OP Updated to deal with the Patch notes release. Please read it before posting.
Orlgin: Something's just not hitting right with your Sims. I don't know what it is either. What glyphs are you using? Do you possibly have any extra/missing points in either build?
That's my setups right there. I see no errors whatsoever. I was careful to ensure that there were no errors. Are you sure you are using the correct setup? I am using FC/FC for weapons. Ghoul double dip haste is true. 200 ms latency. Blood Presence.
Are you using the latest version of the simulator?
I think you are using a different priority set. If that is the case and you are getting higher DPS for your setup, I'll change it to match.
Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
If anyone has a better priority for either 0/13/58 or 0/18/53, I'd like to know it. I have limited time and been running a whole lot of simulations lately confirming my results.
Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
You moved BS ahead of SS in the Priority so there's no use in having reaping if you do that since the death runes will be used on BS. Try using this rotation:
I tried it with and without Blood Tap at the top of the priority and it proved more DPS without Blood Tap in the priority by about 60DPS. This doesn't mean you should use BT in your priority in-game, It just means the sim doens't know how to handle a little wait to produce more DPS out of BT for 0/13/58. It will usually just spend it on BS and it won't usually do BS>BT>SS since I doubt it registers the ability to turn 1 Death rune that's on cooldown and 1 Blood rune that's up into 2 Death Runes. Now on the otherhand, the Sim does have a DPS gain with Blood Tap in the priority for 0/18/53, though it's only about 20DPS or so.
I got 6125 DPS when I tried your priority which is the best so far.
I tried various combinations and all the points in Morbidity went away. I put two in Epidemic and one in Unholy Blight. Vengeful Heart suffered as a result so I tried Awareness and paired it with the Obliterate glyph. That worked a lot better. Switching the priority to Kyruski's substituting Obliterate for Scourge Strike led to this:
******************EP CALCULATOR************************
EP :AttackPower = 100
EP :Strength = 306
EP :Agility = 81
EP :HitRating = 121
EP :CritRating = 118
EP :HasteRating = 133
EP :ArmorPenetrationRating = 142
EP :ExpertiseRating = 187
EP :WeaponDPS = 1090
where 50 AP = 35 DPS
Last edited by Orlgin : 06/20/09 at 11:33 AM.
Reason: added baseline stats used
Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
Alright, I'm just giving far warning about this so no one is shocked. Once the Talent trees for 3.2 are released, this will still be a place a place for DW Unholy DPS for live, but most likely it will start to convert to theorycrating for 3.2 DW Frost DPS (and possibly Blood/Unholy DW DPS if it works). Once 3.2 comes around, It will most likely become a DW Frost DPS Thread. The reason why I am doing this is the other Dual Wield Thread does not have an OP that is kept up to date. For now, there should still be no theorycrafting/discussion about 3.2 in this thread until some talent trees are revealed.
Alright, I'm just giving far warning about this so no one is shocked. Once the Talent trees for 3.2 are released, this will still be a place a place for DW Unholy DPS for live, but most likely it will start to convert to theorycrating for 3.2 DW Frost DPS (and possibly Blood/Unholy DW DPS if it works). Once 3.2 comes around, It will most likely become a DW Frost DPS Thread. The reason why I am doing this is the other Dual Wield Thread does not have an OP that is kept up to date. For now, there should still be no theorycrafting/discussion about 3.2 in this thread until some talent trees are revealed.
Why not simply make a new thread to avoid the enormous amount of clutter that would ensue by converting this old thread?
As you can see, as stats get more optimized, 0/18/53 pulls ahead. Some of the posters here already have better stats than these so you can expect their individual DPS to be higher.
Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
Orlgin, one thing you have to think about is with the gear that you're getting your ArP from, 0/13/58 could be bgetting more crucial stats for it's build that could potentially boost it higher. But this is a nice change to see with the 0/18/53 build, seems to be what you've been trying to do all along.
I've been wondering, I really like dual wielding but I'm not enjoying the SS playstyle as much as I used to, is 17/54 only viable with [Sigil of the Vengeful Heart]? or would [Sigil of the Wild Buck] be a reasonable substitute (although obviously nowhere near as good)? seeing as we've been clearing deconstructor since ulduar launched and have yet to see a single VH sigil drop...
I was thinking about the same as it didn't drop even once for us too. I think I'll try with [Furious Gladiator's Sigil of Strife] instead, did some paper math and it turned out a bit better than IT Sigil. Can anyone run the simulator or something for that?
Put two Dragon's Eye in Leggings, one in Seal of the Betrayed King, and the rest are all +16 str gems. Based on Human with the hit aura (+1% Hit) present. I put Spell Hit capped and 4 pc T8 as priorities.
******************EP CALCULATOR************************
EP :AttackPower = 100
EP :Strength = 326
EP :Agility = 106
EP :HitRating = 106
EP :CritRating = 146
EP :HasteRating = 216
EP :ArmorPenetrationRating = 183
EP :ExpertiseRating = 143
EP :WeaponDPS = 1133
DPS 6761
Total Damage 24340329526 in 1000 h
EP Stat AttackPower
DPS 6791
Total Damage 24447386469 in 1000 h
With this data, we can calculate the build's viability in the long run.
Last edited by Orlgin : 06/27/09 at 2:54 AM.
Reason: AP modifier added
Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
@ Orlgin: Before trying out 0/18/53, I'd like to state a few things:
#1: I want to have both Morbidity & Endless Winter to maximize AoE damages + guaranteed free interrupts, for the demanding fights like Vezax HM & Freya HM where I am usually assigned to interrupt, also Mimiron HM where AoE is invaluable. Hence I'm thinking of pulling those 5 points from Desecration which is highly unreliable for those moving fight. So this brings me to the next point:
#2: With Morbidity, will Sigil of Vengeful Heart and Glyph of Icy Touch instead of Glyph of Obliterate pull forward? The rotation (not priority-based) could go like this: (I know PS before IT is better but the difference is minimal and IT can usually be executed earlier due to range)
IT > PS > BS > BS > OB > UB > DC (1)
OB > IT > IT > OB > DC > DC (2)
That's theoretical. The part (1) has 7 moves, 3 of which are spells so if we can reduce those spells' GCD to lower than 1.3s with haste / spell haste buff then it's executable. In part (2) we get slack GCD sometimes for HoW & extra DC because there are only 6 moves, and 4 of which are spells.
Obliterate is used only for the sake of using up Unholy Rune and reduce the use of GCD in order to produce more DC, yet still output decent damage. In practical, things like Bone Shield can be used in place of an OB, and use IT to produce the same amount of RP (glyphed) in fights where Bone Shield wears off easily. There could be a potential of using Ghoul Frenzy as well because there are fights where it's needed (Mimiron HM, fires everywhere). Death Runes are used up on ITx2 to produce more RP for DC.
#3: With the new build (sorry if this has been mentioned), how much ArP / Haste are required to begin with the spec?
Please give me some advice. I'd like to try this build because with 0/13/58 it's impossible to reach Endless Winter, and I'd like to step out of 0/17/54 because that spec proves to be weaker AoE-wise (being in Unholy Presence and all). Thanks in advance ~
1) Pulling all five points from Desecration is impossible as one is required to reach the bottom tiers of Unholy. You can cut four points from Desecration and one from Wandering Plague to maximize Morbidity and Endless Winter. It would look like this: http://talent.mmo-champion.com/?deat...4&version=9947
2) Obliterate + Awareness was higher than Icy Touch + Vengeful Heart but not by a lot. Adding Icy Touch into the priority has the side effect of reducing both Frost Fever damage and Wandering Plague damage. Other than that, Death Coil damage goes up a little less than you lose from the Obliterates.
3) Haste and Armor Penetration are both good stats for the build but there isn't a minimum level. I used 100 ArP and it was slightly lower than 0/13/58. Obviously the more ArP you have, the better the stat gets. Expertise, Haste, and Armor Penetration should be priorities over Critical Rating, Agility, and Hit over the spell hit cap. If you decide to use Icy Touch, you'll need to up the haste to compensate.
4) You can put the one point in Desecration into Ghoul Frenzy if that helps you more. Blood Tap emergency Ghoul Frenzy isn't a bad thing to have if Desecration is unreliable.
Changing the spec to emphasize AoE costs you in the neighborhood of 200 DPS for single target or more depending on gear. The better the gear you have, the more it costs you.
Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
I know I sent some of this to Orlgin in private but here's some more information I'd like to share on 0/18/53:
Desecration: According to rotation PS > IT > BS > BS > OB > RP DUMP > OB > OB > OB > RP DUMP, Desecration has 12s uptime and 8s downtime in a 20s rune cd set (taken from 2H Unholy thread). This creates the real uptime of maximum 60%, hence the dps increase will be 0.6% per point, not 1%. Depending on the fight, if it's a moving fight where you get about 75% of that 60% uptime, which means you get 45% effect, then it's 0.45% dps increase per point. The simulation didn't take into account this effective uptime, and it simply increases the dmg per point of Desecration to be 1%. This is why I'm trying to consider putting those points elsewhere instead, but will those place make it worth it? Analysis below:
Suppose 1% increase in crit rate means 1% increase in dps (1% to get double damage, rule out the extra crit modifier), and taken from the data above, blood strike + obliterate total up 18% of the dps, then 1 point in subversion would increase that by 3% so it's worth 18%*0.03=0.54% dps increase per point. The % threat reduction which will help a bit is not accountable here.
Death Coil 7% of the overall dps from sims taken above. Therefore 3 points in morbidity would increase your dps by 7%*0.15=1.05%. The dps increase per point will be 0.35% (very low). AoE effect of DnD (reduction in cooldown time) is not taken in consideration here.
The last point of Desecration can be put either in Improved Unholy Presence for 32 extra boots RP, Ghoul Frenzy for healing effect & some ghoul burst or just leave it in Desecration.
Conclusion: Although the points in Desecration aren't as good as it seems, for stationary fights it's still better than others (at 0.6% dps increase per point). However I'd pick Subversion & Morbidity for AoE situations & threats reduction, also maybe ghoul frenzy or improved UP depending how comfortable my healers feel about healing my pet.
0/18/53 and its variation is very comfortable to play, with a generous amount of RP generated. In AoE situation it retains all of Unholy might, featuring DnD (if specced for Morbidity), high scaling diseases, possibly 8% reduction in threat, Wandering Plague, Unholy Blight and Blood Presence. It also allows the full use of ArP gears, and haste. Note that if you want to consider the real dps in stationary fights in the sims, please take 3/5 Desecration and leave 2 points float, so it is closer to 60% uptime figure during patchwerk-like fights.
Comparison vs. 0/13/58: The dps looks similar, and the AoE ability looks similar. I don't know why in my sims, the dps of those 2 with my current stats are very similar even without Desecration in 0/18/53. Perhaps it's correct, perhaps I'm doing something wrong.
Comparison vs. 0/17/54: 0/18/53 is superior AoE-wise because of fighting in Blood Presence. For single target, I seriously don't know why 0/17/54 pulls ahead by a few hundred dps in sims, even with 200ms - 250ms latency. In practical, it's very difficult to tell although I do feel more confident when dealing single target dps with 0/17/54. I need some help here to address this issue.
So as mentioned, if anyone would like to help or comment on those analysis I'd really appreciate it. I won't post the sims details here, but if you're interested, i'll PM you my character stats/rotations used to verify. I'd really like to see 0/18/53 at its peak and its performance.
I've been playing with 1/18/52 spec for about 2 months now and I've seen very little information on what levels of armor pen. to look for. I'm currently at 375 (30.45%) and it seems like my dps has been about the same even with some massive gear upgrades (greatness card, etc). Am I over-prioritizing armor pen.? My dps also seems excessively dependent on raid buffs - I do only 3k in heroics but close to 7k in ulduar with all buffs present (single target).
I've been playing recently in 17/54 build and it's quite nice and versatile - it's good for both stationary fights and those that require a lot of moving, due to the fact that most damaging combo - IT + DC allows you to to make DMG even during movement. But there are three major disadvantages of this build:
1. The Ghoul - requires a lot of micromanaging and sometimes even Ghoul frenzy is not enough to save it's life - hitting it with DC helps - but - when ghoul suffers, my char is probably also being hit hard, so it's better to use DS to help myself survive than to save ghoul - according to the rule - dead DK doesn't DPS a lot...
2. Gearing - Armor Penetration - fact is that there is a lot of it on Ulduar gear. As around one third of damage in this build comes from physical sources, or even more - ghoul also gets benefit from it, it is not being fully used.
3. Disease damage - this is the problem, especially on single target - PS and IT hit very often not allowing diseases to tick properly - it is really hard to keep rotation that leaves proper time for ticks. That leads to another fact - Wandering Plague works at lower rate.
And this problem is going to be even worse - next patch is going to introduce 15% increased damage for both diseases and 4T9 bonus set - which will allow diseases to crit. At this point question raises - will they crit according to melee (crit rating + agi + talents) or only caster (crit rating + talents) crit rate? And how it will work with Wandering Plague - 4 x normal dmg? That would be nice boost in AoE situations.
Having in mind above points 3.1.3 will be the end of spam version of UH DW in my oppinion.
So what next? I really like DW style but I personally dislike SS, so I've found that there is third opportunity (I'm not considering Frost DW atm) - Obliterate driven one. I figured that I'll experiment a bit with 1/18/52.
I imagine rotation to be something like:
PS -> IT -> BS -> BS -> OB -> dump (DC)
OB -> OB -> OB -> dump (DC)
in Blood presence.
Unfortunately I don't have 4T8 pieces atm, and I'm not going to get them soon :/ due to the fact that during holidays my guild raids less, so I'm not able to test it properly.
Major differences of this build in comparison to 17/54:
1. Moving fights unfriendly - requires melee range to produce enough RP to launch DC.
2. 1/18/52 requires melee hit and expertise cap to run smoothly --> a lot of gearing to make it work,
3. Even less Ghoul survivability - no Ghoul Frenzy.
Finally, what is really sad - Frost DW builds will probably outdamage any UH DW.
So what next? I really like DW style but I personally dislike SS, so I've found that there is third opportunity (I'm not considering Frost DW atm) - Obliterate driven one. I figured that I'll experiment a bit with 1/18/52.
I imagine rotation to be something like:
PS -> IT -> BS -> BS -> OB -> dump (DC)
OB -> OB -> OB -> dump (DC)
in Blood presence.
Unfortunately I don't have 4T8 pieces atm, and I'm not going to get them soon :/ due to the fact that during holidays my guild raids less, so I'm not able to test it properly.
Major differences of this build in comparison to 17/54:
1. Moving fights unfriendly - requires melee range to produce enough RP to launch DC.
2. 1/18/52 requires melee hit and expertise cap to run smoothly --> a lot of gearing to make it work,
3. Even less Ghoul survivability - no Ghoul Frenzy.
Finally, what is really sad - Frost DW builds will probably outdamage any UH DW.
Edit: typo.
Generally IT Precedes PS due to range (you can get it off while charging the monster before in melee range). Also I generally use OB before BSx2 to get those runes on their cool-down asap. What you say about movement fights seems a little strange to me as generally I find melee to have the advantage in movement fights over casters because of the lack of cast bars and ability to fire abilities on the run. You may want to practice mouse-movement to stay on top of the mob you're fighting - I rarely miss any melee strikes due to range. And while it's true that instant-cast spells have the advantage of not NEEDing to be in melee range - you should be anyway for white hits. As for gearing to make 1/18/52 work I find it even easier to gear for than most other specs because going over the special ability cap isn't wasted points as they go still affect white hits (which do most of your damage). Anywhere over 280 hit is fine for me (as long as I'm jugging hit for other valuable stats) because even though I'm missing more I'm hitting harder. Maybe I just dont notice misses/dodge as much because of the haste and raid buffs which enable me to have a little extra time in my rotation for a "failed" gcd. Anyway: it seems easy enough to gear for me - unless you can give more specific examples. As for ghoul frenzy it's easy enough to pick up the talent if you find it valuable but my experience is that he RARELY dies with wild growth/prayer of mending/ etc aoe heals that I could prolly drop GF for something else. And saying "Frost DW builds will probably outdamage any UH DW" without any evidence or logic seems very mis-placed. IMO you should learn to play melee before you try to flame a melee specced melee class.
Id just go with a nice 2h weapon untill you found the 1h weapons you wanted...buy a titanlsteel destroyer untill I could run 25 naxx when geared enough and get inevitable defeat...or betrayer of humanity if you are as lucky to get that far and down Kt.
As far as the posts go...About the 3rd or 4th post on here a guy commented on how he had a better offhand weapon. What he was getting at was that it was for dps NOT TANKING which is clearly better as a oh weapon. I dont care about defense if I'm dps so why use a oh weapon that is for tanking...
@Morpheouss: If you are questioning why [Sorthalis, Hammer of the Watchers] is the best off-hand, it's due to the higher DPS on the weapon. You are correct that you get no real benefit from the tanking stats but the value of the DPS of the weapon outweighed the lack of offensive stats. There is no DPS one handed weapon at that ilevel which is what causes the odd itemization. If there was a DPS weapon available at that ilevel, we'd use it.
@Doomers: 01/18/52 is designed around the fact that there is so much Armor Penetration plate armor that you may accumulate a lot of it in your gearing. The spec allows you to use a lot of Armor Penetration to your advantage. Unlike 0/17/54 and 0/13/58, Armor penetration is a valuable stat. If you prefer the Unholy playstyle and/or need to bring the Ebon Plaguebringer buff to your raid, this is an option for you as normally having a lot of Armor Penetration is bad for DPS if you are Unholy. Keep in mind that 0/17/54 is the top spec according to the simulator and based on results of raid testing for duel-wielding.
@Spoonyou: Unholy DW specs gain a lot from raid buffs. A lot of the scaling is improved by raid buffs such as the +20% haste brought by a Frost DK or an Enhance shaman. They are, in fact, designed to take advantage of raid buffs as much as possible. While another spec may be better for soloing, these are designed for maximum DPS in a raid. As for Armor Penetration, it scales better as you get more of it so keep getting it. The more you have, the better a DPS stat it becomes. If at all possible, bring someone in your ten man to bring the 20% melee haste buff as it is a big portion of your DPS.
As for 3.2 specs, 0/17/54 and 0/18/53 are the top Unholy DW specs at the moment. Note that 0/13/58 gets the nerf bat because Scourge Strike got nerfed again. They both gain these buffs:
1) Unholy Blight changes to add 20% more damage to a Death Coil. This is a buff for single target but a nerf for AoE DPS. Note that using too many death coils in a row can cause loss of DPS because there is a limit to the number of UB stacks that a mob can receive.
2) Desolation replaces Desecration. The 20 second duration is superior to the 12 second duration that Desecration had. Blood Strike as the initiating strike means higher uptimes for the 0/18/53 spec. Losing the bad Desecration animation is a bonus as well.
3) Gargoyle is reverted to a fixed runic cost. The damage per runic power goes up which is a direct buff.
4) Disease scaling improves. This adds more to 0/18/53 because of the massive clipping that 0/17/54 generates but both benefit from higher damaging diseases. This extra disease damage offsets the AOE loss from Unholy Blight and is an overall buff because the GCD for Unholy Blight isn't needed to do good AOE damage.
If they decide to buff Blood Strike again, we'll also have that. We now will be compared to the Frost counterparts so to be truly viable, Unholy DW specs will need to do as much DPS as the top specs in Frost.
Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
Due to changes in my schedule and the ability to no longer raid, I am quitting WoW for now. As a result, I will be asking a mod to close this thread. If someone else would like to reopen it for the time that 3.1 is still live, be my guest. It's been a pleasure theorycrafting with you all.
On the assumption that, even if someone else decided to keep this thread going, they'd want to have the ability to update the OP, I'll close this thread. Feel free to PM me if you want it reopened, otherwise feel free to remake it.