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Old 08/28/09, 11:13 AM   #586
Soilantgreen64
Piston Honda
 
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Orc Death Knight
 
Dethecus
Originally Posted by Megaera View Post
That makes sense. The underlying thought was that we'd always thrown around AP levels at which switching to gem APen might be profitable, but that maybe we should instead be looking for Apen levels at which it makes sense to regem.
At the current upper gear levels (i.e. all the Uld hard modes, and getting into ilvl 245 gear) it will ALWAYS be best to go ArP over STR until hitting either the soft or hard cap. If you aren't using Mjolnir/GT, then you should basically be gemming all ArP as it is by far the most valuable stat up until you hit the cap.

[e]: At this gear level you should always be past the point previously theorized where you needed more STR before ArP became better.

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Old 08/28/09, 11:29 AM   #587
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
When the latest results of GoD showing promise of DPS gains it might be worth considering trying to peg Str and Arpen EP given rolling diseases and fallen crusader. It's possible there is an infliction point in Str where 30% more Str applied to a rolling disease outstrips the damage of gemming for Arpen.

My vanity is justified.

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Old 08/28/09, 11:54 AM   #588
testament0221
Banned
 
Blood Elf Death Knight
 
Dethecus
I'm having some frustrating results with GoDisease. Respec'd to pick up 2/2 epidemic, but I'm still having problems with rotation.

Using the following rotation:

IT-PS-HS-HS-DS-Dump-DS-HS-HS-HS-Pest-Dump

HS-HS-HS-HS-DS-Dump-DS-HS-HS-HS-Pest Dump

Okay, I'm making it through the first and second cycle just fine. However, when I repeat the second phase of cycle, I'm constantly having to wait on my second DS, which results in not having time for a third HS. So I end up having to use Pest in place of the third HS. I'm looking at my recount, and I'm not seeing any dodges or anything that would consume a global. Anyone have an idea as to what's going wrong?

edit-At 71ms btw

edit 2- Well, at running several tests on target dummy, the only answer I can come up with is a dodge during the HS phase is screwing the whole rotation up. Currently not exp capped, so I guess that's gonna cause an issue. However, even after getting some smooth rotations, I still don't really like the GoDisease route. It requires a perfect rotation, and perfect circumstances to pull off. If you're off even one global, it screws the whole rotation up. And honestly, in a raid environment, with extra lag, latency etc, this just doesn't seem very practical.

Now I'm sure it shows up as a dps increase in sims and whatnot, but when put into use, it just doesn't hold up when things go wrong...which they will.

This is just my opinion though.

Last edited by testament0221 : 08/28/09 at 12:15 PM.

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Old 08/28/09, 12:25 PM   #589
Crewell
Glass Joe
 
Blood Elf Death Knight
 
Moonrunner
If your rotation is running into issues it is most likely an Expertise issue with not being capped. That is why, as someone mentioned above, you need to set up a priority type rotation where Pestilence can float to any one of your Heart Strike attacks that you need it to in order to keep diseases up. In essence the rotation becomes similar to the old Unholy rotation. The difference being is where that rotation substituted a Scourge Strike for Icy Touch and Plague Strike if the glyph didn't proc, this rotation substitutes Pestilence for Heart Strikes at any time your diseases are about to drop. Your rotation looks something more like this:

First rotation:
IT-PS-HS-HS-DS-dump
DS-HS*-HS*-HS*-HS*-dump

After that the rotation shifts to this:
HS*-HS*-HS*-HS*-DS-dump
DS-HS*-HS*-HS*-HS*-dump

HS* = Use Pestilence if diseases have less than 2 seconds left (you don't want them to drop in a global cooldown or from a lag spike), otherwise use Heart Strike.

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Old 08/28/09, 1:00 PM   #590
testament0221
Banned
 
Blood Elf Death Knight
 
Dethecus
Okay, well that clears things up a little bit. I was under the impression that everybody that was using GoDisease are having perfect rotations. However, if it's common practice to float a pest in place of HS's as needed, then maybe I will take GoDisease past the target dummy.

Now, a little off topic. Since I'm having some issues with the rotation due to dodges, I wonder if it would be worth regemming expertise to hit the cap? I have no idea where I'm going to get a piece of expertise gear, as I'm already juggling my hit cap as well. This would require a loss of about 4-5 +20str gems to accomplish this. And the thought of losing ~200ap for expertise makes me cringe.

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Old 08/28/09, 4:14 PM   #591
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by testament0221 View Post
Okay, I'm making it through the first and second cycle just fine. However, when I repeat the second phase of cycle, I'm constantly having to wait on my second DS, which results in not having time for a third HS. So I end up having to use Pest in place of the third HS.
Try shifting the P in the first and second cycles to something more like this:

IT-PS-HS-HS-DS-Dump-DS-HS-HS-HS-Dump Pest

HS-HS-HS-HS-DS-Dump-DS-HS-HS-HS-Dump Pest

On the first two cycles you want to hold off your Pest until the disease timer is almost expired even up to the point of hitting it as soon as the death rune for the first HS comes up because you still have the 2 sec buffer on the rune cooldowns if you need it. Obviously if there's a dodge problem or a time on target issue and there's only time for one GCD on a blood/death rune before diseases are up then use Pest no matter where in the 'rotation' you fall but on a target dummy, with 21 secs for diseases and 20 secs for a complete pair of rune cooldowns there shouldn't be a problem unless latency is really high.

My vanity is justified.

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Old 08/28/09, 4:33 PM   #592
santhsonys
Glass Joe
 
Blood Elf Death Knight
 
Lightning's Blade
im not sure if uou dont want me to ask this but for 50/0/20 what sigilshould be used?

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Old 08/28/09, 4:50 PM   #593
Krom[Fenris]
Von Kaiser
 
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Orc Death Knight
 
Fenris
Originally Posted by santhsonys View Post
im not sure if uou dont want me to ask this but for 50/0/20 what sigilshould be used?
Unfortunately there aren't many good choices for sigils at level 79. When you hit 80 tho, I'd suggest picking up a Sigil of the Vengeful Heart.

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Old 08/28/09, 9:23 PM   #594
Riz
Glass Joe
 
Orc Death Knight
 
Steamwheedle Cartel
Yes, either the SotVH or you could pick up the venture bay sigil. Capture the area to open the quest and the vendor, do a few quest and buy it.

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Old 08/29/09, 1:39 AM   #595
gogolack
Glass Joe
 
Troll Death Knight
 
Blackrock
Are you guys 100% positive that Blood Gorged applies the way you think?

I always assumed that if a mob had 10k armor, Sunder made it 8k, Blood gorged made that 7.2k, and then your Armor Penetration went to work, meaning you could still get up to 100% ArP.

But you guys are saying because of Blood Gorged, our ArP cap is actually 90%, meaning it simply adds 10% to our armor ignore %.

Which is correct? Cause this makes a dramatic difference to gearing around the Runestone/Grim Tol.

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Old 08/29/09, 1:56 AM   #596
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by gogolack View Post
But you guys are saying because of Blood Gorged, our ArP cap is actually 90%, meaning it simply adds 10% to our armor ignore %.
This is correct. So Blood DK ArP soft cap is around 440 with the Stone and an Oblit Unholy ArP cap is around 550 with the Stone.

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Old 08/29/09, 3:51 AM   #597
el-es-dee
Glass Joe
 
Tauren Druid
 
Stormreaver
Originally Posted by Soilantgreen64 View Post
It is a set rotation still.

No Glyph
(1)
IT PS HS HS DS
DS HS HS HS HS
repeat (1)

With Glyph of Disease
(1)
IT PS HS HS DS
DS HS HS HS Pest
(2)
HS HS HS HS DS
DS HS HS HS Pest
repeat (2)

[e] @ the post above me, you need 2/2 epidemic for GoDisease, using the same spec for both glyphs would bias your results towards GoDD. You should be running 2/2 epi + 2/3 morb with GoDisease vs 1/2 epi + 3/3 morb with GoDD.
Yea, that's why my rotation was getting screwed up.

I ended up buying the sigil and running with this spec.
51/13/7 The World of Warcraft Armory

The 7 Pts in unholy is untill epidemic 2/2
In frost I went to 3/3 Anihalation. I also took Toughness for the increase to AP from the blood tree.
In the blood tree I droped Imp Death Strike and picked up Improved blood presence, and 1/3 vendeta.
Glyphed for Oblit.

I ran in at hit OB to try and get the proc from the sigil and throw up your dots.

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Old 08/29/09, 5:35 AM   #598
Terror
Glass Joe
 
Human Death Knight
 
Bronzebeard
If ArP has an APE value of 2.75 up to and at soft cap, then how much is it worth after cap? I'm asking because I know that Hit is similar in that it's valued at 2.51 up to and at cap while only being worth 0.52 thereafter. Thanks in advance. Blood ftw.

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Old 08/29/09, 8:28 AM   #599
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Terror View Post
If ArP has an APE value of 2.75 up to and at soft cap, then how much is it worth after cap? I'm asking because I know that Hit is similar in that it's valued at 2.51 up to and at cap while only being worth 0.52 thereafter. Thanks in advance. Blood ftw.
There is no answer, since it's not linear. Grab the sim and get the value yourself. That's the only way.


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Old 08/29/09, 10:12 AM   #600
Rikdot
Glass Joe
 
Goblin Death Knight
 
Jaedenar (EU)
Ive been wondering lately about the P2T9 and 2PT8 being better then the 4PT8. As its not implented into the Sim yet i wonder if there is a way to calc this , i myself am not a genious on this. The thing about the 2PT9 is that it has an internal cooldown of 45 secs and a proc chance of 50% on HS, wich is the ability most used in blood.

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