Originally Posted by Feralkin
Bosses are immune to movement impairing effects so Hamstring, Desecration and the likes are not going to constitute a snare because the boss is immune to this effect and the debuff will not land on him.
Now the snare that can land on a boss is anything that reduces his melee attack speed. No boss is immune to that and every single tank class has it.
Warrior = Thunderclap
Druid = Infected Wounds
Paly = Judgements of the Just
DK's = Icy touch.
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That's the Torment of the Weak mechanic. Torment of the Weak is the mage equivalent of the blood strike glyph, and it was changed in 3.08 to work off attack speed debuffs in addition to snares. Glyph of blood strike never changed; it's still snares only. I did some quick tests yesterday (on live) and the blood strike glyph does
not work off frost fever.
The only things that trigger the glyph on raid bosses are snare debuffs that also do something else, so that the debuff goes up even though the boss is immune to snares.
Infected Wounds
Icy Touch w/ Chillblains
Frostfire Bolt
I've probably missed one or two, but the point is it's a short list and none of them are things you can count on to be up.
On a semi-related topic, deathknight Q&A is up and GC mentioned the blood strike change.
MMO-champ bluetracker link:
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We are considering shifting some of the damage from Scourge Strike and Frost Strike into Blood Strike, which still hits for fairly paltry amounts for Frost and Unholy.
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It looks the the BS change is aimed at frost/unholy. The devs may have just not looked at how it impacts blood yet, so all this discussion about using BS over HS may be premature.