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Old 07/22/09, 6:36 PM   #436
Algroth
Glass Joe
 
Night Elf Death Knight
 
Eonar
Originally Posted by mahal View Post
Has anyone checked if hysteria increases the damage of bleed effects.
Yes it does.

As a side note: If you are going to be putting hysteria on a feral, the best way to optimize their use is to try and coordinate it so you apply it right before they apply a Rip and when their Berserk is coming off cooldown (same CD as hysteria), this way they get the +20% damage buff when their skills cost half energy and the +20% damage to two Rips rather than one. (This is more efficient than trying to coordinate it with trinket procs.)

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Old 07/22/09, 7:27 PM   #437
Velk
Von Kaiser
 
Human Death Knight
 
Khaz'goroth
Originally Posted by kenjin-dk View Post
I'll give it a try, but it could lead to a point, were other DKs were prefered in Raids^^
'Should I use hysteria on other melee' is a very different question to 'If I am poorly geared, should I use hysteria on other melee that blow me away in damage'. The answer to the second one is always yes.

The advice from the first question assumes that the other melee are doing roughly similar damage to you.

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Old 07/23/09, 11:33 AM   #438
mahal
Glass Joe
 
mahal's Avatar
 
Orc Death Knight
 
Zangarmarsh
Originally Posted by Soilantgreen64 View Post
All the evidence I've seen still points to casting diseases before DRW.
Originally Posted by mahal View Post
Please back up your statements with objective data.
All of the evidence I have personally gathered suggests otherwise. I have analyzed multiple Ulduar and Naxx parses and the result is the same every time. IT and PS both do more damage per GCD than a DISEASED HS. Additionally, they add 20% more damage per HS. With my suggested DRW use (1IT, 1PS, 1DS, 6HS) that would add damage equivalent to 1.2 heart strikes.

If you could link some of your personal WWS reports to contradict this I would be very interested to see them. Perhaps as you said my ArP to AP ratio is off. I'm also curious to see other people's DRW miss rate. From what I have read, DRW is unaffected by the owner's +hit and expertise. Is mine actually much lower than everyone else?

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Old 07/23/09, 11:37 AM   #439
 Darkside
I find your lack of faith disturbing
 
Darkside's Avatar
 
Kroot
Orc Death Knight
 
No WoW Account
Originally Posted by mahal View Post
All of the evidence I have personally gathered suggests otherwise. I have analyzed multiple Ulduar and Naxx parses and the result is the same every time. IT and PS both do more damage per GCD than a DISEASED HS. Additionally, they add 20% more damage per HS. With my suggested DRW use (1IT, 1PS, 1DS, 6HS) that would add damage equivalent to 1.2 heart strikes.
http://elitistjerks.com/f72/t61176-b...e/#post1259405

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 07/23/09, 2:29 PM   #440
mahal
Glass Joe
 
mahal's Avatar
 
Orc Death Knight
 
Zangarmarsh
The post you linked does not consider disease damage or the fact that PS is physical damage.

Option A - Disease before DRW: 6xHS, 2xDS

Option B - Disease after DRW: IT, PS, 6xHS, 1xDS, FFx6, BPx6 (diseases tick 5, 6 or 7 times depending on epidemic)

Net difference of A vs B: 1 DS vs IT, PS, FFx6, BPx6, HSx1.2

Here is a Freya Parse. Wow Web Stats

Breaking down the data from this we get the following damage chart:

AttackAverage Damage
IT468
FF 202x6 = 1212
PS 654
BP 213x6=1278
DS 1113
HS 940x.63+2296x.38 = 1465
IT+FF468 + 1212 = 1680
PS+BP 654 + 1278 = 1932

A) (1465)x6 + (1113)x2 = 11,016 total damage
B) 468 + 654 + (1465x1.2)x6 + 1113 + (202)x6 + (213)x6 = 15,273

Now lets consider Hysteria. add an extra 20% to all physical attacks:
A) (1465x1.2)x6 + (1113x1.2)x2 = 13,219
B) 468 + 654x1.2 + (1465x1.4)x6 + 1113x1.2 + 1212 + 1278 = 17,384

I see only benefit from using diseases during DRW, assuming you DS immediately before activating the clone.

Last edited by mahal : 08/04/09 at 11:17 AM. Reason: Formatted table for easier readability

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Old 07/23/09, 4:15 PM   #441
Soilantgreen64
Piston Honda
 
Soilantgreen64's Avatar
 
Orc Death Knight
 
Dethecus
I'll end with this. I think plugging numbers from a parse is a bad way to try to do this analysis. I can find parses from my own experience that support both sides of this argument. In general I think what you are seeing is amplified by your particular gear set. Lacking a GT/MR means you're never hitting the 100% ArP cap, and ArP becomes more effective the more of it you have. This is going to prejudice your results in favor of the attacks not affected by ArP, and similarly for someone who is ArP capped with procs, their results will be more skewed towards eliminating the attacks not affected by ArP.

Some of your numbers compared extremely strangely to mine, where I see DS's averaging 2k and HS's averaging 1.5k, yet disease ticks being lower. We can post logs back and forth all day long, but eliminating the outside factors is close to impossible (are the debuffs on the target identical - do you have an arms warrior, etc.). Add to that the fact that we're at the end of a raid cycle with significant changes coming soon, discussing this further is quite honestly pointless.

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Old 07/24/09, 11:00 AM   #442
Jahdo
Glass Joe
 
Night Elf Death Knight
 
Madoran
<removed content>

Last edited by Jahdo : 07/24/09 at 1:50 PM. Reason: removed content because it wasn't new

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Old 07/24/09, 10:21 PM   #443
Drenhar
Von Kaiser
 
Tauren Death Knight
 
Azuremyst
From MMO-champion:

* Blood Strike now has its total damage icnreased by 12.5% for each of your diseases on the target. (Down from 25%)
Newest info from PTR build just now posted. Back to where the ability started. Looks like they didn't like the BS-heavy rotations that were going around.

Last edited by Drenhar : 07/24/09 at 10:30 PM. Reason: Cited source

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Old 07/26/09, 1:53 PM   #444
taehanpak
Glass Joe
 
Human Death Knight
 
Alexstrasza
That wouldn't be affiliated to Blood Dks usually.

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Old 07/26/09, 5:06 PM   #445
AtheistGod
Piston Honda
 
AtheistGod's Avatar
 
Orc Death Knight
 
Zul'Jin
Originally Posted by taehanpak View Post
That wouldn't be affiliated to Blood Dks usually.
With how Heart Strike has been directly buffed/nerfed based on the blood strike changes, it is important for blood.

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Old 07/29/09, 4:23 PM   #446
kiraken
Glass Joe
 
Orc Death Knight
 
Drakkari
Originally Posted by mahal View Post
1) Ideal Rotation: DS, PS, IT, HSx4, DS, DCx2, HSx2 repeat. (12 GCD, 18 secs, +37 net runic power per cycle)

Goals: No disease down-time, DS always used with >25 runic power, HS always used with diseases up, no wasted global cooldowns.

I run with 1 point in epidemic. The rotation fits exactly into the time frame so that if done perfectly no disease down-time exists. There is user error and lag to account for, so I use a death strike before refreshing diseases because it doesn't need them to deal max damage. This gives you a 2 second window where disease uptime is less critical. For this rotation to work, you need 8 second rune refresh times. This means that the first cycle in combat will NOT work smoothly because there is a 10 sec rune refresh the first usage. There are many options to fill in the extra time: Pull out ghoul, use horn of winter, pop blood tap, use empower rune weapon, death coil etc.
I use a similar rotation but I just swap the first DS to the end and put 1 more DC into it. Whit the first rotation I avoid the 10 sec rune refresh at the beginning.

First rotation: DS, IT, PS, HSx2, DC, HoW, HSx2, DS, HSx2, DSx2
N rotations: IT, PS, HSx4, DS, DCx2, HSx2, DS, DC

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Old 07/30/09, 3:20 PM   #447
dardack
Glass Joe
 
Human Death Knight
 
Draenor
Originally Posted by Krom[Fenris] View Post
I've never had problems spreading Pestilence on Kologarn, it's always been Heart Strike that's the problem. Did you have any luck with that?

I stand where the tank stands and HS hit's twice for me (at least according to my scrolling combat text) while hitting the right arm.

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Old 07/30/09, 3:38 PM   #448
dardack
Glass Joe
 
Human Death Knight
 
Draenor
I do have a couple questions. I'm currently trying the 44/0/27 experimental build and find my ghoul does a static ~9.5% to ~10% of my dps on most if not all boss fights according to wws reports (i just select all boss fights in the menu and add up all their damage).

I ran 25 Ulduar same bosses 1 run with the 51 in blood and 1 week with the 44 in blood spec. So no this isn't conclusive, and my ability to manage the runic power properly for DRW is a fault I may have. I find my dps is ~100 dps more with the experimental. My gear did not change over the 2 weeks (i finally won a piece last night).

I'm sure there are errors in this, my question isn't directly related at which spec is better, but more towards 3.2. Because of this testing I'm debating either going 50/0/21 or staying 44/0/27 (Perhaps with the change to DRW having static 60 RP that I could also try the 51/0/20).

I believe i read that the 10% ArP from BG is ~4% increase in total physical damage, plus a 10% inc in damage if I stay above 75%, compared to a static 10% from my ghoul, along with changes to UB and Impurity, will this hybrid spec become more viable? Has anyone been able to test this on the PTR? Unfortunately, I keep having issues getting on the PTR.

I used to be good at math, but then I became an accountant which turned into a computer forensic job, that my math skills are lacking. So I apologize for not breaking out the math myself and breaking it all down. I'm still also not sure I understand how impurity works completely.

I'm going to try to get on PTR again and do some testing on a dummy myself, was just curious. I know most don't go for the hybrid spec, but I've been kinda enjoying it.

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Old 07/31/09, 2:08 PM   #449
Raatar
Glass Joe
 
Draenei Death Knight
 
Vashj
There's something I've been wondering for awhile now that I can't answer for myself as of yet because my guild isn't currently at the level of doing what needs to be done to get a full set of the gear I'm talking about;

Which would up DPS more, or be more efficient: BiS gear with Armor Pen, or 4set Bonus of tier8 for the 20% increase per disease on Heart Strike?

With all of the Armor Pen on the BiS gear, and getting a full set of that rather than four pieces of tier gear, I can imagine that it would add up to a high amount of Armor Pen, seeing as I don't have too much Ulduar gear as of now but I have over 20% Armor Pen on my character page.
But is the 20% extra damage per disease, adding up to 60% with Frost Fever and Blood Plague, rather than 20% without the set bonus more worth it for DPS?

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Old 07/31/09, 6:13 PM   #450
Fauh
Von Kaiser
 
Pandaren Monk
 
Tarren Mill (EU)
Originally Posted by Raatar View Post
There's something I've been wondering for awhile now that I can't answer for myself as of yet because my guild isn't currently at the level of doing what needs to be done to get a full set of the gear I'm talking about;

Which would up DPS more, or be more efficient: BiS gear with Armor Pen, or 4set Bonus of tier8 for the 20% increase per disease on Heart Strike?

With all of the Armor Pen on the BiS gear, and getting a full set of that rather than four pieces of tier gear, I can imagine that it would add up to a high amount of Armor Pen, seeing as I don't have too much Ulduar gear as of now but I have over 20% Armor Pen on my character page.
But is the 20% extra damage per disease, adding up to 60% with Frost Fever and Blood Plague, rather than 20% without the set bonus more worth it for DPS?
I was under the impression that it inceased the bonus by 20% multiplicative and not addative. That would result in a 20% increase of 10% which is 12%. So in reality it gives 4% extra damage to HS instead of 40% more damage to HS. The main reason that I was under the impression that it works multiplicative is just that if it was addative it seems to be too good.

If I'm wrong please feel free to correct me and do so as soon as possible(because if it does work the other way around I should stop slacking and get the 4-piece)

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