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06/29/09, 12:35 PM
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#326
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Piston Honda
Orc Death Knight
Moonglade (EU)
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Originally Posted by lapin
However, I checked yesterday and if you did 2 hs when you had 4 death runes it took the unholy runes first and then the frost runes on the 3rd and 4th hs, just like on live.
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I can confirm this. It prefers to use the correct rune slot for the used ability when possible, but still uses the normal unholy->frost order when none of the options is of the correct slot. The current situation is better than it was before, but you still have a few problems.
If you have BBDDDD and Heart Strike twice, it ends up using both Unholy death runes, leaving you with 2 Frost death runes.
If you have 2 death runes (either unholy or frost), and your Blood runes are just about to come off cooldown, you can end up Heart Striking with your Blood runes in the middle of your death rune Heart Strikes. This creates a cooldown gap between your Unholy and Frost Runes. You can avoid this by always using your death rune Heart Strikes after blood rune Heart Strikes.
Both problems are avoidable through a specific rotation, though they can be problematic when you miss a lot when tanking, or when there are fight interruptions as dps.
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06/29/09, 12:50 PM
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#327
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King Hippo
Undead Warrior
Ravencrest
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Originally Posted by insane_machine
I might be missing something here, but are you referring to BCB crit rates? Was fairly certain it never crits.
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I was, and I believe you are correct. If BCB doesn't crit and if the base weapon damage % hasn't changed then the per disease bonus on BCB appears to have been increased to 31.25% on the PTR.
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"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
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06/29/09, 4:33 PM
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#328
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Glass Joe
Human Death Knight
Eredar
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Originally Posted by Darian_TruBlade
I was, and I believe you are correct. If BCB doesn't crit and if the base weapon damage % hasn't changed then the per disease bonus on BCB appears to have been increased to 31.25% on the PTR.
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I can confirm that BCB does not crit on live.
Wow Web Stats
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06/29/09, 6:41 PM
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#329
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Blood
* Blood Strike now has its total damage increased by 25% for each of your diseases on the target. (Down from 50% in the previous PTR build)
* Blood Tap now converts a Blood Rune into a Death Rune for the next 20 seconds.
* Bloody Strikes now increases the damage of Blood Strike by 5/10/15% (Down from 15/30/45%), bonus damage to Heart Strike and Blood Boil unchanged.
Frost
* Improved Frost Presence now let you retain 6% stamina from Frost Presence. (Old - 10% Health)
Unholy
* Unholy Blight now deals 20% of the damage done by the Death Coil over 10 sec. (Down from 30%)
Seems like BS for Blood and 50/0/21 is off the table. BS does significantly less damahe than HS now, at least for Blood.
I wonder, what the BT change is.
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06/29/09, 7:01 PM
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#330
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Von Kaiser
Human Death Knight
Bloodhoof
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Originally Posted by dr_AllCOM3
Seems like BS for Blood and 50/0/21 is off the table. BS does significantly less damahe than HS now, at least for Blood.
I wonder, what the BT change is.
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Agreed, looks like their intentions are simply to make Frost and Unholy have better fillers instead of replacing HS for single-target situations.
I'm a bit disappointed about the nerf to 50/0/21, I was looking forward to having to decide between the two. Although I suppose in the real world it becomes very hard to make two specs "equal but different."
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06/29/09, 7:16 PM
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#331
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Piston Honda
Night Elf Death Knight
Cenarion Circle
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Originally Posted by dr_AllCOM3
Blood
* Blood Strike now has its total damage increased by 25% for each of your diseases on the target. (Down from 50% in the previous PTR build)
* Blood Tap now converts a Blood Rune into a Death Rune for the next 20 seconds.
* Bloody Strikes now increases the damage of Blood Strike by 5/10/15% (Down from 15/30/45%), bonus damage to Heart Strike and Blood Boil unchanged.
Frost
* Improved Frost Presence now let you retain 6% stamina from Frost Presence. (Old - 10% Health)
Unholy
* Unholy Blight now deals 20% of the damage done by the Death Coil over 10 sec. (Down from 30%)
Seems like BS for Blood and 50/0/21 is off the table. BS does significantly less damahe than HS now, at least for Blood.
I wonder, what the BT change is.
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UB nerf disappoints me, takes a couple interesting builds off the table...
Haven't been able to get on the PTR since this build was mentioned,. does HS still hit for strangely high numbers?
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06/29/09, 9:24 PM
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#332
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Von Kaiser
Blood Elf Death Knight
Earthen Ring (EU)
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PTR is down at the moment while changes go live.
Looking at these changes though, HS should be 20% bonus damage per disease if the math work a few pages is right.
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06/30/09, 4:18 AM
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#333
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Glass Joe
Human Death Knight
Wildhammer
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From what im gathering 51/0/20 is still going to be king of the hill. And with the change to DRW it will be up faster in the leading rotation which means slightly faster burst on bosses.... its not a HUGE increase... just slightly getting the damage out faster.
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06/30/09, 4:43 AM
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#334
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Fixed DRW costs and the death rune changes alone should be a damage increase. No more sitting at 100 rp and waiting for the right moment to use DRW. I know that I can make use of that.
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06/30/09, 5:19 AM
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#335
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Piston Honda
Blood Elf Death Knight
Darksorrow (EU)
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Originally Posted by dr_AllCOM3
Fixed DRW costs and the death rune changes alone should be a damage increase. No more sitting at 100 rp and waiting for the right moment to use DRW. I know that I can make use of that.
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The Bloody Strikes change kills any speculation about Frost DRM builds who could focus on BS spamm, but it's a logical solution in a way. It's absurd to try and compensate Frost Strike/SS nerfs with baselines BS buffs, and this was ultimately inevitable, but at least it brings things more under control.
Still, looking at blood, I think the biggest "buff" in the patch is the HS changes. I'm guessing the HS disease coefficient changes will be reverted - because if HS will go live with double the disease coefficient increase it has in game at the moment, that will be the most radical change for the specc so far.
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12 weeks without a Sigil of the Vengeful Heart drop and counting.
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06/30/09, 7:07 AM
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#336
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Glass Joe
Velkysa
Gnome Warlock
Khaz'goroth
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Originally Posted by Valtiel
Still, looking at blood, I think the biggest "buff" in the patch is the HS changes. I'm guessing the HS disease coefficient changes will be reverted - because if HS will go live with double the disease coefficient increase it has in game at the moment, that will be the most radical change for the specc so far.
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The change to HS has been reverted in the most recent ptr build. It's impossible to do any serious testing though as it's quite broken - all internal cooldowns appear to be nonfunctional ( although 100% uptime on greatness and fallen crusader is amusing ) and a number of talents, including bloody vengeance and blood worms, aren't doing anything.
There's also something wrong with BCB - just doing autoattack the damage split is 81/16/2 for white damage/necrosis/bcb with 5/5 and 3/3 respectively.
I'd skip this ptr build and wait for one that works before making any conclusions.
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06/30/09, 10:45 AM
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#337
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Glass Joe
Orc Death Knight
Andorhal
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Originally Posted by dr_AllCOM3
Fixed DRW costs and the death rune changes alone should be a damage increase. No more sitting at 100 rp and waiting for the right moment to use DRW. I know that I can make use of that.
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In addition to this - something that I haven't seen mentioned a lot is that if you're not having to pool 100 RP To activate DRW, you can pop it very close to the beginning of the fight. Needing 100 RP, most of your proc trinkets will have already procced and be on internal cooldown before you can activate DRW, which significantly lowers the dps of your initial cast of DRW. I try to get around this by DND/HoW spam prior to engaging boss but that gets extremely tiring.
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06/30/09, 10:56 AM
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#338
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Piston Honda
Blood Elf Death Knight
Darksorrow (EU)
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Originally Posted by Decaying
In addition to this - something that I haven't seen mentioned a lot is that if you're not having to pool 100 RP To activate DRW, you can pop it very close to the beginning of the fight. Needing 100 RP, most of your proc trinkets will have already procced and be on internal cooldown before you can activate DRW, which significantly lowers the dps of your initial cast of DRW. I try to get around this by DND/HoW spam prior to engaging boss but that gets extremely tiring.
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Yes, that's going to be a huge factor once you consider [Mjolnir Runestone] or [Grim Toll]'s huge benefit for Blood. It's not just the beginning of the fight - at all times it's gonna be easier to synchro with proccs to get the best results.
3.2 is so far looking really, really sweet for blood users.
Last edited by Valtiel : 06/30/09 at 11:05 AM.
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12 weeks without a Sigil of the Vengeful Heart drop and counting.
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06/30/09, 11:12 AM
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#339
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Glass Joe
Tauren Death Knight
Antonidas (EU)
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DRW vs. UB
According DRW vs. UB I thought about an UB build.
First: the patch notes at mmo-c differ from the talent calculator at mmo-c or wowhead.
I take, that UB causes DC to apply a dot that does 20% (according to mmo-c news) DC dmg over 10s. The glyph increases the damage by 40%. If the glyph bonus is applied multiplicatory dc would have a 1.69 dmg modifier.
When estimating the overall damage gain from this setup I compare the average dmg done by DC to the damage done by DRW. A quick glance shows DC at 12-14%, DRW (glyphed) at 8-10% of my damage. This would mean that both would do about the same damage.
Things to consider:
- DC damage is more evenly spread- no need to watch for buffs or procs. Tbh. I never did. I preferred to build up RP prior to a fight- no problem to go into a fight with 100RP (DnD + HoW) to optimize DRW uses.
- Fights like XT supposedly prefer DRW due to burst phases with heart.
- GCDs. As blood rotation is very unforgiving DRW has the advantage that the rune dump does not need a GCD to deal damage- once cast DRW fights on its own- no need to use a GCD for a DC.
Any things I got wrong or forgot?
Any other considerations?
Last edited by verinius : 06/30/09 at 1:24 PM.
Reason: capitalization
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06/30/09, 11:55 AM
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#340
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Von Kaiser
Blood Elf Death Knight
Ner'zhul (EU)
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I just confirmed that on this PTR build, BS is indeed +25% damage bonus per disease and HS still has the same bonus as BS * 80%, so +20% damage bonus per disease.
I used the same setup to test that the one i used in a previous post.
If everything else is fixed, and the new bonus per disease for HS is intended (but i doubt it is), it's a nice dps increase for blood.
Necrosis and bcb seems fine to me.
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06/30/09, 2:49 PM
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#341
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Piston Honda
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Originally Posted by plopinou
I just confirmed that on this PTR build, BS is indeed +25% damage bonus per disease and HS still has the same bonus as BS * 80%, so +20% damage bonus per disease.
I used the same setup to test that the one i used in a previous post.
If everything else is fixed, and the new bonus per disease for HS is intended (but i doubt it is), it's a nice dps increase for blood.
Necrosis and bcb seems fine to me.
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The increases is actually what I would expect. When they announced the buff to blood strike the most logical changes in my mind would be an equal buff to HS with a nerf to Bloody Strikes to compensate. Now that the nerf to Bloody Strikes has happened HS needs that higher base damage. Although I was hoping for it to equal each other out but instead HS is now at 92.5% of it's live damage. So either Blizz wants blood to do less damage or there is another buff coming.
Edit: I misread the patchnotes. Thought Bloody Strikes got a nerf to both Heart Strike and Blood Strike, not just Blood Strike.
Last edited by AtheistGod : 06/30/09 at 4:12 PM.
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06/30/09, 3:12 PM
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#342
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Piston Honda
Night Elf Death Knight
Cenarion Circle
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Originally Posted by AtheistGod
The increases is actually what I would expect. When they announced the buff to blood strike the most logical changes in my mind would be an equal buff to HS with a nerf to Bloody Strikes to compensate. Now that the nerf to Bloody Strikes has happened HS needs that higher base damage. Although I was hoping for it to equal each other out but instead HS is now at 92.5% of it's live damage. So either Blizz wants blood to do less damage or there is another buff coming.
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I can't get on the PTR fromw here I am, but can you clarify how HS was nerfed from live? Patchnotes list nothing and seem to say that the bloody strikes nerf only effects blood strike, not heart strike.. Was there some sort of undocumented nerf?
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07/01/09, 12:15 PM
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#343
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Piston Honda
Blood Elf Death Knight
Darrowmere
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Originally Posted by Sylari
I can't get on the PTR fromw here I am, but can you clarify how HS was nerfed from live? Patchnotes list nothing and seem to say that the bloody strikes nerf only effects blood strike, not heart strike.. Was there some sort of undocumented nerf?
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You'd be correct that the nerf to Bloody Strikes affects only Blood Strike. I expected this to happen anyway. The idea is to up Blood Strike in Frost and Unholy specs to compensate for the nerfs to Frost Strike and Scourge Strike, with the idea being to nerf burst damage in PvP while having little affect on PvE dps.
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07/02/09, 1:44 PM
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#344
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Not a Dutch painter
Human Paladin
Korialstrasz
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I've managed to get on the PTR (at 4 in the morning!) to do some testing on BS and HS. Here are some number for you all to chew on regarding this change to the damage bonus of BS. In all the shots I'm using the exact same build on the PTR as I have on live for DPS and the same equipment.
This first pair of screen shots shows a Recount summary of BS and HS respectively without any disease on the raid boss dummy...
This next pair of screenshots are BS and HS respectively with both Frost Fever and Blood Plague up on the dummy...
It's very clear in both instances that HS does significantly more damage. Given the 3.2 patch notes I thought BS would have been closer. Based on the averages that Recount is reporting HS does ~50% more damage than BS when no diseases on the target. The same appears to hold when both diseases are applied to the dummy. Seems like then if 3.2 goes live as is that HS will remain superior to BS for Blood DPS.
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07/02/09, 3:06 PM
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#345
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Von Kaiser
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what is the purpose of the bloodstrike changes?
I can only think that it's to give Frost/Unholy specs an easy-access physical attack?
I'm at work and just using a spreadsheet, tooltip values, and an arbitrary weapon damage... but it looks like an untalented 3.2 BS will do 20% more damage with 2 diseases up than an untalented 3.1 BS. However with 3/3 Bloody Strikes 3.1 bloodstrike and 3.2 bloodstrike is basically the same. Numbers probably aren't extremely accurate but that's the basic idea.
So the core ability gets buffed fairly significantly but the talent gets nerfed to compensate. They weren't trying to make BS better than HS, they were just buffing its untalented damage to make it more appealing for Unholy/Frost specs.
Bottom line, for blood specs the ability stays off the bar. For Frost/Unholy it's a better option than before and makes armor penetration a bit more meaningful.
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07/02/09, 3:33 PM
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#346
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Piston Honda
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Originally Posted by Romple
what is the purpose of the bloodstrike changes?
I can only think that it's to give Frost/Unholy specs an easy-access physical attack?
I'm at work and just using a spreadsheet, tooltip values, and an arbitrary weapon damage... but it looks like an untalented 3.2 BS will do 20% more damage with 2 diseases up than an untalented 3.1 BS. However with 3/3 Bloody Strikes 3.1 bloodstrike and 3.2 bloodstrike is basically the same. Numbers probably aren't extremely accurate but that's the basic idea.
So the core ability gets buffed fairly significantly but the talent gets nerfed to compensate. They weren't trying to make BS better than HS, they were just buffing its untalented damage to make it more appealing for Unholy/Frost specs.
Bottom line, for blood specs the ability stays off the bar. For Frost/Unholy it's a better option than before and makes armor penetration a bit more meaningful.
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That was really the idea - to give Frost and Unholy slightly less burst by moving some damage off SS/FS and onto BS, while making ArP slightly more valuable to move relative stat weights closer. It sounds like HS will still gain a bit of damage overall (another 10% dmg per disease), which combined with the disease and DRW buff will be a decent gain on a spec that already scaled very well.
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07/06/09, 12:53 PM
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#347
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Von Kaiser
Draenei Death Knight
Bloodscalp
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I think they lowered the % on UB because they also added in a glyph and wanted the number to be 30% total with the glyph and not 40%. Either way it still doesn't work right on PTR so its a bit early to say whether or not it will be viable. Also they've said a number of times they want HS to just be the replacement and you would only use BS in very specific scenarios involving CC.
Last edited by Nahela : 07/06/09 at 12:58 PM.
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07/07/09, 1:47 PM
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#348
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Von Kaiser
Blood Elf Death Knight
Ner'zhul (EU)
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To everyone in here : don't forget that HS still has a +20% bonus damage per disease on PTR, which was never written in any 3.2 patchnote.
We know that it's this way because HS is linked to BS in some manner in the code, but don't expect it to be live for the time being, because i don't see why blizzard would give blood a free 5% dps increase, not accounting the 60 fixed rp drw change and the +15% disease damage.
We still have to wait for new ptr before being able to estimate the 3.2 blood dps.
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07/07/09, 10:04 PM
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#349
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Glass Joe
Human Death Knight
Die Aldor (EU)
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There is a new patch on the PTR and some of the t9 Set Bonuses are changed.
Source: Yogg +0 World First Kill by Stars, PTR Build 10072
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Item - Death Knight T9 Tank 2P Bonus - Decreases the cooldown on your Dark Command ability by 2 sec and increases the damage done by your Blood Strike and Heart Strike abilities by 5%.
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Even though it is the tanking set bonus, i'd like to point out the 5% extra damage for blood and heart strikes.
You will have to give up the 4P bonus in order to get the bonus above, which is the following:
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(4) Set: Your Frost Fever and Blood Plague abiltiies now have a chance for their damage to be critical strikes.
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On my first thought, it seems quite attractive. But do you think the 2P tanking bonus is worthy enough to abandon those critical strikes on the deseases?
Edit:
More changes:
* Blood Plague now deals [ 6.325% of AP + 1.15 ] Shadow damage. (Up from [ 5.5% of AP ] shadow damage)
* Frost Fever now deals [ 6.325% of AP + 1.15 ] Frost damage. (Up from [ 5.5% of AP ] frost damage)
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Last edited by Derond : 07/07/09 at 10:10 PM.
Reason: Additional Informations
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07/07/09, 10:57 PM
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#350
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Piston Honda
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Originally Posted by Derond
There is a new patch on the PTR and some of the t9 Set Bonuses are changed.
Source: Yogg +0 World First Kill by Stars, PTR Build 10072
Even though it is the tanking set bonus, i'd like to point out the 5% extra damage for blood and heart strikes.
You will have to give up the 4P bonus in order to get the bonus above, which is the following:
On my first thought, it seems quite attractive. But do you think the 2P tanking bonus is worthy enough to abandon those critical strikes on the deseases?
Edit:
More changes:
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The 4 pc is bad enough that blood wouldn't get it.
While this is better, tank gear is significantly worse than DK t8 DPS gear and even that will be behind the offpieces that will be available.
And the disease changes aren't new, thats just the 15% buff to diseases.
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