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Old 10/31/09, 12:33 AM   #976
Gearbox
Von Kaiser
 
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Blood Elf Death Knight
 
Whisperwind
Originally Posted by reflexdk View Post
I hacked mine slightly.

Set the skin to "Flat", then edit the BleedingHearts.lua. Find line 507, and set to: self:GetParent():SetHeight(10)
for a 10 pixel high bar.

But I agree, it's an awesome mod, although it appears to have trouble retaining the disease values for mobs when you switch target. Hard for fights such as Jaraxxus.
I just used it tonight in ToC and it seemed to do fine, there were a few times where it showed my frost fever dropping to a lower atk power for no apparent reason (unless in inadvertently refreshed it). But I didn't see that it had too much trouble keeping up with mob swapping, although this is my first time using it. I'll have to try to edit the lines you mentioned to fiddle with it some. Fun to see what your max atk power is with all of your procs going off, and better than trying to get power auras to work properly.

Thanks

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Old 10/31/09, 1:56 AM   #977
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
Originally Posted by reflexdk View Post
I hacked mine slightly.

Set the skin to "Flat", then edit the BleedingHearts.lua. Find line 507, and set to: self:GetParent():SetHeight(10)
for a 10 pixel high bar.

But I agree, it's an awesome mod, although it appears to have trouble retaining the disease values for mobs when you switch target. Hard for fights such as Jaraxxus.
I would assume you might be able to solve that by fiddling with the addon to allow you to track debuffs on your focus and setting your focus as the boss or any other priority target during an encounter.



In GoD-related news, ICC is turning out to have a lot of encounters that won't allow for optimal GoD usage. There was some brief discussion about GoD in the unholy thread about the worth of the glyph for them. It was doing well in some sims, but a post by Doc highlights the problems pretty well.

Originally Posted by dr_AllCOM3 View Post
I've gone through the Icecrown boss list to guess the usefulness of GoD.

Lord Marrowgar30s pauses and target switching.
Lady DeathwhisperLots of target switching.
The Deathbringer?
Gunship BattleLots of target switching.
Festergut5-10s pauses.
RotfaceTank and spank.
Professor Putricide?
Blood Prince CouncilAt least three different targets.
Queen Lana'thelMost likely longer pauses.
Valithiria Dreamwalker?
SindragosaTarget switching.
Lich KingCertainly won't be tank and spank.

I won't take it. There are only a few bosses where you can roll the diseases and the aoe heavier encounter are more about bursting mobs or objects down. An almost invincible pet is better.
Some of those are obviously just guesses (the Blood Princes and Lana'thel, and we know nothing of the Arthas encounter), but it brings up a good point.

Marrowgar and Sindragosa have periods where our diseases will fall off because we'll be out of melee range and also involve high-health secondary targets that won't always be near the boss.

Lady Deathwhisper, the Gunship encounter, and Valithiria are all add intensive encounters, with Deathwhisper only turing into a single target fight at the end for a relatively short part of the fight. Valithiria and the Gunship encounter are pretty much exclusively adds.

So far only Festergut and Rotface are the two bosses where we would get definite benefit out of GoD. To say the least, if you're the min/maxing type you'll be carrying around a stack of GoD and GoDD glyphs through ICC. Without knowing the rest of the encounter mechanics I'm not ready to retire my GoD yet, but it's looking like GoDD might be a better investment for this tier of content simply because of the encounter mechanics we know so far. There are five left before casting a final verdict.

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Old 10/31/09, 5:43 AM   #978
reflexdk
Von Kaiser
 
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Draenei Death Knight
 
Outland (EU)
Originally Posted by Kaejin View Post
In GoD-related news, ICC is turning out to have a lot of encounters that won't allow for optimal GoD usage. There was some brief discussion about GoD in the unholy thread about the worth of the glyph for them. It was doing well in some sims, but a post by Doc highlights the problems pretty well.
Perhaps a more pertinent consideration is not the duration you can't hit the bosses in ICC, but the duration you can. Yes there's target switching in Sindragosa for example, but the length of time you're DPSing the boss when she's on the ground is more than 1 full rotation, as is the length of time you're DPSing the ice blocks.

Come on, get up. And let me see your bruises.

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Old 10/31/09, 7:45 AM   #979
Frailty99
Glass Joe
 
Undead Warlock
 
Turalyon
Vent time. Blood DPS Woes.

Anyone else just simply hate blood? Or maybe i just suck at it.

I just received a justicebringer in a ToC PUG tonite and needless to say i was ecstatic.

So i go and respec/glyph and all that fancy stuff, just to find i really hate blood as a dps spec (coming from DW frost).

It is just so dam clunky, watching procs for GoD max damage, (i have tellmewhen addon for this) starting rotations with death strikes to get ABOM up and running first. Then you get into DRW.....this is the part that really bothers me. Its COUNTERINTUITIVE to GoD in the way stuff works! We all know with GoD the point is to keep diseases at there max ticking potential by tracking buffs/procs, but with DRW we have to reapply diseases anyway as soon as we pop it!

I have 4 piece T9 and really want to take advantage GoD and disease uptime, but with having to refresh diseases with DRW anyways its just so dam frustrating....im seriously considering just going back to frost with my Ony welfare weapons, and throwing a stoneskin gargoyle on my justicebringer for my tank set....as sad as that sounds.

I really cannot wait for 3.3 so i can just go unholy already /sigh

Anyone else fell like this about blood dps? Maybe its because ive been unholy (when reaping was in the rotation) most of my dps career that blood just feels awkward as well /shrug

If anyone could give me some tips i don't already know about optimum DRW+GoD rotations id greatly appreciate it. I have read all of the stickies here as well as the boys at Ensidia's guide. Im just not "feeling" blood.

I have yet to raid as blood, just just messing around on the boss target dummy i cannot surpass 4k dps (over 3 million damage done, good sample size). Hell, i can sustain 4300 on the same target dummy as DW frost with the same amount of damage done (around 3 million to keep RNG at bay). I just honestly figured i would surpass frost even on the dummies. My ArP might be a bit low (25%) and i do not have a grim toll or mjolnir, that might make a difference to be sure, getting soft capped on ArP.

For example tonite in ToC, i did 5900 on beasts, 6600 on jaraxxus, around 7k on faction champs (was a pug, we kept wiping on twins lawl) but i just cant see doing that same damage as blood.

Ok i have ranted on too long lol. Here is a link to my armory, im 6 triumph away from virulence, will have that tomorrow. All of my gear is from pug's, ive been unguilded for months, i know i need a new ring (expertise, gotta keep that for a bit) as well as a cloak with not haste on it.....but otherwise i feel like im fairly solid considering all my gear is from pug's/vendors.

The World of Warcraft Armory

Basically what are the numbers i SHOULD be doing on each ToC fight in this gear, so i can set a benchmark for my blood dps spec.

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Old 10/31/09, 8:39 AM   #980
Gearbox
Von Kaiser
 
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Blood Elf Death Knight
 
Whisperwind
Originally Posted by Frailty99 View Post
Anyone else just simply hate blood? Or maybe i just suck at it.
A few things, your dps numbers are never a "should be", as everyones gear and raid makeup is different. If you won the fights in a pug, you're obviously doing something right. For DRW, yes, you want to apply your diseases as soon as you pop it, but only the first time it comes up. If after that, your atk power is lower than your first set of diseases, its not really beneficial to re-apply them at a lower power, just for DRW. In the long run you are better off to pop it and let it do its job of mirroring your HS>DS>DC priorities.

If you read up only a few posts, and check out the Bleeding Hearts mob that we've been discussing, it monitors your total attack power, and creates a scale based on your minimum and maximum, after it's seen it during a fight. For example, my baseline started at about 6k in regular gear, no buffs. Once raidbuffed, the bar expanded with all the trinket procs, and peaked at about 11700. If you start your rotation as a few people here have already said, with any on-use trinkets, DS, a few heart strikes, then Hysteria (Cast on yourself w a macro)+DRW, then apply diseases, you'll be fine. I open with DS>HS>HS>DS>BT>HS>DRW+Hysteria>ERW, and at that point all of my procs are up and im at a comfortable level to drop diseases, and all of my runes are avaliable.

Any new rotation seems clunky the first time you use it, and blood is no different.

**Edited to cut down quote size, sorry**

Last edited by Gearbox : 11/01/09 at 7:46 PM.

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Old 10/31/09, 9:01 AM   #981
Frailty99
Glass Joe
 
Undead Warlock
 
Turalyon
Originally Posted by Gearbox View Post
A few things, your dps numbers are never a "should be", as everyones gear and raid makeup is different. If you won the fights in a pug, you're obviously doing something right. For DRW, yes, you want to apply your diseases as soon as you pop it, but only the first time it comes up. If after that, your atk power is lower than your first set of diseases, its not really beneficial to re-apply them at a lower power, just for DRW. In the long run you are better off to pop it and let it do its job of mirroring your HS>DS>DC priorities.

If you read up only a few posts, and check out the Bleeding Hearts mob that we've been discussing, it monitors your total attack power, and creates a scale based on your minimum and maximum, after it's seen it during a fight. For example, my baseline started at about 6k in regular gear, no buffs. Once raidbuffed, the bar expanded with all the trinket procs, and peaked at about 11700. If you start your rotation as a few people here have already said, with any on-use trinkets, DS, a few heart strikes, then Hysteria (Cast on yourself w a macro)+DRW, then apply diseases, you'll be fine. I open with DS>HS>HS>DS>BT>HS>DRW+Hysteria>ERW, and at that point all of my procs are up and im at a comfortable level to drop diseases, and all of my runes are avaliable.

Any new rotation seems clunky the first time you use it, and blood is no different.
Thank you for being extremely helpful, as i understood it you reapplied diseases every time you DRW, thank you for making it clear with GoD that is not necessarily true, that makes me happy :P

That mod also looks extremely sexy rather than tracking all of my procs, just tracking my AP will help alot also.

I knew there was a reason i posted here :P

Thanks again, ill take this info into ToC with me next week and hope for some improvements :P

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Old 10/31/09, 9:56 AM   #982
grosdawson
Glass Joe
 
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Blood Elf Death Knight
 
Sargeras (EU)
Hello there, i wondered if we could just go on with 4p T9 although there will be a nerf on it ? (frost fever won't crit anymore)
I mean for a blood spec ofcourse.
Or will it be better to focus on 2p T9 + arpen items + trinket arpen ?

I haven't seen any discussions about it.



(sorry if my english is not that good btw, not my first language)

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Old 10/31/09, 1:35 PM   #983
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Originally Posted by grosdawson View Post
Hello there, i wondered if we could just go on with 4p T9 although there will be a nerf on it ? (frost fever won't crit anymore)
I mean for a blood spec ofcourse.
Or will it be better to focus on 2p T9 + arpen items + trinket arpen ?

I haven't seen any discussions about it.



(sorry if my english is not that good btw, not my first language)
4pT9 will likely be dropped for 2pT10 as soon as possible because of how well they work together. ArPen as usual will be tossed back and forth with Strength and as such should be checked with Rawr or a simulator to truly know how effective it will be for you.

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Old 11/02/09, 12:57 PM   #984
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by Kaejin View Post
So far only Festergut and Rotface are the two bosses where we would get definite benefit out of GoD. To say the least, if you're the min/maxing type you'll be carrying around a stack of GoD and GoDD glyphs through ICC. Without knowing the rest of the encounter mechanics I'm not ready to retire my GoD yet, but it's looking like GoDD might be a better investment for this tier of content simply because of the encounter mechanics we know so far. There are five left before casting a final verdict.
I'm not so sure that GoDD would even be better with the target switching and DPS pauses. If the switches and pauses are long enough to reset ICDs and CDs or a tracker is used for them to help sync them up it's still possible to roll buffed diseases at only a slight DPS loss. One could argue that GoDD remains at full strength but they would be wrong, target switching and forced pauses should result in more lost DCs than any other attack since they're the lowest on the priority in any rotation. For unholy users the primary DPS benifit might be the rolling but for blood the extra GCDs are also a significant DPS gain, one so large the glyph was being considered long before the rolling mechanic was even discovered. Interupts will reduce the number of gained GCDs to be sure but it's not as if GoDD is at full strenght in interupted DPS either.

My vanity is justified.

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Old 11/02/09, 1:30 PM   #985
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
Good points.

Personally, I prefer the GoD play style, so I think so long as there are no adds you don't want to damage (Algalon) I'm probably going to stick with it unless there's a reasonable DPS loss on a significant amount of ICC fights from keeping with GoD.

Add fights are really only detrimental to GoD if they spawn so infrequently that you can't spread your diseases because only one is up at a time. Valithiria was like that, but I honestly don't see them letting the encounter go live like that (it would be way too boring).

The reason it's much more limited for Unholy is because they have less blood runes to work with for Pest. While blood is usually free to use pest when we need to leave melee to get out of range of an AoE or use it before and add dies to refresh it on other targets, Unholy and Frost may not have blood runes free at the appropriate times to do that.

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Old 11/03/09, 12:51 AM   #986
xaragon
Glass Joe
 
Night Elf Rogue
 
Frostmourne
For glyph of disease from what I have read during this topic thread I have come to the conclusion that the following the best opening rotation, however it seems people are contradicting each other is it possible for us to come to a consensus as to what is recommended?

DS, HS, HS, HORN, GHOUL, IT, PS, HYSTERIA, DRW, HS, HS, HS, HS, DS, ERW, HS, HS, HS, PEST.

In regards to Death Strike I make this the top priority whenever a frost and unholy rune become available to gain Death Runes, This the only exception otherwise I am Heart Striking all the time, And whenever the other 2 options are on cool down I am Death Coiling or am I looking at this wrong?

There has been lots of discussion regarding diseases that it appears there has not been a solid answer I can find,
For example if I have full buffs which are about to expire and 10 seconds left on my diseases should I be refreshing my diseases, or alternatively just refreshing them when they are about to expire?

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Old 11/03/09, 12:53 AM   #987
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
You apply your diseases when you are fully buffed with procs and then roll them for the rest of the fight, it's literally that simple.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 11/03/09, 1:05 PM   #988
aredna
Glass Joe
 
Dwarf Death Knight
 
Spinebreaker
Originally Posted by tetracycloide View Post
I'm not so sure that GoDD would even be better with the target switching and DPS pauses. If the switches and pauses are long enough to reset ICDs and CDs or a tracker is used for them to help sync them up it's still possible to roll buffed diseases at only a slight DPS loss. One could argue that GoDD remains at full strength but they would be wrong, target switching and forced pauses should result in more lost DCs than any other attack since they're the lowest on the priority in any rotation. For unholy users the primary DPS benifit might be the rolling but for blood the extra GCDs are also a significant DPS gain, one so large the glyph was being considered long before the rolling mechanic was even discovered. Interupts will reduce the number of gained GCDs to be sure but it's not as if GoDD is at full strenght in interupted DPS either.
This is certainly true for forced pauses, but for forced switches where the new target will be out of pest range you'll be able to get off a few DCs while in transit to the new target. As mentioned above it's probably going to be boss specific as to which is better.

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Old 11/04/09, 5:45 PM   #989
Seretrus
Glass Joe
 
Draenei Death Knight
 
Llane
I was wondering if anyone had an understanding of stats that could explain something to me. I'm always looking to min/max gems and gear in rawr to see what benefits my theoretical dps most. In the latest version of Rawr I downloaded my crit = haste for a bit of the slope, then haste spikes down, then continues up at a lower parallel to crit, making a Z pattern.
Is there a particular reason haste might behave this way? I was thinking most likely due to an internal-cooldown on a white-damage proc (trinkets, blood worms, or something) where it increases up time, until it's impeded on by the ICD?
Basically there's a few slots where I'm seeing an orange gem > a strength gem due to socket bonuses giving me more AEP from the item, and in some cases I've seen STR/haste giving better returns than str/crit.

E// Nevermind it seems that the program hadn't registered my spec/rotation yet and was bugging out.

Last edited by Seretrus : 11/04/09 at 5:53 PM.

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Old 11/04/09, 9:54 PM   #990
Gearbox
Von Kaiser
 
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Blood Elf Death Knight
 
Whisperwind
There have been comments regarding gemming in Rawr in the DPSDK thread. I too had posted a question and Bloody_sorcerer did a good job explaining why exactly we see this >here<.

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