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Old 10/28/09, 9:18 AM   #951
Amrasellion
Glass Joe
 
Tauren Druid
 
Karazhan (EU)
Originally Posted by Drenhar View Post
from mmo-champion. Fairly weak sigil. Looks like we'll be using virulence until cataclysm. Unless it refreshes the 3stack every time you DS after the initial buildup. Still, 19 str boost over virulence puts it fairly low on the upgrade priority list.
You may also find yourself in situations where you need to Death Strike on Death runes instead of Heart Strike if you run with GoD and prio system, as you will have to DS at least every 14 secs to keep the stack up, and even do 3 DS before you got the full buff to apply diseases with, meaning that your chance on hit procs in the beginning has probably run out when you got 3 stacks so effectively making your diseases poorer. I would stick with viru for GoD

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Old 10/28/09, 11:57 AM   #952
Veldin84
Banned
 
Human Death Knight
 
Saurfang
In an attempt to determine stat weights, I recently ran an EP simulation using Kahorie's simulator and it came up with some EP values that for the most part seemed to make sense, except that my Haste was valued at only 1.38, and the 2-piece tier 9 bonus seems a bit low too. Just wondering if anyone else has similar findings, or if I did something wrong with the settings. In the sim I'm using Glyph of Disease, Blood spec with 2/2 epidemic. 1000 hr sim of many 350 sec fights. I used Darkmoon Card + Banner of Victory, with 4-piece Tier 9. Results as follows:

AttackPower | 1
Strength | 3.05
Agility | 1.74
CritRating | 2.36
HasteRating | 1.38
ArmorPenetrationRating | 2.79
ExpertiseRating | 2.72
BeforeMeleeHitCap<8% | 4.46
SpellHitRating | 1.32
WeaponDPS | 9.34
WeaponSpeed | 622.95
2T9 | 98.31
4T9 | 579.66
2T10 | 279.66
4T10 | 367.8
| Template | Blood2H
| Priority | Blood
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| RuneEnchant | FallenCrusader
| Pet Calculation | True

The stats I used are as follows (basically using my current gear):

<Strength>2188</Strength>
<Agility>223</Agility>
<Intel>55</Intel>
<Armor>14830</Armor>
<AttackPower>365</AttackPower>
<HitRating>238</HitRating>
<CritRating>892</CritRating>
<HasteRating>127</HasteRating>
<ArmorPenetrationRating>487</ArmorPenetrationRating>
<ExpertiseRating>133</ExpertiseRating>
</stat>
<weapon>
<count>1</count>
<mainhand>
<dps>281.7</dps>
<speed>3.6</speed>
</mainhand>
<offhand>
<dps>0</dps>
<speed>0</speed>
</offhand>
</weapon>
<EP><base>50</base></EP>

Wondering if anyone else has run sims of Glyph of Disease blood spec using mostly 245 gear or better? If so, I would be grateful if anyone could share the results. Thanks in advance!

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Old 10/28/09, 12:41 PM   #953
Gearbox
Von Kaiser
 
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Blood Elf Death Knight
 
Whisperwind
Does the marginal bit of AGI over Haste have to do with increased crit chance for diseases with 4pt9? Only thing I could think of that would swing it that way, considering thats two spell GCDs we are replacing with just one after our opener with GoD setups.

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Old 10/28/09, 12:45 PM   #954
Evilbunny
Von Kaiser
 
Human Death Knight
 
Zuluhed
Originally Posted by Gearbox View Post
Does the marginal bit of AGI over Haste have to do with increased crit chance for diseases with 4pt9? Only thing I could think of that would swing it that way, considering thats two spell GCDs we are replacing with just one after our opener with GoD setups.
Would haste make diseases tick faster? IIRC haste makes other dots, e.g. Shadow Word: Pain, tick faster. Are disease crits based off of melee or spell crit? If spell, agi shouldn't effect their crit rate.

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Old 10/28/09, 12:48 PM   #955
mako
Don Flamenco
 
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Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Evilbunny View Post
Would haste make diseases tick faster? IIRC haste makes other dots, e.g. Shadow Word: Pain, tick faster. Are disease crits based off of melee or spell crit? If spell, agi shouldn't effect their crit rate.
Haste currently does not make dots/hots tick faster. It is planned to have specific dots (primarily shadow priest, but i believe warlock as well) scale with haste in Icecrown.

So no, diseases will always tick in intervals of 3 seconds regardless of how much haste one has.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.

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Old 10/28/09, 2:31 PM   #956
 frmorrison
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Evilbunny View Post
Would haste make diseases tick faster? IIRC haste makes other dots, e.g. Shadow Word: Pain, tick faster. Are disease crits based off of melee or spell crit? If spell, agi shouldn't effect their crit rate.
In 3.3, a talent or glyph will allow SW:P and Corruption to tic faster with haste. I doubt DK diseases will be affected by haste, DKs are fine in the dps department while spriest and Affliction Warlock need help. Diseases with 4 piece crit based on melee crit.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 10/28/09, 3:53 PM   #957
seraphthrone
Von Kaiser
 
Orc Death Knight
 
Boulderfist
Originally Posted by Gearbox View Post
Does the marginal bit of AGI over Haste have to do with increased crit chance for diseases with 4pt9? Only thing I could think of that would swing it that way, considering thats two spell GCDs we are replacing with just one after our opener with GoD setups.
No, it is more likely due to SS double critting.

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Old 10/28/09, 4:58 PM   #958
 frmorrison
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Ashstorm
Human Paladin
 
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Originally Posted by seraphthrone View Post
No, it is more likely due to SS double critting.
This is the Blood thread, SS is Unholy. Agility is better than Haste partly due to 4 piece crits and Blood's decent crit bonus. Anyway the value is pretty close.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 10/28/09, 5:19 PM   #959
Gearbox
Von Kaiser
 
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Blood Elf Death Knight
 
Whisperwind
Originally Posted by frmorrison View Post
This is the Blood thread, SS is Unholy. Agility is better than Haste partly due to 4 piece crits and Blood's decent crit bonus. Anyway the value is pretty close.
Yeah, that's what I was getting at. I knew the 4pt9 crit rate was melee based. Its like the back enchant slippery slope converstion that is coming up all the time as Blizz changes talent and gear direction for us.

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Old 10/29/09, 9:16 AM   #960
Crimson721
Glass Joe
 
Human Death Knight
 
Dragonblight
I have a question regarding my damage. After a boss fight I view recount and more then likely Melee is my top damage followed by Heart Strike then Death Strike. Heart strike is suppose to be my top damage, but it's usually 1% or 2% less then my melee damage. My rotation is as follows:

IS PS HS HS DS DUMP DS HSx4 DC

I am not using Glyph of Disease but rather Dark Death, Death Strike, and DRW.

Does anyone have any suggestions? Is the problem in my rotation or my game play?

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Old 10/29/09, 9:23 AM   #961
Evilbunny
Von Kaiser
 
Human Death Knight
 
Zuluhed
I was in the same boat with auto attack vs heart strike before I went GoDisease; to be honest I haven't really checked since then. By not using GoDisease you end up losing 1 HS per 20 seconds which might put you over. I wouldn't be overly concerned though, your rotation is fine. Also remember that attack speed buffs, e.g. windfury, are a fairly substantial boost to auto attacks but not heart strikes.

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Old 10/29/09, 9:33 AM   #962
Grasshoppa
Glass Joe
 
Orc Death Knight
 
Scilla
Originally Posted by Crimson721 View Post
I have a question regarding my damage. After a boss fight I view recount and more then likely Melee is my top damage followed by Heart Strike then Death Strike. Heart strike is suppose to be my top damage, but it's usually 1% or 2% less then my melee damage. My rotation is as follows:

IS PS HS HS DS DUMP DS HSx4 DC

I am not using Glyph of Disease but rather Dark Death, Death Strike, and DRW.

Does anyone have any suggestions? Is the problem in my rotation or my game play?
I'm a bit puzzled as to why you are getting those kind of results. I use basically the same rotation, but my melee is not the highest source of dmg. It could be something with the way your specced, but even then I don't think it should make that big of a difference. You could be low on crit rating and really stacked on str which is causing those results. If that is the case you need to balance things a little. You don't need to stack crit too high because the abilities you want to crit are enhanced through talents quite a bit already.

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Old 10/29/09, 10:20 AM   #963
Slagg
Glass Joe
 
Worgen Death Knight
 
Twisting Nether (EU)
Originally Posted by Crimson721 View Post
I have a question regarding my damage. After a boss fight I view recount and more then likely Melee is my top damage followed by Heart Strike then Death Strike. Heart strike is suppose to be my top damage, but it's usually 1% or 2% less then my melee damage. My rotation is as follows:

IS PS HS HS DS DUMP DS HSx4 DC

I am not using Glyph of Disease but rather Dark Death, Death Strike, and DRW.

Does anyone have any suggestions? Is the problem in my rotation or my game play?
Have you bought all your skills since you specced Blood? I think your rotation looks good and I use the same glyphs as you and my HS damage is always on top.

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Old 10/29/09, 11:08 AM   #964
 frmorrison
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Crimson721 View Post
Does anyone have any suggestions? Is the problem in my rotation or my game play?
I know when I first specced Blood, I forget to train the newest rank of Heart Strike. That may be your issue.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 10/29/09, 12:31 PM   #965
Silarn
Von Kaiser
 
Worgen Death Knight
 
Argent Dawn
I'm going to assume those values don't reflect the 3.3 change to 4T9? That value seems really high for frost fever being removed from the bonus.

I just figure that if you're going to post values that include T10 bonuses, that T9 should probably reflect the 3.3 incarnation.

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Old 10/29/09, 2:58 PM   #966
Zumwaa08
Glass Joe
 
Orc Death Knight
 
Kilrogg
Originally Posted by Crimson721 View Post
I have a question regarding my damage. After a boss fight I view recount and more then likely Melee is my top damage followed by Heart Strike then Death Strike. Heart strike is suppose to be my top damage, but it's usually 1% or 2% less then my melee damage. My rotation is as follows:

IS PS HS HS DS DUMP DS HSx4 DC

I am not using Glyph of Disease but rather Dark Death, Death Strike, and DRW.

Does anyone have any suggestions? Is the problem in my rotation or my game play?
I run into this all the time when I spec Blood, its normally due to Windfury or high haste rating. Would not worry about it overly unless you are not pulling the DPS your spec/gear allows.

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Old 10/29/09, 5:36 PM   #967
Crimson721
Glass Joe
 
Human Death Knight
 
Dragonblight
@Slagg, frmorrison: I will definetly take a look at that tonight and see if that's the case and get back to you guys. Hard to believe I would be using a lesser rank though..

@Zumwaa08: This I've not considered and I will take a look at the other shamans in my raid to see what totems their using and what it does to my haste rating.

Since you guys have been helpful, I do have another question regarding GoDisease rotation. I've read about the rotation on previous pages, but I want to make it clear from my point of view what the rotation is. I know it's not a strict rotation, but one of priority.

Hysteria + DRW, IS PS HS HS DS DUMP(Ghoul/DC) DS HSx3 Pesti DS HS HS DS DUMP DS HS HS Pesti etc etc.

The reason I have so many DS's is because the DS would replace the IT PS netting more DS's. Is that the correction rotation? Or am I using my runes the wrong way or just a bad rotation for GoDisease?

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Old 10/29/09, 5:53 PM   #968
Flick86
Glass Joe
 
Human Death Knight
 
Kalecgos
Since you guys have been helpful, I do have another question regarding GoDisease rotation. I've read about the rotation on previous pages, but I want to make it clear from my point of view what the rotation is. I know it's not a strict rotation, but one of priority.

Hysteria + DRW, IS PS HS HS DS DUMP(Ghoul/DC) DS HSx3 Pesti DS HS HS DS DUMP DS HS HS Pesti etc etc.

The reason I have so many DS's is because the DS would replace the IT PS netting more DS's. Is that the correction rotation? Or am I using my runes the wrong way or just a bad rotation for GoDisease?
Crimson try at least getting a DS and 1 or 2 HS in before you Hysteria+DRW to get all your procs going then apply your diseases so they are nice and buffed. Also it looks like you are using your death runes to DS later on, instead just spam HS more. Alot of the time i find myself sitting on 100 RP, but that's ok since HS>DC. My exact starting rotation is this

DS HS HS Hysteria+DRW IT PS ERW then its just a priority system.

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Old 10/29/09, 6:12 PM   #969
Liquify
Glass Joe
 
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Orc Death Knight
 
Draka
Originally Posted by Veldin84 View Post
Agility | 1.74
CritRating | 2.36
HasteRating | 1.38
I was curious about this, and though my gear isnt all 245+, I do have 4 pc t9. I run a GoD spec.
My sim:

AttackPower | 1
Strength | 2.87
Agility | 1.63
CritRating | 2.23
HasteRating | 1.3
ArmorPenetrationRating | 2.53
ExpertiseRating | 2.7
BeforeMeleeHitCap<8% | 4.87
SpellHitRating | 4.42
WeaponDPS | 9.17
WeaponSpeed | 183.33
2T9 | 189.66
4T9 | 465.52
2T10 | 255.17
4T10 | 346.55

Before I had 4 pc, i had 1.72 for crit, 1.28 for haste, and 1.21 for agi (note that i upgraded other gear a lot since this previous test). Haste is relatively unchanged, but I bolded it to show that agi is a better cloak enchant.

Spell Hit also seems really off, but I think I'm going to dismiss that as a bug... Sim probably casted Pestilence at the last possible moment or something?

Anyways, I guess with 4pc t9, cloak enchant should be agility (since disease crits seem to go by melee crit%)
Also, str/crit gems seem to be more worth it in yellow sockets with good bonuses, since crit value has increased a lot. For me at least, the 4 str bonus on the t9 yellow socket gloves makes a 10 str/10 crit gem + 4 str > 20 str

edit: this was without checking the "3.3" box in Kahorie's sim

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Old 10/29/09, 6:15 PM   #970
Crimson721
Glass Joe
 
Human Death Knight
 
Dragonblight
Originally Posted by Flick86 View Post
Crimson try at least getting a DS and 1 or 2 HS in before you Hysteria+DRW to get all your procs going then apply your diseases so they are nice and buffed. Also it looks like you are using your death runes to DS later on, instead just spam HS more. Alot of the time i find myself sitting on 100 RP, but that's ok since HS>DC. My exact starting rotation is this

DS HS HS Hysteria+DRW IT PS ERW then its just a priority system.
By priority you mean whenever diseases are about to fall off I hit Pesti? What is done after your hit your ERW, just spam HS? My problem is knowing when to DS and when to HS after I've started rolling the buffed diseases.

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Old 10/29/09, 6:32 PM   #971
Meygaera
Von Kaiser
 
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Human Death Knight
 
Dalaran
You really just want to use whichever runes come off cool-down first. Remember the grace period with runes as well; if you end up using runes right as they come off cool-down, you are better off throwing in a DC and then using those runes to take advantage of the grace period. Be aware of when your disease are going to fall off and double-check to make sure you will have an available blood/death rune to use right before that happens. If you realize that your disease are about to fall off and you have no blood or death runes available, quickly rune tap and get the pestilence in. GoD rotation is a lot more fluid, and less rigid than the standard blood rotation. Bleeding Hearts is a mod that helps with GoD, I suggest trying that out.

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Old 10/29/09, 10:16 PM   #972
Thyrial
Glass Joe
 
Human Death Knight
 
Windrunner
Too many DS's crimson lol... Basically if you can HS then you HS. The only time you should DS is when you have Unholy/Frost runes to turn them into death runes for HS (or Pest when diseases are almost up)

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Old 10/30/09, 11:46 AM   #973
Crimson721
Glass Joe
 
Human Death Knight
 
Dragonblight
Thanks for the help with the rotation. I checked my HS rank and that was the problem, it was at rank 3.. now it's 6 and of course it's made such a massive difference. Thanks again guys.

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Old 10/30/09, 8:51 PM   #974
Gearbox
Von Kaiser
 
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Blood Elf Death Knight
 
Whisperwind
Originally Posted by Meygaera View Post
You really just want to use whichever runes come off cool-down first. Remember the grace period with runes as well; if you end up using runes right as they come off cool-down, you are better off throwing in a DC and then using those runes to take advantage of the grace period. Be aware of when your disease are going to fall off and double-check to make sure you will have an available blood/death rune to use right before that happens. If you realize that your disease are about to fall off and you have no blood or death runes available, quickly rune tap and get the pestilence in. GoD rotation is a lot more fluid, and less rigid than the standard blood rotation. Bleeding Hearts is a mod that helps with GoD, I suggest trying that out.
Thank you for the reccomendation for that mod, I was looking for something like this for some time, but this has even more involved with the tracking of the atk power that your diseases were applied at. Now to get the author to add more sizing and orientation options.

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Old 10/30/09, 9:29 PM   #975
reflexdk
Von Kaiser
 
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Draenei Death Knight
 
Outland (EU)
Originally Posted by Gearbox View Post
Thank you for the reccomendation for that mod, I was looking for something like this for some time, but this has even more involved with the tracking of the atk power that your diseases were applied at. Now to get the author to add more sizing and orientation options.
I hacked mine slightly.

Set the skin to "Flat", then edit the BleedingHearts.lua. Find line 507, and set to: self:GetParent():SetHeight(10)
for a 10 pixel high bar.

But I agree, it's an awesome mod, although it appears to have trouble retaining the disease values for mobs when you switch target. Hard for fights such as Jaraxxus.

Come on, get up. And let me see your bruises.

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