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Old 10/22/09, 1:28 PM   #946
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
Some crude math, assuming a boss fight that lasts 5 minutes (300 seconds):

300/21 = 14.29
Pest every 21 seconds: 14 Pest casts (6 seconds with no diseases at the end)

300/19 = 15.79
Pest every 19 seconds: 15 Pest casts (15 seconds with no diseases at the end)

Now, 15 seconds is obviously long enough that you wouldn't want to be without diseases, so that would turn out to be 16 casts. I'm giving the 21 second the benefit of the doubt and letting it skip that 15th pest and figuring it will use a couple of Death Strikes to fill out those four GCDs with as many hard hitting attacks not dependent on disease modifiers.

So, 14 Pest casts vs 16.

You only lose two Heart Strikes for a five minute boss fight, assuming you strictly use Pest every 19 seconds (keep in mind that refreshing it with less than three seconds left is to give leeway, so you wouldn't actually be doing it strictly every 19 seconds).

Refreshing on the last second of your diseases is best, but playing it safe and refreshing between 19 and 21 seconds isn't going to destroy your DPS and your average boss fight.

Last edited by Kaejin : 10/22/09 at 1:36 PM.

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Old 10/24/09, 12:07 PM   #947
Rikdot
Glass Joe
 
Goblin Death Knight
 
Jaedenar (EU)
ArP vs 4pt9

Ive been reading up since page 1 now, but i never found the answer to my question. Wouldnt it be better to skip 4pt9 and just stack ArP gear. With the sim im getting about 50 dps above 4pt9.

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Old 10/24/09, 2:23 PM   #948
AtheistGod
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
With the exception of the hands t9 are the BiS pieces on a per slot basis. The only reason to not use them would be if you are over capping either hit or expertise. Also the 4 pc set bonus is very strong even for blood. Combining the fact that there aren't that many pieces of gear in ToC, and subsequently not many ArP pieces, with very strong set bonuses and it's easy to see why Blood has to pick up the tier pieces.

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Old 10/28/09, 12:48 AM   #949
Drenhar
Von Kaiser
 
Tauren Death Knight
 
Azuremyst
Item - Death Knight T10 DPS Relic (Obliterate, Scourge Strike, Death Strike) - Your Obliterate, Scourge Strike, and Death Strike abilities grants 73 Strength for 15 sec. Stacks up to 3 times. (Old - Stacked up to 5 Times)
from mmo-champion. Fairly weak sigil. Looks like we'll be using virulence until cataclysm. Unless it refreshes the 3stack every time you DS after the initial buildup. Still, 19 str boost over virulence puts it fairly low on the upgrade priority list.

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Old 10/28/09, 8:01 AM   #950
Ihmemies
Glass Joe
 
Blood Elf Death Knight
 
Argent Dawn (EU)
I don't have an old enough log available anymore, but before 4P9 my diseases each accounted for 5-6% of my total damage. With 4P9 the damage per disease is ~11%, so the set bonus roughly doubles disease damage. I'm rolling diseases with GoD so it probably helps with the damage.

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Old 10/28/09, 9:18 AM   #951
Amrasellion
Glass Joe
 
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Tauren Druid
 
Draenor (EU)
Originally Posted by Drenhar View Post
from mmo-champion. Fairly weak sigil. Looks like we'll be using virulence until cataclysm. Unless it refreshes the 3stack every time you DS after the initial buildup. Still, 19 str boost over virulence puts it fairly low on the upgrade priority list.
You may also find yourself in situations where you need to Death Strike on Death runes instead of Heart Strike if you run with GoD and prio system, as you will have to DS at least every 14 secs to keep the stack up, and even do 3 DS before you got the full buff to apply diseases with, meaning that your chance on hit procs in the beginning has probably run out when you got 3 stacks so effectively making your diseases poorer. I would stick with viru for GoD

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Old 10/28/09, 11:57 AM   #952
Veldin84
Banned
 
Human Death Knight
 
Saurfang
In an attempt to determine stat weights, I recently ran an EP simulation using Kahorie's simulator and it came up with some EP values that for the most part seemed to make sense, except that my Haste was valued at only 1.38, and the 2-piece tier 9 bonus seems a bit low too. Just wondering if anyone else has similar findings, or if I did something wrong with the settings. In the sim I'm using Glyph of Disease, Blood spec with 2/2 epidemic. 1000 hr sim of many 350 sec fights. I used Darkmoon Card + Banner of Victory, with 4-piece Tier 9. Results as follows:

AttackPower | 1
Strength | 3.05
Agility | 1.74
CritRating | 2.36
HasteRating | 1.38
ArmorPenetrationRating | 2.79
ExpertiseRating | 2.72
BeforeMeleeHitCap<8% | 4.46
SpellHitRating | 1.32
WeaponDPS | 9.34
WeaponSpeed | 622.95
2T9 | 98.31
4T9 | 579.66
2T10 | 279.66
4T10 | 367.8
| Template | Blood2H
| Priority | Blood
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| RuneEnchant | FallenCrusader
| Pet Calculation | True

The stats I used are as follows (basically using my current gear):

<Strength>2188</Strength>
<Agility>223</Agility>
<Intel>55</Intel>
<Armor>14830</Armor>
<AttackPower>365</AttackPower>
<HitRating>238</HitRating>
<CritRating>892</CritRating>
<HasteRating>127</HasteRating>
<ArmorPenetrationRating>487</ArmorPenetrationRating>
<ExpertiseRating>133</ExpertiseRating>
</stat>
<weapon>
<count>1</count>
<mainhand>
<dps>281.7</dps>
<speed>3.6</speed>
</mainhand>
<offhand>
<dps>0</dps>
<speed>0</speed>
</offhand>
</weapon>
<EP><base>50</base></EP>

Wondering if anyone else has run sims of Glyph of Disease blood spec using mostly 245 gear or better? If so, I would be grateful if anyone could share the results. Thanks in advance!

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Old 10/28/09, 12:41 PM   #953
Gearbox
Von Kaiser
 
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Blood Elf Death Knight
 
Whisperwind
Does the marginal bit of AGI over Haste have to do with increased crit chance for diseases with 4pt9? Only thing I could think of that would swing it that way, considering thats two spell GCDs we are replacing with just one after our opener with GoD setups.

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Old 10/28/09, 12:45 PM   #954
Evilbunny
Von Kaiser
 
Human Death Knight
 
Zuluhed
Originally Posted by Gearbox View Post
Does the marginal bit of AGI over Haste have to do with increased crit chance for diseases with 4pt9? Only thing I could think of that would swing it that way, considering thats two spell GCDs we are replacing with just one after our opener with GoD setups.
Would haste make diseases tick faster? IIRC haste makes other dots, e.g. Shadow Word: Pain, tick faster. Are disease crits based off of melee or spell crit? If spell, agi shouldn't effect their crit rate.

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Old 10/28/09, 12:48 PM   #955
mako
Don Flamenco
 
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Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Evilbunny View Post
Would haste make diseases tick faster? IIRC haste makes other dots, e.g. Shadow Word: Pain, tick faster. Are disease crits based off of melee or spell crit? If spell, agi shouldn't effect their crit rate.
Haste currently does not make dots/hots tick faster. It is planned to have specific dots (primarily shadow priest, but i believe warlock as well) scale with haste in Icecrown.

So no, diseases will always tick in intervals of 3 seconds regardless of how much haste one has.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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Old 10/28/09, 2:31 PM   #956
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Evilbunny View Post
Would haste make diseases tick faster? IIRC haste makes other dots, e.g. Shadow Word: Pain, tick faster. Are disease crits based off of melee or spell crit? If spell, agi shouldn't effect their crit rate.
In 3.3, a talent or glyph will allow SW:P and Corruption to tic faster with haste. I doubt DK diseases will be affected by haste, DKs are fine in the dps department while spriest and Affliction Warlock need help. Diseases with 4 piece crit based on melee crit.

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Old 10/28/09, 3:53 PM   #957
seraphthrone
Von Kaiser
 
Orc Death Knight
 
Boulderfist
Originally Posted by Gearbox View Post
Does the marginal bit of AGI over Haste have to do with increased crit chance for diseases with 4pt9? Only thing I could think of that would swing it that way, considering thats two spell GCDs we are replacing with just one after our opener with GoD setups.
No, it is more likely due to SS double critting.

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Old 10/28/09, 4:58 PM   #958
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by seraphthrone View Post
No, it is more likely due to SS double critting.
This is the Blood thread, SS is Unholy. Agility is better than Haste partly due to 4 piece crits and Blood's decent crit bonus. Anyway the value is pretty close.

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Old 10/28/09, 5:19 PM   #959
Gearbox
Von Kaiser
 
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Blood Elf Death Knight
 
Whisperwind
Originally Posted by frmorrison View Post
This is the Blood thread, SS is Unholy. Agility is better than Haste partly due to 4 piece crits and Blood's decent crit bonus. Anyway the value is pretty close.
Yeah, that's what I was getting at. I knew the 4pt9 crit rate was melee based. Its like the back enchant slippery slope converstion that is coming up all the time as Blizz changes talent and gear direction for us.

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Old 10/29/09, 9:16 AM   #960
Crimson721
Glass Joe
 
Human Death Knight
 
Dragonblight
I have a question regarding my damage. After a boss fight I view recount and more then likely Melee is my top damage followed by Heart Strike then Death Strike. Heart strike is suppose to be my top damage, but it's usually 1% or 2% less then my melee damage. My rotation is as follows:

IS PS HS HS DS DUMP DS HSx4 DC

I am not using Glyph of Disease but rather Dark Death, Death Strike, and DRW.

Does anyone have any suggestions? Is the problem in my rotation or my game play?

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