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Old 09/09/09, 12:10 PM   #676
Asphyxialol
TEH DEEPZ!!!
 
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Human Paladin
 
Dalvengyr
Originally Posted by Bigwang View Post
by the way: it seems as if SoV still hasn't been hotfixed. Tooltip just shows Obliterate and SS.
It isn't intended as a hotfix, because it was created as intended. It is being edited in 3.2.2 to include Death Strike, it wasn't an oversight on the developers part to not include it in the first place.

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Old 09/09/09, 8:08 PM   #677
Caydra
Glass Joe
 
Blood Elf Paladin
 
Anetheron (EU)
- Heart Strike now has its total damage increased by 10% for each of your diseases on the target to the primary target, and half that to the secondary target.
I definitely hope that this doesn't mean what I understand

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Old 09/09/09, 8:20 PM   #678
Zanador
Glass Joe
 
Human Death Knight
 
Echo Isles
Originally Posted by Caydra View Post
- Heart Strike now has its total damage increased by 10% for each of your diseases on the target to the primary target, and half that to the secondary target.
I definitely hope that this doesn't mean what I understand
Seems like a slight nerf to the cleave capabilities of Heart Strike- instead of 2 diseases boosting damage by 20% on secondary target like it does the main, it will boost by 10%

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Old 09/09/09, 8:35 PM   #679
Decaying
Von Kaiser
 
Orc Death Knight
 
Andorhal
Originally Posted by Zanador View Post
Seems like a slight nerf to the cleave capabilities of Heart Strike- instead of 2 diseases boosting damage by 20% on secondary target like it does the main, it will boost by 10%
It's hard to tell - it could mean that they increased the effect of diseases by 10% each for:

10% (original)+ 10% = 20% per disease and then half that for the second target (original 10%), but I think that would be too nice. For some reason, out of all the specs it sounds like they're nerfing the weakest specs multi target dps somewhat. We'll have to wait and see, or get clarification.

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Old 09/09/09, 8:56 PM   #680
shortround
Glass Joe
 
Gnome Mage
 
Dawnbringer
Now I am new to replying to threads on this forum, as I dont feel my knowledge is up to par in making a significant case/point. That being said, one descrepency that I have noticed with regard to this topic is the heart strike ability itself.

The current wording of Heart Strike...as stated in the official talent calculator is:

Instantly strike the target and his nearest ally, causing 50% weapon damage plus 125, total damage increased by 10% for each of your diseases on the target.

Now, the new MMO talent calc for the patch reads:

Instantly strike the target and his nearest ally, causing 50% weapon damage plus 368, total damage increased by 10% for each of your diseases on the target to the primary target, and half that to the secondary target.

Now based upon the wording of these two, it would seem as though HS is getting a buff to single target and a slight nerf to its cleave. If this passes as worded....I would like to see how the increased dmg plays out in off setting the nerf to our cleave. Either way....I welcome the dmg increase to our single target.

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Old 09/09/09, 9:29 PM   #681
Soilantgreen64
Piston Honda
 
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Orc Death Knight
 
Dethecus
Originally Posted by Sealpup View Post
World + Call of the Crusade + 25 + DKs: WoW Meter Online - Combatlog Replay

Most of them are Blood, and they have 5/5 Necrosis, 3/3 Blood-caked Blade, 1/2 Epidemic.

Glyph of Dark Death for almost all of them. Very few use Disease.
Using WMO to try to gauge results of similar builds is terribly bad right after the release of new content. The top people have 245 weapons, which would put them #1 without any glyphs. Additionally Dark Death is a much easier glyph to manage than disease, which means some people will pass over it simply b/c it's one extra thing to concentrate on. More importantly, the 4 pc T9 set bonus is currently bugged, and once that is fixed GoDisease should become significantly more popular.

The two glyphs now have simmed out relatively close to each other, but with a fixed 4pc bonus, the difference should be significant enough to warrant the extra effort.
Over a 100 hour simulation, yes, it may be better.

However, with the recent build of the simulator, and option was added to simulate multiple short fights and average out the dps for them. This is far more accurate since boss fights do not last for 100 hours but around 5min.

Dark Death pulls ahead in this case.
Any fights under something like 40 seconds will strictly be a dps loss using GoDisease over GoDD. In general the fight has to last at least a minute to notice any gain, and then of course you have to be using the glyph properly. I have started toying with making sure I am over 50 RP to start a fight and opening with DS-HS-HS in which I typically get a proc of everything up, then using DRW-IT-PS. Since you have to IT-PS seperately with DRW, this allows you to "roll" your diseases the longest.

Last edited by Soilantgreen64 : 09/09/09 at 11:53 PM.

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Old 09/09/09, 9:32 PM   #682
insane_machine
Glass Joe
 
Human Death Knight
 
Balnazzar (EU)
Delete.

PTR test proved my reading comprehension wrong.

Last edited by insane_machine : 09/09/09 at 10:41 PM.

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Old 09/09/09, 10:31 PM   #683
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
I'm on the PTR:
- HS cleave is not simply halved. It as complicated as it sounds.
- HS is 50% + 368 + 10%. Wasn't it always like that? I'm a little bit confused right now .
- VB+UA also down to 1 min.

Last edited by dr_AllCOM3 : 09/09/09 at 10:59 PM.


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Old 09/10/09, 1:43 AM   #684
Orothar
Von Kaiser
 
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Troll Death Knight
 
Hellscream (EU)
Originally Posted by PristineChaos View Post
Over a 100 hour simulation, yes, it may be better.

However, with the recent build of the simulator, and option was added to simulate multiple short fights and average out the dps for them. This is far more accurate since boss fights do not last for 100 hours but around 5min.

Dark Death pulls ahead in this case.
Pristine Chaos is correct here. The simulator doesnt take the army into account for as far as i know and most fights last roughly 4 - 8 min. Without trash, NotD become quite significantly better in totc then it was in Ulduar. Basically doubling the uptime of your army over an entire raid, most of the time being available after a bosskill, or a wipe. Also dont underestimate the CD reduction on the ghoul.

Napkin-mathing 2 points Necrosis vs NotD (using this Jaraxxus kill log Jaraxxus kill, with 2/2 NotD specced)
- 3/5 Necrosis did 49k. 2 points necrosis = 32.6k dmg

- Army ghouls did 63k. doubling army usage makes NotD worth about 31.5k there
Ghoul did 34k dmg. NotD increases ghoul uptime by about 60% (assuming it lives, which is more likely with NotD), this makes NotD worth another 13k

Overall for 2 points necrosis: 32.6k
Overall for 2/2 NotD: 44.5k


NotD wins by a very small margin. Ofcourse, if the fight lasts a lot longer (beasts), or the ghoul / army cant be used, necrosis is the clear winner. Also when there is more then 20 minutes in between boss battles, the gain from NotD goes down significantly. Its personal preference really. This would overall probably make 2 points in necrosis win, since the difference for this particular fight would be 40ish dps in the end.


Originally Posted by dr_AllCOM3 View Post
I'm on the PTR:
- HS cleave is not simply halved. It as complicated as it sounds.
- HS is 50% + 368 + 10%. Wasn't it always like that? I'm a little bit confused right now .
- VB+UA also down to 1 min.
On live, HS = 72% wep dmg + 261 + 10% per disease. Quite a big nerf incoming for high geared ppl.
The tanking talents being reset to 1 min CD is a warm welcome. Also an extra 3% dmg redux from frost presence is never bad.


On another note: Is 4PT9 still bugged on the PTR? I had some tries with it on live but amunable to get any crits from the Disease ticks.

Last edited by Orothar : 09/10/09 at 2:47 AM.

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Old 09/10/09, 1:52 AM   #685
Emokiller
Glass Joe
 
Orc Death Knight
 
Malfurion
I was wondering if it is better to stagger BL and potion of speed or use the speed pot during BL

i would like to test it myself but can get a shammy to sit by me while i punch of dummy

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Old 09/10/09, 3:18 AM   #686
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Orothar View Post
On live, HS = 72% wep dmg + 261 + 10% per disease. Quite a big nerf incoming for high geared ppl.
The tanking talents being reset to 1 min CD is a warm welcome. Also an extra 3% dmg redux from frost presence is never bad.
Actually, looking at the current Heart Strike (Heart Strike - Spell - World of Warcraft) it appears that the only change is the adjustment to the cleave portion, which I wouldn't personally consider a "big deal" in PVE terms, and does indeed sound, as mentioned upthread, like a PVP-oriented change.

I do, however, concur on the remainder of your quote. I like the 1m CD/3% changes.

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Old 09/10/09, 3:25 AM   #687
AtheistGod
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
Why don't you take the points for NotD out of Morbidity. Necrosis is better point for point than Morbidity.

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Old 09/10/09, 3:44 AM   #688
excitebike
Glass Joe
 
Human Death Knight
 
Kel'Thuzad
I believe Heart Strike has some other coefficient (or maybe a rank difference) that raises it from 50% for just the talent to 72-73% (which is what my tooltip says).

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Old 09/10/09, 3:47 AM   #689
Stu
Glass Joe
 
Worgen Death Knight
 
Garona
Originally Posted by Orothar View Post
On another note: Is 4PT9 still bugged on the PTR? I had some tries with it on live but amunable to get any crits from the Disease ticks.

After testing it on the PTR, my diseases are indeed critting as they should, so it is fixed.

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Old 09/10/09, 3:50 AM   #690
Expat
Glass Joe
 
Orc Warlock
 
Jubei'Thos
My diseases are critting on live, but the %chance seems to <2%... whats the intended crit chance meant to be?

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Old 09/10/09, 4:18 AM   #691
Ismail
Von Kaiser
 
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Night Elf Death Knight
 
Icecrown
Originally Posted by excitebike View Post
I believe Heart Strike has some other coefficient (or maybe a rank difference) that raises it from 50% for just the talent to 72-73% (which is what my tooltip says).
I believe Bloddy Strikes is reflected in % weapon damage shown on the tool tip.

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Old 09/10/09, 5:20 AM   #692
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Ismail View Post
I believe Bloddy Strikes is reflected in % weapon damage shown on the tool tip.
Indeed. Bloody Strikes, etc, are all reflected in the tooltip.

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Old 09/10/09, 5:51 AM   #693
Orothar
Von Kaiser
 
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Troll Death Knight
 
Hellscream (EU)
Thanks for clearing all this up. I could have known Bloody strikes etc caused the tooltip to change as well.

As Atheist god suggests, Morbidity is a pretty meager talent, constituting for about 29k on the jaraxxus kill (to give some reference to my previous post). It gets even worse when we swap out SotVH for SoV. Im wondering why most ppl still have it though.

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Old 09/10/09, 6:02 AM   #694
Bonecaller
Banned
 
Human Death Knight
 
Zuluhed (EU)
So what has chancged for HS cleave now? I really feared, they nerfed the cleave damage by 50%, but on PTR my cleave didnt do less damage at all.

Isnt the chance yet implemeted or is just the +damage per disease nerfed (that wouldn't be too bad).

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Old 09/10/09, 6:35 AM   #695
Qrio
Von Kaiser
 
Draenei Death Knight
 
Executus (EU)
I'm quite confused from the wording, and from what I take (i've honestly never seen Blizzard use these exact words "half that" in one of their talents before) only the damage multipliers are reduced for the cleave part, and not the whole damage like DRW - thus instead of 20% more damage for 2 diseases up, it'll be 10%.

I'm really not sure on that though, and I guess we have to wait and see for the clarification.

Remember everything, forget nothing!

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Old 09/10/09, 6:44 AM   #696
Bonecaller
Banned
 
Human Death Knight
 
Zuluhed (EU)
Well i fear, it will be really the only half the damage on the second target.

There's currently NO CHANGE(!) implemented on PTR, just the tooltip has changed. It isnt the first time that happens, last time they eg halved the duration for DRW on the tooltip and one or two builds later, it worked exactly the way the tooltip says.

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Old 09/10/09, 10:16 AM   #697
reflexdk
Von Kaiser
 
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Draenei Death Knight
 
Outland (EU)
Originally Posted by shortround View Post
The current wording of Heart Strike...as stated in the official talent calculator is:

Instantly strike the target and his nearest ally, causing 50% weapon damage plus 125, total damage increased by 10% for each of your diseases on the target.

Now, the new MMO talent calc for the patch reads:

Instantly strike the target and his nearest ally, causing 50% weapon damage plus 368, total damage increased by 10% for each of your diseases on the target to the primary target, and half that to the secondary target.

Now based upon the wording of these two, it would seem as though HS is getting a buff to single target and a slight nerf to its cleave. If this passes as worded....I would like to see how the increased dmg plays out in off setting the nerf to our cleave. Either way....I welcome the dmg increase to our single target.
FYI, the "plus 125" is rank 1 of HS. Rank 6 is still 368, as per live. There is no damage increase single target, and it indeed appears to be a slight nerf to the damage bonus per disease on the secondary target.

Originally Posted by Stu View Post
After testing it on the PTR, my diseases are indeed critting as they should, so it is fixed.
What is "as they should"? What percentage crit rate are you getting?

Originally Posted by Expat View Post
My diseases are critting on live, but the %chance seems to <2%... whats the intended crit chance meant to be?
The tests-to-date show diseases critting at a rate of approx 1% - we can only assume such a tiny amount means it is bugged, and your test indicates it is still bugged.

Come on, get up. And let me see your bruises.

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Old 09/10/09, 10:19 AM   #698
Maccers
Glass Joe
 
Night Elf Death Knight
 
Grim Batol (EU)
Originally Posted by Bonecaller View Post
Well i fear, it will be really the only half the damage on the second target.

There's currently NO CHANGE(!) implemented on PTR, just the tooltip has changed. It isnt the first time that happens, last time they eg halved the duration for DRW on the tooltip and one or two builds later, it worked exactly the way the tooltip says.
Did you actually test it properly though?

Heres how you do it -

1) Get FF and BP on primary target
2) Pestilence
3) Heart Strike
4) Compare Heart Strike Damage from Primary Target and Secondary Target

You should find that this happens -
If heart strike hit primary target for 2,400, then it should hit the secondary target for approx 2,200


This is assuming a base heart strike hit for 2,000, meaning -
Primary Target = (2,000 + 20%) = 2,400
and
Secondary Target = (2,000 + 10%) = 2,200

Go and test it like this and report findings, i would do it myself but not on PTR this time.

nb - above is napkin math and doesn't account for any weapon dmg modifiers (if any) for the cleave part of the attack compared to main part of the attack, but it's good enough for testing purposes.

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Old 09/10/09, 10:23 AM   #699
reflexdk
Von Kaiser
 
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Draenei Death Knight
 
Outland (EU)
Originally Posted by Maccers View Post
Did you actually test it properly though?

Heres how you do it -

1) Get FF and BP on primary target
2) Pestilence
3) Heart Strike
4) Compare Heart Strike Damage from Primary Target and Secondary Target
Do you even need to pestillence? I thought that diseases only needed to be on the primary target in order to give the bonus disease samage to both primary and secondary targets?

Anyway, in terms of testing this, I'd also suggest trying to do it on a pull of two differently named mobs, so you can more easily distinguish which HS hit which mob.

I look forward to the results!

Come on, get up. And let me see your bruises.

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Old 09/10/09, 10:24 AM   #700
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
I tested HS roughly. Same damage on both targets with no Diseases up, slightly less on the second with diseases on the main target.


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