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Old 07/08/09, 6:43 PM   #351
Caesium
Glass Joe
 
Blood Elf Paladin
 
Chromaggus (EU)
Originally Posted by Asphyxialol View Post
StatWeight
Strength2.99
Attack Power1
Critical Strike Rating1.4
Haste Rating1.51
Armor Penetration1.02
Agility1.08
Armor0.03
Expertise1.57
Hit (Melee)1.97
Hit (Spell)0.88
Weapon DPS6.32

Voldrethar - 2125.35
Dark Edge of Depravity - 1959.81 + Hit

If you were to use Dark Edge of Depravity and gain 100% hit benefit towards the melee hit cap you would gain 126.08 EAP, for a total of 2085.89, about 40 points lower than Voldrethar.

Long story short - all circumstances weighted Voldrethar is better on a piece by piece comparison for Unholy DKs, though the difference is minimal if you are capable of using the hit towards your melee hit cap (ie, without the weapon you are at 199 hit or less).
Thanks!

I think i may still go for Depravity and try to pick up some stats elsewhere, i think replacing [Frigid Strength of Hodir] with [Insurmountable Fervor] would at least be one of those raplcements. Voldrethar is a much greater upgrade for other specs/classes than it is for me, it seems. For me the loss is not significant enough to warrant me taking items over those people.

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Old 07/08/09, 8:50 PM   #352
Asphyxialol
TEH DEEPZ!!!
 
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Human Paladin
 
Dalvengyr
Originally Posted by Caesium View Post
Thanks!

I think i may still go for Depravity and try to pick up some stats elsewhere, i think replacing [Frigid Strength of Hodir] with [Insurmountable Fervor] would at least be one of those raplcements. Voldrethar is a much greater upgrade for other specs/classes than it is for me, it seems. For me the loss is not significant enough to warrant me taking items over those people.
If you are concerned with fully optimizing your stats as a character and not on a piece by piece basis I would *highly* recommend checking out this post: http://elitistjerks.com/f72/t55505-o...5/#post1225553

The simulator present there is very good at organizing your best possible upgrades, and you are able to individually pick items or discard them from the optimization, so you can use items you already have, or items that would be available (rather than, for instance, hard mode loot or algalon 10m kinds of things). Also, the first post in that topic contains information on what is currently believed to be the best possible combination of gear for each spec with broad spectrums (no restrictions, ie all hard modes and 25m algalon, 10m hard modes, or just no hard modes, etc.).

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Old 07/09/09, 12:38 AM   #353
Severs
Glass Joe
 
Draenei Death Knight
 
Proudmoore
Perhaps a Dual Wield BiS listing would be helpful? I'll post a chardev link, though they haven't updated talent to 3.2

chardev.org v6 ~ a World of Warcraft character planner

Last edited by constantius : 07/09/09 at 4:39 PM.

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Old 07/09/09, 4:01 PM   #354
Loveknife
Glass Joe
 
Blood Elf Death Knight
 
Burning Legion
One thing too would be great is a next BiS items too. So players do not have to make raid wait for number crunching or looking for comparable item stats. Because a friend who plays a shawdow priest said on a forum he goes on they have the top four items along with the BiS items also.

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Old 07/09/09, 5:06 PM   #355
bpcatt1
Glass Joe
 
Dwarf Shaman
 
Cenarius
*cough* Loot Rank for WotLK - just plug your weights in there and it will tell you the ranking of all currently known gear. Unfortunately it has coliseum gear on there with no apparent way to turn it off.

You can also import your gear from the armory and get the top 50 upgrades listed at the bottom based on the spread in equivalency points (i.e. excluding coliseum gear my biggest upgrade available is in my boot slot... melancholy from Maly vs my current iron intensity boots from IC... 133 point upgrade according to the stat weights I used).

It was handy for me to tell whether dropping my 25-man dps plate shoulders for 10-man tier and dropping my 25-man tier legs for my clockwerk legplates was actually an upgrade. It seemed like the best idea to me since I'm a little hit starved, but the math behind the stat weights is a nice measurement to have.

It's also nice to have a tool that lets you slide the weights around. If you are way over hit cap for example, you can greatly devalue hit rating by itself so that "lesser" pieces with less or no hit rating migrate to the top of a slot breakdown.

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Old 07/11/09, 12:50 PM   #356
Cabal
Piston Honda
 
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Orc Warrior
 
<N/A>
Turalyon (EU)
Banner of Victory
Binds when picked up
Unique
Trinket
Requires Level 80
Item Level 200
Equip: Increases your armor penetration rating by 84.
Equip: Each time you hit with a melee or ranged attack, you have a chance to gain 1008 attack power for 10 sec.

Interesting little trinket from 5 man colloseum. Im getting around 381 EP from it...

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Old 07/12/09, 9:24 AM   #357
norg
Mike Tyson
 
Goblin Warrior
 
Draenor (EU)
I don't think I'm gonna start updating the thread with 3.2 items right away, at least not until a decent portion are revealed and the spreadsheet has been updated. I'm on a WoW break at the moment and as a result I'm a little out of the loop. So, while I'm still commited to keeping the thread up to date, I'm probably not going to beaver over it quite so obsessively as I did for 3.1.

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Old 07/13/09, 7:23 PM   #358
Intropy
Von Kaiser
 
Dwarf Priest
 
Spirestone
Anyone else looking at T9 and thinking there's a real possibility that the top blood dps set will use 2 pieces of tank gear?

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Old 07/13/09, 9:30 PM   #359
AtheistGod
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
There isn't. The sheer number of stats you would lose getting 2 pieces of tank gear far outweighs a 1.3-1.7% dps gain set bonus. Gains of that size are iffy when it's just using inferior dps gear let alone going to tank gear.

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Old 07/16/09, 3:17 AM   #360
Drenhar
Von Kaiser
 
Tauren Death Knight
 
Azuremyst
Anyone else looking at T9 and thinking there's a real possibility that the top blood dps set will use 2 pieces of tank gear?
I'm going to swap from unholy to blood after i start getting a few things from 3.2, and while i would say no to the tank set, the dps set on the other hand is looking very sexy. 64 expertise, (7.81) from the helm alone is a beautiful thing. It's really hard to be anywhere near the expertise cap lately, so this'll be a nice upgrade. 52 hit on the hands and shoulders each will make up for the 60 lost if you were using spiked titansteel/iron riveted helms beforehand plus change. And that's just the 232 set.

Edit: not to mention the 2pc bonus is "a chance to gain 180 attack power from blood and heart strikes" is fantastic as well.

Last edited by Drenhar : 07/16/09 at 4:08 AM.

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Old 07/16/09, 4:06 AM   #361
Epic.Ara
Glass Joe
 
Orc Death Knight
 
Gorgonnash (EU)
Originally Posted by Drenhar View Post
Edit: not to mention the 2pc bonus is "a chance to gain 120 attack power from blood and heart strikes" is fantastic as well.
has this been changed? Last i read it was 180 str=360 ap.
Anyway, has anybody calculated a value for the T9 4pc Bonus?

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Old 07/16/09, 4:08 AM   #362
Drenhar
Von Kaiser
 
Tauren Death Knight
 
Azuremyst
Yeah your right, its 180. Even better. Edited my post.

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Old 07/20/09, 7:12 AM   #363
kirasanto
Glass Joe
 
Tauren Death Knight
 
Terenas
Originally Posted by AtheistGod View Post
There isn't. The sheer number of stats you would lose getting 2 pieces of tank gear far outweighs a 1.3-1.7% dps gain set bonus. Gains of that size are iffy when it's just using inferior dps gear let alone going to tank gear.
If you forgo the shoulders and gloves your only loosing around 36str, 2.29% crit and 2.29% hit, based on using the i245 Tank gloves and shoulders. unless the numbers for the 4 item dps set really out weight the benifits of a double 2 set bonus combining tank/dps sets in conjunction with an offset chest possibly the new crafted plate would yield a potentially viable combination

Last edited by kirasanto : 07/20/09 at 7:32 AM.

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Old 07/20/09, 8:50 PM   #364
AtheistGod
Piston Honda
 
AtheistGod's Avatar
 
Orc Death Knight
 
Zul'Jin
Originally Posted by kirasanto View Post
If you forgo the shoulders and gloves your only loosing around 36str, 2.29% crit and 2.29% hit, based on using the i245 Tank gloves and shoulders. unless the numbers for the 4 item dps set really out weight the benifits of a double 2 set bonus combining tank/dps sets in conjunction with an offset chest possibly the new crafted plate would yield a potentially viable combination
Those losses are already not worth it. Also you wouldn't take the 4 pc in the first place. Therefore the losses will be even higher.

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Old 07/20/09, 10:09 PM   #365
kirasanto
Glass Joe
 
Tauren Death Knight
 
Terenas
Originally Posted by AtheistGod View Post
Those losses are already not worth it. Also you wouldn't take the 4 pc in the first place. Therefore the losses will be even higher.
Agreed the more i run the numbers for it and comparison the stat loss on wearing tank gear isnt exactly huge, a 5%bonus alone isnt going to cut it, Even the best heartstrike non crit would only yeild 300-400 additional damage per heartstike.

The 4item dps gear isnt something id completely rule out for potential bis, its quiet apparent they are still pushing dks to do double disease rotations, and given the nature of spell crits, the potential yeild from dot crits from the T9 4item bonus could be somewhat surprising.
.

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Old 07/21/09, 9:19 AM   #366
Thuggernaut
Glass Joe
 
Draenei Shaman
 
Emerald Dream
Is it looking like Greatness is still going to be BiS for a trinket in the next patch?

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Old 07/21/09, 2:31 PM   #367
Fyrestryke
Von Kaiser
 
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Orc Death Knight
 
<SG>
Bleeding Hollow
Originally Posted by Thuggernaut View Post
Is it looking like Greatness is still going to be BiS for a trinket in the next patch?
2nd best so far, to the best of my knowledge. Get used to the idea of still wearing it.

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Old 07/28/09, 11:58 AM   #368
Valimar
Von Kaiser
 
Worgen Death Knight
 
Earthen Ring (EU)
Originally Posted by Fyrestryke View Post
2nd best so far, to the best of my knowledge. Get used to the idea of still wearing it.
The proc doesn't share ICD with the Paragon trinket?

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Old 07/28/09, 2:19 PM   #369
drnkn
Glass Joe
 
Human Death Knight
 
Kargath (EU)
stupid question(with bad english) for blood dk:

Fact1:
here a quote from the thread "Blood Simple..."
One of the current discussions is regarding an inflection point between STR and ArP. It has been currently theorized that once you exceed 6200 AP the APE for ArP will exceed that of STR. Making it proper at that point to start gemming for ArP. The math and sims behind this theory seem solid, and personally once I hit around 6300 AP raid buffed began switching some gems, with positive results thus far.
If I do that i can have easly >550ARP


Fact2:
With SunderArmor and Faerie Fire we need 922.58 ArpRating to get 100% ArmorIgnore on a Boss....

So 923-550= 373ARP are only usefull for us...
Now we have [Mjolnir Runestone] as a BiS Item....now are 239ARP Overkill.... is then Mjolnir still BiS and/or its the statement from BloodSimple Thread wrong or do i failed? :x

Last edited by drnkn : 07/28/09 at 2:47 PM.

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Old 07/28/09, 2:24 PM   #370
Soilantgreen64
Piston Honda
 
Soilantgreen64's Avatar
 
Orc Death Knight
 
Dethecus
Originally Posted by drnkn View Post
Fact2:
With SunderArmor and Faerie Fire we need 922.58 ArpRating to get 100% ArmorIgnore on a Boss....
Sunder/FF do not stack with Armor Pen. The Sunder/FF are applied first, and then your Armor Pen reduces from the lowered armor amount the appropriate percentages.

edit: Meant to report this post not quote it.

Here's something fun for you to look at, our potential BiS weapon in 3.2, pretty nice that they left cappable stats off of it:
Dual-blade Butcher - Items - Sigrie
Justicebringer - Items - Sigrie
Oh, and it's an axe, Orc DKs rejoice!

editx2: They stack but not in the optimal way. If you have 100% ArP (as in via trinket proc) you're dmg will be the same regardless of sunders/ff. You used to be able to push Armor negative, but this is no longer possible as far as I know. Additionally, extensive research into the function of ArP and Armor done by people on these boards showed pretty much most of what Ghostcrawler said was inaccurate.

Last edited by Soilantgreen64 : 07/29/09 at 1:37 AM.

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Old 07/28/09, 2:41 PM   #371
drnkn
Glass Joe
 
Human Death Knight
 
Kargath (EU)
WoWWiki says it stacks

Multiple Armor Penetration effects

Tests show that effects granting armor penetration stacks additively.

E.g. a warrior in Battle Stance(+10%), using a mace while having the talent Mace Specialization(+15%), attacking a target with 5 stacks of Sunder Armor(+20%) while wearing gear granting 35% armor penetration will ignore 10+15+20+35=80% of the target's armor penetration cap.

Last edited by drnkn : 07/28/09 at 2:52 PM.

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Old 07/28/09, 4:34 PM   #372
Fyrestryke
Von Kaiser
 
Fyrestryke's Avatar
 
Orc Death Knight
 
<SG>
Bleeding Hollow
Originally Posted by Valimar View Post
The proc doesn't share ICD with the Paragon trinket?
Let me know when you've got one to test with so we can find out.

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Old 07/28/09, 8:55 PM   #373
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Valimar View Post
The proc doesn't share ICD with the Paragon trinket?
DM:G and Paragon will have separate ICD if it works like all other trinkets with different procs (a decent assumption).

Originally Posted by drnkn View Post
WoWWiki says it stacks
Wowikki isn't the best resource, they do stack in a way but not that way shown in the link.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 07/28/09, 10:03 PM   #374
AtheistGod
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
Also realize the proc isn't even the same type. Greatness can be STR, AGI, INT, or Spirit while Death's Choice can only be STR, AGI. In my mind this removes any possibility of sharing an ICD unless Blizz puts one in specifically to prevent people from still using Greatness(very unlikely).

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Old 07/30/09, 4:59 AM   #375
Chocoprins
Glass Joe
 
Chocoprins's Avatar
 
Human Death Knight
 
Executus (EU)
Long time reader, First time poster (2nd actually, but 1st in this thread).

How good is [Pyrite Infuser] ?, taking into acocunt that you can benefit fully from the Hit on the trinket, how much APEP-value Does the Proc add to the points, comparing to [Bandit's Insignia] and the probably better [Dark Matter].

I've read that the IC is 45 sec, so you get a uptime every 50seconds (since it doesnt start imidiatly after the IC is over)
so 1234 x 1 point x 10 seconds / 50 seconds = 246.8

is this a correct assumption towards the proc ?

+ the hit rating -> 95 hit ( 95 x 1.97 APEP ) = 187.15

so is it correct to say that the value of [Pyrite Infuser] is 433.95 ?
if i do quick math on both the others i think they come a bit lower on APEP value.

What do you guys think about this?

[e]: Incase it would make a difference, this is for UH-BiS

Last edited by Chocoprins : 07/30/09 at 5:04 AM.

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