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08/21/09, 11:05 AM
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#476
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Mike Tyson
Goblin Warrior
Draenor (EU)
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Originally Posted by Asphyxialol
I will say that the Blood Elf race does not appear to be working, it seems to inherit the traits of the class you had selected before it. As an example if I ran a sim as a Human and then selected the race of Blood Elf my character is still treated as a human for the expertise racial. I tend to just run my sims as a Troll or any other neutral race to get appropriate values and it works fine.
Just run your sims without professions. I don't think it is very hard to look at your set bonuses and then the stat weights to see if there are any bonuses in particular worth gemming for in the first place, and certainly it isn't an issue to see what gems you should place in BS sockets.
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That makes sense actually -- I'd had it set to orc, then switched to belf and the expertise didn't change, so I assumed it wasn't working. I'll try them all again using gnome and troll with no professions.
The program seems to be recommending DC:G over Mjolnir Runestone for Blood. Anyone know if that is correct? I was under the impression that Mjolnir was better so I'm wondering if there's an input error somewhere which is under/over valuing one of the items.
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08/21/09, 1:08 PM
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#477
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Banned
Human Death Knight
Zuluhed (EU)
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Originally Posted by norg
That makes sense actually -- I'd had it set to orc, then switched to belf and the expertise didn't change, so I assumed it wasn't working. I'll try them all again using gnome and troll with no professions.
The program seems to be recommending DC:G over Mjolnir Runestone for Blood. Anyone know if that is correct? I was under the impression that Mjolnir was better so I'm wondering if there's an input error somewhere which is under/over valuing one of the items.
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Darkmoon Card is still better. Especially when you consider, that those statweights are for Blood DKs under armor penetration cap and you will be clearly above the cap with the trinket.
My problem is the extremly long calculation time. I chose at maximum 2 items per slot and when i use 2 gems (20 str and prismatic), than calculations needs only few seconds. But when i use a third gem like <10STR, 10HIT>, it takes 30 hours or more. Any idea, what i'm doing wrong?
I have been already trying professions, that dont include additional gems like JC and BS.
Last edited by Bonecaller : 08/21/09 at 1:20 PM.
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08/21/09, 3:21 PM
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#478
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TEH DEEPZ!!!
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The reason being is that for every item you have selected the gem has to be tried in every slot with every combination of the other gems in the opposing slots of the item and see if it activates the bonus, and if it does will one of the checked items replace one of the other ones due to the very minuscule stat bonus increase thus increases stat weight and move overall itemization due to improvement in one stat category vs another (as an example one item that offers hit / arm p or crit / arm p such as Bitter Cold Armguards or Decimator's Armguards) and then recalculate the remaining items to re-adjust appropriate requirements (ie hit / exp / soft cap arm pen, etc.).
Now, the simulator attempts to be smart about the use of the gems, ie orange gems will only be used in yellow or red slots, but the calculations still take quite some time when you take into consideration the very vast amount of item combinations possible with only 2 items selected for all possible character slots.
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08/21/09, 3:47 PM
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#479
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Von Kaiser
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Quick bug report for the gear optimizer. On Windows 7, if you don't run the program as an administrator, it errors out on start with a type mismatch error.
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08/21/09, 4:30 PM
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#480
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Glass Joe
Dwarf Paladin
Emeriss (EU)
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Guildie of mine did some quick testing on t9 2 part bonus, it seems to have a 45 sec cooldown. Which means the stats weights gives the previous page are way too high.
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08/21/09, 5:29 PM
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#481
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Piston Honda
Troll Priest
Lightning's Blade
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Thank you guys for all of the feedback on the program - I've resolved many of the issues you've stated in the latest release, which I've move to a separate thread to reduce clutter. I'll be checking that for most of the chat regarding the program from now on, but hopefully it'll continue to be of interest.
Regarding professions - since the JC change they are 100% fluff with the exception of Engineering, which interacts with the glove and boot enchants. It's safest to just run them as none/none and leave it at that. The bonuses are very static.
For long calculation times with 3 gems - that should not be the case. Download the most recent update and let me know if the problem persists. The first progress bar does just item checking. The second progress bar does the gemming, so hopefully we can nail it down.
@Norg: The newest version contains what I think are up to date weights for most of the current specs in addition to a huge additional number of items. Let me know if there are problems. Also, to my understanding Blood still uses SotVH, but Unholy and Frost now universally use [Sigil of Virulence], which is available to purchase via Emblems of Triumph.
@Intropy: I will take a look at it. I run Windows 7 at home and have not run into any issues, although I believe I'm running in administrative mode by default.
@Asphyxia: I have corrected the Blood Elf racial problems. All racial stuff should be working correctly to the best of my knowledge. Per your request leather gear has also been added to the pre-loaded gear.
Anyway Norg, I'll stay out of your thread now so you can get back to putting these sets together. Thanks again.
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08/21/09, 5:44 PM
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#482
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Von Kaiser
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Thanks for looking, Zerack. Of course with a sample size of only 1, it might not actually be related to being on Win 7. But running as admin did let me continue. And when I say run as admin I don't just mean logged on as an admin, I mean running the program as an admin ("run as administrator" in the context menu - even if you're logged on as an admin, windows 7 doesn't give all programs admin priviledges unless you tell it to). It could also be unique to 64 bit Win 7 if you're on 32. If you have symbols you can share, I can probably get you a stack trace.
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08/21/09, 5:46 PM
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#483
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Great Tiger
Troll Death Knight
Mal'Ganis
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Frost is still using Awareness. Virulence hasn't seen much testing from what I've seen so far in the DW thread, but Awareness is thought to be better from what rough math has been done so far. No one has done any thorough testing and shared their results, though.
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Uulwi ifis halahs gag erh'ongg w'ssh.
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08/21/09, 9:40 PM
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#484
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Glass Joe
Orc Death Knight
Gorefiend
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Originally Posted by Afabar
I have run long simulation for the popular spec using default character. As the sim is getting, in my humble opinion, results we can trust, I would like to share them with you. It could be a good base for calculating BiS.
Unholy Oblit 0-17-54
| EP: | AttackPower | 100 | | EP: | Strength | 303 | | EP: | Agility | 119 | | EP: | CritRating | 141 | | EP: | HasteRating | 254 | | EP: | ArmorPenetrationRating | 164 | | EP: | ExpertiseRating | 180 | | EP: | HitRating | 345 | | EP: | SpellHitRating | 167 | | EP: | WeaponDPS | 596 | | EP: | WeaponSpeed | 20967 | | EP: | 2T7 | 7704 | | EP: | 4T7 | 18688 | | EP: | 2T8 | 12131 | | EP: | 4T8 | 13770 | | EP: | 2T9 | 31803 | | EP: | 4T9 | 60163 | | EP: | Comet | 24677 | | EP: | DarkMatter | 18709 | | EP: | Bandit | 10483 | | EP: | Necromantic | 8709 | | EP: | Victory | 19354 | | EP: | DCDeath | 10806 | | EP: | Greatness | 21774 | | EP: | DeathChoice | 32903 | | EP: | Pyrite | 18387 | | EP: | OldGod | 19032 | | EP: | Mirror | 15322 | | EP: | BitterAnguish | 9032 | | EP: | GrimToll | 21612 | | EP: | MjolRune | 23870 | | | Template | Unholy Oblit 0-17-54 | | | Priority | Unholy Oblit | | | Presence | Blood | | | Sigil | Virulence | | | RuneEnchant | FallenCrusader | | | Pet Calculation | True |
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As others have noted, haste and hit seem a bit off in this. Here's a post from the Unholy thread ( #1214) that may be a bit more correct. People have generally agreed with this weighting, although consensus seems difficult to reach.
The calculation is for 3/13/55, but both oblit unholy specs should have very similar numbers.
Edit: Might as well copy/paste to save time:
Originally Posted by Consider
Anywho! Stat weights, for those interested, which might be a bit more accurate than the previous ones given due to changes in the sim (although the resulats are very similar overall). Think expertise/hit are calculating oddly, but the rest seem pretty right. Spec was 3/13/55, gear was mine, hours were 2000:
| EP:50 | AttackPower | 100 | | EP:50 | Strength | 301 | | EP:50 | Agility | 101 | | EP:50 | CritRating | 157 | | EP:50 | HasteRating | 140 | | EP:50 | ArmorPenetrationRating | 177 | | EP:50 | ExpertiseRating | 163 | | EP:50 | HitRating | 308 | | EP:50 | SpellHitRating | 131 | | EP:10 | WeaponDPS | 672 | | EP:0.1 | WeaponSpeed | 34426 | | EP: | 2T7 | 8000 | | EP: | 4T7 | 20833 | | EP: | 2T8 | 10333 | | EP: | 4T8 | 14500 | | EP: | 2T9 | 33333 | | EP: | 4T9 | 54500 | | | Template | 3-13-55 | | | Priority | Unholy Oblit | | | Presence | Blood | | | Sigil | Virulence | | | RuneEnchant | FallenCrusader | | | Pet Calculation | True |
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Last edited by Vindice : 08/21/09 at 11:57 PM.
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08/21/09, 11:04 PM
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#485
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Edit: Updated with 2T9 cd and slightly improved weights.
BiS Blood Horde (Orc)
| Head | T9 Helm c | | Neck | The Executioner's Vice (Heroic) | | Shoulders | T9 Shoulders c | | Back | Sylvanas' Cunning | | Chest | T9 Chest c | | Bracers | Armplates of the Nether Lord (Heroic) | | Gloves | Gauntlets of Bitter Reprisal (Heroic) | | Waist | Belt of the Impaler (Heroic) | | Legs | T9 Legs c | | Feet | Treads of the Icewalker (Heroic) | | Finger0 | Planestalker Band (Heroic) | | Finger1 | Gormok's Band (Heroic) | | Trinket0 | Death's Choice (Heroic) | | Trinket1 | Darkmoon Card: Greatness | | Mainhand | Dual-blade Butcher (Heroic) |
This is about 100% Arp. Gem Arp and Exp, some more if your're not an orc.
Last edited by dr_AllCOM3 : 08/22/09 at 11:16 AM.
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08/22/09, 7:32 AM
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#486
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Banned
Human Death Knight
Zuluhed (EU)
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T9 2P has a 45seconds internal cd which means it has an uptime of less than a third for blood. So i believe that it has been overvalued in all our simulations for all speccs, especially blood. Doesnt change that you are going to take it anyway, but it should be considered.
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08/22/09, 11:20 AM
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#487
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King Hippo
Orc Death Knight
Jaedenar (EU)
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If that is true then bonus value goes around 1/4 of previous one meaning it is pretty much same as 4xT8 for Blood and worse (yet not bad) than 4xT8 for OB Unholy.
EDIT: It should look something like that:
| | 51/0/20 | 03/13/55 | | 2xT8 | 100 | 120 | | 4xT8 | 135 | 195 | | 2xT9 | 130 | 140 | | 4xT9 | 270 | 445 |
Assuming:
- 45 sec CD on 2xT9
- no CD on 4xT9 (like WP), and WP not procing it
Last edited by Fugazor : 08/22/09 at 11:41 AM.
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08/22/09, 11:30 AM
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#488
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Fugazor
If that is true then bonus value goes around 1/4 of previous one meaning it is pretty much same as 4xT8 for Blood and worse (yet not bad) than 4xT8 for OB Unholy.
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It's slightly better than 4T8 for Blood and slightly worse for Frost (Unholy is the same I guess).
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08/22/09, 12:53 PM
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#489
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Mike Tyson
Goblin Warrior
Draenor (EU)
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Does it matter though? I've seen people quoting 2-3% increased damage from the 4-piece bonus, so surely you'd take 4 pieces anyway? Or is 4T9 not that good?
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08/22/09, 11:28 PM
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#490
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Von Kaiser
Human Death Knight
Cenarion Circle
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If 2xT9 > 4xT8 then we could start using T9 sooner. If it's close then the stat increase probably makes it worth changing sooner anyway.
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08/23/09, 5:36 AM
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#491
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Banned
Human Death Knight
Zuluhed (EU)
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Originally Posted by Fugazor
If that is true then bonus value goes around 1/4 of previous one meaning it is pretty much same as 4xT8 for Blood and worse (yet not bad) than 4xT8 for OB Unholy.
EDIT: It should look something like that:
| | 51/0/20 | 03/13/55 | | 2xT8 | 100 | 120 | | 4xT8 | 135 | 195 | | 2xT9 | 130 | 140 | | 4xT9 | 270 | 445 |
Assuming:
- 45 sec CD on 2xT9
- no CD on 4xT9 (like WP), and WP not procing it
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Its been cut arount 1/3.
When i am telling it has 45 seconds internal cooldown, then i mean, it has 15 seconds uptime and then 30 seconds with no uptime. In the end, it equals for blood to about 60 strength, a little less though (since you might not use instantly heart strike again). It could equal to 60 strength = 171 or still a little less, lets say 54 strength = 154.
Someone would have to test, if it is a sure procc after the internal cooldown.
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08/23/09, 6:18 AM
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#492
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King Hippo
Draenei Death Knight
Dragonblight
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It has a 50% proc chance on an HS/BS, so it's not a "sure" thing once the ICD comes up. A high chance, regardless.
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08/24/09, 4:17 PM
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#493
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Hero of the Horde
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How are EP values for trinkets calculated? I'm stupid so I figured that greatness is worth 190 str (300 str for 15s out of every 45s), putting its EP at 190 * 303 = 57570, which is much higher than the listed 21774. I have a feeling I just don't know what I'm doing.
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08/24/09, 5:53 PM
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#494
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Originally Posted by diospadre
How are EP values for trinkets calculated? I'm stupid so I figured that greatness is worth 190 str (300 str for 15s out of every 45s), putting its EP at 190 * 303 = 57570, which is much higher than the listed 21774. I have a feeling I just don't know what I'm doing.
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15s / 45 would give 100 str on average just for the proc, which should give a value closer of 30300. I will double check but on a first sight code seems ok.
Last edited by Afabar : 08/24/09 at 6:16 PM.
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08/24/09, 7:52 PM
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#495
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Hero of the Horde
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Yeah, considered that too but it's still almost 50% off.
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08/25/09, 2:16 AM
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#496
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Von Kaiser
Blood Elf Death Knight
Lightbringer
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Hey norg, thanks for adding new sets to the frontpage!
As of right now, though, you have Peacekeeper's Blade listed as the No Heroic Hardmode BIS chestpiece for 3/13/55 Horde Unholy. I'm rather positive that is a typo  .
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08/25/09, 5:16 AM
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#497
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Mike Tyson
Goblin Warrior
Draenor (EU)
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Originally Posted by Derivel
Hey norg, thanks for adding new sets to the frontpage!
As of right now, though, you have Peacekeeper's Blade listed as the No Heroic Hardmode BIS chestpiece for 3/13/55 Horde Unholy. I'm rather positive that is a typo  .
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Nah I figured you'd do more DPS if you stuck a sword to your chest.
(Thanks, I'll fix it).
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08/25/09, 7:28 AM
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#498
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Glass Joe
Human Death Knight
Mug'thol (EU)
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Your alliance frost set has only 3/5 T9 wasting the 4 part bonus. Is doubt it is worth skipping. It is also better than ~400ap if you run with a unholy dk providing crypt fever.
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08/25/09, 7:36 AM
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#499
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Mike Tyson
Goblin Warrior
Draenor (EU)
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Originally Posted by Nifty01
Your alliance frost set has only 3/5 T9 wasting the 4 part bonus. Is doubt it is worth skipping. It is also better than ~400ap if you run with a unholy dk providing crypt fever.
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Thanks, I suspect it's just an input error from me. I'll double check it.
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08/25/09, 9:38 AM
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#500
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King Hippo
Draenei Death Knight
Dragonblight
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Similar to two posts above, you have the Alliance (Horde is fine) Unholy non heroic hard modes and no hard modes sets with only 3 pieces of t9. Due to the vast strength of the 4 piece bonus (especially for Unholy), I have to imagine this is some type of error, especially since the Horde sets are fine in this regard.
As well, kinda nitpicky, but Lothar's Edge/Mor'kosh, the Bloodreaver are only available from the 10 man Tribute run, and yet are still used in the no hard modes sets. Although my understanding could be flawed, it seems such items should not be included there.
Regardless, excellent work, and appreciated as always ^^.
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