Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Death Knights

Reply
 
LinkBack Thread Tools
Old 05/07/09, 11:39 PM   #126
Goldenpash
Glass Joe
 
Human Death Knight
 
Shadowsong
Hey, I'm just wondering, for Duel Wield, what are the best Slow/Fast weapons to use, Still malice and Remorse? Is the Tier 8 4 set bonus good? I'm not sure if the 20% bonus damage per disease is awesome or not compared to just using the 2 set bonus and having the helm/gloves/pants as the BiS No restriction options.

Offline
Reply With Quote
Old 05/08/09, 2:14 AM   #127
Devonraynor
Glass Joe
 
Blood Elf Death Knight
 
Terenas (EU)
1 little thing that is confusing in your Ulduar table:

"Cloak Drape of the Skyborn --- Same ---- [Drape of the Faceless General] ---- Same"

is the "2nd Same" refering to the The DotFG or DotS ?

Offline
Reply With Quote
Old 05/08/09, 5:19 AM   #128
kriS411
Glass Joe
 
Blood Elf Death Knight
 
Dethecus (EU)
Originally Posted by Devonraynor View Post
1 little thing that is confusing in your Ulduar table:

"Cloak Drape of the Skyborn --- Same ---- [Drape of the Faceless General] ---- Same"

is the "2nd Same" refering to the The DotFG or DotS ?
As I understood the table the "same" always refers to the previous called item - so DotFG.
But it seems this isn't fully constant, in some cases it doesn't match.

Offline
Reply With Quote
Old 05/08/09, 5:34 AM   #129
norg
Mike Tyson
 
Goblin Warrior
 
Draenor (EU)
The second same refers to the item immediately to the left of it, in this case DotFG. I guess I could make that clearer though.

As for dual wield, I'd really need to brush up my knowledge before doing a build as I haven't been that spec for quite a while. That's one area where we could use some input from the guys playing the spec I think, as it's more of a niche build now compared to a couple of patches ago.

Offline
Reply With Quote
Old 05/08/09, 8:42 AM   #130
grimLox
Glass Joe
 
Human Death Knight
 
Smolderthorn
Originally Posted by Goldenpash View Post
Hey, I'm just wondering, for Duel Wield, what are the best Slow/Fast weapons to use, Still malice and Remorse? Is the Tier 8 4 set bonus good? I'm not sure if the 20% bonus damage per disease is awesome or not compared to just using the 2 set bonus and having the helm/gloves/pants as the BiS No restriction options.
I believe Kyruski answered this on the DW Unholy thread on page 12 if I remember correctly.

Offline
Reply With Quote
Old 05/08/09, 11:06 AM   #131
Schadenfrued
Ha Ha!
 
Schadenfrued's Avatar
 
Orc Death Knight
 
Mal'Ganis
I'm switching from Unholy to Frost and am wondering if Grim Toll wouldn't be a better choice than Bandit's Insignia. I understand that 6 months from now, all of that hit will more than likely be a waste with all of the hit available in Ulduar's other pieces.

But in the meantime, if one can put together a reasonable set utilizing Grim Toll, doesn't the proc from GT put it ahead of Bandit's? Or am I totally underestimating the nuke proc from Bandit's? When I normalize the Arp of GT, even lowballing it and saying its up 10%, that would be 82 hit and 61 Arp, a pretty significant number for anyone Blood or Frost.

What am I forgetting here?

United States Offline
Reply With Quote
Old 05/08/09, 12:36 PM   #132
norg
Mike Tyson
 
Goblin Warrior
 
Draenor (EU)
Grim Toll is pretty good for Frost if you can use the hit, yeah. I honestly don't even know how great Bandit's is for Frost, but the Ulduar trinkets are mostly pretty lacklustre.

Mjolnir Runestone is possibly BiS for Frost, but I'm not totally sure on that so I just left it the same as T7 for the time being.

Offline
Reply With Quote
Old 05/08/09, 12:38 PM   #133
Gumibear
Piston Honda
 
Orc Death Knight
 
Turalyon
I imagine the bandit's insignia is at least as good for Frost as Unholy, if not better. Rage of Rivendare seems to affect the proc, so I think Tundra Stalker would too.

Offline
Reply With Quote
Old 05/08/09, 6:56 PM   #134
gattling
Glass Joe
 
Orc Death Knight
 
Mazrigos (EU)
How does [Legplates of Double Strikes] compare to [Conqueror's Darkruned Legplates] for blood ? I have both but I'm thinking that the legplates of double strikes are better. And i have jewelcrafting so getting the +6 strenght bonus is not a problem for both of the leggings.

Offline
Reply With Quote
Old 05/08/09, 7:31 PM   #135
NeuroMedivh
Von Kaiser
 
NeuroMedivh's Avatar
 
Human Death Knight
 
Greymane
Originally Posted by gattling View Post
How does [Legplates of Double Strikes] compare to [Conqueror's Darkruned Legplates] for blood ? I have both but I'm thinking that the legplates of double strikes are better. And i have jewelcrafting so getting the +6 strenght bonus is not a problem for both of the leggings.
I'm fairly sure the 29 more Str plus the red instead of yellow socket makes up for not having ArP, especially considering how much other ArP stuff is in Ulduar.

Offline
Reply With Quote
Old 05/08/09, 7:52 PM   #136
Vaizen
Banned
 
Orc Death Knight
 
Nesingwary
Originally Posted by gattling View Post
How does [Legplates of Double Strikes] compare to [Conqueror's Darkruned Legplates] for blood ? I have both but I'm thinking that the legplates of double strikes are better. And i have jewelcrafting so getting the +6 strenght bonus is not a problem for both of the leggings.
Double Strikes are a little bit better. Loot Rank for WotLK

Offline
Reply With Quote
Old 05/08/09, 9:31 PM   #137
Counter_Break
Glass Joe
 
Human Death Knight
 
Gnomeregan
The stat weights in Zerack's spreadsheet put Str at 2.89, ArP at 2.75, Crit at 1.56, and Haste at 1.5. Calculating all that out, you get a total score of 557.1 for [Legplates of Double Strikes] and 534.77 for [Conqueror's Darkruned Legplates] before gems, a difference of 22.33.

If we assume that you ignore the socket bonus for [Legplates of Double Strikes], and that he get the socket bonus for [Conqueror's Darkruned Legplates] (via 1 x [Bold Dragon's Eye] in the blue slot), then the difference in Strength gained through sockets is 15 Str, which is another 43.5 points. If he puts a prismatic in the blue slot for [Legplates of Double Strikes] and gems a [Inscribed Monarch Topaz] in the yellow socket to meet the socket bonus, then the difference in that case would be 16 Str vs. 8 Str 8 Crit, or 46.24 vs 35.6, for a difference of 10.64.

So the totals with gems are:

[Legplates of Double Strikes] - 2 x [Bold Scarlet Ruby] (no socket bonus): 649.58
[Conqueror's Darkruned Legplates] - 1 x [Bold Dragon's Eye] + 1 x [Bold Scarlet Ruby]: 676.38
[Legplates of Double Strikes] - 1 x [Bold Dragon's Eye] + 1 x [Inscribed Monarch Topaz]: 688.07

Of course, this is just a rough comparison, but it looks like [Legplates of Double Strikes] is slightly better. Also remember that ArP scales exponentially and that the more you have the more the next point is worth (because of the way ArP works in WoW). Because of that, I think saying something like, "there's already a lot of ArP on other Ulduar gear," just strengthens the argument in favor of [Legplates of Double Strikes].

Edited for grammar and such.

Last edited by Counter_Break : 05/08/09 at 9:36 PM.

Offline
Reply With Quote
Old 05/09/09, 3:26 PM   #138
bjados
Glass Joe
 
Night Elf Death Knight
 
Laughing Skull
While using Zerack's spreadsheet, I keep coming up with a discrepancy in the T8+ Unholy build Norg posted. Most of the gear comes out the same, but my calculation keeps suggesting [Frigid Strength of Hodir] in place of [Insurmountable Fervor] and [Drape of the Faceless General] in place of Drape of the Skyborn. Also, I'm being suggested that prismatic priority should now be given to the neck instead of legs.

I'm getting a Total Score of 8505.05 with my calculations, while Norg's setup returns 8498.26; pics to follow. I realize this is marginal, and not necessarily indicative of DPS, but it is something I'd like to better understand. I've come up with the same results regardless of what race I choose, whether or not Draenei Aura is present, or if it's 12/0/59 or 0/10/61.

Anyone able to rationalize why Norg's build may be better, and I'm getting a bum setup?

Calculation Results (Both builds use Voldrethar gemmed with 2x Bold Scarlet Ruby, just got cut off from the picture).

Offline
Reply With Quote
Old 05/10/09, 11:00 AM   #139
sneakysob
Banned
 
Human Death Knight
 
Firetree
It seems to me as though the blood sets are significantly over the ArP cap ... are you treating these sets w/o sunder and FF?

Offline
Reply With Quote
Old 05/10/09, 11:09 AM   #140
Illandras
Glass Joe
 
Orc Death Knight
 
Draenor (EU)
Originally Posted by sneakysob View Post
It seems to me as though the blood sets are significantly over the ArP cap ... are you treating these sets w/o sunder and FF?
As it has been mentioned several times before there is no real ArP cap, if you at some point with trinkets get so much ArP that you effectively reduce enemy armor by 100% it will simply continue to increase the physical damage done, call it negative armor if you want.

Offline
Reply With Quote
Old 05/10/09, 11:25 AM   #141
sneakysob
Banned
 
Human Death Knight
 
Firetree
Originally Posted by Illandras View Post
As it has been mentioned several times before there is no real ArP cap, if you at some point with trinkets get so much ArP that you effectively reduce enemy armor by 100% it will simply continue to increase the physical damage done, call it negative armor if you want.

Ah, thank you very much. I recently switched to blood and some people from my server said the cap was 24% or something so I wasn't entirely sure.

Offline
Reply With Quote
Old 05/10/09, 3:01 PM   #142
norg
Mike Tyson
 
Goblin Warrior
 
Draenor (EU)
Originally Posted by bjados View Post
While using Zerack's spreadsheet, I keep coming up with a discrepancy in the T8+ Unholy build Norg posted. Most of the gear comes out the same, but my calculation keeps suggesting [Frigid Strength of Hodir] in place of [Insurmountable Fervor] and [Drape of the Faceless General] in place of Drape of the Skyborn. Also, I'm being suggested that prismatic priority should now be given to the neck instead of legs.

I'm getting a Total Score of 8505.05 with my calculations, while Norg's setup returns 8498.26; pics to follow. I realize this is marginal, and not necessarily indicative of DPS, but it is something I'd like to better understand. I've come up with the same results regardless of what race I choose, whether or not Draenei Aura is present, or if it's 12/0/59 or 0/10/61.

Anyone able to rationalize why Norg's build may be better, and I'm getting a bum setup?

Calculation Results (Both builds use Voldrethar gemmed with 2x Bold Scarlet Ruby, just got cut off from the picture).
Well I personally haven't had a proper play with Zerack's sheet yet so the sets in the OP are still primarily the ones I developed myself using little more than Methods' stat weights and some intuition. So Zerack's sheet is probably right on the neck/cloak combo. I would however imagine that the Algalon cloak may get re-jigged to have some of its stamina moved to strength, which would probably shift the balance back again.

I'm not seeing why the neck would be a better place for a prismatic gem than the legs though, unless there's no use for the hit on a str/hit orange gem?

Offline
Reply With Quote
Old 05/11/09, 6:11 AM   #143
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Originally Posted by norg View Post
Grim Toll is pretty good for Frost if you can use the hit, yeah. I honestly don't even know how great Bandit's is for Frost, but the Ulduar trinkets are mostly pretty lacklustre.

Mjolnir Runestone is possibly BiS for Frost, but I'm not totally sure on that so I just left it the same as T7 for the time being.
I can't comment on that, but I can tell you that getting the hitcap from Uld rings and phasing out the [Grim Toll] for the lolbadge trinket [Mirror of Truth] gave me a sensible dps increase.

Attack power is king for Frost. Moving away from Grim Toll i've felt no sensible change in Obliterate damage under the proccs, with the difference that with the Mirror I've been getting 16k Frost Strikes *without* the Sigil of the Vengeful Heart.

My wild guess is that the BiS trinkets for Frost will be [Darkmoon Card: Greatness] and [Pyrite Infuser] / [Blood of the Old God].


As a side note on how good ap is for frost, I noticed a dps increase from a lower iLvl trinket even if such change made me also lose 6 points of Expertise.

Last edited by Valtiel : 05/11/09 at 6:20 AM.

Offline
Reply With Quote
Old 05/11/09, 11:14 AM   #144
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
Originally Posted by bjados View Post
While using Zerack's spreadsheet, I keep coming up with a discrepancy in the T8+ Unholy build Norg posted. Most of the gear comes out the same, but my calculation keeps suggesting [Frigid Strength of Hodir] in place of [Insurmountable Fervor] and [Drape of the Faceless General] in place of Drape of the Skyborn. Also, I'm being suggested that prismatic priority should now be given to the neck instead of legs.

...

Anyone able to rationalize why Norg's build may be better, and I'm getting a bum setup?
Unfortunately I'm at work at this point, so I'm a bit limited in the analysis I can do. The computer here is fairly slow so it is difficult to check many gemming combinations, and I'm unable to access the results image that you posted. If you were able to host it here on EJ or on a personal site it's more likely that I could view it.

Using the set of gear listed currently in the OP as BiS Unholy T8 with no restrictions and the 12/0/59 weights in my spreadsheet (stolen from Methods), I come up with the following as the highest scored configuration of gems:

Head: [Warhelm of the Champion] : [Fierce Monarch Topaz]
Neck: [Frigid Strength of Hodir] : [Bold Dragon's Eye]
Shoulders: [Conqueror's Darkruned Shoulderplates] : [Bold Scarlet Ruby]
Cloak: [Drape of the Faceless General] : [Bold Scarlet Ruby]x2
Chest: [Conqueror's Darkruned Battleplate] : [Bold Scarlet Ruby]x2
Bracers: Armbands of Bedlam : [Bold Scarlet Ruby]
Gloves: [Conqueror's Darkruned Gauntlets] : [Bold Scarlet Ruby]
Belt: [Belt of Colossal Rage] : [Bold Scarlet Ruby]x3
Legs: [Plated Leggings of Ruination] : [Fierce Monarch Topaz] / [Bold Scarlet Ruby] / [Bold Dragon's Eye]
Boots: [Battlelord's Plate Boots] : [Bold Scarlet Ruby] / [Bold Dragon's Eye]
Ring: [Sif's Promise]
Ring: Seal of the Betrayed King : [Bold Scarlet Ruby]
Trinket: [Darkmoon Card: Greatness]
Trinket: [Bandit's Insignia]
Weapon: [Voldrethar, Dark Blade of Oblivion] : [Bold Scarlet Ruby]x2

After looking at this gemming and considering the value of haste, I'm fairly certain that it makes sense. This set has 300 hit rating before any gems or socket bonuses, so the first thing is that [Etched Monarch Topaz] is going to have a value of only 2.99 * 8 = 23.92. [Fierce Monarch Topaz] will have a higher value of (2.99*8) + (1.51*8) = 36. Hit rating socket bonuses will also have zero value. So now, an analysis of each slot for gemming, in an order that makes sense to me right now from a top-down approach:

Shoulders: The socket bonus here is +hit, so it is worthless to us. Gem with strength.
Hands: Same as shoulders. A hit socket bonus is worthless, so gem for strength.
Ring: (Seal of the Betrayed King) This socket bonus is unknown, so it has zero value. Gem for strength.
Bracers: Same as above. We don't know the value of the bonus, so gem for strength.
Weapon: Using a Bold Dragon's Eye here would gain us 6 crit, or 8.4 points.
Cloak: Bold Dragon's Eye gains us 6 agility, which is 6.48 points.
Neck: Bold Dragon's Eye gains us 4 str, or 11.96 points.
Boots: Bold Dragon's Eye gains us 6 str, or 17.94 points.
Chest: Requires either two Dragon's Eyes or a Fierce Monarch Topaz and a Dragon's Eye. The value of the set bonus is 8.4 points. If we drop to a Fierce Monarch Topaz, we lose 8 STR - 8 HASTE, which is 12.08. Since this is more than the benefit of the socket bonus, it's only worth gemming for bonus here if we use two Dragon's Eye.
Helm: Bonus is 8 STR, which is worth 23.92 points. Even if we use a Monarch Topaz, the bonus is still worth 11.84 points with the strength loss.
Waist: Requires either two Dragon's Eyes or a Fierce Monarch Topaz and a Dragon's Eye. The value of the set bonus is 17.94 points. As before, subtracting the loss from using a Fierce Monarch Topaz leaves us at 5.85 value from the set bonus.
Legs: Assuming a Bold Ruby in the red socket, this again requires 2 Bold or 1 of each Bold / Fierce. Value of the set is 23.92. If we use the Topaz, it's still 11.84 gained.

So that covers all of our gear. From here it's a matter of finding the best combination that results in the most points gained. It's apparent to me that using the Fierce Monarch Topaz to gain the bonus in the Helm / Legs along with a Dragon's Eye in the legs allows us to use the Dragon's Eye that remain in the neck and boots to get those set bonuses as well. The remaining set bonuses are either all a) Not valuable enough or b) require two Dragon's Eyes to activate, making them significantly less desirable from a gemming perspective.

Without looking at the results screenshot that you posted of your efforts, it's difficult to do much more than offer this. My hunch is that you didn't have Fierce Monarch Topaz checked for your gemming, which is why your results seemed odd. It's a valuable gem these days with haste being so good, so it shouldn't be forgotten. If that isn't / wasn't the issue, I'll have to take a closer look at it later today. Hope this is helpful.

Last edited by Zerack : 05/11/09 at 12:28 PM.

United States Offline
Reply With Quote
Old 05/11/09, 8:12 PM   #145
level12wizard
Piston Honda
 
Orc Death Knight
 
Tichondrius
Zerack, I think you (and a lot of other people) are using old information for many pieces. You say that set has 300 hit rating, when in reality it only has 285. Using the spreadsheet, I had to go and correct a lot of stats that are dated. Live stats can be found on the Armory. The set bonuses for Seal of the Betrayed King and Armbands of Bedlam are known, they've dropped on live. The only socket bonus we don't know is Drape of t he Skyborn (Algalon quest reward), and I have a feeling that the cloak itself was re-itemized to less stamina/more strength, although it could be just as it was displayed on Armory.

Still, your set uses too much hit, it's wasted. Swapping [item]Gauntlets of Ruthless Reprisal[item] and Drape of the Skyborne in gives a higher score, with a cozier hit rating of 266 (assuming Drape of the Skyborne doesn't lose any hit when it is found on live)

Picking up the Tier gloves and Drape of the Faceless General or one of the STR cloaks of Heroic Razorscale/Normal Ignis isn't a bad idea though, assuming Algalon will be as hard as the developers make it out to be.

Offline
Reply With Quote
Old 05/11/09, 9:53 PM   #146
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
I'll try and correct all of the incorrect values tomorrow during the day and repost an updated version. After that I'll re-run the analysis for that set and see what I come up with. With the data available for the rest of those pieces I should be able to make this more accurate.

One thing to note is that the sim does give accurate results within the parameters specified, so in cases like this where we suspect something is incorrect, the places we should go looking are our weights and our gear statistics. It's highly unlikely that the program is not producing an 'optimal' set for the values we are feeding it.

United States Offline
Reply With Quote
Old 05/12/09, 4:23 AM   #147
Unstopbubble
Glass Joe
 
Human Paladin
 
Spirestone
Do the BiS items take in account the bonuses for Tier 8? For instance would you do more dmg in the BiS gear based on the stats of the items despite the bonus?

Offline
Reply With Quote
Old 05/12/09, 5:34 AM   #148
Nrv
Glass Joe
 
Orc Death Knight
 
Ysondre
I was curious if anyone compared [Furious Gladiator's Decapitator] to other ulduar weapons such as worldcarver, lotrafen, etc.

Offline
Reply With Quote
Old 05/12/09, 5:38 AM   #149
norg
Mike Tyson
 
Goblin Warrior
 
Draenor (EU)
Originally Posted by Zerack View Post
I'll try and correct all of the incorrect values tomorrow during the day and repost an updated version. After that I'll re-run the analysis for that set and see what I come up with. With the data available for the rest of those pieces I should be able to make this more accurate.

One thing to note is that the sim does give accurate results within the parameters specified, so in cases like this where we suspect something is incorrect, the places we should go looking are our weights and our gear statistics. It's highly unlikely that the program is not producing an 'optimal' set for the values we are feeding it.
I think the problem with the excessive hit came in part from the sheet using out of date stats for some of the hard mode drops, and partly from you using the T8 gloves in your post rather than the ones used in the OP. I'll test it a little more in the sheet and update the OP if necessary.

Originally Posted by Unstopbubble
Do the BiS items take in account the bonuses for Tier 8? For instance would you do more dmg in the BiS gear based on the stats of the items despite the bonus?
They theoretically account for what the bonus equates to in DPS terms, yes. The 4pc bonus is kinda meh all round and Unholy would probably benefit from ditching it right now (which allows the use of ilvl 239 helm AND legs plus some gloves with less excessive hit). If more ilvl 239 loot turns up such as shoulders and gloves then it might end up beneficial for other specs to ditch 4pc T8 too. Certainly if ilvl 239 shoulders with ArPen on drop from Algalon, that would probably swing it for Blood.

Offline
Reply With Quote
Old 05/12/09, 9:33 AM   #150
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
Originally Posted by norg View Post
I think the problem with the excessive hit came in part from the sheet using out of date stats for some of the hard mode drops, and partly from you using the T8 gloves in your post rather than the ones used in the OP. I'll test it a little more in the sheet and update the OP if necessary.
Ack. I hadn't noticed that I used the incorrect pair of gloves. Just being careless I suppose - it was unintentional, so I certainly wasn't attempting to redefine the 'best set' that has been decided on. Sorry about that. Hang tight on testing the sheet until I get the update set. The newest version will (read: should) correctly calculate total stat values including all gear and enchants, so it should make updating your set information significantly easier.

Also to make sure that I'm pulling the correct information into the spreadsheet this time around: Is the information on Armory a true reflection of what is currently in game? I believe it is, but someone who is a little more in touch with that subject might be able to give me a solid answer. My apologies for the inaccurate data the first time around. I didn't realize that wowhead hadn't updated their stat values after the re-itemization that happened a little bit before 3.1.

United States Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Death Knights

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Elemental] WWS & Gearing help thread Binkenstein Shamans 1170 11/14/09 2:34 AM