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Old 08/11/09, 10:25 PM   #426
 vank
GW2 or Bust
 
Voland
Orc Death Knight
 
No WoW Account
Zerack, I'm getting this error when I try and execute the program:

Run-time error '9':
Subscript out of range

This is with your latest version. I had no such problems with 2.0.0

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Old 08/11/09, 10:58 PM   #427
Fearlezz
Von Kaiser
 
Night Elf Death Knight
 
Dunemaul (EU)
*delete please*

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Old 08/11/09, 11:17 PM   #428
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
Originally Posted by vank View Post
Zerack, I'm getting this error when I try and execute the program:

Run-time error '9':
Subscript out of range

This is with your latest version. I had no such problems with 2.0.0
It is likely that your status.txt file is not current. Replace it with a blank text file and you should be good to go. I didn't have time to add graceful failure between yesterday and today.

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Old 08/12/09, 12:29 AM   #429
filed
Banned
 
Blood Elf Death Knight
 
Deathwing (EU)
I keep getting visual basic errors when trying to install both of the latest versions (Visual Basic 6.0 Tooltip error).

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Old 08/12/09, 6:34 AM   #430
norg
Mike Tyson
 
Goblin Warrior
 
Draenor (EU)
Moving the Tier 8 content from the OP:

Tier 8

Horde Unholy

Slot No restrictions No Heroic hard modes No hard modes
Helm [Warhelm of the Champion] [Iron Riveted War Helm] <- Same
Amulet [Frigid Strength of Hodir] [Strength of the Heavens] [Insurmountable Fervor]
Pauldrons [Conqueror's Darkruned Shoulderplates] <- Same <- Same
Cloak [Drape of the Faceless General] <- Same [Drape of the Drakerider]
Breastplate [Conqueror's Darkruned Battleplate] <- Same <- Same
Bracers [Armbands of Bedlam] [Bitter Cold Armguards] [Bracers of the Tyrant]
Gloves [Conqueror's Darkruned Gauntlets] <- Same <- Same
Belt [Belt of Colossal Rage] [Starfall Girdle] [Belt of the Titans]
Legplates [Conqueror's Darkruned Legplates] <- Same <- Same
Boots [Sabatons of Lifeless Night] [Battlelord's Plate Boots] <- Same
Ring [Sif's Promise] <- Same <- Same
Ring [Seal of the Betrayed King] [Crazed Construct Ring] <- Same
Trinket [Darkmoon Card: Greatness] <- Same <- Same
Trinket [Comet's Trail] [Dark Matter] [Bandit's Insignia]
Weapon [Voldrethar, Dark Blade of Oblivion] [Hammer of Crushing Whispers] [Earthshaper]
  - - -
Jeweler's gems Neck; legs; boots Belt; legs; boots Belt; legs; boots
Non-standard gems [Fierce Monarch Topaz] - Head None None
Boot enchant Greater Assault <- Same <- Same
Glove enchant Major Strength <- Same <- Same
  - - -
Strength1666 1590 1564
Agility 79 79 10
Attack power 605 605 641
Crit rating 837 705 574
Hit rating 285 269 268
Expertise 11 (Plus 5 from Rage of Rivendare) 18 (Plus 5 from Rage of Rivendare) 20 (Plus 5 from Rage of Rivendare)
Haste rating 241 347 394
ArPen rating 147 64 36
Zerack's score 10150.1 9804.68 9602.94

Notes
  • Stats at end of table assume blacksmith sockets and jeweler's gems. Stats are for fully gemmed & enchanted gear with 12/0/59 build as a Blood Elf
  • Pre-Voldrethar, orcs may wish to consider using [Worldcarver] in order to make the most of their +5 expertise racial with axes. Runic came up with a good gear set here.
  • If you prefer to ensure you are hit/expertise capped, you will generally be able to do this by tweaking gems slightly and using [Bladebearer's Signet] and [Sif's Promise] as your rings. This will result in less theoretical DPS but will give a more stable, less streaky damage style and no rotation issues


Horde Frost

Slot No restrictions No Heroic hard modes No hard modes
Helm [Warhelm of the Champion] [Conqueror's Darkruned Helmet] <- Same
Amulet [Frigid Strength of Hodir] [Might of the Leviathan] <- Same
Pauldrons [Shoulderplates of the Celestial Watch] <- Same [Shoulderplates of the Eternal]
Cloak [Drape of the Faceless General] <- Same [Drape of the Drakerider]
Breastplate [Conqueror's Darkruned Battleplate] <- Same <- Same
Bracers [Decimator's Armguards] [Bitter Cold Armguards] [Decimator's Armguards]
Gloves [Conqueror's Darkruned Gauntlets] <- Same <- Same
Belt [Starfall Girdle] <- Same [Girdle of Embers]
Legplates [Plated Leggings of Ruination] [Conqueror's Darkruned Legplates] <- Same
Boots [Melancholy Sabatons] <- Same <- Same
Ring [Sif's Promise] <- Same <- Same
Ring [Seal of the Betrayed King] [Bladebearer's Signet] [Strength of the Automaton]
Trinket [Darkmoon Card: Greatness] <- Same <- Same
Trinket [Dark Matter] [Blood of the Old God] <- Same
Weapon [Voldrethar, Dark Blade of Oblivion] [Aesir's Edge] [Worldcarver]
  - - -
Jeweler's gems Neck; legs x 2 Belt; legs; weapon HEad; shoulders; legs
Non-standard gems [Etched Monarch Topaz] - Head; belt [Etched Monarch Topaz] - Bracers None
Boot enchant Icewalker <- Same Greater Assault
Glove enchant Crusher <- Same <- Same
  - - -
Strength 1651 1564 1560
Agility 101 101 32
Attack power 608 640 548
Crit rating 847 684 633
Hit rating 261 260 271
Expertise 18 (Plus 5 from Tundra Stalker) 23 (Plus 5 from Tundra Stalker) 22 (Plus 5 from Tundra Stalker)
Haste rating 62 66 136
ArPen rating 311 338 343
Zerack's score10861.6 10470.1 10346.1

Notes
  • Stats at end of table assume blacksmith sockets and jeweler's gems. Stats are for fully gemmed & enchanted gear with 17/51/3 build as a Blood Elf
  • If you prefer to ensure you are hit/expertise capped, you will generally be able to do this by tweaking gems slightly and using [Bladebearer's Signet] and [Sif's Promise] as your rings. This will result in less theoretical DPS but will give a more stable, less streaky damage style and no rotation issues


Horde Blood

Slot No restrictions No Heroic hard modes No hard modes
Helm [Warhelm of the Champion] [Conqueror's Darkruned Helmet] <- Same
Amulet [Frigid Strength of Hodir] [Might of the Leviathan] [Favor of the Dragon Queen]
Pauldrons [Shoulderplates of the Celestial Watch] <- Same [Conqueror's Darkruned Shoulderplates]
Cloak [Drape of the Faceless General] <- Same [Drape of the Drakerider]
Breastplate [Conqueror's Darkruned Battleplate] <- Same <- Same
Bracers [Decimator's Armguards] <- Same <- Same
Gloves [Conqueror's Darkruned Gauntlets] [Gauntlets of the Wretched] [Conqueror's Darkruned Gauntlets]
Belt [Starfall Girdle] <- Same [Girdle of Embers]
Legplates [Plated Leggings of Ruination] [Clockwork Legplates] <- Same
Boots [Melancholy Sabatons] <- Same <- Same
Ring [Seal of the Betrayed King] [Power Enhancing Loop] [Sif's Promise]
Ring [Strength of the Automaton] <- Same <- Same
Trinket [Darkmoon Card: Greatness] <- Same <- Same
Trinket [Mjolnir Runestone] <- Same [Grim Toll]
Weapon [Voldrethar, Dark Blade of Oblivion] [Aesir's Edge] [Worldcarver]
  - - -
Jeweler's gems Neck; legs x 2 Head; legs; weapon Head; neck; legs
Non-standard gems [Etched Monarch Topaz] - Head; belt [Etched Monarch Topaz] - Shoulders; cloak; belt None
Boot enchant Icewalker <- Same <- Same
Glove enchant Crusher <- Same Precision
  - - -
Strength 1651 1507 1494
Agility 79 85 52
Attack power 351 307 409
Crit rating 831 650 544
Hit rating 261 262 278
Expertise 13 (Plus 6 from VotTW) 13 (Plus 6 from VotTW) 22 (Plus 6 from VotTW)
Haste rating 85 23 149
ArPen rating 469 689 531
Zerack's score 11779.0 11435.4 11299.4

Notes
  • Stats at end of table assume blacksmith sockets and jeweler's gems. Stats are for fully gemmed & enchanted gear with 51/0/20 build as a Blood Elf
  • If you prefer to ensure you are hit/expertise capped, you will generally be able to do this by tweaking gems slightly and using [Bladebearer's Signet] and [Sif's Promise] as your rings. This will result in less theoretical DPS but will give a more stable, less streaky damage style and no rotation issues



------

Alliance Unholy

Slot No restrictions No Heroic hard modes No hard modes
Helm [Warhelm of the Champion] [Iron Riveted War Helm] <- Same
Amulet [Strength of the Heavens] <- Same [Insurmountable Fervor]
Pauldrons [Conqueror's Darkruned Shoulderplates] <- Same <- Same
Cloak [Drape of the Faceless General] <- Same [Drape of the Drakerider]
Breastplate [Conqueror's Darkruned Battleplate] <- Same <- Same
Bracers [Armbands of Bedlam] [Bitter Cold Armguards] [Bracers of the Tyrant]
Gloves [Conqueror's Darkruned Gauntlets] <- Same <- Same
Belt [Belt of Colossal Rage] [Starfall Girdle] [Belt of the Titans]
Legplates [Conqueror's Darkruned Legplates] <- Same <- Same
Boots [Sabatons of Lifeless Night] [Battlelord's Plate Boots] <- Same
Ring [Sif's Promise] <- Same <- Same
Ring [Seal of the Betrayed King] [Crazed Construct Ring] <- Same
Trinket [Darkmoon Card: Greatness] <- Same <- Same
Trinket [Comet's Trail] [Dark Matter] [Bandit's Insignia]
Weapon [Voldrethar, Dark Blade of Oblivion] [Hammer of Crushing Whispers] [Earthshaper]
  - - -
Jeweler's gems Legs; boots; ring Belt; legs; boots <- Same
Non-standard gems [Fierce Monarch Topaz] - Head None None
Boot enchant Greater Assault <- Same <- Same
Glove enchant [Major Strength <- Same <- Same
  - - -
Strength1658 1590 1565
Agility 79 79 10
Attack power 605 605 641
Crit rating 879 705 567
Hit rating 245 264 264
Expertise 11 (Plus 5 from Rage of Rivendare) 18 (Plus 5 from Rage of Rivendare) 20 (Plus 5 from Rage of Rivendare)
Haste rating 277 347 394
ArPen rating 99 64 36
Zerack's score10119.2 9767.83 9528.85

Notes
  • Stats at end of table assume blacksmith sockets and jeweler's gems. Stats are for fully gemmed & enchanted gear with 12/0/59 build as a Night Elf with the Draenei hit aura
  • If you prefer to ensure you are hit/expertise capped, you will generally be able to do this by tweaking gems slightly and using [Bladebearer's Signet] and [Sif's Promise] as your rings. This will result in less theoretical DPS but will give a more stable, less streaky damage style and no rotation issues
  • Add 5 to expertise totals for dwarves if using a mace and make gear changes if necessary in order to utilise that bonus
  • Add 3 to expertise totals for humans if using a sword or mace and make the same alteration if necessary


Alliance Frost

Slot No restrictions No Heroic hard modes No hard modes
Helm [Warhelm of the Champion] [Conqueror's Darkruned Helmet] <- Same
Amulet [Frigid Strength of Hodir] [Favor of the Dragon Queen] <- Same
Pauldrons [Shoulderplates of the Celestial Watch] <- Same [Shoulderplates of the Eternal]
Cloak [Drape of the Faceless General] <- Same [Drape of the Drakerider]
Breastplate [Conqueror's Darkruned Battleplate] <- Same <- Same
Bracers [Bitter Cold Armguards] <- Same [Decimator's Armguards]
Gloves [Conqueror's Darkruned Gauntlets] <- Same [Bladebreaker Gauntlets]
Belt [Starfall Girdle] <- Same [Girdle of Embers]
Legplates [Plated Leggings of Ruination] [Clockwork Legplates] <- Same
Boots [Melancholy Sabatons] <- Same <- Same
Ring [Sif's Promise] <- Same <- Same
Ring [Seal of the Betrayed King] [Strength of the Automaton] <- Same
Trinket [Darkmoon Card: Greatness] <- Same <- Same
Trinket [Dark Matter] [Blood of the Old God] <- Same
Weapon [Voldrethar, Dark Blade of Oblivion] [Aesir's Edge] [Worldcarver]
  - - -
Jeweler's gems Legs x 2; ring Belt; legs; weapon
Non-standard gems [Etched Monarch Topaz] - Head; bracers; belt; legs [Etched Monarch Topaz] - Bracers None
Boot enchant Greater Assault <- Same <- Same
Glove enchant Crusher <- Same <- Same
  - - -
Strength 1651 1502 1479
Agility 101 143 74
Attack power 605 750 658
Crit rating 877 689 622
Hit rating 229 230 243
Expertise 18 (Plus 5 from Tundra Stalker) 18 (Plus 5 from Tundra Stalker) 22 (Plus 5 from Tundra Stalker)
Haste rating 62 0 70
ArPen rating 299 440 458
Zerack's score 10820.7 10437.6 10054.1

Notes
  • Stats at end of table assume blacksmith sockets and jeweler's gems. Stats are for fully gemmed & enchanted gear with 17/51/3 build as a Night Elf with the Draenei hit aura
  • If you prefer to ensure you are hit/expertise capped, you will generally be able to do this by tweaking gems slightly and using [Bladebearer's Signet] and [Sif's Promise] as your rings. This will result in less theoretical DPS but will give a more stable, less streaky damage style and no rotation issues
  • For the 'No Hard Modes' set, humans and dwarves will probably want to use [Earthshaper] over Worldcarver due to their expertise racial bonuses. if so swap in Tier 8 leggings and ditch the Clockworks
  • Add 5 to expertise totals for dwarves if using a mace and make gear changes if necessary in order to utilise that bonus
  • Add 3 to expertise totals for humans if using a sword or mace and make the same alteration if necessary


Alliance Blood

Slot No restrictions No Heroic hard modes No hard modes
Helm [Conqueror's Darkruned Helmet] <- Same <- Same
Amulet [Frigid Strength of Hodir] [Might of the Leviathan] [Favor of the Dragon Queen]
Pauldrons [Conqueror's Darkruned Shoulderplates] <- Same [Shoulderplates of the Eternal]
Cloak [Drape of the Faceless General] <- Same [Drape of the Drakerider]
Breastplate [Conqueror's Darkruned Battleplate] <- Same <- Same
Bracers [Decimator's Armguards] [Bitter Cold Armguards] [Decimator's Armguards]
Gloves [Conqueror's Darkruned Gauntlets] <- Same <- Same
Belt [Starfall Girdle] <- Same [Girdle of Embers]
Legplates [Plated Leggings of Ruination] [Clockwork Legplates] [Conqueror's Darkruned Legplates]
Boots [Melancholy Sabatons] <- Same <- Same
Ring [Seal of the Betrayed King] [Sif's Promise] <- Same
Ring [Strength of the Automaton] [Strength of the Automaton] <- Same
Trinket [Darkmoon Card: Greatness] <- Same <- Same
Trinket [Mjolnir Runestone] <- Same [Grim Toll]
Weapon [Voldrethar, Dark Blade of Oblivion] [Aesir's Edge] [Worldcarver]
  - - -
Jeweler's gems Head; legs x 2 Head; legs; weapon Head; shoulders; legs
Non-standard gems [Etched Monarch Topaz] - Head; belt [Etched Monarch Topaz] - Cloak; bracers; belt None
Boot enchant Icewalker <- Same Greater Assault
Glove enchant Crusher <- Same <- Same
  - - -
Strength 1622 1541 1508
Agility 79 85 52
Attack power 351 351 369
Crit rating 768 725 686
Hit rating 233 229 228
Expertise 13 (Plus 6 from VotTW) 18 (Plus 6 from VotTW) 21 (Plus 6 from VotTW)
Haste rating 141 79 159
ArPen rating 484 545 453
Zerack's score 11748.2 11625.2 11248.5

Notes
  • Stats at end of table assume blacksmith sockets and jeweler's gems. Stats are for fully gemmed & enchanted gear with 51/0/20 build as a Night Elf with the Draenei hit aura
  • If you prefer to ensure you are hit/expertise capped, you will generally be able to do this by tweaking gems slightly and using [Bladebearer's Signet] and [Sif's Promise] as your rings. This will result in less theoretical DPS but will give a more stable, less streaky damage style and no rotation issues
  • For the 'No Hard Modes' set, humans and dwarves will probably want to use [Earthshaper] over Worldcarver due to their expertise racial bonuses. If so, swap in [Bladebreaker Gauntlets] and Tier 8 shoulders and ditch the listed items
  • Add 5 to expertise totals for dwarves if using a mace and make gear changes if necessary in order to utilise that bonus
  • Add 3 to expertise totals for humans if using a sword or mace and make the same alteration if necessary

Last edited by norg : 08/20/09 at 12:54 PM.

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Old 08/12/09, 7:16 AM   #431
Mortak
Von Kaiser
 
Orc Death Knight
 
Destromath (EU)
I was wondering, has anyone on the US servers already tested the new dps sigil?
I´m interrested wether the proccchance remained 100% like on the PTR.
If not, what is the uptime/procchance of the sigil now?

EDIT: I found a source in this forum saying roughly 95% uptime for frost dualwield.
But whats the uptime for Unholy? Since your only doing half as many obliterates.

Last edited by Mortak : 08/12/09 at 7:35 AM.

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Old 08/12/09, 8:36 AM   #432
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
It has an approximate ~80% chance to proc off an SS/Oblit, and only has a 10 second ICD.

The uptime is ~95% for Unholy. So says my WMO from Jaraxxus (ignore my poor dps, had to handle interrupts after a rogue went down to something) - WoW Meter Online - Combatlog Replay

_______________

I saw the front page is prepared for an update, which is great. I'm wondering if that also means you have accurate stat weights for the "new" Unholy which you plan to use to generate its new gear list? Until SS becomes viable again, said stat weights should be far different than the previous ones, so I am quite curious to see them.

Last edited by Consider : 08/12/09 at 5:01 PM.

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Old 08/12/09, 10:26 AM   #433
norg
Mike Tyson
 
Goblin Warrior
 
Draenor (EU)
Originally Posted by Consider View Post
It has an approximate ~80% chance to proc off an SS/Oblit, and only has a 10 second ICD.
I saw the front page is prepared for an update, which is great. I'm wondering if that also means you have accurate stat weights for the "new" Unholy which you plan to use to generate its new gear list? Until SS becomes viable again, said stat weights should be far different than the previous ones, so I am quite curious to see them.
Um...I think that's more of a question for Zerack really. Like I said, I'm totally out of the loop right now so I'm relying on you guys to tell me what gems/enchants/sigils etc are best. I know pre-3.2 Zerack's sheet was using the stat weights provided by Methods, so I don't know if Methods has come up with some new 3.2 weights?

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Old 08/12/09, 2:27 PM   #434
Blackteddy
Glass Joe
 
Night Elf Death Knight
 
Lothar
Despite having the same names, the procs from Fallen Crusader and Sigil of Virulence are different buffs. Just tested it out.

Incase some thought one would overwrite the other.

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Old 08/12/09, 2:58 PM   #435
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
DK Optimize v2.0.2

Just like yesterday, I've made some more improvements to this utility. Several big things that should make it run much quicker for everyone are included in this update. I've also added an package for manual installation that should ease some of the problems people are having. Here we go:

Installation Instructions
  • Download DK_Optimize_v2.0.2.zip (2206 KB)
  • Extract the archive and run Setup.exe
  • Head to Start-->Programs-->DK Optimize and run the program. Enjoy

Alternate Instructions (if the above fails for any reason)
  • Download DK_Optimize_v2.0.2_MANUAL.zip (1069 KB)
  • Extract the archive to a directory of your choice. Make sure relative paths are preserved.
  • Move the three *.OCX files that were extracted to your WINDOWS\System32 folder. Do not replace existing versions if they are already present.
  • Run DK Optimize.exe. Enjoy.

Backing Up Your Existing Data: If you wish to preserve your character selections as well as any changes you made to gear, gems, or weights, backup "weights.txt", "gems.txt", "gear.txt", and "status.txt" before installing, and replace the installed versions with your backups when you are finished. Run the program and your settings should be preserved.

Changes:
  • Dual Wielding should now obey the uniqueness quality for One-Handed weapons correctly.
  • Corrected an error in stats for Stylish Power Cape.
  • Added Caress of Insanity to the list of one handed weapons.
  • Added Pyrite Infuser to the list of trinkets.
  • Fixed a bug that caused the calculation progress screen to incorrectly display progress in some situations.
  • Vastly improved the system for checking sets of gear before gemming. Performance is greatly increased during execution.

Upcoming:
  • Leather items will be added shortly so that they can also be calculated into gearsets.
  • A reworked results screen will be added.
  • Configuration sets that support loading and saving multiple profiles of gear, weight, and character selections.
  • Enchant configuration - Enable and disable specific enchants as desired.

Please as always let me know if you have any problems so that I can work them out with you. I'm not okay with people not being able to install this due to my limited knowledge of Visual Basic - I will find a solution that works for you. If you've had problems with the installer in the past, hopefully the manual setup that I've included will be helpful. In addition, please let me know what kind of performance gain you see during the search for candidate gear sets. In my short tests it was quite non-trivial, but I'm unable to run large sets at work. Suggestions are always welcome.

Last edited by Zerack : 08/12/09 at 3:49 PM.

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Old 08/12/09, 3:28 PM   #436
 vank
GW2 or Bust
 
Voland
Orc Death Knight
 
No WoW Account
Wow Zerack. The speed is literally a night and day difference. I received no errors in installation and the results page loaded without incident as well. Excellent work.

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Old 08/12/09, 5:21 PM   #437
Asphyxialol
TEH DEEPZ!!!
 
Asphyxialol's Avatar
 
Human Paladin
 
Dalvengyr
Zerack, it appears your expertise rating calculation is off. My gear only provides me with 169 expertise (which is what the calculator says it gives me) but it then moves on to say that 169 expertise is equivalent to 28 expertise after 5 from talents is factored in, where as in game I only have 24 expertise.

edit: Issue resolved - I had Human selected instead of Blood Elf on accident.

Last edited by Asphyxialol : 08/12/09 at 5:42 PM.

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Old 08/12/09, 5:40 PM   #438
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
I have a busier day tomorrow, but I'll try and get this ironed out. I most likely am doing some fishy multiplication when I convert to expertise. As a note though, the internal value are always in rating, so none of the validity of the calculation should be affected as long as the amount of rating shown is correct. The conversion to actual expertise is only done to display the value at the end.

Another itemization error on Starfall Girdle was also brought to my attention, which I will correct tomorrow as well.

@norg: Regarding weights, I haven't updated anything. It is my understanding that Blood weights remain mostly accurate while the other two specs of course have changed significantly. I've yet to see confirmed weights for either DW Frost or Oblit Unholy. Let me know if I've missed something.

Edit:

@ Asphyxialol - Good to hear. I'll assume this is working correctly unless I see otherwise.

Last edited by Zerack : 08/12/09 at 5:52 PM.

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Old 08/12/09, 6:46 PM   #439
Fearlezz
Von Kaiser
 
Night Elf Death Knight
 
Dunemaul (EU)
Any ETA on "force expertise cap" and "force hit cap"? Really miss those options. Nice to see such progress, keep up the good work!

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Old 08/13/09, 11:40 AM   #440
Laroth
Glass Joe
 
Orc Death Knight
 
Magtheridon (EU)
Getting this note "All stats and iLvls must be numeric. Please correct these errrors before saving." with each version of the optimizer. Any ideas how to fix this? I've tried checking all fields in Gem, Gear and Weights sections but can't figure out why it's going on with the note.

Thanks for the great job you've done Zerack, anyways

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Old 08/13/09, 12:02 PM   #441
doser
Glass Joe
 
Blood Elf Death Knight
 
Illidan
[Titanium Razorplate] and [Titanium Spikeguards] are not listed.

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Old 08/13/09, 3:14 PM   #442
kered
Glass Joe
 
Human Death Knight
 
Bonechewer
I think we need a 0/17/54 build using Obl as a main strike along with the stats weights added to Zeracks tool, I know we can add them in manually but I haven't seen any weights for the new build around yet. Has anyone else? They are probably close to the 0/10/61 stats I would imagine.

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Old 08/13/09, 3:50 PM   #443
 vank
GW2 or Bust
 
Voland
Orc Death Knight
 
No WoW Account
A common theme in a lot of the threads is "Does anyone have any stat weights for 'X' build. This isn't directed at anyone in particular, but seeing as how everyone has access to the sim, perhaps you can just run it and share your results with the community. If you're getting bugged results, it's a good bet that others are too and that's probably the reason none exist at this time.

FWIW, every time I run the sim for EP values for a non-pet spec (perma Ghoul), I get good numbers. If I run a spec that has Master of Ghouls, I get kooky numbers for hit and/or expertise. I plan on doing a more detailed test tonight and will share what I find if it turns out to be relevant. Is it possible that the new pet mechanics for hit and expertise aren't playing nice with the sim? Just doing some green light thinking.

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Old 08/13/09, 4:38 PM   #444
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
Originally Posted by doser View Post
Ah - I neglected to add crafted items it would seem. I will add those to my local copy and it should get pushed out in the next few days when I add all of the leather items as well.

@Discussion: With regards to stat weights - I have actually never run Kahorie's simulator, but as a starting point I could start to request weights for the applicable 3.2 specs. My understanding is that the specs break down as follows:

Blood: 51/0/20 with little variation. Weights should be similar-ish to 3.1 weights.
Frost: I'm no expert on the new frost spec. Someone needs to enlighten me here to which specs are competitive / accepted.
Unholy: 3/13/55 and 0/17/54 are both competitive right now. Weights will differ only slightly, but they will differ.

If this is incorrect, let me know. So, I think we're looking at needing stat weights for 4-5 specs, depending on how the frost tree shakes out. If the speculation about permaghoul causing the problems is correct, can someone who knows the sim provide weights for Blood / Frost? We can at least start there. Unholy players for now can just add some ArP weight to get a rough (very rough) approximation of where they stand.

Additionally - given the T9 4-Piece bonus, is it correct to speculate that this would increase the value of crit rating asymmetrically across the three trees? If so I may need to add additional code or weight sets for a "Has T9 so increase the value of crit" condition since the bonus can't be quantified as just a static value.

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Old 08/13/09, 5:45 PM   #445
Faerlun
Von Kaiser
 
Orc Death Knight
 
Blackrock
Originally Posted by Zerack View Post
Ah - I neglected to add crafted items it would seem. I will add those to my local copy and it should get pushed out in the next few days when I add all of the leather items as well.

@Discussion: With regards to stat weights - I have actually never run Kahorie's simulator, but as a starting point I could start to request weights for the applicable 3.2 specs. My understanding is that the specs break down as follows:

Blood: 51/0/20 with little variation. Weights should be similar-ish to 3.1 weights.
Frost: I'm no expert on the new frost spec. Someone needs to enlighten me here to which specs are competitive / accepted.
Unholy: 3/13/55 and 0/17/54 are both competitive right now. Weights will differ only slightly, but they will differ.

If this is incorrect, let me know. So, I think we're looking at needing stat weights for 4-5 specs, depending on how the frost tree shakes out. If the speculation about permaghoul causing the problems is correct, can someone who knows the sim provide weights for Blood / Frost? We can at least start there. Unholy players for now can just add some ArP weight to get a rough (very rough) approximation of where they stand.

Additionally - given the T9 4-Piece bonus, is it correct to speculate that this would increase the value of crit rating asymmetrically across the three trees? If so I may need to add additional code or weight sets for a "Has T9 so increase the value of crit" condition since the bonus can't be quantified as just a static value.
For unholy, 0/17/54 is currently the dominant spec, but as we reach best in slot from the new instance including 4pt9 it looks fairly likely that 3/13/55 will pass it.

The applicable change for perma-ghoul from this patch is that when a player is hit capped, his ghoul will be hit/expertise capped. so, hit rating will increase in value and expertise should stay the same, along with every other stat other than armor pen and crit. armor pen will obviously increase because obliterate takes it into consideration... from what i've seen and the napkin math i've done it looks like ArP is worth somewhere between 1.5 - 1.7, so 1.6 seems like a reasonable starting point for it until we get some real values. crit will decrease in value because of a lower crit modifier on OB than SS.

EDIT: Actually, expertise will likely go up a bit in value because the rotation is so much tighter.

4pt9 causes diseases to crit. if we assume that all dks have an unholy DK in their raid to provide increased disease damage, then the three specs should all be very similar since ebon plague doesn't actually deal any damage itself. The differences will come from talents that affect disease damage, such as impurity (i think?).

Last edited by Faerlun : 08/14/09 at 11:29 AM.

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Old 08/13/09, 7:39 PM   #446
Valimar
Von Kaiser
 
Worgen Death Knight
 
Earthen Ring (EU)
For Frost DW, the 3/51/17 GoD spec is currently coming out on top as the dominant DW spec for pure damage (for those who don't have to bring IIT to a raid.

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Old 08/13/09, 8:04 PM   #447
Infamouse
Glass Joe
 
Blood Elf Death Knight
 
Vek'nilash (EU)
Is there any weights for the t8 set bonus 2 and 4 piece for frost dw? because i haven't found one yet and it would help a lot with optimizing my gear.

tnx in advance

Infa

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Old 08/13/09, 9:43 PM   #448
yoricome
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Nerf
Troll Death Knight
 
Alexstrasza
Originally Posted by Infamouse View Post
Is there any weights for the t8 set bonus 2 and 4 piece for frost dw? because i haven't found one yet and it would help a lot with optimizing my gear.

tnx in advance

Infa
DW Builds 3.2 -Revenge of the Offhand

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Old 08/14/09, 12:32 AM   #449
Derivel
Von Kaiser
 
Blood Elf Death Knight
 
Lightbringer
Originally Posted by Faerlun View Post
For unholy, 0/17/54 is currently the dominant spec, but as we reach best in slot from the new instance including 4pt9 it looks fairly likely that 3/13/55 will pass it.

The applicable change for perma-ghoul from this patch is that when a player is hit capped, his ghoul will be hit/expertise capped. so, hit rating will increase in value and expertise should stay the same, along with every other stat other than armor pen.
Pretty sure that you need to be expertise capped for your ghoul to be expertise capped.

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Old 08/14/09, 1:14 AM   #450
 frmorrison
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Ashstorm
Human Paladin
 
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Originally Posted by Derivel View Post
Pretty sure that you need to be expertise capped for your ghoul to be expertise capped.
Incorrect, you just need hit cap (263 for Horde) for the pet to never miss or dodge. The likely reason is to help Warlock and Hunters, who don't have any expertise on their gear.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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