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Hello, I have a few questions to ask some of the more experienced Blood DK's that are still around.
I was previously Frost. I've juggled back and forth in ICC as Unholy and Frost quite a few times. I'm receiving the next Shadowmourne and thought why not try out Blood again before it gets the axe for Cata supposedly (haven't played it since Ulduar). I re-gemmed to full ArP as close as I could to 100% without going over and now sit at 89.53%(99.53% with Blood Gorged if I'm correct in thinking it works exactly as I have read browsing the last few pages) and am anticipating to try the spec out on the next raid reset.
Some of the more serious questions I want to ask:
- Is the gap between Blood and Unholy really that big that it would be a huge downgrade to be specced Blood with Shadowmourne in comparison to Unholy?
- Sunder Armor + Faerie Fire should always be on the target anyway, but in the cases of target switching or multiple adds (small groups of 2-3, ie LK Valkyr Phase) how bad is it going to affect my damage?
I also read in the thread about the "anticipated" 10% buff widening a gap between UH and Blood and now it's 15% of course. Is this the main reason for Blood falling behind at this gear level if it is even? I remember reading at the beginning of ICC that Blood was going to be the dominant tree for Single Target DPS of the two 2-Handed Trees. Is this completely not true at all anymore?
The problem is that Blood has too many requirements to meet to flourish.
As far as DK specs go for end-game content currently its largely as follows:
Does your raid have Crypt Fever/EPB? If yes - then move to the next step. If no - spec Unholy.
Does your raid have improved WF? If yes then move to the next step. If no - spec Frost.
Do you have Shadowmourne? If no, then spec Frost. If yes - move to the next step.
Does your gear meet the requirements to gem armor pen close enough to the cap while remaining hit capped and being close to expertise cap? If no, then spec Unholy. If yes - spec Blood.
Basically you have to be lucky enough to have a Shadowmourne, a full-time Unholy DK with good attendance, a source for 20% melee haste, a specific gear set (worrying about 3 caps, as opposed to 1 cap as unholy), and a reason to focus on single-target dps with the understanding that your multi-target dps (3+ targets) will suffer because of this. The only time this is particularly important is on LK 25 HM - the rest of the fights with multiple targets are either: A) Superfluous, i.e. spreading diseases on Rotface to increase your WOL numbers, or B) Low enough AOE dps required that at current gear levels and 15% raidwide buff, and the assumption that you WILL have an Unholy DK in the raid who excels at AOE dps (otherwise you skipped the first most important step in the logic tree above) that it is negligible whether you're Unholy or Blood. Blood's multi-target DPS is fine - it's just not amazing.
For LK - the benefits to being Unholy are largely exaggerated. Bone Shield - you need damage reduction on demand, which DK's already have plenty of in the form of IBF and AMS, and VB if you spec into it. Bone Shield only really excels for your Unholy DK as he will most likely be the off-off tank for loose Ghouls in P1 until your tank can pick them up (you brought an Unholy DK already, right? If so, you don't have to worry about pulling aggro on Ghouls - he'll soak them up fine.). Furthermore - this utility comes at a cost - when its constantly being knocked off, you're losing potential DPS, and it will be knocked off frequently. Essentially - if you HAVE to have Bone Shield to survive this fight, either you, or your healers are doing something wrong. Blood self healing from Bloodworms/Imp Deathstrike is more than enough to make your healers lives easier, and unless you're going for a swim in defile, there is nothing to worry about in this fight that would cause you to drop ridiculously fast.
Proper plague handling in phase 1 makes AOE a joke if your raid isn't retarded - and you will be doing valuable single target dps on LK to bring him to phase 2 (an extra Shambler can make or break you, and getting LK to 70% in a timely manner is more of a DPS check in my opinion than Ghoul/Shambler dps itself). Also - with GoD and Heartstrike, you sacrifice NO single target dps to pull cleave DPS off - you're already using pestilence to refresh your primary targets disease and won't be dropping possible uptime on Desolation or firing off less Blood Strikes to get diseases up on adds. Even nerfed - Heart Strike cleave is still a LARGE amount of secondary target dps - If HS is in the 30-35% range of your damage done and you're doing 15k single target... You're doing almost 3k additional secondary dps with no extra cost (also factoring in Sudden Death procs from the cleave).
DRW is also very nice as it gives you extra opportunities to drop Burst - and it also cleaves/spreads diseases on secondary and tertiary targets. You can pop this every minute and a half - versus Gargoyle's 3 min CD. Which means more burst opportunities on Raging Spirits/Valkyr's than Unholy.
Gnaw is definitely useful on Valkyr's - however between Holy Wrath, Hammer of Justice, rogue stuns, Shadowfury, your Unholy DK's Gnaw (again - you brought one, right?) - the Valkyr's will easily be on DR whether or not you had an extra stun to offer.
At any rate - in my opinion Blood IS the highest single target dps available with the proper gear (at least prior to seeing some more dual 284 one handers in action for Frost). I don't think it's a coincidence that the first DK to break 14k single target was Blood and the first DK to break 15k single target was Blood. If I hadn't been Unholy for the past 3 weeks, I'm confident I would've easily broken 16k already.
The problem is - there aren't many DK's fortunate enough (or interested in Blood enough) to make it work for them, compared to the MUST HAVE-ness of an Unholy DK.
The problem is that Blood has too many requirements to meet to flourish.
As far as DK specs go for end-game content currently its largely as follows:
Does your raid have Crypt Fever/EPB? If yes - then move to the next step. If no - spec Unholy.
Does your raid have improved WF? If yes then move to the next step. If no - spec Frost.
Do you have Shadowmourne? If no, then spec Frost. If yes - move to the next step.
Does your gear meet the requirements to gem armor pen close enough to the cap while remaining hit capped and being close to expertise cap? If no, then spec Unholy. If yes - spec Blood.
Basically you have to be lucky enough to have a Shadowmourne, a full-time Unholy DK with good attendance, a source for 20% melee haste, a specific gear set (worrying about 3 caps, as opposed to 1 cap as unholy), and a reason to focus on single-target dps with the understanding that your multi-target dps (3+ targets) will suffer because of this. The only time this is particularly important is on LK 25 HM - the rest of the fights with multiple targets are either: A) Superfluous, i.e. spreading diseases on Rotface to increase your WOL numbers, or B) Low enough AOE dps required that at current gear levels and 15% raidwide buff, and the assumption that you WILL have an Unholy DK in the raid who excels at AOE dps (otherwise you skipped the first most important step in the logic tree above) that it is negligible whether you're Unholy or Blood. Blood's multi-target DPS is fine - it's just not amazing.
For LK - the benefits to being Unholy are largely exaggerated. Bone Shield - you need damage reduction on demand, which DK's already have plenty of in the form of IBF and AMS, and VB if you spec into it. Bone Shield only really excels for your Unholy DK as he will most likely be the off-off tank for loose Ghouls in P1 until your tank can pick them up (you brought an Unholy DK already, right? If so, you don't have to worry about pulling aggro on Ghouls - he'll soak them up fine.). Furthermore - this utility comes at a cost - when its constantly being knocked off, you're losing potential DPS, and it will be knocked off frequently. Essentially - if you HAVE to have Bone Shield to survive this fight, either you, or your healers are doing something wrong. Blood self healing from Bloodworms/Imp Deathstrike is more than enough to make your healers lives easier, and unless you're going for a swim in defile, there is nothing to worry about in this fight that would cause you to drop ridiculously fast.
Proper plague handling in phase 1 makes AOE a joke if your raid isn't retarded - and you will be doing valuable single target dps on LK to bring him to phase 2 (an extra Shambler can make or break you, and getting LK to 70% in a timely manner is more of a DPS check in my opinion than Ghoul/Shambler dps itself). Also - with GoD and Heartstrike, you sacrifice NO single target dps to pull cleave DPS off - you're already using pestilence to refresh your primary targets disease and won't be dropping possible uptime on Desolation or firing off less Blood Strikes to get diseases up on adds. Even nerfed - Heart Strike cleave is still a LARGE amount of secondary target dps - If HS is in the 30-35% range of your damage done and you're doing 15k single target... You're doing almost 3k additional secondary dps with no extra cost (also factoring in Sudden Death procs from the cleave).
DRW is also very nice as it gives you extra opportunities to drop Burst - and it also cleaves/spreads diseases on secondary and tertiary targets. You can pop this every minute and a half - versus Gargoyle's 3 min CD. Which means more burst opportunities on Raging Spirits/Valkyr's than Unholy.
Gnaw is definitely useful on Valkyr's - however between Holy Wrath, Hammer of Justice, rogue stuns, Shadowfury, your Unholy DK's Gnaw (again - you brought one, right?) - the Valkyr's will easily be on DR whether or not you had an extra stun to offer.
At any rate - in my opinion Blood IS the highest single target dps available with the proper gear (at least prior to seeing some more dual 284 one handers in action for Frost). I don't think it's a coincidence that the first DK to break 14k single target was Blood and the first DK to break 15k single target was Blood. If I hadn't been Unholy for the past 3 weeks, I'm confident I would've easily broken 16k already.
The problem is - there aren't many DK's fortunate enough (or interested in Blood enough) to make it work for them, compared to the MUST HAVE-ness of an Unholy DK.
Would like to really thank you for this post. I would like to think that when I receive my Shadowmourne in 2-3 Weeks or so time I have the gear level already to be able to make use out of it. My raid is lucky enough to have a full-time Unholy Death Knight at the moment as well as an amazing Enhancement Shaman.
I got to do Normal LK today after we finnished some Hard-Mode attempts. The damage seemed fine to me but due to the nature of the LK fight there were obvious padding advantages done by our Unholy DK that made it hard to distinguish. I noticed that damage to the LK and to the Raging Spirits is where I definitely won out, and considering Hard-Mode in those phases as well as the DRW Burst on Valkyr, I think I feel easy enough now to make the full-time transition.
EDIT: Just did our 11/12 last night, so I'm going to post back.
I did it with no Glyph of Disease. I easily maintained 13K DPS (with Heroic Crytmaker) when I wasn't lagging/dcing on tank and spank encounters, and performed extremely well on encounters like Sindragosa and Lady Deathwhisper. The only fights I "sucked" on were Rotface and Festergut due to our DPS Warriors letting Sunders drop on Rotface and a tree getting melee hit with a Goo and I don't even really count Blood Princes/Blood Queen (dumb melee can mess you up during Empowered Vortex, BQL is all about an early bite + I was using Hysteria on the Shadowmourne Warrior instead). My results as Frost are definitely a lot higher than Blood (aka 14k DPS on tank and spanks), but I'm not surprised since I have the most experience in the spec as well as my gear was tailored to it.
I still probably need to get more use to using my Cooldowns. I always tried to line up Hyperspeed Accelerators and Blood Fury every DRW but since my lack of experience with pet specs I'm not sure if the gain is worth the wait. It says in the OP to not go out of your way, but I feel like personally I'm losing a lot of Hyperspeed Accelerator up-time waiting the extra 30s for the CD (I'm actually pretty sure it isn't worth it, but I'm also new to Engineering since I leveled it to mindlessly press it in macro with Unbreakable Armor as Frost), not so much Blood Fury but a bit of that as well.
I messed around with GoD again after the raid on Dummies to try and get use to the rotation for the obvious advantage it would pull in Heroic LK. I'm guessing instead of an obvious static rotation like IT>PS>HS>HS>DS>DC>DS>HS>HS>HS>HS>DC>DC it plays more to the priority system of FF>BP>HS>DS>DC. It seems odd to me that the spec sits at 100 Runic Power a majority of the time because when you change things there is just no GCD available for a DC or you risk the fact of messing your rotation up. For example after an initial rotation of IT>PS>HS>HS>DS>DC>DS>HS>HS>HS>HS moving on to the next set of runes, I don't have the time to DC unless I have the Vrykul proc running or some form of high haste to reduce the spell GCD and just move on with HS>P>HS>HS>DS>DC>DS>HS>HS>HS>HS in fear of spending Death/Blood/Blood/Death making the rune CD's slightly off at that point. Of course that is just an example rotation, and it can change depending on when you fire off DRW.
So I guess my next question is this. Using GoD is it odd to just be sitting at 100RP the entire time not firing them off? I noticed on Kahorie's Simulator using the Blood Priority that my Death Coil damage is in fact really low and after looking over some of the logs on WMO that Death Knights that use GoD rarely cast Death Coil outside of the Sudden Doom proc. Just need some clarification.
It's pretty much as you say, death coil is a very small percentage of damage for blood dps, and the only reason unholy worries about the excess RP is because a blood strike isn't worth 2 death coils.
Frost dk's have frost strike that is good for dump, and unholy has death coil for extra gcds, but blood simply doesn't have effective RP dumping. If you're worried about it you could always macro rune strike to your abilities for those times when an add happens to attack you, but don't worry about it otherwise unless as you said some proc or haste buff goes off that gives you room.
Its bin some time since the last post here, and I was wondering, whats the status of Blood? I know, soon its dead, but its not dead yet isnt it? Was playing abit with a Frost-subspec and found my dps very competetive, and Iam not even ARP capped (900ish) or have Shadowmourne. (Reason is 10%AP buff lack in my raid...)
I tried some simulations with the frost-subspec, but I think the programmers already gave up on blood, and I think the 20% haste selfbuff in frost isnt modelled correctly. So, are there still some Blood DKs out there?
Ok, iam not very keen in this simulator things... heres my parse:
Ability
Damage done
hits
Crits
Misses
Glances
Uptime
Total
%
#
Avg
#
%
Avg
#
%
Avg
#
Avg
#
%
Avg
%
MainHand
1658873866
34,4
175309
12638
66418
37,9
7318
64843
37
14610,2
114
,1
44048
25,1
5118,5
HeartStrike
1363836218
28,3
108355
12586,7
55303
51
7368,6
53052
48,9
18026,3
70
,1
DeathStrike
518144416
10,7
35181
14728
19051
54,1
8841,6
16130
45,8
21680,3
21
,1
DeathCoil
331944750
6,9
46413
7152
28351
59,5
5148,7
18062
37,9
10296,4
1256
2,6
Diseases.FrostFever
185370256
3,8
90646
2045
90646
100
2045
76
Diseases.BloodPlague
184107071
3,8
90108
2043,2
90108
100
2043,2
75,6
DRW: Melee
116850143
2,4
28940
5393,2
10983
38
3117,6
10683
36,9
6248,3
7274
25,1
2180,1
PlagueStrike
97228858
2
18558
5239,2
11121
59,9
3738,7
7437
40
7482,9
16
,1
IcyTouch
84123996
1,7
18565
4531,3
11623
60,9
3299,2
6942
36,4
6594,2
532
2,8
BloodWorms
82013910
1,7
350450
234
350450
100
Ghoul
81751172
1,7
91862
1326,3
51764
56,3
1061,9
9875
10,7
1798,7
30223
32,9
298,6
DRW: Heart Strike
47080311
1
17264
2727,1
10953
63,4
1999,3
6311
36,6
3990,1
Army of the Dead
28146257
,6
317856
88,6
277591
87,3
87,3
40265
12,7
96,8
DRW: Death Strike
17506118
,4
5705
3068,6
3700
64,9
2267,4
2005
35,1
4547
DRW: Death Coil
12889101
,3
5712
2256,5
3512
59,6
1630,6
2200
37,3
4687,7
180
3,1
DRW: Plaque Strike
5825346
,1
2763
2108,3
1740
63
1537,3
1023
37
DRW: Icy Touch
4378659
,1
3050
1435,6
1902
60,6
1045,2
1148
36,6
2082,5
87
2,8
DPS
13389(+/- 3297)
Total Damage
4820,07m
in 100h
Total runic power used: 2111360 (3233 wasted)
Threat Per Second
7944
Generated in
28s
Template:
kathablood
Priority:
Blood
Presence:
Blood
Sigil:
Virulence
RuneEnchant:
FallenCrusader
Pet Calculation:
True
I think I messed with rotation an things earlier. I now changed it to priority which i edited to be: DRMdeathstrik, diseases, Heartstrike, Deathcoil. This is with my char and with 25% ICC buff.
Two things I notice.
First Runic Power wasted seams impossibly low with this spec (15s diseases) There is nowhere enough time to dump Rune Power, does the sim prioritize dumps over Runeabilities?
Second, Critvalues of say Deathstrike seams a bit low, its about the value I get from charsheet+talents, but there should be some 5+% crit from raidbuffs? What do you think? Iam going to raid on thursday, I try to make a screenshot of recount on say saurfang, and try to compare, maybe its not to much off the reality now.
Its bin some time since the last post here, and I was wondering, whats the status of Blood? I know, soon its dead, but its not dead yet isnt it? Was playing abit with a Frost-subspec and found my dps very competetive, and Iam not even ARP capped (900ish) or have Shadowmourne. (Reason is 10%AP buff lack in my raid...)
I tried some simulations with the frost-subspec, but I think the programmers already gave up on blood, and I think the 20% haste selfbuff in frost isnt modelled correctly. So, are there still some Blood DKs out there?
I've still been playing as Blood. It's not terrible. It still puts out a lot of damage and has advantage in a few regards on some encounters in ICC.
I would not recommend a Frost sub-spec though for Blood. Losing things like Necrosis and Blood-Caked Blade as well as various other talents will result in a much larger DPS decrease.
So heres a Sim/Live comparison on Sauerfang:
This is with Frost Sub:
Live vs Simulation
Auto: 33% vs 34.4%
Heartstrike: 31.9% vs 28.3% 5500/13470 vs 7368/18026
Deathstrike: 12.3% vs 10.7% 7910/21338 vs 8841/21680
Deathcoil: 8.2% vs 6.9%
DPS: 12184 vs 13389
Well, the reason for subspeccing Frost was that the haste buff is damage wise the same as necrosis (for auto attacks) so you dont loose this but you gain shorter GCDs. And I think 10% schadowdamage (DC) and 1% strenght is better than BCB. On the otherhand you loose the longer diseases, what I found could only be useful if you used glyph of disease, which is really problematic in my eyes anyway.
Question for Blood DK's. I am getting Shadowmourne tonight and I am thinking about respecing blood for higher single target dps. My raid currently already has an unholy DK as well as an ench shaman.
My question is for subspec. I know that unholy offers necrosis and BCB which do about 8-9% of our dps when added together. Frost subspec though looks very tempting with the changes it has had. Also this would allow using obliterate instead of death strike in our rotations for what I would assume a harder hitting ability.
To line them up here: (assuming glyph of dease)
Unholy pros:
3% spell hit (DC/IT)
21 sec deases (rather mute with GoD though does help)
3% str
20% auto attack damage
BCB (roughly 3.5% dps)
10% DC damage
Frost Pros
10% Frost/shadow damage
4% STR
20% AA haste
3% crit
Allows Obliterate instead of DS (unknown by me how much dps this would add)
taking these into account frost seems to my eyes pull ahead if using obliterate increases dps by 3% over DS then it would cancel out BCB and frost would have the better talents point for point as well as utility.
Question for Blood DK's. I am getting Shadowmourne tonight and I am thinking about respecing blood for higher single target dps. My raid currently already has an unholy DK as well as an ench shaman.
My question is for subspec. I know that unholy offers necrosis and BCB which do about 8-9% of our dps when added together. Frost subspec though looks very tempting with the changes it has had. Also this would allow using obliterate instead of death strike in our rotations for what I would assume a harder hitting ability.
To line them up here: (assuming glyph of dease)
Unholy pros:
3% spell hit (DC/IT)
21 sec deases (rather mute with GoD though does help)
3% str
20% auto attack damage
BCB (roughly 3.5% dps)
10% DC damage
Frost Pros
10% Frost/shadow damage
4% STR
20% AA haste
3% crit
Allows Obliterate instead of DS (unknown by me how much dps this would add)
taking these into account frost seems to my eyes pull ahead if using obliterate increases dps by 3% over DS then it would cancel out BCB and frost would have the better talents point for point as well as utility.
If my logic is flawed please point it out.
I think the only real benefit about going frost supspec is Icy Talons.. Black Ice would only affect your diseases/Shadowmournce Proc/Death Coil
As for OBL over DS I dont see that be viable at all either. You dont get the increased critical damage bonus talent for OBL unless you go down to Gorefiend in the frost tree which is impossible to achieve w/ out going frost. You would however be able to reach Might of Morgraine to increase your DS critical bonus dmg. Also, you HAVE to pick up Improved DS in order to continue down to DRW, the only way to pass it up is to pick up usless talents that wouldnt be an increase to your DPS anyways. (VampBlood/Bloodtap/etc)
So unless i'm missing something, Unholy supspec is the way to go as it has been for a while.
EDIT: Also, Unholy provides higher single target dps with Shadowmorune. So unless you want to go Blood for Hysteria buff and you have an enhance shaman/MM hunter, Unholy would be the way to go.
I think you missed my point. I was comparing the 2 subspecs to each other for what they bring.
from what iv seen, Obliterate does 110% weapon damage + 706 + 25%. Deathstrike does 98.5% weapon damage + 374. both have a similar glyph for equal damage. Hard to comapre how much dps this would add. The biggest loss for frost sub is 14secs on disease.
Now, im not intersted in if Unholy does more single target dps or what not, I am just concerned with which subspec does more dps and why. And if Obliterate can be viable for blood over deathstrike.
Well as I posted, the frost spec if very comparable to the unholy spec. Its a couple of dps... but if you can work with the short diseases (which means very much knowing when to ITPS or DS, which is the major task with this spec) then I would prefer the frost sub for short gcd.
As for Obliterate, maybe I get the chance to test it on live, but the OBL base dame is approximately only 25-30% higher, but you loose 45% dmg on 50-60% of all hits. Which would come out to be equal BUT you loose alot of crit on OBL...
ah if I see it right you gain 9% crit on OBL and only 6% on DS? Mh maybe we should give it a try... but then, the krit bonus was removed to render obl useless to blood.
Ah, i see that now. I was not aware they removed the obliterate crit bonus from the blood tree. With that gone I see now how DS would be more dps than obliterate.
I tried it bit with OBL tonight... and I had the feeling the the OBL crit where as high as the DS crits, which should in the end be more damage. I started a Sim then, whith this resulst:
Ability
Damage done
hits
Crits
Misses
Glances
Uptime
Total
%
#
Avg
#
%
Avg
#
%
Avg
#
Avg
#
%
Avg
%
MainHand
1617348500
34,2
171707
12553,9
65060
37,9
7275,7
63772
37,1
14520,5
132
,1
42875
25
5084,2
HeartStrike
1399458600
29,6
111195
12585,6
56614
50,9
7352,6
54581
49
18013,6
86
,1
Obliterate
428976568
9,1
28362
15125
14450
50,9
10154,9
13912
49
20287,4
23
,1
DeathCoil
300198374
6,3
44895
6686,7
27904
60,1
4853,1
16991
36,6
9698
1562
3,4
Diseases.FrostFever
196802990
4,2
104460
1884
104460
100
1884
87,5
Diseases.BloodPlague
196131121
4,1
104059
1884,8
104059
100
1884,8
87
DRW: Melee
117836394
2,5
30700
5111,3
11570
37,7
2954,8
11484
37,4
5906,9
7646
24,9
2068,4
PlagueStrike
109536358
2,3
21363
5127,4
12771
59,7
3660,4
8592
40,2
7307,8
17
,1
IcyTouch
92146382
1,9
21680
4250,3
13374
59,7
3072,8
8306
37,1
6146,2
723
3,2
BloodWorms
79268587
1,7
351080
225,8
351080
100
Ghoul
81665687
1,7
94771
1280,8
53280
56,2
1022,3
10479
11,1
1740,4
31012
32,7
289
DRW: Heart Strike
47031124
1
18014
2610,8
11406
63,3
1911,4
6608
36,7
3818
Army of the Dead
27982447
,6
335840
83,3
292044
87
82
43796
13
91,9
DRW: Death Coil
12693855
,3
5943
2135,9
3604
58,7
1531,3
2339
38,1
4788,7
201
3,3
DRW: Obliterate
11557985
,2
5414
2134,8
3385
62,5
1551,3
2029
37,5
3108,3
DRW: Plaque Strike
7435476
,2
3735
1990,8
2350
62,9
1451
1385
37,1
DRW: Icy Touch
4952780
,1
3639
1361
2209
58,9
978,3
1430
38,1
1952,3
111
3
DPS
13142(+/- 3170)
Total Damage
4731,02m
in 100h
Total runic power used: 2074460 (6588 wasted)
Threat Per Second
7795
Generated in
29s
Template:
kathablood
Priority:
Blood
Presence:
Blood
Sigil:
Virulence
RuneEnchant:
FallenCrusader
Pet Calculation:
True
DeathStrike
518144416
10,7
35181
14728
19051
54,1
8841,6
16130
45,8
21680,3
21
,1
Obliterate
428976568
9,1
28362
15125
14450
50,9
10154,9
13912
49
20287,4
23
,1
So two things:
(1) Obl does more average damage than DS.
(2) with OBL you do less damage. This is because in the SIM you have to change Prio from:
DRM DS->IT->PS->HS->DC
into
IT->PS->DRM OBL->HS->DC
So you dont have the advantge of a full damage DS without diseases on the boss, and this is especially important with 15s diseases.
Your analysis is wrong. Post your full DS sim results and I'll go into more detail. This has been simmed before, and shown to not be viable. You can also tell it's not viable just by reviewing the talents you gain versus what you lose.
The full DS sim is the SIM a couple of posts above.
Your saying its not viable, what the result of my analysis is, and still say my analysis is wrong. Not sure where you're aiming for... Should be basic math that OBL is stronger than DS if their crit values are comparable. The Key is that you cant OBL as much as DS, for Priority reasons...
Re-run the sims to show non damaging abilities and post both full results. I assume you're using GoD, correct?
Edit: I looked at your DS sim results above and don't see any necrosis or bcb entries. Why are you comparing the same subfrost build but only swapping DS for Obliterate? A more useful comparison would be comparing results from the standard 51/0/20 build to your proposed 51/20/0 obliterate build.
The original question by kyin77 was if with a frostsubspec OBL is better than DS, and I gave the answer. I already said that with my setup the dps difference is marginal between forst and blood subspec and I also posted why. I just wanted to show for those interested that even with a frost subspec OBL is worse than DS (but does more damage on its own)
The original question by kyin77 was if with a frostsubspec OBL is better than DS, and I gave the answer. I already said that with my setup the dps difference is marginal between forst and blood subspec and I also posted why. I just wanted to show for those interested that even with a frost subspec OBL is worse than DS (but does more damage on its own)
Kyin77's original question was if a frost subspec obliterate build was worth using over an unholy subspec death strike build, to which the answer is "No". While a frost subspec death strike build is actually superior to a frost subspec obliterate build, it still is inferior to the standard unholy subspec death strike build. So, long story short - frost subspec no matter what F/U strike you use is not worth it over the standard blood/unholy spec.
There is absolutely no reason to subspec frost - utility wise or dps wise. The playstyles are almost identical as well, except you'll just do less damage.
Here are the two parses. And no I dont like the GOD builds... maybe they perform better, but not for my personal playstyle... as you can see the difference is a mere 300 dps (in SIM), I am pretty sure they perform equal on live.
If you don't want to use an Unholy subspec then no one is going to force you, but the evidence (including your own sims) supports it being superior to Frost.
Being stubborn about it isn't going to magically make Frost subspec better.
Last edited by Kaejin : 07/24/10 at 3:01 PM.
Reason: I'm dumb. Removed my silly math screwup.
You're right, I did dumb math on the % business and I'm not sure what I was thinking there.
I still maintain that 300 DPS isn't what you would want to call something trivial, though. It's definitely a big enough gap that most people wouldn't consider saying the two specs perform equally. As an example, blood builds take Bloodworms because they do 100-200 DPS, despite the fact that there are other options that effect utility and play and even though some people don't like them.
Now I'm going to try to figure out what I was doing when I thought 9.6% was a reasonable number.
I have no idea why disease uptime is so low in both parses. On a tank and spank boss your diseases should never, ever fall off.
Both sub frost and Obliterate were theorycrafted a long time ago and proven to be a DPS loss. Blood has not changed whatsoever since that time, nor have any game mechanics that affect it. In addition, GoD is also a DPS increase once near or at arpen cap due to the gain of an extra HS.
GoD is also exceedingly handy on heroic lich king. Blood is a solid spec for this fight (essentially one of the only fights which matters anymore), glyph of HS is an insignificant DPS loss replacing glyph of DS if you want an additional valk snare, Blood's cleave is exceptional when two raging spirits are active in transitions, and more.
51/0/20 is the -only- Blood DPS build which is viable. No other subspecs, no other FU strike, no futzing around, will produce more or even equal DPS than that build will. It has not changed since Ulduar. It has been proven many, many times now and will probably continue to be the same until 4.0.
This is *always* an excellent reason to be blood, especially in a melee heavy raid, so long as WF and magic damage are already covered.
Here are the two parses. And no I dont like the GOD builds... maybe they perform better, but not for my personal playstyle... as you can see the difference is a mere 300 dps (in SIM), I am pretty sure they perform equal on live.
Sadly I believe you're probably mistaken. I think when playing, the gap would increase, not decrease. For reference, I was heavily into DW shadow-frost before the frost tree was redone to kill it, so let me shed some light on the root comparisons with what blood has access to.
Frost gains the 20% haste (always nice for a melee dps focused class), the 10% frost and shadow damage (negligible increases from either to diseases, a very small bump to death coil which should also be low). 3% crit on melee abilities. And 4% str. You can not take anything from UH and still get Endless Winter.
Unholy gains 3% spell hit, 6% crit and 30% damage on crit on plague strike, 15% damage on death coil (in a non GoD build), 3% str. Longer diseases. Then it also gains 20% non physical damage on auto attacks. And gains a 30% chance for 25% weapon damage + 12.5% per disease on auto attack.
So, let's break it down into a comparison. 20% melee haste versus necrosis, BCB, and longer diseases. While the haste does affect your GCD probably to the point where you can compress a rotation into your default disease duration, it's not really increasing your dps from anything except auto attack and maybe the odd death coil. Unholy pulls fairly far ahead here, since necrosis alone versus icy talons is fairly close to even.
The frost and shadow damage increases do help with disease damage, but even with someone else providing crypt fever, diseases shouldn't total more then 6% of your damage, probably less with more ArP. Which is really the point, this talent doesn't scale with your ArP, nor do diseases. 15% more death coil damage is obviously more than what death coil gains from 10% shadow damage. Between the two alone it comes out as fairly close to even. Plague strike gains a small boost (on a small portion of your damage) and should even out any gains Icy Touch would get from Black Ice and even some of IIT, especially since PS scales with ArP and IT doesn't. And your raid buffed crit should be nearing 50%.
What you're really left with are 3% spell hit (remember, if you miss with IT you just lost a GCD, which is huge in blood, although with a standard rotation an IT miss sets you back far less than DS or HS misses mid rotation) on Unholy's side, and an extra 1% str and 3% melee ability crit on Frost's. Really, the only thing interesting here is the 1% str... 3% melee specials crit can't even come close to making up the gap BCB creates. The 1% extra str is interesting and probably the only thing that gives something of a gear scaling edge to frost, but still shouldn't come close to BCB.
What you *really* need to focus on are how much of either provides scaling with ArP. Even without resorting to a sim it should be obvious that while the frost sub spec is "viable" it simply can't hold even with the unholy sub specs, especially as gear increases. While a sim might manage to play both to within 300 dps of each other in your gear, part of that is going to be the sim managing to make use of the 20% haste from Icy Talons very efficiently. In real play, this is likely to only really be a bonus to your auto attack. Not to mention that even a sim isn't going to magically find extra RP in a blood spec, even if it does gain extra GCDs. Also auto attack benefiting talents like necrosis, bcb, and icy talons tend to inflate in real play versus sims, especially if you don't sim with your latency set high enough, but also simply due to the human element. Or do you do you normally do your simmed dps?