Elf Warrior
Emerald Dream
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It does seem that blood of the old god procs off of wandering plague ticks Its likely that for unholy presense/frost dk's (high crit rate and attack rate) and unholy it may be significantly more valuable.
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06/19/09, 2:20 PM
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#330
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Von Kaiser
Orc Death Knight
Gorgonnash
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Originally Posted by Hisstok
It does seem that blood of the old god procs off of wandering plague ticks Its likely that for unholy presense/frost dk's (high crit rate and attack rate) and unholy it may be significantly more valuable.
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Not really. Like pretty much all procs it has an ICD, and so it doesn't matter what procs it, it will likely be up whenever its ICD is up, or close to it.
ICD = internal cooldown
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06/20/09, 10:53 AM
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#331
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Glass Joe
Human Death Knight
Kirin Tor (EU)
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I'm checking this thread and the Frost DPS one very often , trying to keep me up to date, and i'm wondering about the validity of the cloak enchant advised here.
Someone posted the same question in the Frost DPS thread but i wanted a confirmation : since Agi > Haste for Frost, the cloak enchant should be 22 agi and not 23 Haste like stated here, right ?
(First post in this forum, thanks in advance for the replies 
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06/24/09, 3:58 PM
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#332
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Glass Joe
Orc Death Knight
Blackwing Lair
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So I'm wondering if this is correct but there is apparently going to be a DPS badge trinket in 3.2 that has a use of 1024 attack power for 20 seconds with a 20 second CD.
This must be an error?
Here's the SS http://static.mmo-champion.com/mmoc/...ne/at_32_2.jpg
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06/24/09, 4:03 PM
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#333
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Piston Honda
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Originally Posted by Cemetary
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They do stuff like that for testing purposes (for example the DPS sigil on the vendor has a 100% uptime). It should have a 2 minute cooldown when the patch goes live.
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06/25/09, 6:17 AM
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#334
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Von Kaiser
Undead Death Knight
Archimonde (EU)
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Originally Posted by Melchior
They do stuff like that for testing purposes (for example the DPS sigil on the vendor has a 100% uptime). It should have a 2 minute cooldown when the patch goes live.
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Could I ask how do you know this?
All trinkets and sigils in game are either a PPM (proc) or on-use. With many PPM trinket/sigils having an internal cooldown that is usually less than one minute. May be they will lower the amount of strength it gives and keep the internal CD in line with how other PPM trinkets and sigils are designed.
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06/25/09, 6:50 AM
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#335
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Piston Honda
Night Elf Rogue
Frostmane (EU)
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Originally Posted by Melchior
They do stuff like that for testing purposes (for example the DPS sigil on the vendor has a 100% uptime). It should have a 2 minute cooldown when the patch goes live.
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I remeber a Druid Idol and a Shaman Totem back in TBC that had "Mangle has a chance to increase your agility by X amount" and "Stormstrike has a chance to increase AP by x amount", those two had a lot of uptime as well.
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06/25/09, 9:47 AM
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#336
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Banned
Human Death Knight
Zuluhed (EU)
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Originally Posted by lichdawg
Could I ask how do you know this?
All trinkets and sigils in game are either a PPM (proc) or on-use. With many PPM trinket/sigils having an internal cooldown that is usually less than one minute. May be they will lower the amount of strength it gives and keep the internal CD in line with how other PPM trinkets and sigils are designed.
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He doesnt know it but there are some trinkets ingame with the same mechanic and they do have 2min cd for such a procc.
So you can assume it will be 2 minutes. With a very very high probability, it will be true.
OOM trinkets usually have a 10sek procc which simply proccs with an internal cooldown. THis one wont be a ppm trinket.
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06/26/09, 3:35 AM
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#337
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Glass Joe
Tauren Druid
Karazhan (EU)
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I see this thread, as so many others, describe Chaotic Skyflare Diamond as the best metagem. Although if you compare it to Relentless Earthsiege Diamond it falls short considering the "better" gem requirements on RED. Instead of using 1 red and 2 purple you can use 1 red, 1 purple and 1 orange, giving you an additional 8 crit (or 8 hit) at the cost of 12 sta. These 3 gems plus the meta will yield:
RED:
32 str
8 crit
21 agi
12 sta
CSD:
32 str
21 crit
0 agi
24 sta
Using the stat weights posted on front page:
Frost
RED: 116,97 (using a +6 to all stats instead of a 8str/12sta: 117,09)
CSD: 113,82 (using a +6 to all stats instead of a 8str/12sta: 113,94)
Unholy
RED: 125,37 (using a +6 to all stats instead of a 8str/12sta: 125,01)
CSD: 123,39 (using a +6 to all stats instead of a 8str/12sta: 123,03)
Blood
RED: 133,73 (using a +6 to all stats instead of a 8str/12sta: 136,17)
CSD: 125,24 (using a +6 to all stats instead of a 8str/12sta: 127,68)
If you aren't hit capped you can even swap the 8 crit for 8 hit and get an even greater boost. Besides the extra 12 stamina (only 6 if you are using a +6 stats gem) i don't see how CSD can pull ahead of RED.
Regarding the use of +6stats gem its clearly inferior as unholy as you, besides getting less dps also lose 6 sta. As frost its rather meh as your dps increase is very minor and still losing 6 sta, but as blood it seems viable instead of a purple gem. This goes for both RED and CSD.
Am I missing something here?
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06/26/09, 5:14 AM
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#338
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Von Kaiser
Worgen Death Knight
Earthen Ring (EU)
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Originally Posted by Amrasellion
Am I missing something here?
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People will be using epic gems?
The 6stats ones are more likely to be edged out than just simply using 2 15 Sta/10str gems.
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06/26/09, 6:04 AM
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#339
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Glass Joe
Tauren Druid
Karazhan (EU)
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Originally Posted by Valimar
People will be using epic gems?
The 6stats ones are more likely to be edged out than just simply using 2 15 Sta/10str gems.
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True, i was basing this on 3.1 data. However, the point still stands regarding RED vs CSD using epic gems.
with epic gems:
RED:
40 str
10 crit
21 agi
15 sta
CSD:
40 str
21 crit
0 agi
30 sta
frost:
RED: 141,33
CSD: 135,66
unholy:
RED: 151,83 (can push it up to 152,53 by using 10 haste instead of 10 crit)
CSD: 147,15
blood:
RED: 159,97
CSD: 148,36
Last edited by Amrasellion : 06/26/09 at 6:14 AM.
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06/27/09, 2:23 AM
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#340
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Glass Joe
Night Elf Death Knight
Thunderhorn
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So i am seeing Major Strength listed as best glove enchant (for unholy)... now maybe I am missing something but even with Ravenous Dead, Blessing of Kings, and Rune of the Fallen Crusader all working at the same time I am still seeing a slight decrease in attack power.
Is this because of the str that ghouls get off of you?
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06/27/09, 3:22 AM
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#341
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King Hippo
Draenei Death Knight
Dragonblight
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In a word: Yes.
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06/30/09, 11:56 PM
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#342
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Glass Joe
Blood Elf Death Knight
Nathrezim
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Originally Posted by Shadedsoul
So i am seeing Major Strength listed as best glove enchant (for unholy)... now maybe I am missing something but even with Ravenous Dead, Blessing of Kings, and Rune of the Fallen Crusader all working at the same time I am still seeing a slight decrease in attack power.
Is this because of the str that ghouls get off of you?
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Not just the Ghoul, but the fact that RotFC increases your Str by 15%, not your AP.
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07/01/09, 2:31 AM
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#343
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Glass Joe
Orc Death Knight
Khaz'goroth
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Originally Posted by Amrasellion
Am I missing something here?
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Yes, Jewel crafting. JC only gems (Dragon Eyes) count as prismatic and since you always have 3 in your gear it made all meta requirements meaningless.
With them no longer being prismatic in 3.2 I suspect people will probably move toward RED.
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07/05/09, 12:57 PM
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#344
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Banned
Human Death Knight
Icecrown
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Nice thread, but, in order to avoid confusion, perhaps you could add "DPS" into the title? It's pretty evident when you look at the items, but it will help people from stumbling into the thread in the first place. A good title minimizes unwanted traffic and maximizes the target audience, no?
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07/06/09, 2:15 AM
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#345
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Glass Joe
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Question: why is movespeed to boots not added for the non-unholy DPS specs? The mobility bonus, thought unquantifiable, should almost certainly outweigh 32 ap.
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07/06/09, 2:32 AM
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#346
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Glass Joe
Night Elf Warrior
Aerie Peak (EU)
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Probably since if you are slow on movement to begin with, or not optimising your movement speed, then youre already wasting the enchant. In theory if everones reaction is very fast then ye, movement speed gives you more uptime. In practice, most people dont even optimise their movement speed enough for the runspeed increase to have an effect in the first place and get more results from learning how to move properly.
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07/06/09, 2:59 AM
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#347
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Glass Joe
Blood Elf Death Knight
Nathrezim
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Originally Posted by Challenge
Question: why is movespeed to boots not added for the non-unholy DPS specs? The mobility bonus, thought unquantifiable, should almost certainly outweigh 32 ap.
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Look at the Enchant section prior to the gear set list and it mentions that the enchant is an alternative assuming no IUP. The way the gear sets work is based off the level of progress to create BiS, not Enchanting level required and assumes IUP.
Last edited by Invisus : 07/06/09 at 10:43 PM.
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07/08/09, 4:08 AM
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#348
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Glass Joe
Blood Elf Death Knight
Drak'Tharon
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First time poster, long time lurker. Was recently asked to switch mains to DK, and I'm pretty much losing the gear race, heh. I looked through the BiS listings for what we're capable of (full clear reg + all hardmodes 10) and I came up with a chardev template, utilizing the general idea of the unholy gearset, plus some modification to what would be accessible to me. Couple items I didn't add in, since I haven't actually done reg 1light yet with my guild, so I made a couple shifts gearwise to maximise strength
chardev.org v6 ~ a World of Warcraft character planner
Criticism highly suggested. Thanks in advance.
[Aesir's Edge] plus [Boots of the Underdweller] put me slightly above hitcap, whereas [Earthshaper] along with [Battlelord's Plate Boots] gave me an additional 20 or so hit rating that I didn't deem necessary since I would be over 8% regardless, so that switch was made.
Last edited by Kassin : 07/08/09 at 4:54 AM.
Reason: Reasoning behind some gear changes.
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07/08/09, 2:59 PM
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#350
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TEH DEEPZ!!!
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Originally Posted by Caesium
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| Stat | Weight | | Strength | 2.99 | | Attack Power | 1 | | Critical Strike Rating | 1.4 | | Haste Rating | 1.51 | | Armor Penetration | 1.02 | | Agility | 1.08 | | Armor | 0.03 | | Expertise | 1.57 | | Hit (Melee) | 1.97 | | Hit (Spell) | 0.88 | | Weapon DPS | 6.32 |
Voldrethar - 2125.35
Dark Edge of Depravity - 1959.81 + Hit
If you were to use Dark Edge of Depravity and gain 100% hit benefit towards the melee hit cap you would gain 126.08 EAP, for a total of 2085.89, about 40 points lower than Voldrethar.
Long story short - all circumstances weighted Voldrethar is better on a piece by piece comparison for Unholy DKs, though the difference is minimal if you are capable of using the hit towards your melee hit cap (ie, without the weapon you are at 199 hit or less).
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