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Old 02/07/10, 11:20 PM   #1301
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
Toxic Wasteling will eat your Bloodworms.

Just a warning for anyone with the pet.

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Old 02/08/10, 5:22 PM   #1302
Galistud
Banned
 
Tauren Death Knight
 
Gul'dan
Sigil of the hanged man over virulence?

Everywhere I've read says that sigil of the hanged man is only a small upgrade over sigil of virulence for blood. But according to Rawr it would be almost a 400dps upgrade for me. Can anyone with it confirm this?

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Old 02/08/10, 5:34 PM   #1303
Cemantics
Glass Joe
 
Draenei Death Knight
 
Kel'Thuzad
I would think people would use common sense for questions like this. Look at the strength difference the ICC sigil vs virulence. When would that amount of strength ever net you a 400 dps gain?

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Old 02/08/10, 5:36 PM   #1304
Thyrial
Glass Joe
 
Human Death Knight
 
Windrunner
Not only that but it's rather unreliable in any fight that involves more than just standing there hitting the boss. In other words in most cases in ICC Virulence actually comes out on top.

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Old 02/09/10, 7:42 AM   #1305
Chani
Banned
 
none
Human Death Knight
 
No WoW Account (EU)
I am thinking about the standard rotation, it feels like there is an error in it. It is:
IS PS HS HS DS DUMP DS HS HS HS HS

I am always noticing that iam using up death runes for IT/PS, and from looking at the rotation you will notice that the last DS changes the runes into death runes which would be ready next for your IT/PS. This feels very odd to me, so I try a different approach when playing boold. It let runes sit to have my blood runes come back for more HS before the diseaes fall off. this may sound odd, but i use the time für Horn oder DCs (when RP>65 x1, when RP=100 x2). The thing is its very close with the disease fall off and doesnt leave anything open for failures, but I do consistently more DPS (like 500). Sorry for not be able to like any WWS, I dont use such things, and from recount screenshots you cant learn anything.

But I would ask you to check for yourself. The Rotation goes like this:

Config Skill used coming back FF BF
BBFDUD HS B B . .
bBFDUD HS B DD . .
bbFDUD HS D F . .
bbFfUD HS D U . .
bbFfUu IT F 21 .
bbffUu PS U 19,5 21
bbffuu spare GCD 18 19,5
Bbffuu spare GCD B 16,5 18
bBffuu HS B B 15 16,5
bbFfuu HS B F 13,5 15
bbFfUu DS FU U 12 13,5
bbdFdu spare GCD F 10,5 12
bbdFdU spare GCD U 9 10,5
bbdFdU spare GCD 7,5 9
BbdFdU HS B B 6 7,5
bBdFdU HS B B 4,5 6
bbDFDU HS D DD 3 4,5
bbfFDU HS D F 1,5 3
bbfFuU IT F U 0 1,5
bbffuU PS U 21 0
. . . . . 21

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Old 02/09/10, 12:17 PM   #1306
Thyrial
Glass Joe
 
Human Death Knight
 
Windrunner
I don't see how that rotation could possibly be more DPS. It has the same number of HS as the "standard" rotation and loses a DS. The extra GCD can't compare with the damage from the lost DS. It also uses a 2/2 Epidemic spec which is generally lower DPS unless you're using GoD which would completely eliminate the problem in the first place since you'd be using Pest to refresh diseases.

Honestly though you really shouldn't be using a set rotation at all. Blood DKS, and most other classes for that matter, work far better with a priority system. Especially in ICC where the majority of fights don't really allow for keeping to a strict rotation.

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Old 02/10/10, 2:35 AM   #1307
neomasterc
Piston Honda
 
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Worgen Death Knight
 
Windrunner
EP AttackPower | 1 (0.68 DPS/per AP)
EP Strength | 2.82
EP Agility | 1.68
EP CritRating | 2.29
EP HasteEstimated | 1.68
EP HasteRating1 | 1.82
EP ArmorPenetrationRating | 3.56
EP ExpertiseRating | 4.15
BeforeMeleeHitCap<8% | 5.07
EP SpellHitRating | 1.52
EP WeaponDPS | 10.15
EP WeaponSpeed | 441.18
After spell hit cap | 0
EP 2T9 | 27.69
EP 4T9 | 273.85
EP 2T10 | 315.38
EP 4T10 | 407.69
| Template | Blood 51-00-20-01-GoD
| Priority | Blood
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| Pet Calculation | True

Results I got from using GoD. Abnormally high spell hit is probably due to dps loss IF pestilence misses. High expertise is probably due to rune misalignment from parries. I personally have 18 expertise and 890 arpen. This probably further suggests gemming arpen is more beneficial especially with GoD. I need to run a sim with no gems to see if its possible at current gear levels for arpen to surpass strength without str gems.

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Old 02/10/10, 7:37 PM   #1308
Ripebear
Banned
 
Orc Death Knight
 
Alonsus (EU)
Does anyone else have the trouble where IT wears of just as you are doing the last HS?

Have been playing around with blood spec and want to try it out in raiding, thought I would test out the GoDD build first, but noticed even if I do it perfect and fast, IT usually wears just before the last HS, isn't this going to be enough of a DPS loss to make the GoD build flat out better ? Or do you guys manage fine to get off 6 HS before the IT wears?



Thanks

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Old 02/10/10, 8:56 PM   #1309
Decay
Glass Joe
 
Orc Death Knight
 
Dath'Remar
If you're having trouble with diseases falling off before all your HS's get cast then its probably a good idea to drop 1 point in morbidity to max out epidemic. I believe the trade off comes down to latency. If you're thinking of trying out GoD you're better off maxing out epidemic though.

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Old 02/12/10, 4:12 AM   #1310
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Looking at WMO and WoL it seems the majority of the top blood DKs are gemming ArP and trying to stack it over 1k rating. It's more prominent on WMO (where I stopped checking at some point cause I was struggling to fight a dk not gemming for ArP) and less on WoL (where I could find a couple str gemming ones in the top 10).

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 02/12/10, 8:36 AM   #1311
Pratorian
Glass Joe
 
Human Death Knight
 
Kirin Tor
Could you be a little more specific as to whom is gemming Arp? I've browsed the ranked Blood DK's on WMO and have failed to find a single one with an Armor Pen gem.

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Old 02/12/10, 9:32 AM   #1312
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Looking at WMO Blood, Sardukar is gemming a mix of str and ArP (much more Arp, netting 930 rating), Infirmity is full Arp gemmed (1153 rating), Emeraldream is logged in pvp gear now but I recall him being Arp gemmed, Numpkin has 1220 Arp, Decaying has 1100 Arp, all the Corean/Chineses are stacking Arp.

There's barely any dk not gemming Arp on that list from what I can see. As I said, WoL is more puzzling has it has a splash of Str gemmed dks in the Top10 and then a too balanced spread to make a radical call.

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 02/12/10, 4:56 PM   #1313
daia
Von Kaiser
 
Goblin Warrior
 
<Og>
Burning Legion
It's no secret that Arpen becomes more powerful the more you have. This is one of the weaknesses of stat weights. You need to recalculate them after every piece in order to find a truly BiS set.

That being said, getting Arpen cap for Blood is definitely the way to go to maximize single target DPS. Gemming it is worth it if it is bringing you to the cap or extremely close.

Doing a quick simulation with Kahories, at 1000 Arpen with the rest of my stats, Arpen is at an EP of 3.5 while Strength is only 2.86.

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Old 02/19/10, 5:06 PM   #1314
Akio
Glass Joe
 
Orc Death Knight
 
Al'Akir (EU)
A small question for blood dps DK here, from what i used to remember, Dancing Rune Weapon doesn't generate threat, but from what i read from the posts lately, it seems that the mechanic of the skill has been changed and now it adds threat to your overall threat table.

Can anyone confirm/deny this ?

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Old 02/22/10, 11:13 AM   #1315
viperfreek
Glass Joe
 
Orc Death Knight
 
Bleeding Hollow
Hello, i have been reading around and seeing that the standard rotation for a GoD spec is thus:

IT - PS - HS - HS - DS

Is there any reason im not thinking of that would make the HS's before the DS when DS procs Sigils?

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Old 02/22/10, 12:27 PM   #1316
Murazorr
Glass Joe
 
Blood Elf Death Knight
 
Farstriders
Originally Posted by Akio View Post
A small question for blood dps DK here, from what i used to remember, Dancing Rune Weapon doesn't generate threat, but from what i read from the posts lately, it seems that the mechanic of the skill has been changed and now it adds threat to your overall threat table.

Can anyone confirm/deny this ?
Check Suno's tanking thread for info on DRW and threat. (in this forum page)

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Old 02/22/10, 12:28 PM   #1317
Murazorr
Glass Joe
 
Blood Elf Death Knight
 
Farstriders
Originally Posted by viperfreek View Post
Hello, i have been reading around and seeing that the standard rotation for a GoD spec is thus:

IT - PS - HS - HS - DS

Is there any reason im not thinking of that would make the HS's before the DS when DS procs Sigils?
I personally do DS before HS so I can get the death runes up faster and the procs up. I have seen people do the HSs first, and some that do the DSs first. I wouldnt mind hearing a rationale for HS 1st.

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Old 02/22/10, 12:48 PM   #1318
viperfreek
Glass Joe
 
Orc Death Knight
 
Bleeding Hollow
Originally Posted by Murazorr View Post
I personally do DS before HS so I can get the death runes up faster and the procs up. I have seen people do the HSs first, and some that do the DSs first. I wouldnt mind hearing a rationale for HS 1st.
Yeah i do the same =p was just trying to hear any thoughts as to why some people do HS's first especially having it in the primary rotation.

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Old 02/22/10, 1:25 PM   #1319
Dramallama
Glass Joe
 
Human Death Knight
 
Shadowmoon
I believe most of the rationale for using the HS first in the rotation is to up the RP benefits of DS with the glyph. Assuming a HoW use at combat start for 10 free RP, you should be at 50 RP using the HS first, whereas using DS first leaves you at 30, and lowers the overal output there. There should not be much of a difference in down time as far as rune using goes and in the long run with T10 4piece it uses runes at the same rate so there is no difference in that bonus either.

Last edited by Dramallama : 02/22/10 at 1:44 PM.

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Old 02/22/10, 1:41 PM   #1320
viperfreek
Glass Joe
 
Orc Death Knight
 
Bleeding Hollow
AHH Glyph of Death Strike i forgot about what that did =p Sry for noobishness im newly back from unholy =p

Edit: Checking again, it is up to a maximum of 25% increased damage, or 25 rp. Still seeing DS followed by 2 Heart Strikes as the hands down winner

Last edited by viperfreek : 02/22/10 at 4:20 PM.

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Old 02/22/10, 1:44 PM   #1321
Dramallama
Glass Joe
 
Human Death Knight
 
Shadowmoon
Originally Posted by Galistud View Post
Everywhere I've read says that sigil of the hanged man is only a small upgrade over sigil of virulence for blood. But according to Rawr it would be almost a 400dps upgrade for me. Can anyone with it confirm this?
As far as the math goes no, it is not a HUGE increase, specifically not a 400dps increase. The SotHM takes a slight lead in my tests in fights like Deathbringer and Festergut, where you can count on standing and pounding on the boss almost the entire fight without question. In fights where there will be movement guranteed, SoV takes the lead again simply because of uptime compared to proc rate / ramp-up time. There are some fights I use SotHM on that do require some movement (Dreamwalker, Blood Queen) but as a majority once the SotHM is up I will get to use my UF strike again before the 3 stack fades.

Basically, if there is a lot of movement, SoV wins hands down. Some movement, it is very situational and luck based sometimes. No movement, stand and deliver fights, SotHM takes a lead.

If you have any doubts as to what might happen in a fight, I would stick with SoV.

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Old 02/22/10, 8:30 PM   #1322
Murazorr
Glass Joe
 
Blood Elf Death Knight
 
Farstriders
Originally Posted by viperfreek View Post
Edit: Checking again, it is up to a maximum of 25% increased damage, or 25 rp. Still seeing DS followed by 2 Heart Strikes as the hands down winner
Yeah, I was thinking the same thing myself. After IT/PS, that gives you 20RP, if you HoW before combat, (like you should), that would leave you with 30RP, 2B1F1U. Im still thinking that DS should go before HS, especially if you have Sigil of Virulence. (DS gives a chance to gain 200 Str for 20 sec.)


Not saying Im adamant that this is the best rotation. Im sure there is something Im overlooking also.

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Old 02/22/10, 9:26 PM   #1323
Lujaar
King Hippo
 
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Orc Death Knight
 
Mal'Ganis
Rawr.DPSDK shows SotHM as a 500+ DPS upgrade over Virulence for every spec I tested. It also shows SotHM as a 500 DPS upgrade over Sigil of Egan's Blaster, a custom item I made that gives the same 219 strength as a passive buff with no rampup time.

In short, it's a bug, nothing to see here.

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Old 02/23/10, 3:32 AM   #1324
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Originally Posted by Lujaar View Post
Rawr.DPSDK shows SotHM as a 500+ DPS upgrade over Virulence for every spec I tested. It also shows SotHM as a 500 DPS upgrade over Sigil of Egan's Blaster, a custom item I made that gives the same 219 strength as a passive buff with no rampup time.

In short, it's a bug, nothing to see here.
Looking at the size of the dps increase it seems likely that something in the code is having it stack thrice for 219 STR each time instead of 73.

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 02/23/10, 4:21 AM   #1325
Hoffy
Glass Joe
 
Draenei Death Knight
 
Nozdormu (EU)
Originally Posted by Lujaar View Post
Rawr.DPSDK shows SotHM as a 500+ DPS upgrade over Virulence for every spec I tested. It also shows SotHM as a 500 DPS upgrade over Sigil of Egan's Blaster, a custom item I made that gives the same 219 strength as a passive buff with no rampup time.

In short, it's a bug, nothing to see here.
They made a mistake when they implented the sigil, you can also see the mistake when you look at the tooltip:

3x 73 on Deathstrike hit
3x 73 on Scourgestrike hit
3x 73 on Obliterate hit
3x 73 on Deathstrike hit
3x 73 on Scourgestrike hit
3x 73 on Obliterate hit

As you can see that's a big mistake and it's giving you twice the amount of strenght as you should have gotten.

A simple fix is to edit the item and under special effects just delete the bottom 3 lines(or top 3) and you should get the real dps worth of the sigil, which is a little bit better then SoV.

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