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Old 09/19/09, 4:48 PM   #751
Defyapathy
Glass Joe
 
Gnome Death Knight
 
Silvermoon
Originally Posted by Liquify View Post
So, according to this, hit then expertise should be gemming priority? I know it used to be str or ArP before 3.2, and I dont really want to dig through 30 pages to get an answer.
You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.

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Old 09/19/09, 5:00 PM   #752
Noak3
Glass Joe
 
Undead Death Knight
 
Coilfang
Originally Posted by Defyapathy View Post
You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.
However, if people don't have that gear sometimes they have to gem for hit.
Case in point with me right now- I'm saving up emblems for the hit trinket, but until then to stay capped I need to stack it.

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Old 09/19/09, 5:25 PM   #753
Stabmaster
Von Kaiser
 
Orc Death Knight
 
Gorgonnash
Originally Posted by Defyapathy View Post
You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.
No. Gem for Hit if you're under cap and don't have gearing alternatives. Gems are cheap.

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Old 09/19/09, 11:18 PM   #754
Ghrave
Glass Joe
 
Ghrave's Avatar
 
Blood Elf Death Knight
 
Moon Guard
Originally Posted by Stabmaster View Post
No. Gem for Hit if you're under cap and don't have gearing alternatives. Gems are cheap.
Just make sure to place your hit gems in items like the t9 helm (Yellow socket for 8 strength.) Gems are your flexibility; make them work for you. It is more important to get stats to the levels that are needed than to gem all one color.

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Old 09/20/09, 4:37 AM   #755
Bonecaller
Banned
 
Human Death Knight
 
Zuluhed (EU)
Originally Posted by Defyapathy View Post
You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.
Originally Posted by Liquify View Post
So, according to this, hit then expertise should be gemming priority? I know it used to be str or ArP before 3.2, and I dont really want to dig through 30 pages to get an answer.
Given any gear, you should always try to get to Hit and expertise cap.

Gemming hit and expertise is an option as long as you are below the (melee)hit/expertise cap. It should be preferred.

BIS gear already has some STR/HIT gems in it - to get the socket bonuses with yellow sockets.

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Old 09/22/09, 9:32 AM   #756
Inbreed
Glass Joe
 
Human Death Knight
 
Eonar
Originally Posted by Defyapathy View Post
You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.
this is true, with the new gears available, you should not have to gem for hit/expertise...

if you are low on hit, ask your raid leader to put a dranei in your group to get 1%+ hit that mean you only need to have about 230 hit rating or 7% hit.. and if you are doing heroic or unable to get dranei in your group.. there is +40 hit rating food you and consume.

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Old 09/22/09, 9:32 AM   #757
neanor
Glass Joe
 
Night Elf Death Knight
 
Bronzebeard
I just read the 3.2.2 patch notes again and didn't see any mention of the Sigil of Virulence now including Death Strike. Did they remove that change?

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Old 09/22/09, 10:09 AM   #758
Lajiskin
Glass Joe
 
Orc Death Knight
 
Jaedenar (EU)
Originally Posted by Defyapathy View Post
You should never gem for hit. Ever. It's readily available on plenty of gear to make gemming for it unnecessary.
I disagree. You should gem in a manner that provides the biggest DPS increase considering all your available items and socket bonuses. This means getting as close to 263 hit rating as possible (any more hit rating is nerfing your DPS), soft-capping your expertise and then focusing on the stat that has the highest APE value for you.

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Old 09/22/09, 10:11 AM   #759
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by neanor View Post
I just read the 3.2.2 patch notes again and didn't see any mention of the Sigil of Virulence now including Death Strike. Did they remove that change?
Patch notes historically forget some changes, this is another example of that. Feel free to buy the Sigil no matter your dps DK spec, since it is now the best one.

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Old 09/22/09, 10:12 AM   #760
tetracycloide
Don Flamenco
 
tetracycloide's Avatar
 
Human Warlock
 
Quel'dorei
Alright that's enough. Five posters have quoted and responded to Defyapathy on the issue of hit/expertise gemming, 4 with more or less word for word copies of one another. We're all clear on the differences in gemming practices let's move on please.

My vanity is justified.

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Old 09/22/09, 10:14 AM   #761
Sparring For Shotgun
Glass Joe
 
Human Death Knight
 
Dath'Remar
Originally Posted by frmorrison View Post
Patch notes historically forget some changes, this is another example of that. Feel free to buy the Sigil no matter your dps DK spec, since it is now the best one.
Not sure on the wording from the patch notes but will this have something to do with it?

•Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.

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Old 09/22/09, 10:34 AM   #762
bsolar
Glass Joe
 
Undead Death Knight
 
Runetotem (EU)
Originally Posted by Sparring For Shotgun View Post
•Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
I guess this is to avoid item swapping to try to get different buffs from different items up at the same time.

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Old 09/22/09, 10:35 AM   #763
Qrio
Von Kaiser
 
Draenei Death Knight
 
Executus (EU)
Sparing - if I'm not mistaken, this makes it in such a way that if you switch your relic mid-fight while having the buff that relic provides, and change to a relic that provides another buff, if that second buff procs, you lose the original one.

I.e. you can only have 1 buff from this category, even if you switch 2 relics that can proc.

Remember everything, forget nothing!

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Old 09/22/09, 10:38 AM   #764
Sparring For Shotgun
Glass Joe
 
Human Death Knight
 
Dath'Remar
so in theory then it wont effect Darkmoon card greatness/ 2pce proc or any other strength proc buff. therefore allowing of those buffs stacking. Its just worded funny i guess

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Old 09/22/09, 10:41 AM   #765
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Sparring For Shotgun View Post
Not sure on the wording from the patch notes but will this have something to do with it?

•Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
That specific change was aimed more towards Paladins.

One of our Librams grants a block value increasing buff whenever we cast Judgement, while another Libram grants a different BV buff whenever we cast Holy Shield.

Some enterprising Paladins managed to come up with a rotation that would allow them to use benefit from both buffs at the same time, at the cost of some weapon swing damage, since Relic-swaps incur a swing timer reset.

I remember there was similar theorycrafting very early on with regards to using the PvP Sigil with the Icy Touch-Defense Sigil at the same time, except the cost of missing white swings was considered too high.

In any case, this change isn't related to the Sigil of Virulence, and they probably just forgot to make a patch note for it when releasing today,

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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