Also note that the Blood Strike change has to be taken into account regarding the strength of DRW. Currently Blood Strike + Glyph is almost equivalent to Heart Strike, save for hitting only one target. Therefore, so long as the bonus per disease on Blood Strike is 25% or more, it will be better DPS in any situation where only one target is available
without the glyph.
Depending on whether it proves worthwhile to use diseases to buff a Blood Strike using DRW, this could swing the situation further toward UB or away. If UB proves clearly superior it would be surprising if Blizzard did nothing to make DRW more desirable.
Edit: Regarding the Blood Strike change specifically, I've done some math and found that as long as Blizzard increases the baseline per/disease bonus
at all it will be a significant DPS increase to use the Blood Strike glyph over any of the other three currently used glyphs (assuming you have the appropriate triggers). Note that this applies to single targets only.
First, here are the basic equations for the damage of each ability:
HS: (50% + 368) * (1 + 10.0% * d) d=2: 60% + 441.6
3.1 BS: (40% + 305.6) * (1 + 12.5% * d) d=2: 50% + 382
3.1 BS (w/glyph): (40% + 305.6) * (1 + 12.5% * d) * (1.2) d=2: 60% + 458.4
3.2 PTR BS: (40% + 305.6) * (1 + 50.0% * d) d=2: 80% + 711.2
3.2 PTR BS (w/glyph): (40% + 305.6) * (1 + 50.0% * d) * (1.2) d=2: 96% + 853.44
The damage for both abilities is equally multiplied by the talents Bloody Strikes (1.45%), Dark Vengeance (1.09%), Might of Mograine (+45% Crit Damage) and Blood Gorged(1.10%).
Looking at
this parse that Daeren linked earlier, we can roughly calculate the DPS increase of Blood Strike versus Heart Strike, and also the potential DPS value of the Blood Strike glyph.
HS Average: 5670
3.2 BS Projected Average (Unglyphed/Glyphed): 7847.8/9417.3
DPS Increase: 715 (Glyph: +515 = 1230)
Blizzard has already said that their internal notes show the BS disease bonus has having been reduced, so we won't be seeing this kind of ridiculous increase. Let's assume that the increase is +25% per disease instead.
3.2 BS Revised Average: 5727.8/6873.3
DPS Increase: 19 (Glyph: +376 = 395)
In this case Blood Strike alone wouldn't prove an amazing DPS increase, but the Glyph presents a rather large jump in damage. In comparison the approximate DPS values for the DC, DS, and DRW glyphs for this fight were 92.7, 105.8, and 87.8 respectively. As long as the conditions to activate the Blood Strike glyph were present, it would be 3-4 times as good as any of these.
According to the following rough calculation, Glyphed Blood Strike will be 50 DPS better than any alternative glyph so long as the per/disease bonus is increased by as little as 1.14%. (Weapon damage is assumed to be 2770, and the crit damage scaling is assumed to be 1.555, both based roughly on the parse).
(50% + 368) * 1.2 * 1.1 * 1.09 * 1.45 * 1.555 - (40% + 305.6) * (1 + X% * 2) * 1.2 * 1.1 * 1.09 * 1.45 * 1.555 = 150
((50% + 368) - (40% + 305.6) * (1 + X% * 2)) * 3.2441343 = 150
(1385 + 368) - (1108 + 305.6) * (1 + X% * 2) = 46.24
1753 - 1413.6 * (1 + X% * 2) = 46.24
1753 - 1413.6 - 1413.6 * 2 * X% = 46.24
339.4 - 2827.2 * X% = 46.24
385.64 = 2827.2 * X%
13.64% = X%
Essentially, as long as Blizzard holds to their current tack of altering the per/disease bonus Blood will have a noticeable DPS increase. I suspect that Blizzard may change/remove the Blood Strike glyph in order to compensate for this.