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Old 06/15/09, 10:15 AM   1 links from elsewhere to this Post. Click to view. #351
yek366
Von Kaiser
 
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Human Death Knight
 
Executus
Originally Posted by Darkside View Post
This is probably because your gear was sub-optimal for Blood; simply switching specs without making gear changes will result in a net DPS decrease. Particularly, Blood requires a substantial (>300) amount of ArPen in order to be effective, in addition to one of Grim Toll or the Mjolnir Runestone.

Anecdotally, I switched over to Blood a few weeks back (after accumulating some ArPen gear) and have noticed a net increase in my DPS. I've also found Blood to be far more useful in Ulduar, especially for hardmodes, with the inherent "bursty" nature of it's damage.
I haven't really looked up anything blood or frost recently, but my gear right now doesn't point to any spec. However, some observations I have based on being frost vs. blood. I generally do about 300-400 more dps as blood with 278 armor pen with FotFF and Greatness trinkets. Even on AoE I can do similar dps to frost, but it is still behind.

As for frost though, I am in a weird spot because I have a bit more armor pen that some, while having 4pc and vengeful heart not dropping 8 weeks in a row. Depending on the ease of AMS exploiting and heavy movement, I switch between the hydrid classic rotation and the current two disease one. With less movement, I can do a good amount more dps with an OB heavy rotation. I know that my spec (17/51/3) does not have extra disease length, but it is still quite easy to look at rune refresh timers and disease timers and just adjust when to reapply. Everything still works very smoothly, and seeing average 10k OB crits is never a downside. Again, maybe this isn't the top dps, but just an observation that hopefully could help others in a similar situation.
 
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Old 06/15/09, 10:40 AM   #352
bfuk
Glass Joe
 
Draenei Death Knight
 
Chamber of Aspects (EU)
Missing something

Am I missing something really obvious from the original post?

I can never do the rotation from the beginning of HB OB OB BS BS Dump OB OB, only managing to get 1 OB in at start of fight.

I'm using the 17/51/3 with Frost Strike/Howling/Obliterate glyphs.

Is this rotation assuming you are past the first pull?

Sorry if I'm being dumb...
 
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Old 06/15/09, 11:34 AM   #353
kaisuki
Glass Joe
 
Blood Elf Death Knight
 
Thaurissan
Originally Posted by bfuk View Post
Am I missing something really obvious from the original post?

I can never do the rotation from the beginning of HB OB OB BS BS Dump OB OB, only managing to get 1 OB in at start of fight.

I'm using the 17/51/3 with Frost Strike/Howling/Obliterate glyphs.

Is this rotation assuming you are past the first pull?

Sorry if I'm being dumb...
If you read the first post again, you'll realise that there is no second OB.
 
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Old 06/15/09, 12:03 PM   #354
Fauh
Glass Joe
 
Orc Death Knight
 
Al'Akir (EU)
Originally Posted by Darkside View Post
...

Hodir
Normal
Save AMS for Frozen Blows. Real ballers can also get 2-3 stacks of Biting Cold at the same time, though your healers will complain.
Hard
There are no major changes from the normal mode to the hardmode.
The URL for Biting Cold points to the spell Frozen Blows. The correct URL should be Biting Cold - Spell - World of Warcraft

Feel free to delete this post afterwards.
 
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Old 06/18/09, 3:57 AM   #355
Sekke
Piston Honda
 
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Human Death Knight
 
Bonechewer
I've been using the HB single-disease rotation for the last couple of weeks and loving it. I do have one question about what it says in the OP, though. It says that runes are better spent on OB over HB. Why is this? I've noticed HB hits harder than OB with full raid buffs, am I just lacking the ArP to make OB worth it? Or is it because of the higher crit rate of OB?

Il dolce far niente.
 
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Old 06/18/09, 4:03 AM   #356
 Darkside
I find your lack of faith disturbing
 
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Orc Death Knight
 
Mal'Ganis
When I wrote that part, OB was hitting for higher average damage than HB, so it made much more sense to use OB on cooldown than it did HB. If you can provide some parses showing that this has changed, I'll update the OP.

<XI|> if your dog barks do you debate the philosophical reason behind him barking
<XI|> no
<XI|> you say shut up idiot
 
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Old 06/18/09, 5:11 AM   #357
GBF
Von Kaiser
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by Sekke View Post
I've been using the HB single-disease rotation for the last couple of weeks and loving it. I do have one question about what it says in the OP, though. It says that runes are better spent on OB over HB. Why is this? I've noticed HB hits harder than OB with full raid buffs, am I just lacking the ArP to make OB worth it? Or is it because of the higher crit rate of OB?
I would be amazed if Howling Blast outpaced the average damage of Obliterate considering the critrate Obliterate has, especially if you've got gear with armor penetration on it (and most people do, it's just pretty common).
 
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Old 06/18/09, 6:30 AM   #358
Manveru
Glass Joe
 
Blood Elf Death Knight
 
Lightbringer (EU)
I do believe that HB deals potentially higher damage than OB, at least if you run a single disease rotation, BUT do remember that it'll never do more DPS than Oblit, simply because it crits much less frequently. Unless you ofc start using KM procs on HB, but that would be really bad in most cases.
 
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Old 06/18/09, 7:15 AM   #359
richard
Piston Honda
 
Human Death Knight
 
Kazzak (EU)
The much higher crit rate on Oblit and the chance to proc rime makes it superior on single targets. On any situation where HB will hit 2 targets or more it will probably pull ahead though.
 
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Old 06/18/09, 2:03 PM   #360
Sekke
Piston Honda
 
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Human Death Knight
 
Bonechewer
After reviewing parses from the last couple weeks, it seems that on average Obliterate DOES hit slightly higher (only about 2-300 more damage) on average than HB. Keep in mind that I have very very low amounts of ArP since I was previously Unholy and ArP is pretty terrible with that spec. Obviously any fight with any amount of AoE is going to prefer HB. The way we do XT HB would be better; of the easy bosses Kologarn, Auriaya, and Razorscale all favor HB; of the hard modes the only one that favors an HB>OB rotation is Freya. Others, like Mimiron, it would be better to switch to favoring HB at certain points in the fight (ie P3 on Mimiron, Brain Phase and P3 on Yogg).

So I guess it depends on the situation, though for purely single-target damage OB wins.

As for OB>HB for Rime procs I find that IF I'm going to actually use runes on a HB it generally means FF is going to fall off soon and so it should be done anyways. If Rime is already up then you shouldn't use OB anyways.

Il dolce far niente.
 
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Old 06/18/09, 4:31 PM   #361
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
A quick & dirty update of my sheet for 3.2 shows DW a good 600 dps ahead of 2h with a standard build.

Last edited by dr_AllCOM3 : 06/18/09 at 4:54 PM.

 
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Old 06/18/09, 4:46 PM   #362
7alisman
Glass Joe
 
Human Death Knight
 
Exodar
*edit*

Misread the post

Last edited by 7alisman : 06/19/09 at 12:24 PM.
 
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Old 06/18/09, 4:48 PM   #363
Yubble
Von Kaiser
 
Blood Elf Death Knight
 
Bladefist
Maybe that's because you haven't looked at the new patch notes?

I could definitely see how DW might pull ahead w/ the FS nerf and DW buff.
 
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Old 06/18/09, 4:48 PM   #364
PristineChaos
Von Kaiser
 
Human Death Knight
 
Doomhammer
Read the 3.2 Patch notes.

As far as rotations go, Doc, what rotation did you use for the sim?
I would think 6xIT would still be superior to an OB heavy rotation to fuel FS as nothing has really changed to address the lack of RP generation with a OB/Blood Pres. rotation.
 
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Old 06/18/09, 5:01 PM   #365
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Standard Frost rotation and build.
6xIT is even higher, I forgot to switch to Unholy . It seems to do more damage than Blood.

BS should obviously be increased by 50% not up to.

Last edited by dr_AllCOM3 : 06/18/09 at 5:10 PM.

 
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Old 06/18/09, 5:11 PM   #366
Lyssa
Von Kaiser
 
Orc Death Knight
 
Lightbringer (EU)
I suppose it will mean everyone who wants to go frost for dps will have to spec DW? Considering they're nerfing Frost Strike and not buffing any 2h talents.
 
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Old 06/18/09, 6:23 PM   #367
Travex
Glass Joe
 
Blood Elf Death Knight
 
Sen'jin
Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.

It's a bit early to make assumptions right now since its hard to tell whether more melee damage will offset the weaker (right? unless my math is off) weapon strikes. I'm going to start collecting 1 handers just in case of course.
 
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Old 06/18/09, 6:29 PM   #368
Xerokamui
Glass Joe
 
Human Death Knight
 
Bladefist
So, w/ these new changes. If the BiS thread is anything to go about, we will need to place more importance in Expertise.

Though, I'm quite sure that the frost strike nerf is clearly a pvp nerf.
 
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Old 06/18/09, 7:17 PM   #369
Dominated
Glass Joe
 
Orc Death Knight
 
Dawnbringer
"Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike. "

So interesting move here.. so each invoked strike will toss over 50% of your main strike on top. Thats pretty substantial for DW, except that we need to fill 6 points now instead of 3 (3 for botn, 3 for thal) and of course 3 in cold steel (which was needed anyways).

I see a lot of tank nerfs though. Almost every tank ability is getting beaten up (not that we care in this thread) but still im sure we'll hear bitching.

It will be interesting to see how the tree balalnces out and if we get to allocate anything in other places, but from what i can tell, looks like we'll be a maybe a point short since you will get back the 2 points from 2H spec in blood, but in general should be interesting.

I agree expertise will be more important since FS is getting the dodge/parry/block put back on it. the 5% reduction sucks, but isnt that bad (500 dmg on a 10k strike). I'm going to wait to see what else they move around on the tree before digging into this, but I've always enjoyed DW, and have a nice collection of 1h blades ready to go for it.

Wondering when 3.2 is going to hit (being lazy and need to get my protodrake done).
 
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Old 06/18/09, 7:27 PM   #370
Xerokamui
Glass Joe
 
Human Death Knight
 
Bladefist
Ignore whatever this just said.

I'm sure that a few more points would get swapped around before it's done.
 
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Old 06/18/09, 7:39 PM   #371
Baphomette
Glass Joe
 
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Tauren Death Knight
 
Feathermoon
I thought it was established that Frost isn't exactly overperforming in PVE or PVP, and this is what we get. Awesome!

Two talent points back from BotN and the Blood Strike buff (larger for double-disease, smaller for HB single-disease) don't make up for the expertise and 8.33% nerfs on Frost Strike. Question now is whether dodged/parried FSes will still cost the full amount of RP; no other ability has set a precedent for that, has there?
 
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Old 06/18/09, 7:53 PM   #372
Yubble
Von Kaiser
 
Blood Elf Death Knight
 
Bladefist
Hahah, I hadn't thought about that, Baph. Considering DC still used RP when it misses (as does FS, doesn't it? Have been hit capped for a while now), you can probably count on RP getting used regardless of dodge/parry.
 
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Old 06/18/09, 8:05 PM   #373
Melchior
Piston Honda
 
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Orc Death Knight
 
Skywall
Originally Posted by Baphomette View Post
I thought it was established that Frost isn't exactly overperforming in PVE or PVP, and this is what we get. Awesome!

Two talent points back from BotN and the Blood Strike buff (larger for double-disease, smaller for HB single-disease) don't make up for the expertise and 8.33% nerfs on Frost Strike. Question now is whether dodged/parried FSes will still cost the full amount of RP; no other ability has set a precedent for that, has there?
Unfortunately my assumption is that a dodged/parried FS will still consume RP, as missed DCs still consume RP.

 
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Old 06/18/09, 8:54 PM   #374
Laurelai
Glass Joe
 
Orc Death Knight
 
Staghelm
Keep in mind, the basic 17/51/3 spec has two points in 2 Handed Weapon Specialization you won't need, netting you an extra talent point.

Last edited by Laurelai : 06/19/09 at 12:25 PM. Reason: clarification
 
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Old 06/19/09, 5:41 AM   #375
Valtiel
Piston Honda
 
Blood Elf Death Knight
 
Darksorrow (EU)
Sort of amazing that they felt the need to nerf Frost and buff Unholy. The new Unholy Blight is probably gonna make up for the SS damage loss and then some, coming to bite Blizz's back like Deep Wounds did.

Anyways, the wording on the BS buff is by, not to, so it' safe to assume we're looking at 18%ish figures. Doubt it will alter Frost's calculations much.

I'm thinking about where to spend the 2 free points 2h Frost builds will get in the patch (assuming they stay "viable"). Probably Endless Winter is a good candidate - interrupting is in demand and the dps loss from being unable to use FS whenever you can is sensible.

12 weeks without a Sigil of the Vengeful Heart drop and counting.
 
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