Patch 3.2. is live, and with it a brand new option for Deathknights. This thread will be used as a source of consolidated knowledge regarding all DW builds.
CONTENTS
Common Abbreviations
Specs with glyphs, runeforges, rotations and statweights.
Minor Glyph
Consumables & Cooldowns
Hit Rating
Points of Discussion
Edits/Changes
I. COMMON ABBREVIATIONS
AoE = Area of Effect
AMS = Anti-Magic Shell
BB = Blood Boil
BP = Blood Presence
IT = Icy Touch
DCh = Deathchill
DK = Death Knight
DnD = Death and Decay
DPS = Damage per Second
FC = Rune of the Fallen Crusader
FF = Frost Fever
FS = Frost Strike
GCD = Global Cooldown
HoW = Horn of Winter
KM = Killing Machine
OB = Obliterate
PS = Plague Strike
RP = Runic Power
UA = Unbreakable Armor
UP = Unholy Presence
BcB= Blood caked blade
ToT= Threat of Thassarian
DC = Death Coil
II Specs with glyphs, runeforges and rotations.
Frost specs:
- All Frost specs in 3.2. will strive for a Slow/Slow weapon setup. It appears that each .1 weapon speed is worth roughly 5 weapon dps. Please see
this post. In a nutshell, your only available slow option would have to be vastly inferior to justify using a fast offhand. Realistically this situation will never occur.
- Builds using a blood subspec have been shown to be inferior to the unholy subspec flavor. This is mostly due to bladed armor's poor scaling, and the already high crit rate on various abilities. Dark conviction is simply not that valuable to a frost build.
-Unbreakable armor is a quality investment for a single point, most of the builds in this section don't have it due to problems with the simulator using it correctly. Feel free to alter the below builds by a point to obtain unbreakable armor. [size="3"][b]
SPELL HIT is currently a debated topic. You will probably obtain max dps by ignoring the spell hit cap and sticking to other stats, however, a single poorly timed miss can result in a tremendous dps loss for some priority/rotations. A prime example is letting your "buffed" stack of dots roll off due to a missed pestilence. Also, be aware that a howling blast cast with a killing machine proc
can miss. Spell hit comes down to theoretical max dps vs ease of rotation. Choose which you want and go from there.
Currently, there are two main types of frost builds, with or without Improved icy talons. Below are the most popular version of each. Please see the note above regarding Unbreakable armor.
0/53/18
The most promising frost DW spec at the moment. Getting all of the strong frost talents, as well as picking up the talents in unholy that scale well with dual wield.
The rotation focuses on the power of obliterate. Killing Machine and Rime procs are to be used together to get the optimal dps. If rime procs hold it until you get a KM proc, if KM procs save it for a Rime, or let it be consumed by the FS dumps at the end of a rotation.
You can use the generic rotation, if you want to keep things easy. The priority rotation pretty much comes down to the same, but includes the various procs that the frost tree processes.
A guideline for the priority rotation is: Burn your runes first, leave the RP for free GCD when your runes are on cooldown. The only exception is when both KM and Rime have procced.
Rotation:
IT PS OB BS BS Dump
OB OB OB Dump
Priority Rotation (most important at the top):
- Frost Fever
- Blood Plague
- Killing Machine + Rime
- Obliterate
- Blood Strike
- Frost Strike
Presence: Blood presence
Runeforges: FC/RI
Sigil: Awareness
Stat weights for 0/53/18 are:
| AttackPower | 1 |
| Strength | 2.68 |
| Agility | 1.42 |
| CritRating | 1.84 |
| HasteRating | 1.26 |
| ArmorPenetrationRating | 1.58 |
| ExpertiseRating | 2.97 |
| BeforeMeleeHitCap<8% | 3.52 |
| SpellHitRating | 0.99 |
| WeaponDPS | 6.77 |
| WeaponSpeed | 258.06 |
| After spell hit cap | 0.80 |
| 2T8 | 158.33 |
| 4T8 | 115 |
| 2T9 | 120 |
| 4T9 | 410 |
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3/51/17
This spec sacrifices IIT in order to improve personal DPS. As such, it can skip the 6 points used for (Improved) Icy Talons, letting it pick up every other DPS talent in the frost tree and leaving 3 points for utility talents. It uses
[Glyph of Disease] to maximise the usage of Obliterate and Rime procs. One point could be moved from BCB to UA if preferred.
Glyph of Disease
The main reasons for using
[Glyph of Disease] is to maximise the number of Obliterates (which should be our hardest hitting attack), as well as utilizing as many Rime procs as possible. It also provides slightly more disease damage than other rotations due to Pestilence not clipping the disease ticks. The rotation used should look something like this once Diseases are set up:
OB -> OB -> BS -> Pest -> Dump
OB -> OB -> (Dump) -> OB -> Dump
Due to the way Pestilence refreshes diseases, it is important that you reapply FF once using IT in order to get the TS benefit on your FF ticks, and possibly to add any additional proc bonuses to it.
You do not want to stretch the Dump sequences too much, as you only have a 1 second window to refresh your diseases (assuming 200ms, you have 2 GCDs at the end of each of the above lines).
Rime procs should be used with KM whenever possible (it benefits from KM far more than FS due to it's innately lower crit chance), so if you have GCDs to spare before your next Obliterate you're better off using FS until you get a KM proc. If you do not have KM by the last GCD before your next OB you should use up your Rime proc as long as you're below ~95-100 RP.
While the GCD usage will vary some depending on your luck with Rime procs, this rotation should perform better in Blood Presence (as long as you're not soaking large amounts of RP, and even then it's debateable)
Your runeforges should be FC/RI, as once RI is stacked up it outperforms the other options by a quite large degree.
Due to the large amounts of OBs used as well as the mechanics of ToT, Sigil of Awareness is by far the best option.
Simulation data and theorycraft
Stat weights for 3/51/17 are:
| AttackPower | 1 |
| Strength | 2.61 |
| Agility | 1.39 |
| CritRating | 1.77 |
| HasteRating | 1.32 |
| ArmorPenetrationRating | 1.61 |
| ExpertiseRating | 2.94 |
| BeforeMeleeHitCap<8% | 3.55 |
| SpellHitRating | 0.99 |
| WeaponDPS | 6.77 |
| WeaponSpeed | 274.19 |
| After spell hit cap | 0.80 |
| 2T8 | 156.67 |
| 4T8 | 126.67 |
| 2T9 | 133.33 |
| 4T9 | 403.33 |
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Unholy Specs
-Unholy builds have been shown to be on par with the new frost ToT builds. We are maintaining a list here because they are capable raiding builds, and will be very useful to anyone needing to switch to provide Ebon Plaguebringer for any reason.
-Unholy builds use a Slow / Highest DPS Weapon setup. Offhand speed does not matter.
Statweights
For 0/17/54
| AP | 100 |
| Strength | 306 |
| Agility | 54 |
| Crit | 121 |
| Haste | 124 |
| Armor Pen | 84 |
| Expertise | 118 |
| Hit until 11% | 388 |
| Hit post 11% | 115 |
| Weapon DPS | 636 |
For 3/13/55
To be determined
0/17/54
This spec is commonly referred to as the "death coil spam" build. It uses only single rune attacks, and generates massive runic power in order to fuel death coil. This Spec will take the most advantage from the new Unholy Blight spell. This spec also features a near 100% uptime on ghoul frenzy. Downsides include lower disease damage due to clipping.
Priority: Diseases (BP, FF) > DC > IT > BS > GF > PS
Rotation: The following rotation works well, while still respecting the above priority.
PS IT BS DC GF IT BS DC
PS IT IT DC DC PS IT IT DC DC
Presence: Unholy - You need a lower GCD to fit all the single rune attacks.
Runeforges: FC/FC
Sigil: Vengeful heart
15/0/55 (+1)
This is a new build in 3.2.2, this build takes full advantage of the 4 piece tier 9 bonus due to using blood presence. The focus here is to fill every GCD with quality attacks, and take advantage of blood boil and the newly added crit chance to SS via subversion. This build will out damage the previous 3/13/55 build under all circumstances, due to how good crit has become with the 4 piece bonus. This spec has one free talent point, I recommend putting it in improved unholy presence. The 8% movement speed you can get matches the speed gained through boot enchants, allowing you to use a dps boot enchant instead.
Rotation: PS, IT, SS, BS, BB, DC, DC, PS, IT, SS, BB, BB, DC, DC
Presence: Blood
Sigil: Virulence
Runeforge: FC, FC
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III Minor Glyphs
Minor Glyphs are more a personal choice than a major decision. The most commonly used minor glyphs are:
Pestilence
Raise dead
Blood tap or Horn of Winter
IV. CONSUMABLES & COOLDOWNS
Flask:
[Flask of Endless Rage]
Primary Potion:
[Insane Strength Potion] (To be used in conjunction with Unbreakable Armor)
Secondary: Unholy builds gain a large benefit from
[Potion of Speed], used when summoning gargoyle.
All cooldowns should be timed with Bloodlust (which your raidleader should be calling at the start of every fight). If for some reason you are saving Lust (Mimiron P2, for example), use cooldowns (sans potion) immediately at the beginning of the fight and then again during Bloodlust.
You should be saving Blood Tap for when you use UA, so as to not affect the flow of your attacks. This can be done after using UA with a Frost Rune, or before if all your runes happen to be on cooldown.
V. HIT RATING
This is a common question for new Deathknights venturing into DW. Here are the basics:
Special attacks require 8% hit to ensure no misses against level 83 opponents. The talent nerves of cold steel effects this chance, reducing the requirement via gear to 5%. This means, contrary to what some might think DW builds actually require less hit to cap their special attacks than our two handed brothers. Special attacks include: Blood Strike, Plague Strike, Frost strike, Obliterate. (and others that we don't care about as DW)
Spell hit cap is 17% against level 83 opponents. The talent Virulence provides 3% hit for spells, the Druid talent Improved Faerie fire, or the Shadow priest talent Misery will further reduce this requirement by 3% (Hit debuffs do not stack.) The final result brings the requirement via gear down to 11%, at which point no spell will miss. Spells include Howling blast, Icy touch and Death coil.
White hits have a hit cap of 27%. The talent Nerves of cold steel reduces this by 3%. At this point, no white hits (or any attack for that matter) will miss. This cap is not reasonable to reach for any DK, and should not be attempted. However, keep in mind that gaining hit over the spell hit cap still has a dps value as it will allow more white damage, more blood caked blade procs, and more Killing machine procs.
VI. POINTS OF DISCUSSION
In order of priority:
* Explore how our simulator proven specs stand up in the new instance. Adjust as needed.
* Compare new Sigil to SOA for frost builds.
Please attempt to provide mathematical proof and/or parses for all your answers to the above questions, elsewise you're not really contributing anything to the discussion.
VIII. EDITS
[1] Thread Launched - Credit Darkside for thread format.
[2] Removed AMS section, replaced with simulator section.
[3] 3.2. Live - Updated info.
[4] Added Hit rating and statweight sections.
[5] Amended spell hit statweight & added a brief word about it.
[6] 3.2.2 live - Updated info.