BiS is very dependent of your others equipments. If you take all the "BiS" using only EP value, you will end with too much hit on you. That is why the OP made a compilation using Zerack's gearing spreadsheet, that calculate dynamically witch combination will give the best gear score.
BiS is very dependent of your others equipments. If you take all the "BiS" using only EP value, you will end with too much hit on you. That is why the OP made a compilation using Zerack's gearing spreadsheet, that calculate dynamically witch combination will give the best gear score.
Well in my case, the Hit rating on the trinket is fully used, i was just wondering how much APEP [Bandit's Insignia] & [Dark Matter] get, and if my calculations regarding [Pyrite Infuser] are right.
I was curious about what period will this thread get updated with the next patches item info for trying to set up tables with since there is a pretty hefty amount of info for some things already. I didn't know if things were already in the works for updating it or not, I'm just curious.
Also is there a way we can get a general dual wield itemization list in here by chance? It will be a solid subspec so I can see it having a prominent place here.
I was curious about what period will this thread get updated with the next patches item info for trying to set up tables with since there is a pretty hefty amount of info for some things already. I didn't know if things were already in the works for updating it or not, I'm just curious.
Also is there a way we can get a general dual wield itemization list in here by chance? It will be a solid subspec so I can see it having a prominent place here.
I posted a few pages back that I'm not playing WoW right now, so I'm not going to work on the thread as obsessively as before.
I still pop by here most days though and I'm more than happy to keep the OP up-to-date, just as long as Zerack's spreadsheet gets updated for 3.2 so that all I need to do is run the calcs and then put the results in a table. Failing that people can just post sets and I'll add them to the OP.
So yeah, I'll keep updating it but just don't expect me to manually beaver away over gearsets like I was before Zerack's sheet came along. As for DW specs - if they're more viable in 3.2 then I'm sure they'll be included.
Regarding my spreadsheet - I've got a version updated for 3.2 that is ready mechanically, but it doesn't have items populated yet. I'll try and do that early this week and get it up. My concern is that with some of the profession changes (extra meta gem to consider, using a +10 stats gem is often optimal), that my old system of gemming is going to be pretty time consuming to run.
As such I'm rewriting a followup that should be ready soon as well, but the spreadsheet should function fine (if slow) until that point arrives.
With losing the prismatic quality of [Dragon's Eye], the new best Meta Gem in 3.2 should be [Relentless Earthsiege Diamond] over [Chaotic Skyflare Diamond]. The difference comes down to 21 Agi vs 21 Crit Strike Rating. Since DKs get 1% crit per 62.5 Agi, the [Relentless Earthsiege Diamond] gives the equivalent of .336% Crit or 15.4 Crit Rating. So it's a loss of 5.57 crit rating, but you can now use only 1 Blue gem to fill the requirements, so you can in effect use an orange instead of a purple, where you can easily overcome the loss of 5.57 crit rating.
[e]: This has been discussed some in this thread, but it was wrong at the time. Now it is true, so, you know, use it.
With losing the prismatic quality of [Dragon's Eye], the new best Meta Gem in 3.2 should be [Relentless Earthsiege Diamond] over [Chaotic Skyflare Diamond]. The difference comes down to 21 Agi vs 21 Crit Strike Rating. Since DKs get 1% crit per 62.5 Agi, the [Relentless Earthsiege Diamond] gives the equivalent of .336% Crit or 15.4 Crit Rating. So it's a loss of 5.57 crit rating, but you can now use only 1 Blue gem to fill the requirements, so you can in effect use an orange instead of a purple, where you can easily overcome the loss of 5.57 crit rating.
[e]: This has been discussed some in this thread, but it was wrong at the time. Now it is true, so, you know, use it.
Using a Nightmare Tear (+10 stats, prismatic gem) to cover all requirements also seems like a reasonable option. That would free up a socket that would otherwise require a blue/yellow gem, in addition to being able to pick up your choice of a socket bonus.
Using a Nightmare Tear (+10 stats, prismatic gem) to cover all requirements also seems like a reasonable option. That would free up a socket that would otherwise require a blue/yellow gem, in addition to being able to pick up your choice of a socket bonus.
Well, that just makes things a little more complicated. Using the 3.1 stat weights, if you are under hit capped (if you can get full use of a STR/HIT orange gem), using [Relentless Earthsiege Diamond] with the 10 STR/10 Hit Orange will be best. If you are over hit capped, using the [Chaotic Skyflare Diamond] + 2 nightmare tears will be best. When the Dragon's Eye change was announced I advocated using Enchanted Tears, so shame on me for glossing over the the Nightmare Tears.
[e] Due to the post below me, if they are in fact Unique-Equipped on live than [Relentless Earthsiege Diamond] with 1 Nightmare Tear, a Str gem, and a Str/(whatever stat you need) will be the best set up.
Last edited by Soilantgreen64 : 08/04/09 at 4:05 PM.
The Nightmare Tear is indeed a unique-equip. I was suggesting utilizing it with the Relentless Earthsiege Diamond. As far as I know, since it is a prismatic gem, one Nightmare Tear alone should cover all three requirements for the meta (that is, it should count as a blue, red, and yellow gem).
Well, in Blood's case, melee makes up a large majority of attacks made, meaning it would only affect Death Coil (around 12% of your dps) and Icy Touch (which is negligible).
For frost, crit rating is greatly devalued all-around due to talents. Howling Blast is the only spell that you would really care about the crit rate of, and in 3.2 the rotations so far have been calling for Rime procs to be used along with KM procs, so that's a moot point. Oblit and Frost Strike are both based off melee crit.
Unholy might be the only tree that would be concerned about that, and probably only for the DC spam builds. I don't have a lot of experience or interest with unholy, though.
With losing the prismatic quality of [Dragon's Eye], the new best Meta Gem in 3.2 should be [Relentless Earthsiege Diamond] over [Chaotic Skyflare Diamond]. The difference comes down to 21 Agi vs 21 Crit Strike Rating. Since DKs get 1% crit per 62.5 Agi, the [Relentless Earthsiege Diamond] gives the equivalent of .336% Crit or 15.4 Crit Rating. So it's a loss of 5.57 crit rating, but you can now use only 1 Blue gem to fill the requirements, so you can in effect use an orange instead of a purple, where you can easily overcome the loss of 5.57 crit rating.
[e]: This has been discussed some in this thread, but it was wrong at the time. Now it is true, so, you know, use it.
This has always been true for us that aren't jewelcrafters.
I've made a (most likely) BiS set for Unholy's (2h) now that gear has been leaked in 3.2.
I'm going for the 4 set bonus due to the assumingly awesome scaling from DoT crits + wandering plague (4x aoe damage on some ticks).
By 4x AoE let me set up a scenario:
- a DoT ticks for 1000 damage. if a DoT crits it does double damage due to Runic Focus.
- The same DoT will crit for 2000 damage Wandering Plague doubles the damage from the tick it procs on and this doubled damage is AoE within 8 yards of the target
- The DoT crit will AoE for 4000 damage if Wandering Plague procs.
Insane ye? Gimmi 4set
Now since there's only 245iLvl Gloves, Helm and Shoulders available these slot are optimal for placing set-items the only question is whether to use Chest or Legs as the last setpiece, but since Chest heavily overcaps hit I'm going with legs as the 4th set item.
Should be fairly easy for someone to fix this up to the DW equals.
NOTE: The Wowhead links show the non-hardmode equivalents of most non-set items - Hence I added iLvl to the side so you can see which iLvl one you're going for (always the highest since stats are the same)
you could get rid of some expertise by using craft bracers and especially the melee dps girdle from 10hm Northrend beastsm, which has the best stat allocation anyways (no crit, but armor pen/haste)
Also the ring with armorpen/haste and 2 sockets from northrend Beast 10hm seems to be better than the crit/hit ring, since crit is terrible for Unholy.
you could get rid of some expertise by using craft bracers and especially the melee dps girdle from 10hm Northrend beastsm, which has the best stat allocation anyways (no crit, but armor pen/haste)
Also the ring with armorpen/haste and 2 sockets from northrend Beast 10hm seems to be better than the crit/hit ring, since crit is terrible for Unholy.
I beg to differ that crit is terrible for unholy with the 4 set bonus since everything can crit now (no more unholy blight) and dots can "double" crit .
But you're probably right about the belt, rather have 60 armor pene than extra expertise
Swapping out bracers to avoid exp cap (still capped if Orc anyway)
Also you can't lose hit that's why I took the ring. You're barely hitcapped as it is and as unholy it doesn't hurt to be overcapped a bit.
Everything should be optimized for a 2H Unholy build
3/13/55 and 0/17/54 both do significantly(5-10%) more dmg than scourge strike builds and are using 2h weapons. Thats why ArP is so much better now actually being the second best stat for those builds.
For Scourge Strike Builds your BIS-List seems pretty good ofcourse.
As you can see Hit is almost as good as it gets however Expertise is overcapped by a ton, especially if you're Orc.
I can't find any way to improve it, though - if someone finds out a way to optimize it more, please post a reply.
I just calculated a BiS list using the Alliance names for items (to avoid bias) and came up with the same items as you. Your list seems correct to me.
On the note of gearing up however, it's likely that the vast majority of players will have the lower iLvl version of many of these items before they replace them with the BiS versions. Consequently, since hit is generally low and expertise is generally high, people should be aware that they'll need some extra +hit substitute item until the very end of Coliseum.
These stats were derived by taking the 3.1 frost weights and modifying them as per the unholy talents that replaced the blood talents, such as a haste increase due to Necrosis and Blood-caked Blade. This set was made around this spec. Therefore it may vary depending on your own personal talent choices. These are by no means perfect nor is the gear selected. I'm sure that someone will find error or room for improvement and I encourage this to help the community as a whole.
The gemming model selected assumes that you have chosen Jewelcrafting and Blacksmithing as your two professions. As of patch 3.2 all [Dragon's Eye] cuts are no longer considered prismatic and there placement should be similar to the use of normal gems of the same color. Always be sure to have all three of these jewelcrafting gems in your gear.
These stats are solely from gear, gems, and enchants and do not make assumptions based on your race's base stats.It does, however, assume that you have gemmed and enchanted according to the above table with the professions of Blacksmithing and Jewelcrafting.
Stat
Amount
Strength
1925
Stamina
1637
Agility
157
Spirit
20
Intellect
20
Critical Strike Rating
786
Attack Power
723
Armor Penetration Rating
330
Haste Rating
248
Hit Rating
330
Expertise Rating
146
*Disclaimer* I am aware that some of these items are listed as Horde only or Alliance only, however, there are equivalents for each faction. The error here comes from the WoWHead item link not human error.
Edit: Stats update on Hellscream Slicer. The stats are incorrect on WoWHead and the actual stats can be seen on WoWArmory.
Edit: Someone pointed out the new i272 cloaks from tribute run and I have adjusted for them.
Edit: I have made the changes to my calculation and spec so they should be correct now. I have not, however, gone over the gear list with these new numbers. Do not anticipate much change as the largest weight change was adding .11 points to critical strike rating.
Edit: Updated gear list and stats as per the new weights.
Edit: Major update to include heroic mode gear that doesn't appear in WoWHead stat weights.
'm pleased to say that I can finally release the first version of my updated gearing spreadsheet. In addition to adding Coliseum items, I've made the transition to a fully standalone Visual Basic application. This has allowed greatly increased speed in gemming, although it does mean that the file to download is slightly larger. I think that I have all the kinks of the distributable ironed out, but if you have any problems let me know. (and I'm sure there will be problems)
For the overeager among you, the download link is here: DK_Optimize_v2.0.2.zip (2,206KB)
Installation Instructions:
Extract the .zip file to a directory of your choice.
Run setup.exe to install the program.
Enjoy!
I promise that nothing malicious happens when you install this program. All it does is extract the image and text files that are used and install an ActiveX control that is used in the program. The ActiveX control is Flexgrid, and a quick Google search should satisfy you that it is in no way detrimental to your system.
About the new version: I've tried to keep the interface much the same as the Excel based version for this, but there are obviously some changes. Most of it should be easy to figure out, but it is worth nothing the general flow of selection and execution. The main screen shows you your current weights and totals of how many gems and pieces of gear are loaded. To use a predefined weight set or to alter your gem or item selections, head under the File menu to one of the three screens. Other than this, the checking / selecting works the same as it always has, and most everything else has been updated to be 3.2 compliant. The only exception to this that I know of right now is that offhand expertise racial bonuses for dual-wielding builds are not yet implemented. So, if you're an Orc with an axe in your offhand you'll just have to account for that bit of extra expertise yourself for the moment.
Changes
New version is now a standalone project that runs independently of Microsoft Excel.
Updated gems for 3.2
Updated gear for 3.2
Updated professions for 3.2
Better gemming engine provides greater speed when using large numbers of gems.
Improved Dual Wield support now supports Nerves of Cold Steel
Support for an unlimited number of items, gems, and weight sets.
Sort items by iLvl to better compare gear.
Pause calculation functionality added for long calculations.
More visual results screen makes reading results easier
Gem optimization trims non-optimal gems before calculation, resulting in faster calculation times.
Tons more small improvements designed to make DK Optimize easier to use.
Important Notes In No Particular Order
Something wacky might happen if your hit weight grows above your highest non-hit weight. No promises this release.
Gearing is all entered in horde versions. I play horde, so you might have to wait a while for me to do an alliance version. On the upside, you can replace gear.txt with the correct values without any problems.
Exception to the above: keep your Tier 9 named as "Koltira's" for the moment. Better Tier set recognition is coming.
The program tracks your settings from session to session as long as you save before exiting. I'd highly suggest doing this as reselecting gear every time is fairly annoying.
I don't recommend editing status.txt. You will likely mess something up. In the event that you do, just save it as a blank text file and the program should recover.
Hit and Expertise cap forcing isn't implemented yet. It's coming in a future release.
That said, Jewelcrafting does nothing but slow down your calculations right now. I'd recommend leaving it off since the bonus is effectively static.
Swordguard Embroidery isn't implemented. If someone has numbers for it, please do let me know.
If you somehow select gear / gems that don't result in a valid combination of gear, you'll get a blank looking results screen right now. Just click the button to return to the main screen and try again.
I've tested this only briefly. The release of the patch drove me to finish development and get a release out ASAP.
I realize the results screen is large. I'm working on a resolution.
I apologize in advance for any problems, but I'll be diligently working to fix them.
Thanks for downloading!
Edit: I forgot to mention that the weights have not been updated to 3.2. Anyone who has up to date weights for me for current specs is free to PM me and I'll add / update as necessary.