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09/19/09, 5:48 PM
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#751
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Glass Joe
Gnome Death Knight
Silvermoon
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Originally Posted by Liquify
So, according to this, hit then expertise should be gemming priority? I know it used to be str or ArP before 3.2, and I dont really want to dig through 30 pages to get an answer.
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You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.
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09/19/09, 6:00 PM
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#752
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Glass Joe
Undead Death Knight
Coilfang
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Originally Posted by Defyapathy
You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.
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However, if people don't have that gear sometimes they have to gem for hit.
Case in point with me right now- I'm saving up emblems for the hit trinket, but until then to stay capped I need to stack it.
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09/19/09, 6:25 PM
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#753
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Von Kaiser
Orc Death Knight
Gorgonnash
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Originally Posted by Defyapathy
You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.
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No. Gem for Hit if you're under cap and don't have gearing alternatives. Gems are cheap.
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09/20/09, 12:18 AM
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#754
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Glass Joe
Blood Elf Death Knight
Moon Guard
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Originally Posted by Stabmaster
No. Gem for Hit if you're under cap and don't have gearing alternatives. Gems are cheap.
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Just make sure to place your hit gems in items like the t9 helm (Yellow socket for 8 strength.) Gems are your flexibility; make them work for you. It is more important to get stats to the levels that are needed than to gem all one color.
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09/20/09, 5:37 AM
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#755
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Banned
Human Death Knight
Zuluhed (EU)
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Originally Posted by Defyapathy
You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.
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Originally Posted by Liquify
So, according to this, hit then expertise should be gemming priority? I know it used to be str or ArP before 3.2, and I dont really want to dig through 30 pages to get an answer.
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Given any gear, you should always try to get to Hit and expertise cap.
Gemming hit and expertise is an option as long as you are below the (melee)hit/expertise cap. It should be preferred.
BIS gear already has some STR/HIT gems in it - to get the socket bonuses with yellow sockets.
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09/22/09, 10:32 AM
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#756
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Glass Joe
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Originally Posted by Defyapathy
You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.
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this is true, with the new gears available, you should not have to gem for hit/expertise...
if you are low on hit, ask your raid leader to put a dranei in your group to get 1%+ hit that mean you only need to have about 230 hit rating or 7% hit.. and if you are doing heroic or unable to get dranei in your group.. there is +40 hit rating food you and consume.
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09/22/09, 10:32 AM
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#757
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Glass Joe
Night Elf Death Knight
Bronzebeard
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I just read the 3.2.2 patch notes again and didn't see any mention of the Sigil of Virulence now including Death Strike. Did they remove that change?
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09/22/09, 11:09 AM
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#758
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Glass Joe
Orc Death Knight
Jaedenar (EU)
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Originally Posted by Defyapathy
You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.
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I disagree. You should gem in a manner that provides the biggest DPS increase considering all your available items and socket bonuses. This means getting as close to 263 hit rating as possible (any more hit rating is nerfing your DPS), soft-capping your expertise and then focusing on the stat that has the highest APE value for you.
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09/22/09, 11:11 AM
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#759
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by neanor
I just read the 3.2.2 patch notes again and didn't see any mention of the Sigil of Virulence now including Death Strike. Did they remove that change?
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Patch notes historically forget some changes, this is another example of that. Feel free to buy the Sigil no matter your dps DK spec, since it is now the best one.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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09/22/09, 11:12 AM
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#760
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Don Flamenco
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Alright that's enough. Five posters have quoted and responded to Defyapathy on the issue of hit/expertise gemming, 4 with more or less word for word copies of one another. We're all clear on the differences in gemming practices let's move on please.
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My vanity is justified.
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09/22/09, 11:14 AM
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#761
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Glass Joe
Human Death Knight
Dath'Remar
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Originally Posted by frmorrison
Patch notes historically forget some changes, this is another example of that. Feel free to buy the Sigil no matter your dps DK spec, since it is now the best one.
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Not sure on the wording from the patch notes but will this have something to do with it?
•Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
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09/22/09, 11:34 AM
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#762
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Glass Joe
Undead Death Knight
Runetotem (EU)
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Originally Posted by Sparring For Shotgun
•Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
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I guess this is to avoid item swapping to try to get different buffs from different items up at the same time.
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09/22/09, 11:35 AM
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#763
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Von Kaiser
Draenei Death Knight
Executus (EU)
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Sparing - if I'm not mistaken, this makes it in such a way that if you switch your relic mid-fight while having the buff that relic provides, and change to a relic that provides another buff, if that second buff procs, you lose the original one.
I.e. you can only have 1 buff from this category, even if you switch 2 relics that can proc.
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Remember everything, forget nothing!
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09/22/09, 11:38 AM
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#764
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Glass Joe
Human Death Knight
Dath'Remar
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so in theory then it wont effect Darkmoon card greatness/ 2pce proc or any other strength proc buff. therefore allowing of those buffs stacking. Its just worded funny i guess
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09/22/09, 11:41 AM
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#765
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by Sparring For Shotgun
Not sure on the wording from the patch notes but will this have something to do with it?
•Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
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That specific change was aimed more towards Paladins.
One of our Librams grants a block value increasing buff whenever we cast Judgement, while another Libram grants a different BV buff whenever we cast Holy Shield.
Some enterprising Paladins managed to come up with a rotation that would allow them to use benefit from both buffs at the same time, at the cost of some weapon swing damage, since Relic-swaps incur a swing timer reset.
I remember there was similar theorycrafting very early on with regards to using the PvP Sigil with the Icy Touch-Defense Sigil at the same time, except the cost of missing white swings was considered too high.
In any case, this change isn't related to the Sigil of Virulence, and they probably just forgot to make a patch note for it when releasing today,
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09/22/09, 11:58 AM
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#766
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Banned
Human Death Knight
Zuluhed (EU)
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Originally Posted by Prinsesa
That specific change was aimed more towards Paladins.
One of our Librams grants a block value increasing buff whenever we cast Judgement, while another Libram grants a different BV buff whenever we cast Holy Shield.
Some enterprising Paladins managed to come up with a rotation that would allow them to use benefit from both buffs at the same time, at the cost of some weapon swing damage, since Relic-swaps incur a swing timer reset.
I remember there was similar theorycrafting very early on with regards to using the PvP Sigil with the Icy Touch-Defense Sigil at the same time, except the cost of missing white swings was considered too high.
In any case, this change isn't related to the Sigil of Virulence, and they probably just forgot to make a patch note for it when releasing today,
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The same was already going on for DK tanks which could use one sigil that granted 53 def rating for 30 seconds on icy touch and wear another sigil which resultet in +dodge for almost all the time and permanent 53 deff. I suppose SoV would be otherwise also a little exploitable (not that much that it would be worth it) by simply using SotVH and SoV only to get the 200strength for 20 seconds, gaining the bonuses from both siigils.
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09/22/09, 12:56 PM
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#767
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Glass Joe
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Well if you have read the patch notes then you know.. Heart strike now takes half damage on its secondary target. Should I consider going to unholy dps, or will this nerf not be that big of an impact? I was very upset when I first read this, but now i'm starting to think that it isn't all that bad.
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09/22/09, 2:12 PM
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#768
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Piston Honda
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The HS nerf won't affect single-target DPS in any meaningful way. In ToC/TotGC there's no fights except for Jaraxxus and Anub (or valks if using a specific strat) where HS's cleave even makes a significant difference in DPS, and Unholy was supreme on Anub already so this patch won't make any difference there. Barring Onyxia's fight being radically changed from 60 I can't see it being a huge factor there either.
The arpen nerf on the other hand, might make speccing unholy more viable for you on an individual basis.
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09/22/09, 3:43 PM
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#769
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Glass Joe
Night Elf Death Knight
Dalvengyr
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Originally Posted by rh8452
The arpen nerf on the other hand, might make speccing unholy more viable for you on an individual basis.
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ArP is a pretty difficult stat to avoid when it comes to the new content. The nerf doesn't make arp no longer viable, though speccing Unholy on the other hand would certainly accomplish that. I can see no longer gemming arp, but speccing into a tree that hardly even scales with it just seems foolish.
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09/22/09, 5:39 PM
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#770
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Great Tiger
Troll Death Knight
Mal'Ganis
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The proc names for our set 2-piece bonus was changed to Unholy Might and Sigil of Virulence was changed to Unholy Force.
Not Blood specific, but still. This will make timing easier for when we want to pop DRW or refresh diseases for anyone using GoD.
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Uulwi ifis halahs gag erh'ongg w'ssh.
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09/22/09, 6:24 PM
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#771
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Glass Joe
Undead Death Knight
Crushridge
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Originally Posted by neanor
I just read the 3.2.2 patch notes again and didn't see any mention of the Sigil of Virulence now including Death Strike. Did they remove that change?
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I don't see it in the notes, however SOV now includes DS.
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09/22/09, 10:25 PM
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#772
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Glass Joe
Night Elf Death Knight
Emerald Dream
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By using the Sigil of Virulence, does this change our typical rotation to weave in more DS?
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09/22/09, 11:34 PM
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#773
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Diomed
By using the Sigil of Virulence, does this change our typical rotation to weave in more DS?
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No, SoV has a high proc chance 80%, so don't worry about using extra DS normally, however if it didn't proc, using another DS may be a good idea.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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09/22/09, 11:42 PM
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#774
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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The proc chance is 80% with a duration of 20s. It's unlikely that you'll ever need to alter your rotation in order to keep it up.
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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09/23/09, 1:39 AM
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#775
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Piston Honda
Worgen Death Knight
Windrunner
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Quick question about arpen. Since arpen got a 12% nerf, do we just get the new stat weighings by 2.75* (1-0.88)=2.42?
Last edited by neomasterc : 09/23/09 at 1:59 AM.
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