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Old 11/24/09, 9:29 PM   #1996
Altstarz
Glass Joe
 
Orc Death Knight
 
Ysondre
I practically never lack for a gcd to either pop a FS, BS, or OB. I don't know how to lighten you up or what you mean? I know its not ideal but since I have to maintain IIT its the best I've come up with for those in my situation. My dps is not a set rotation by any means, but it allows freedom to go with the flow of the fights. None of the fights in TotGC are just stand there and dps in a strict rotation, perhaps I'll see those in ICC.

Typical opening rotation is Blood Fury (orc) & Unbreakable armor/blood tap - then BS to proc the 2pc t9 bonus. Death's choice and DMC:G both proc and give me my max AP to then apply IT and PS. OB BS FS FS. Empower rune wep, OB OB OB, dump. Of course you'll toss in rime/km's as they appear. Then IT as talons is wearing out, pestilence.

Then its pretty much just a priority system.
OB top priority, FS if I have a KM (regardless of spot in rotation), then BS if the blood runes are not death.

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Old 11/25/09, 5:33 AM   #1997
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Originally Posted by Altstarz View Post
I practically never lack for a gcd to either pop a FS, BS, or OB. I don't know how to lighten you up or what you mean? I know its not ideal but since I have to maintain IIT its the best I've come up with for those in my situation. My dps is not a set rotation by any means, but it allows freedom to go with the flow of the fights. None of the fights in TotGC are just stand there and dps in a strict rotation, perhaps I'll see those in ICC.

Typical opening rotation is Blood Fury (orc) & Unbreakable armor/blood tap - then BS to proc the 2pc t9 bonus. Death's choice and DMC:G both proc and give me my max AP to then apply IT and PS. OB BS FS FS. Empower rune wep, OB OB OB, dump. Of course you'll toss in rime/km's as they appear. Then IT as talons is wearing out, pestilence.

Then its pretty much just a priority system.
OB top priority, FS if I have a KM (regardless of spot in rotation), then BS if the blood runes are not death.

What we're not getting is the benefit you gain from using GoD. You're still casting IT every 20 seconds, so you have a spare UH rune that goes to...?
If you PS, you will overwrite your Blood Plauge and thus GoD will do absolutely nothing.
If you don't, you're using one less UH rune every 20 seconds, which add up to using a blood rune for pest for no gain, which adds to having an unused glyph.

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 11/25/09, 6:15 AM   #1998
Altstarz
Glass Joe
 
Orc Death Knight
 
Ysondre
I'm sitting here whacking a target dummy using pest with GoD and I'm never sitting with one extra UH rune. It gets used with one of the death runes each time or with the other frost rune that I didn't use to IT. I suppose freedom is my best answer? I prefer the playstyle being able to use one gcd to re-apply diseases rather than 2 and it just works for me better than trying with GoIT.

If I switched to GoIT I'd gain an extra 10 extra RP every 20s, right? So every minute I get almost an extra FS? That means very little to me when I already have enough RP to dump FS every time I get a KM or need to buy a few seconds between rune refreshes. I'd actually consider that a near wasted glyph slot. /shrug

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Old 11/25/09, 7:11 AM   #1999
pindle
Piston Honda
 
Blood Elf Paladin
 
Emeriss (EU)
Originally Posted by Altstarz View Post
I'm sitting here whacking a target dummy using pest with GoD and I'm never sitting with one extra UH rune. It gets used with one of the death runes each time or with the other frost rune that I didn't use to IT. I suppose freedom is my best answer? I prefer the playstyle being able to use one gcd to re-apply diseases rather than 2 and it just works for me better than trying with GoIT.

If I switched to GoIT I'd gain an extra 10 extra RP every 20s, right? So every minute I get almost an extra FS? That means very little to me when I already have enough RP to dump FS every time I get a KM or need to buy a few seconds between rune refreshes. I'd actually consider that a near wasted glyph slot. /shrug
You're basically settling for a suboptimal combination of spec and glyphs to provide buffs to your raid. That's fine but don't advocate this rather suboptimal spec to other DK's trying to convince them to use it. You're probably getting away with it because you're either used to your disc priest/druids loading up your RP but there's no way you have enough RP to fill all CDs without external buffs. GoD and IIT just don't go hand in hand, face it.

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Old 11/25/09, 8:16 AM   #2000
 Darkside
I find your lack of faith disturbing
 
Darkside's Avatar
 
Kroot
Orc Death Knight
 
No WoW Account
Originally Posted by Altstarz View Post
I'm sitting here whacking a target dummy using pest with GoD and I'm never sitting with one extra UH rune. It gets used with one of the death runes each time or with the other frost rune that I didn't use to IT. I suppose freedom is my best answer? I prefer the playstyle being able to use one gcd to re-apply diseases rather than 2 and it just works for me better than trying with GoIT.
But you are using two GCDs: one to reapply Icy Talons and one to pestilence.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 11/25/09, 8:25 AM   #2001
Lamperouqe
Von Kaiser
 
Lamperouqe's Avatar
 
Troll Death Knight
 
Stormreaver (EU)
Originally Posted by Altstarz View Post
I'm sitting here whacking a target dummy using pest with GoD and I'm never sitting with one extra UH rune. It gets used with one of the death runes each time or with the other frost rune that I didn't use to IT. I suppose freedom is my best answer? I prefer the playstyle being able to use one gcd to re-apply diseases rather than 2 and it just works for me better than trying with GoIT.

If I switched to GoIT I'd gain an extra 10 extra RP every 20s, right? So every minute I get almost an extra FS? That means very little to me when I already have enough RP to dump FS every time I get a KM or need to buy a few seconds between rune refreshes. I'd actually consider that a near wasted glyph slot. /shrug
How is IT + Pest only 1 GCD? It takes the same time as using IT + PS which is 2 GCD's.
But yes, it takes 3 GCD's to spread them with GoIT and only 2 with your GoDIIT.

Now lets say you have BBUUFF runes, you use your IT, Pest, OB and BS, and end up with bbUuff.
Now of course the U rune will get used once the others come active for your 3x OB, DDUUFF, but that doesn't mean you're actually "never sitting with one extra UH rune". You should get that the difference is not only "10 extra RP every 20s", since there is also a rune you're missing every 20 seconds. While we use 12 runes in our 20 secs rotation, you use 11.

You lose RP for both GoIT's (10RP) and 1 PS' (10RP) worth every 20s (20RP) and also the damage PS does (my average PS dmg from Kahorie's sim: 2563,5). You also use 1 GCD less on the first part of the rotation on top of gaining less RP, which makes your Dump1 1 GCD longer than others' with your gimped RP.

1. IT-Pest-OB-BS, 2. Dump1, 3. OB-OB-OB, 4. Dump2
1. 4 GCD's 5 runes, 2. 1 GCD longer dump
1. F-B-FU-B, 2. lonely U rune active, 3. U rune gets used first time, 4. bbuuff coming down

If you want, you can play that "freedom" of yours, but I'd never suggest it to others over the standard IIT spec with GoIT.

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Old 11/25/09, 9:13 PM   #2002
Altstarz
Glass Joe
 
Orc Death Knight
 
Ysondre
I guess I'll just test out GoIT again for next week's raids and see how it compares. I'm not being left with an extra rune and I'm not sure how to illustrate that short of a video. I'm not advocating the rotation or spec, I'm probably in the small minority of top guilds that don't carry enhance shamans and then in the small minority of those using my spec & playstyle. Its sub-optimal but it performs better for me than using GoD than GoIT. I'll just have to compare logs of last week and this week and report back on Tuesday.

Also Lamp, pestilence isn't in my starting rotation until ~20s at the end of the 2nd rune set. We also dont have a disc priest and our resto druid doesn't have the empower talent for gaining RP (forgot its name offhand) so I don't get outside help with RP other than using AMS properly.

I'll report back after testing your suggestions, thanks for the input!

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Old 11/26/09, 2:24 PM   #2003
SpoonfulOfMacheath
Glass Joe
 
Human Death Knight
 
Darkspear
0/17/54 not enough RP?

I just got a couple 245 1 handers and wanted to try out a DW spec for my DPS build (i'm a tank normally).

I'm using the 0/17/54 build outlined in the 1st post of this thread but i'm finding that in my rotation I don't have enough RP for all of the DCs listed. This is the rotation I use straight off the front page:


PS IT BS DC GF IT BS DC
PS IT IT DC DC PS IT IT DC DC

On the second half of the rotation I run into a problem.

PS IT IT DC Then the second DC in this part of the rotation I don't have enough RP to execute. I'm always sitting around 10 RP shy of the 40RP mark.

I've been trying to time blowing HoW and BS on entering combat so that I have enough RP stockpiled to make up for it but I have only found that it messes up the first half of the rotation because the Unholy rune BS takes means I can't Ghoul Frenzy.

Am I doing something wrong? The DPS I'm seeing even with this incomplete rotation is impressive and I want to continue using it but I can't even finish the rotation as it stands. I have all the correct glyphs and talents for generating additional RP.

Thanks in advance

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Old 11/26/09, 3:15 PM   #2004
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
Run the priority instead of the rotation, the rotation is only possible with 2/2 dirge.

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Old 11/26/09, 7:03 PM   #2005
loganray
Glass Joe
 
Tauren Death Knight
 
Draka
When I input the different specs into RAWR with my gear (all end game 245 and 258 gear) I come out with the following numbers

UH Buffed - 6346
Blood Buffed - 6479
Frost Buffed - 7124 (GoD build)

Is this accurate? I have a feeling RAWR is over valuing GoD but if I can truly get 800 more DPS as DW frost then blood I find that interesting. This is of course potential dmg and it is up to me to actually perform.

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Old 11/27/09, 6:57 PM   #2006
Seretrus
Glass Joe
 
Draenei Death Knight
 
Llane
Originally Posted by loganray View Post
When I input the different specs into RAWR with my gear (all end game 245 and 258 gear) I come out with the following numbers

UH Buffed - 6346
Blood Buffed - 6479
Frost Buffed - 7124 (GoD build)

Is this accurate? I have a feeling RAWR is over valuing GoD but if I can truly get 800 more DPS as DW frost then blood I find that interesting. This is of course potential dmg and it is up to me to actually perform.
In my experience Rawr over-values dual wield.
As unholy, it will optimize me with a 2 hander, but plugging in my 2 hander puts me at about 6.8k while equipping my dual-wield set up puts me at over 7k.

I wanted to raise a question, I'm running the 15/0/55 dual-wield build with glyph of DnD instead of IT for Anubarak. I've been playing around with DnD and I'm seeing in stationary, single-target fights, it's a small damage increase if I use a two-step rotation.

IT PS BS PS BB HoW DC
IT PS BB DND DC DC

I usually see an increase of 0.2-0.3% or over 100dps. So far I've tested this in VoA on Koralon, Emalon, trash, and Archavon, as well as dummies. I intend to try it on Gormok next week and Worms during the first phase when we are attacking the submerged worm. I anticipate it should be a very good buff to dps because of the following:
-Gormok does a knockdown, thus interrupting rotations, but not DnD.
-The worms do a knockback, same logic as above.

During any moving fights it may be unwise unless timed right after a move on icehowl, worms above-ground phase, and when no infernals are up on Jaraxxus.

The benefits in this I see are that
-DnD continues to do damage when I am not able to for any reason
-Less GcDs opens up more time to use Deathcoil without clipping into my standard rotation, as well as use HoW if necessary.
-I've heard that DK spells GCD is affected by haste. Can anyone confirm/deny? If so, DnD is a spell, and benefits from this where PS and SS would not have.
-DnD is not based on strike damage, and I'm dual-wield spec.

Thoughts?

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Old 11/27/09, 11:07 PM   #2007
Gunner52
Glass Joe
 
Gunner52's Avatar
 
Night Elf Druid
 
Deathwing
Runeforges OH: RI vs CG

So I was bored today and did some testing on the dummy, I knwo not amazing test etc. However I did compare CG vs RI and figured out that RI while being stacked up is not as good as CG, so fights with mutiple target switches, in theory CG > RI due to the fact that CG doesn't require the "Build-up" period. In a straight burn fight, RI is better as you are not target switching and it is up for a large portion of the fight (About a 50-100dps difference it seems). Another point is movement fights, for a easy example Emalon. When you get your 10stack of razorfrost on Emalon then run out to kill the add by the time you get back your stack has only a few seconds left or is gone. Also on that add you are killing you don't have the benefits of a full stack of your frost debuff, while CG can proc and you get 2x 20% bonus to your frost/shadow attacks.

So in theory CG > RI for fights where you will switch targets, so in ToC Beasts, Demon J (Can't spell the name right don't want to fail trying), Faction Champs. In Uld Xt (Kinda, if you want to maximize dps on heart for sure), Kolo, Cat lover, Hodir (A big maybe here, your stack could fall off during flash freeze) Freya, (another maybe), Thorium if you are in arena and yogg as well makesense.

I think where I am getting at is, at least for our current content, ethier have 2 1hrs of the same ilvl/stats with RI on one and CG on the other and swap according to fights or roll with CG, because 3/5 fights in the major raid atm is enough for me and the 50-100 dps loss on burn fights.

Just my 2cents but I thought I'd share. These numbers where produced off a 10min parse on dummies, same dummy. Health etc was checked, CD's used etc.

This was with the IIT spec given.

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Old 11/28/09, 2:02 AM   #2008
Earantur
Glass Joe
 
Orc Death Knight
 
Terokkar (EU)
I was under the impression that for trash or fights where you frequently switch targets FCx2 is the prefered set of runeforges. I don't have any numbers or evidence (anecdotal or otherwise) to back that up.

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Old 11/30/09, 5:48 PM   #2009
Therosian
Glass Joe
 
Human Death Knight
 
Drak'Tharon
Originally Posted by SpoonfulOfMacheath View Post
I just got a couple 245 1 handers and wanted to try out a DW spec for my DPS build (i'm a tank normally).

I'm using the 0/17/54 build outlined in the 1st post of this thread but i'm finding that in my rotation I don't have enough RP for all of the DCs listed. This is the rotation I use straight off the front page:


PS IT BS DC GF IT BS DC
PS IT IT DC DC PS IT IT DC DC

On the second half of the rotation I run into a problem.

PS IT IT DC Then the second DC in this part of the rotation I don't have enough RP to execute. I'm always sitting around 10 RP shy of the 40RP mark.

I've been trying to time blowing HoW and BS on entering combat so that I have enough RP stockpiled to make up for it but I have only found that it messes up the first half of the rotation because the Unholy rune BS takes means I can't Ghoul Frenzy.

Am I doing something wrong? The DPS I'm seeing even with this incomplete rotation is impressive and I want to continue using it but I can't even finish the rotation as it stands. I have all the correct glyphs and talents for generating additional RP.

Thanks in advance
Looking at your spec I found where you are missing the additional runic power. You took 0/2 Dirge. The additional runic power granted from their would put you where you needed to be for the additional DC during your RP dump.

In addition you have 3/3 Reaping. You do not need to use Death runes in the rotation that you outlined that you are using.

I would suggest finishing Desolation with 5/5 and spending the other 2 talents into Dirge.

Edit: Ignore what was posted above... apparently DW Unholy changed since last I used it. My argument is null and void.

Last edited by Therosian : 11/30/09 at 5:58 PM.

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Old 12/01/09, 12:12 PM   #2010
Qaenyin
Piston Honda
 
Blood Elf Death Knight
 
Kul Tiras
Originally Posted by Lamperouqe View Post
How is IT + Pest only 1 GCD? It takes the same time as using IT + PS which is 2 GCD's.
But yes, it takes 3 GCD's to spread them with GoIT and only 2 with your GoDIIT.

Now lets say you have BBUUFF runes, you use your IT, Pest, OB and BS, and end up with bbUuff.
Now of course the U rune will get used once the others come active for your 3x OB, DDUUFF, but that doesn't mean you're actually "never sitting with one extra UH rune". You should get that the difference is not only "10 extra RP every 20s", since there is also a rune you're missing every 20 seconds. While we use 12 runes in our 20 secs rotation, you use 11.

You lose RP for both GoIT's (10RP) and 1 PS' (10RP) worth every 20s (20RP) and also the damage PS does (my average PS dmg from Kahorie's sim: 2563,5). You also use 1 GCD less on the first part of the rotation on top of gaining less RP, which makes your Dump1 1 GCD longer than others' with your gimped RP.

1. IT-Pest-OB-BS, 2. Dump1, 3. OB-OB-OB, 4. Dump2
1. 4 GCD's 5 runes, 2. 1 GCD longer dump
1. F-B-FU-B, 2. lonely U rune active, 3. U rune gets used first time, 4. bbuuff coming down

If you want, you can play that "freedom" of yours, but I'd never suggest it to others over the standard IIT spec with GoIT.
Maybe he's using...

IT PS BS OB BS
IT OB OB Pest
OB BS OB BS
IT OB OB Pest
etc

Edit:For the record this would actually provide the same RP/20 as a standard rotation, which is 10 less than GoIT, as he said, if I count the RP gen properly.

Last edited by Qaenyin : 12/01/09 at 12:22 PM.

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