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Old 08/14/09, 6:54 AM   #451
Drazzil
Glass Joe
 
Drazzul
Human Death Knight
 
Non-US/EU Server (EU)
Originally Posted by Zerack View Post
DK Optimize v2.0.2
Smalll bug-report regarding this error:

Originally Posted by Laroth
Getting this note "All stats and iLvls must be numeric. Please correct these errrors before saving." with each version of the optimizer. Any ideas how to fix this? I've tried checking all fields in Gem, Gear and Weights sections but can't figure out why it's going on with the note.
It seems the program only accept English US region settings - the culprit is that many other regions use "," instead of "." as default for decimals. - I wringed my head a lot over this a couple of days ago, until i remembered to check if it works with US settings. - Thus, setting region to "English (USA)" in control panel allows you to run the program. - I also tried replacing all "." in stats with "," before this, but even tho that fixes the aforementioned error, it gives a new one.

Related to this, theres also no way to cancel the gear/stats entering window once you get into it in a region thats not supported, thus you have to abort the program via task-manager.

I would suggest using semi-colon ";" as separator in the .txt files, and allowing both "," and "." as decimal separator as the most region-friendly approach.

Great program anyway, i'd like to add loading from armory and gear-upgrade list to my wish list, but that might be outside the scope of the program

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Old 08/14/09, 11:46 AM   #452
Laroth
Glass Joe
 
Orc Death Knight
 
Magtheridon (EU)
Originally Posted by Drazzil View Post
Smalll bug-report regarding this error:



It seems the program only accept English US region settings - the culprit is that many other regions use "," instead of "." as default for decimals. - I wringed my head a lot over this a couple of days ago, until i remembered to check if it works with US settings. - Thus, setting region to "English (USA)" in control panel allows you to run the program. - I also tried replacing all "." in stats with "," before this, but even tho that fixes the aforementioned error, it gives a new one.

Related to this, theres also no way to cancel the gear/stats entering window once you get into it in a region thats not supported, thus you have to abort the program via task-manager.

I would suggest using semi-colon ";" as separator in the .txt files, and allowing both "," and "." as decimal separator as the most region-friendly approach.

Great program anyway, i'd like to add loading from armory and gear-upgrade list to my wish list, but that might be outside the scope of the program
Cheers, you solved my problem! I started to think it must be some kind of region thingy, after realising it's about those commas but couldnt realise trying to change the region to "English (USA)".

The idea of using semi-colon ";" in the.txt files and allowing "," and "." both is a nice idea, to make the program more region friendly.

Now to use the progarm itself . Thanks again for the great help.

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Old 08/14/09, 1:59 PM   #453
Infamouse
Glass Joe
 
Blood Elf Death Knight
 
Vek'nilash (EU)
When I am trying to run the dk optimizer I get run time error 9 subscript out of range.

It seems that the error occurs when i select serilas as my mh and blood crush as my oh.
also if i select all the gems so the sim can give me optimal gemming it stops running after it calculated the gear sets then it gets stuck on gemming the gear

Last edited by Infamouse : 08/14/09 at 2:43 PM.

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Old 08/14/09, 2:10 PM   #454
ravenseth
Glass Joe
 
Draenei Death Knight
 
Wildhammer
Is there a BiS DW build thread anywhere? this BiS thread and it just talks about 2h frost and not DW. and then when this thread refers to DW they point back to the DW thread that only talks about rotation and spec and not gear..

anyone have a straight forward DW BiS page up right now?

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Old 08/14/09, 3:12 PM   #455
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
Originally Posted by Infamouse View Post
When I am trying to run the dk optimizer I get run time error 9 subscript out of range.

It seems that the error occurs when i select serilas as my mh and blood crush as my oh.
also if i select all the gems so the sim can give me optimal gemming it stops running after it calculated the gear sets then it gets stuck on gemming the gear
Can you please be more specific about when this error occurs? Is it when selecting the gear, looking for candidate gearsets, or gemming? Exactly what settings are you using when it occurs? How many of each item? I haven't seen this error reported before, so if anyone else can independently verify it, that would be great as well.

Also, if you've been following the thread it should be apparent that selecting more than 4-5 (maybe 6) gems will result in long calculation times. The program is not frozen, you've just asked it to calculate the answer to a hugely complex question. It is very possible to make certain you have optimal results without selecting every gem on the list.

Edit: I've duplicated and fixed the error. There was problem when forcing weapons to specific hands by selecting MH / Off-H for only two weapons that resulted in 0 sets being seen by the gemming routines, which threw an error. This is fixed now. As a side note - you shouldn't force the handedness on the weapons. This is taken care of automatically by the program.

DK Optimize 2.0.3

A few small changes today. I'm working on some of the more needed features like hit / exp cap forcing, but I won't get a chance to upload them today.

Installation Instructions
  • Download DK_Optimize_v2.0.3.zip (2206 KB)
  • Extract the archive and run Setup.exe
  • Head to Start-->Programs-->DK Optimize and run the program. Enjoy

Alternate Instructions (if the above fails for any reason)
  • Download DK_Optimize_v2.0.3_MANUAL.zip (908 KB)
  • Extract the archive to a directory of your choice. Make sure relative paths are preserved.
  • Move the three *.OCX files that were extracted to your WINDOWS\System32 folder. Do not replace existing versions if they are already present.
  • Run DK Optimize.exe. Enjoy.

Backing Up Your Existing Data: If you wish to preserve your character selections as well as any changes you made to gear, gems, or weights, backup "weights.txt", "gems.txt", "gear.txt", and "status.txt" before installing. Before dragging them back in, you need to make sure to Find / Replace all commas ',' in the file(s) with semicolons ';' as I have changed the delimiter in this release. Other than that no compatibility issues should be present. Replace the installed version with your backups after you do this. Run the program and your settings should be preserved.

Changes:
  • DK Optimize should now function correctly regardless of whether or not you use ',' or '.' as a decimal point in your region.
  • Corrected an error in Starfall Girdle.
  • Titanium Razorplate added.
  • Titanium Spikeguards added.
  • Fixed an error that would occur in situations where only two weapons with unique handedness were selected when dual wielding.

Upcoming:
  • Leather items will be added shortly so that they can also be calculated into gearsets.
  • A reworked results screen will be added.
  • Configuration sets that support loading and saving multiple profiles of gear, weight, and character selections.
  • Enchant configuration - Enable and disable specific enchants as desired.

Please as always let me know if you have any problems so that I can work them out with you. Suggestions are always welcome.

Last edited by Zerack : 08/14/09 at 3:44 PM.

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Old 08/14/09, 3:34 PM   #456
Infamouse
Glass Joe
 
Blood Elf Death Knight
 
Vek'nilash (EU)
Tnx for the response zerrack the thing is when i select 2 weapons in this case serilas and bloodcrush (only 2 1h i have) it tells me i should use serilas in both hands that is why i tried to force it to use serilas mh and bloodcrush oh so i could optimize the rest of my gear like legs and rings.

on the subject of amount of items i have a max of 4 items but that is only for trinkets and 3 sets of legs

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Old 08/17/09, 1:29 PM   #457
Canadianloaf
Glass Joe
 
Gnome Death Knight
 
Zul'Jin
Great job on the optimizer.. one minor thing I noticed as an engineer. For unholy and blood 2H weights, the updated Nitro Boost boot enchant at 24 crit should come in greater than the 32AP enchant. (Unholy is pretty much a flat tie, but who wouldn't want the little extra run speed bonus in that case?)
Are nitro boosts just not in the optimizer yet, or is this a miscalculation? Or am I miscalculating?

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Old 08/17/09, 6:31 PM   #458
jumpshot
Glass Joe
 
Troll Death Knight
 
Arthas
hey quick question -

for the gear i have currently, (check my armory) - would it be more beneficial as a DW DK to use the maly 25 neck with the pyrite infuser ----- or to drop it for the conquest neck for plus hit and equip the fury of five flights?

my current hit with pyrite trinket on is 366 - where should i draw the line for hit?

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Old 08/18/09, 4:44 PM   #459
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
EP value for popular spec.

I have run long simulation for the popular spec using default character. As the sim is getting, in my humble opinion, results we can trust, I would like to share them with you. It could be a good base for calculating BiS.

Blood 51-0-20
EP: AttackPower 100
EP: Strength 282
EP: Agility 124
EP: CritRating 182
EP: HasteRating 167
EP: ArmorPenetrationRating 267
EP: ExpertiseRating 257
EP: HitRating 367
EP: SpellHitRating 107
EP: WeaponDPS 946
EP: WeaponSpeed 49999
EP: 2T7 3999
EP: 4T7 5454
EP: 2T8 9272
EP: 4T8 11272
EP: 2T9 49454
EP: 4T9 29272
EP: Comet 25714
EP: DarkMatter 22142
EP: Bandit 10357
EP: Necromantic 9642
EP: Victory 20000
EP: DCDeath 10714
EP: Greatness 20714
EP: DeathChoice 30357
EP: Pyrite 18035
EP: OldGod 18750
EP: Mirror 14642
EP: BitterAnguish 11785
EP: GrimToll 37321
EP: MjolRune 41249
  Template Blood 51-0-20
  Priority Blood
  Presence Blood
  Sigil VengefulHeart
  RuneEnchant FallenCrusader
  Pet Calculation True


Unholy Oblit 0-17-54
EP: AttackPower 100
EP: Strength 303
EP: Agility 119
EP: CritRating 141
EP: HasteRating 254
EP: ArmorPenetrationRating 164
EP: ExpertiseRating 180
EP: HitRating 345
EP: SpellHitRating 167
EP: WeaponDPS 596
EP: WeaponSpeed 20967
EP: 2T7 7704
EP: 4T7 18688
EP: 2T8 12131
EP: 4T8 13770
EP: 2T9 31803
EP: 4T9 60163
EP: Comet 24677
EP: DarkMatter 18709
EP: Bandit 10483
EP: Necromantic 8709
EP: Victory 19354
EP: DCDeath 10806
EP: Greatness 21774
EP: DeathChoice 32903
EP: Pyrite 18387
EP: OldGod 19032
EP: Mirror 15322
EP: BitterAnguish 9032
EP: GrimToll 21612
EP: MjolRune 23870
  Template Unholy Oblit 0-17-54
  Priority Unholy Oblit
  Presence Blood
  Sigil Virulence
  RuneEnchant FallenCrusader
  Pet Calculation True

DW Frost 0-54-17
To be redone.

Last edited by Afabar : 08/20/09 at 2:28 PM.

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Old 08/18/09, 4:56 PM   #460
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Arp is getting stronger with more Arp and better weapons. Sometimes it even overtakes Str. That is from a pure single target perspective. It's the best when you try for yourself, but the values above seem to be correct and usable.


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Old 08/18/09, 5:42 PM   #461
Buanna
Piston Honda
 
Troll Shaman
 
Hellscream
Not to put too fine a point on it, but that Blood spec should have Armor listed with a stat weight.

36 armor = 1 AP. So given the paradigm, 1 armor = 2.78


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Old 08/18/09, 6:20 PM   #462
PristineChaos
Von Kaiser
 
Human Death Knight
 
Doomhammer
Originally Posted by Afabar View Post
I have run long simulation for the popular spec using default character. As the sim is getting, in my humble opinion, results we can trust, I would like to share them with you. It could be a good base for calculating BiS.

....
Is the EP value for Greatness being calculated accurately? It seems really low for all the specs when it has been assumed to be BiS for pretty much every spec.

e.g. for Blood: Greatness: 90*282 + .32*300*282 = 52452 (assuming 32% uptime on proc)

Edit:
Also,

Death's Choice: 256*100 + .30*450*282 = 63670 (proc lasts 15secs/45secs like Greatness so even with a slightly lower proc rate, uptime should be pretty high..so assume it to be 30%)

This also seems much higher than the results show.

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Old 08/18/09, 6:24 PM   #463
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by PristineChaos View Post
Is the EP value for Greatness being calculated accurately? It seems really low for all the specs when it has been assumed to be BiS for pretty much every spec.

e.g. for Blood: Greatness: 90*282 + .32*300*282 = 52452 (assuming 32% uptime on proc)
The value determined is just the proc value. It could be easy for Greatness but for a "on equip" hit trinket, it would be to complicated to give a "generic" value with hard and soft cap. That is why I made this choice.

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Old 08/18/09, 6:25 PM   #464
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
Originally Posted by PristineChaos View Post
Is the EP value for Greatness being calculated accurately?
I'm fairly certain that the listed EP is only for the proc, not counting the static stats on any of the the trinkets.

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Old 08/18/09, 7:10 PM   #465
Mortak
Von Kaiser
 
Orc Death Knight
 
Destromath (EU)
I dont quite believe the EP values for 0/17/54 specc.
Haste and Hit seems to be way off. I would rather expect haste to be something like 150 and hit something like 220-250.

The other values seem to be quite ok. Anyway 3/13/55 has become more popular than 0/17/54 since the new dk sigil has become availabe, maybe you could run some parses for this specc.

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Old 08/18/09, 11:56 PM   #466
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Mortak View Post
I dont quite believe the EP values for 0/17/54 specc.
Haste and Hit seems to be way off. I would rather expect haste to be something like 150 and hit something like 220-250.

The other values seem to be quite ok. Anyway 3/13/55 has become more popular than 0/17/54 since the new dk sigil has become availabe, maybe you could run some parses for this specc.
The issue with Hit and to less extent Haste, they change value as you get more or less of it. In the default character's gear, those were his values. I agree that Haste seems too high.

17/54 is more popular than 3/13/55, but it is worth doing both specs.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/19/09, 2:15 AM   #467
Alyse
Von Kaiser
 
Blood Elf Priest
 
Sen'jin
Haste indeed seems to high for the 17/54 Oblit spec. Not much has changed since 3.1 regarding haste - necrosis, BCB, white swings, and pet damage have roughly stayed the same.

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Old 08/19/09, 4:11 AM   #468
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Alyse View Post
Haste indeed seems to high for the 17/54 Oblit spec. Not much has changed since 3.1 regarding haste - necrosis, BCB, white swings, and pet damage have roughly stayed the same.
I'm have made some quick run on 03-13-55 and the haste value fall down to the 160-180 range. I guess the high value on 00-17-54 came from the fact that you are generating a lot of RP and the haste allow you to dump one more DC every now and then.

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Old 08/19/09, 5:31 AM   #469
norg
King Hippo
 
Goblin Warrior
 
Draenor (EU)
I've made a start on the Tier 9 stuff in the OP. I'm only doing Blood specs for now because they're the only specs we have worthwhile stat weights for at this point. Even for them though, there's not necessarily much value in the sets without AEP values for the Tier 9 set bonuses.

Really, this thread is kinda on hold until we get a) proper stat weights for 3.2 specs, and b) AEP values for T9 set bonuses etc. Any work done without those things being in place is ultimately a waste of time.

Mathfreaks: Mobilise!

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Old 08/20/09, 4:21 AM   #470
yoricome
Glass Joe
 
yoricome's Avatar
 
Nerf
Troll Death Knight
 
Alexstrasza
Originally Posted by Afabar View Post
I have run long simulation for the popular spec using default character. As the sim is getting, in my humble opinion, results we can trust, I would like to share them with you. It could be a good base for calculating BiS.

DW Frost 0-54-17
  Template Frost 0-54-17
  Priority Unholy Oblit
  Presence Blood
  Sigil Virulence
  RuneEnchant FallenCrusader /
  Pet Calculation True
seems you got the wrong priority.

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Old 08/20/09, 2:05 PM   #471
Arthas
Glass Joe
 
Tauren Death Knight
 
Anetheron
Inconsistencies

I am bothered by some inconsistencies I have noticed on these forums. I have accepted the blood stat weights str=2.89, arp=2.75, hit=2.51(before cap), exp=2.47(before cap), crit=1.57, haste=1.5 and so on. With the assumption that these are correct and used by programs that spit out BiS gear choices, why are the BiS tables from the first page of this thread recommending we use any other gem then +20str? It does not make sense to use +10str10shit gems when the 10 hit you gain doesn't outweight the 10str you lose. Can someone comment on this please.

Another topic I would like to address is the use of meta gems. Right now the accepted dps meta gem is 21crit3%crit dmg increase. Again refering to the stats the 21crit rating is worth 21*1.57=32.97. Ignore the 3% dmg increase for now. To activate the gem we must use 2 blue gems in place of the red gems we would use. This results in a loss of 20str (assume you would use 10str15stam gems, which you would). The loss of 20str amounts to a loss in stat weight of 20*2.89=57.8. Therefore, the 3% increase in crit dmg must be equal to or higher than 57.8-32.97=24.83. Does anyone know if this is the case? If it isn't the case then we should be ignoring meta gem slots all together and geming for red only. It would also place non-meta helms above meta helms.

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Old 08/20/09, 2:21 PM   #472
Canadianloaf
Glass Joe
 
Gnome Death Knight
 
Zul'Jin
The topic of str vs. hit and str vs. exp has been discussed ad nauseum in this thread and the dps threads. Theoretically speaking, Str will increase your overall average dps. However if you are not hit or expertise capped, adding hit or exp will reduce the variance in your dps performance. You are essentially trading higher possible dps for a more consistent dps number. Some people prefer to be hit/exp capped, so there are settings in the optimizer for that, and gear sets taking that into account.

The general consensus reached in this thread is that the accepted meta gem for DKs is now Relentless Earthsiege. The 21crit diamond used to be BiS before 3.2 for JCs who could use prismatic dragon's eyes. If you use the optimizer, or refer to the updated OP, you will see that RED is now the accepted meta, usually activated with a Nightmare Tear.

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Old 08/20/09, 3:34 PM   #473
norg
King Hippo
 
Goblin Warrior
 
Draenor (EU)
I'm posting on my phone so don't have access to the program right now, but I would imagine it suggests the etched orange gems when used in yellow sockets, where 10str+10hit+socket bonus is greater than ignoring the bonus and gemming red gems.

Failing that I might just have forgotten to add nightmare tears when running the program. I'll check tomorrow.

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Old 08/21/09, 5:56 AM   #474
norg
King Hippo
 
Goblin Warrior
 
Draenor (EU)
Zerack: can you confirm the program is not currently adding in expertise from racial traits? It doesn't seem to be doing so.

I've also had issues when adding JC gems, to the point where I'm having to put the professions down as BS/LW. Every time I add a JC gem it bumps the calculation time up from a couple of minutes to several hours.

Regarding further progress in the OP, this is where I'm at:

To do
  • Re-do the T9 sets for Blood to add in 4pcT9 (still need accurate weights for the bonuses, but it seems 4pc is optimal)
  • Change the Alliance cloak from Garrosh's to Varian's

Info I need to do everything else
  • Stat weights for Unholy, including Tier 9 set bonuses
  • Stat weights for Frost 2h, including Tier 9 set bonuses (is this even still a viable spec?)
  • Stat weights for DW, including Tier 9 set bonuses
  • Info on Sigils -- is the OP still correct here or have new Sigils come in?

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Old 08/21/09, 9:44 AM   #475
Asphyxialol
TEH DEEPZ!!!
 
Asphyxialol's Avatar
 
Human Paladin
 
Dalvengyr
I will say that the Blood Elf race does not appear to be working, it seems to inherit the traits of the class you had selected before it. As an example if I ran a sim as a Human and then selected the race of Blood Elf my character is still treated as a human for the expertise racial. I tend to just run my sims as a Troll or any other neutral race to get appropriate values and it works fine.

Just run your sims without professions. I don't think it is very hard to look at your set bonuses and then the stat weights to see if there are any bonuses in particular worth gemming for in the first place, and certainly it isn't an issue to see what gems you should place in BS sockets.

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