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Old 07/19/09, 11:39 AM   #401
Astalion
Von Kaiser
 
Human Paladin
 
Ragnaros (EU)
@Odii: I set up my spreadsheet to check UP out, including the damage loss from diseases (assuming 6 ticks per 20s, and assuming that autoattack related damage is unchanged). I also assumed the BP rotation would not cast any HB (aka use FS instead) at all, as it would also gain the same RP from AMS/other sources, and the additional RP needed in order to fill every free GCD with FSs is less than what's needed to make UP better.

My numbers suggest you would need roughly 53 RP per 20s rotation, which if you only count AMS would mean you need to earn 119.8 RP per use (if used on every cooldown, not accounting for the cost to cast it). That would mean a situation where you soak one big hit (say overload) using AMS would not be able to earn you any dps (you would have to gain 139.8 RP from that one hit). DoT type effects would allow you to dump some RP during the duration of the AMS, allowing you to possibly gain enough RP to warrant using UP. Of course, Revitalize effects would make it a lot easier to reach the amounts of RP needed, but I'm not sure what kind of uptime we can expect on those?

For reference, the damage values I used in this and previous calculations (in BP, OB glyphed, but not BS) are:
AbilityDamage
Obliterate11596
Frost Strike7804
Howling Blast6980
Blood Strike4923
Icy Touch3429
Plague Strike2726
Frost Fever806
Blood Plague733

Last edited by Astalion : 07/19/09 at 7:55 PM.

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Old 07/19/09, 2:35 PM   #402
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
Originally Posted by Astalion View Post
@Odii: I set up my spreadsheet to check UP out, including the damage loss from diseases (assuming 6 ticks per 20s, and assuming that autoattack related damage is unchanged). I also assumed the BP rotation would not cast any HB (aka use FS instead) at all, as it would also gain the same RP from AMS/other sources, and the additional RP needed in order to fill every free GCD with FSs is less than what's needed to make UP better.

My numbers suggest you would need roughly 53 RP per 20s rotation, which if you only count AMS would mean you need to earn 119.8 RP per use (if used on every cooldown, not accounting for the cost to cast it). That would mean a situation where you soak one big hit (say overload) using AMS would not be able to earn you any dps (you would have to gain 139.8 RP from that one hit). DoT type effects would allow you to dump some RP during the duration of the AMS, allowing you to possibly gain enough RP to warrant using UP. Of course, Revitalize effects would make it a lot easier to reach the amounts of RP needed, but I'm not sure what kind of uptime we can expect on those?
Id just like to point out that Horn of Winter actually could be used 3 times per minute if you had the GCDs free, lowering the target extra RP needed per minute all the way down to 23 RP per minute. Factoring in Empowered Rune Weapon's extra RP generation (and extra GCDs used) may also effect that, though exactly say how much, because I believe that ERW will be a damage increase in BP as well, I just dont know how that increase would compare to the UP increase. UP should get more benefit though. Just not sure of how to calculate that out.

Last edited by Odii : 07/19/09 at 2:41 PM.

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Old 07/19/09, 2:41 PM   #403
Astalion
Von Kaiser
 
Human Paladin
 
Ragnaros (EU)
@Odii: Good point, except the 53 RP was per 20s, meaning the target RP per minute would be 129.

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Old 07/19/09, 2:49 PM   #404
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
Originally Posted by Astalion View Post
@Odii: Good point, except the 53 RP was per 20s, meaning the target RP per minute would be 129.
My bad, I misread that. So that lowers the amount needed per AMS to 97.2. Dont know enough about AMS's functionality to comment if that change makes any significant difference.

Revitalize is 15% chance on tick for 16 RP with Rejuvination or Wild Healing, Rapture is 100% on a fully used PW:S.

So maybe on fights with a ton of raid magic damage flying around? That seems about to be it.

Last edited by Odii : 07/19/09 at 2:57 PM.

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Old 07/19/09, 2:51 PM   #405
concept84
Piston Honda
 
Blood Elf Death Knight
 
Darrowmere
Originally Posted by Amiko View Post
Here's that further testing i promised earlier, both from live.

2 vezax parses -- in the first parse i'm using the following glyphs: obliterate, frost strike, icy touch.

I'm running the standard 2h rotation in unholy presence mashing out the frost strikes.

Wow Web Stats

In the second parse i'm using the following glyphs: obliterate, frost strike, icy touch running the shifting rune DRM rotation in blood presence.

Wow Web Stats

Yes my dps is low in general, i'm a tank first and my dps gear is haphazard, my gear is essentially the same between parses ( went from valorous dark runed legs to conquers dark runed legs -- not that big a deal ).

Neither one of these attempts is a hard mode attempt and I'm on vapor duty for both of them ( being the offspec dps in the raid ).

I'm clearly doing way better with the disease rotation.
I'm still quite confused as to what you are trying to show us. I agree with your closing statement that YOU do better with your DRM spec and rotation, however your parses logged both show very low DPS on a tank 'n' spank fight. I understand that you are on vapor duty which may have affected your DPS some, but why show a parse from a fight where your primary job isn't DPS.

I'm really not trying to dog your proposed spec, but it seems to me from the evidence brought forth is that your proposed rotation/spec underperformes and you may be off or not tight in your rotation while playing 'standard' frost (possibly due to not playing it often)?

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Old 07/19/09, 10:56 PM   #406
Bloodscape
Glass Joe
 
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Night Elf Death Knight
 
Emerald Dream
I'm curious if any testing has been done on this spec/rotation.

13+/51+/+ in UP

IT-PS-OB-BS2-FS2
OB-IT4-FS4

Looking over this rotation it seems pretty solid.

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Old 07/20/09, 3:17 AM   #407
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Bloodscape View Post
I'm curious if any testing has been done on this spec/rotation.

13+/51+/+ in UP

IT-PS-OB-BS2-FS2
OB-IT4-FS4

Looking over this rotation it seems pretty solid.
Yea that's the icy touch machine gun build. The question is how viable that is now that they nerfed frost strike and now that obliterate works so well (due to the new talent).

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Old 07/20/09, 3:58 AM   #408
Bloodscape
Glass Joe
 
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Night Elf Death Knight
 
Emerald Dream
well with the IT build.

Say averaging 7k ap raid buffed and i'm not even in full u25 gear pulling 6900 on avg.

Oblit would hit for ~9k
IT ~3.5k
FS ~7k
HB ~ 6500

So lets figure

Oblit +15% Hb = 10k *1.15 for BP = 11.5k
ITx2 + FS = 14k

So the rotation itself would produce more dps. However would not have access to necrosis or bcb which are easily 10% of a dw's overall dps.

Say we average 6k dps most fights(seems like a reasonable number for a quick comparison)
bcb + necro = 600 dps for the OB frost/unholy build
IT build loses 2 ob in favor of 4it and 2 fs 7000/20sec = 350 dps
However gains Bladed Barrier ~400ap

So 600 dps vs 350 dps +400 ap and a few other small bonuses.

One last question i have regarding the pest ob rotation is... Since glyph ot pest only refreshes the diseases and technically does not apply them for icy talons purposes. Does it recalculate the coefficient.

For instance if say we popped unbreakable then applied diseases if refreshing the diseases with pest would it keep the bonus ap coef throughout the fight?


Anyways atm I'm planning a 14/54/3, as i accumulate more hit as my gear advances I'll probably shift to a 17/54 at least until the highest dps spec for dk's is finalized. Atm I'm getting very accustomed to 0/17/54 dw

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Old 07/20/09, 4:10 AM   #409
Kyruski
Piston Honda
 
Troll Death Knight
 
Lightning's Blade
Apparently editing this made a second post somehow, please delete.

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Old 07/20/09, 4:11 AM   #410
Kyruski
Piston Honda
 
Troll Death Knight
 
Lightning's Blade
Originally Posted by Bloodscape View Post
well with the IT build.

Say averaging 7k ap raid buffed and i'm not even in full u25 gear pulling 6900 on avg.

Oblit would hit for ~9k
IT ~3.5k
FS ~7k
HB ~ 6500

So lets figure

Oblit +15% Hb = 10k *1.15 for BP = 11.5k
ITx2 + FS = 14k

So the rotation itself would produce more dps. However would not have access to necrosis or bcb which are easily 10% of a dw's overall dps.

Say we average 6k dps most fights(seems like a reasonable number for a quick comparison)
bcb + necro = 600 dps for the OB frost/unholy build
IT build loses 2 ob in favor of 4it and 2 fs 7000/20sec = 350 dps
However gains Bladed Barrier ~400ap

So 600 dps vs 350 dps +400 ap and a few other small bonuses.

One last question i have regarding the pest ob rotation is... Since glyph ot pest only refreshes the diseases and technically does not apply them for icy talons purposes. Does it recalculate the coefficient.

For instance if say we popped unbreakable then applied diseases if refreshing the diseases with pest would it keep the bonus ap coef throughout the fight?


Anyways atm I'm planning a 14/54/3, as i accumulate more hit as my gear advances I'll probably shift to a 17/54 at least until the highest dps spec for dk's is finalized. Atm I'm getting very accustomed to 0/17/54 dw
It's a lot more complicated than that. You aren't including the UP vs. BP damage difference of the IT>PS>OB>BS2>FS2 part between the two. Right there, you'll most likely meet and surpass the 2.5k damage needed for BP to outweigh UP. The difference between the OB will be 1.5k of the 2.5k leaving 1k needed for the rest of the rotation, and this is not including the diseases. You will be missing Blood Plague for the last 1/4 of the IT Spam build and you'll be constantly clipping and overriding FF. They will also be ticking for less in UP. I also don't understand where you are getting these numbers from, unless you're just giving us hypothetical numbers.

NINJA EDIT: I forgot to mention that it would be 2.5k x2 for each rotation, but it still is very unlikely that IT Spam will surpass an OB spam BP build.

Last edited by Kyruski : 07/20/09 at 4:19 AM.

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Old 07/20/09, 4:47 AM   #411
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Kyruski View Post
It's a lot more complicated than that. You aren't including the UP vs. BP damage difference of the IT>PS>OB>BS2>FS2 part between the two. Right there, you'll most likely meet and surpass the 2.5k damage needed for BP to outweigh UP. The difference between the OB will be 1.5k of the 2.5k leaving 1k needed for the rest of the rotation, and this is not including the diseases. You will be missing Blood Plague for the last 1/4 of the IT Spam build and you'll be constantly clipping and overriding FF. They will also be ticking for less in UP. I also don't understand where you are getting these numbers from, unless you're just giving us hypothetical numbers.

NINJA EDIT: I forgot to mention that it would be 2.5k x2 for each rotation, but it still is very unlikely that IT Spam will surpass an OB spam BP build.
I don't really think those arguments really hold fully. I agree that theoretically the IT spam build seems fairly inefficient. But at the moment for frost 2H its probably the strongest build.

FS is getting a nerf in the next patch, which makes it less attractable and also you'd miss the power of Necrosis and BCB for a DW build (which seem to be very strong for the points invested).

However the fact that you fight in UP and that you keep overwriting the IT buff hasn't stopped it from being a very good spec.

----

On a related subject. Quite some patches ago I read something in the patchnotes (could've been PTR notes) of blizzard changing the way refreshing DoTs worked. In that if you refresh a DoT spell when it has say 1 second left untill its next tick, the "new" DoT will tick 1 second after applying.

Did they revert that change, or did it never make live ?

Reason I'm asking is that if that was implemented, the IT spam spec wouldn't lose any DoT dps.

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Old 07/20/09, 4:59 AM   #412
Kyruski
Piston Honda
 
Troll Death Knight
 
Lightning's Blade
Originally Posted by Foxx2405 View Post
I don't really think those arguments really hold fully. I agree that theoretically the IT spam build seems fairly inefficient. But at the moment for frost 2H its probably the strongest build.

FS is getting a nerf in the next patch, which makes it less attractable and also you'd miss the power of Necrosis and BCB for a DW build (which seem to be very strong for the points invested).

However the fact that you fight in UP and that you keep overwriting the IT buff hasn't stopped it from being a very good spec.
You have to remember, they buffed the damage of our diseases.

Also are you trying to imply that 15% of PS+IT+OB+BSx2+FSx2 is not more than 5k? That's excluding the other OB and 2FS that are both in the second part doing 15% more damage. If that's not enough, then you also have the added Disease damage. Just using his numbers, the IT+OB+FSx2 in the first part in BP will do 3.95k. Adding in the Other OB+FSx2 in the second part is another 3.45k. That's already 1.4k over what's needed, and that isn't including the diseases, PS, and 2xBS.

One of the reasons (to my knowledge) of why it works so well on live now is because of how powerful FS is. Also, there is the possibility that we will drop the SotVH in favor of the new Sigil of Virulence. This will drop FS Spam even further behind.

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Old 07/20/09, 5:03 AM   #413
Diefje
Glass Joe
 
Gnome Rogue
 
Burning Legion
Originally Posted by Foxx2405 View Post
----

On a related subject. Quite some patches ago I read something in the patchnotes (could've been PTR notes) of blizzard changing the way refreshing DoTs worked. In that if you refresh a DoT spell when it has say 1 second left untill its next tick, the "new" DoT will tick 1 second after applying.

Did they revert that change, or did it never make live ?

Reason I'm asking is that if that was implemented, the IT spam spec wouldn't lose any DoT dps.
It works like that (AFAIK) for mindflay refreshing SW:P, and haunt refreshing corruption, chimaera refreshing serpent sting.

These are spell A refreshing spell B's debuff without clipping the ticks. Spamming spell B will clip it.

For DKs, pestilence with glyph of disease (just ran a short test, honestly, it's nothing more than anecdotal, don't quote me on it) will not clip, spamming IT will clip.
Originally Posted by Bloodscape
One last question i have regarding the pest ob rotation is... Since glyph ot pest only refreshes the diseases and technically does not apply them for icy talons purposes. Does it recalculate the coefficient.

For instance if say we popped unbreakable then applied diseases if refreshing the diseases with pest would it keep the bonus ap coef throughout the fight?
again, I'm not 100% on this, but spell A refreshing spell B's debuff does NOT recalculate. MM hunters reapply serpent sting with their max AP, S-priests the same.

Short test again, IT (w/o HoW), use horn, pest, ticks stay the same (the lower AP value)

Last edited by Diefje : 07/20/09 at 5:15 AM.

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Old 07/20/09, 5:03 AM   #414
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Originally Posted by Foxx2405 View Post
I don't really think those arguments really hold fully. I agree that theoretically the IT spam build seems fairly inefficient. But at the moment for frost 2H its probably the strongest build.
It depends. It doesn't perform sensibly better (and in some cases, even well) on the fights where Frost is actually a strong specc; it is however probably the highest single target frost specc, however its single target edge is smaller than its aoe deficit, and since at the moment Frost is only really competitive (in the traditional sense these boards use) on aoe heavy fights, there's very little purpose for it at the moment.

Dual speccs made it obsolete: you keep a BP Frost specc for fights like Auri/Freya/Thorim, and then for single target you can safely have a blood offspecc which will sensibly outperform Frost UP.

As for the future DW speccs, the FS nerfs seem to really spell doom for the specc. OB hits for so much with DW that the damage loss from spamming IT plus the damage loss for having 15% less damage with everything are hardly gonna be overtaken by extra FS that hit for far less than they do on live.

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 07/20/09, 5:35 AM   #415
Astalion
Von Kaiser
 
Human Paladin
 
Ragnaros (EU)
Originally Posted by Diefje View Post
For DKs, pestilence with glyph of disease (just ran a short test, honestly, it's nothing more than anecdotal, don't quote me on it) will not clip, spamming IT will clip.
Short test again, IT (w/o HoW), use horn, pest, ticks stay the same (the lower AP value)
This seems very interesting for the Disease Glyph rotation. It would mean having to IT twice at the start (in order to get TS effect on the FF ticks), but it would also mean 2/3rds additional ticks every 20 seconds (Using IT to refresh every 20 seconds would cut 2 seconds off the disease). Would be nice to have this confirmed, I'll see what I can find myself.

Edit: My tests seemed to confirm everything you said (got a BP tick 0.6 sec after casting Pestilence even). Something I found interesting, however: switching to UP and casting Pestilence still had them with their BP damage bonus (Edit2: Turns out it wasn't a big deal for us anyway, as the UP Pestilence rotation was behind IT/PS refresh anyway. Using the UP Pestilence with BP diseases would need about 1.5 RP less per 20s than my previous calculations to beat the BP rotation).

Also, something I forgot to mention about my previous calculations on RP needed for UP, that was comparing to a BP Pestilence rotation, compared to a "standard" BP rotation with glyph of BS you would only need 13.5 RP per 20s (HoW uses taken into account)

Last edited by Astalion : 07/20/09 at 5:59 AM.

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Old 07/20/09, 7:19 AM   #416
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Kyruski View Post
You have to remember, they buffed the damage of our diseases.

Also are you trying to imply that 15% of PS+IT+OB+BSx2+FSx2 is not more than 5k? That's excluding the other OB and 2FS that are both in the second part doing 15% more damage. If that's not enough, then you also have the added Disease damage. Just using his numbers, the IT+OB+FSx2 in the first part in BP will do 3.95k. Adding in the Other OB+FSx2 in the second part is another 3.45k. That's already 1.4k over what's needed, and that isn't including the diseases, PS, and 2xBS.

One of the reasons (to my knowledge) of why it works so well on live now is because of how powerful FS is. Also, there is the possibility that we will drop the SotVH in favor of the new Sigil of Virulence. This will drop FS Spam even further behind.
Does FS get nerfed that much then ?

As far as i know its weapon damage goes down from 60% to 55% and it becomes blockable (not raid related), parryable (not raid related) and dodgable (small effect if you have some expertise).

I feel like i'm missing something, because everyone is suddenly treating FS like the outcast stephchild of its former self.

Also i'm not critizising the theorycraft, because i agree with most of that. And i already stated i doubt that IT spam build will work out for dual wield.

I'm just saying that you have to keep in mind that IT spam build is currently still decently strong. Although i did forget about the disease buff for a moment, that would indeed make an IT spam build even less ideal.

All im saying is that sometimes theoretical values can be decieving. At first sight (even on live currently) the IT build looks somewhat odd. After all you give up Blood Presence and pretty gut your Frost Fever dps to get 1 or 2 more frost strikes every 20 seconds. And yet it works.

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Old 07/20/09, 7:24 AM   #417
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Astalion View Post
This seems very interesting for the Disease Glyph rotation. It would mean having to IT twice at the start (in order to get TS effect on the FF ticks), but it would also mean 2/3rds additional ticks every 20 seconds (Using IT to refresh every 20 seconds would cut 2 seconds off the disease). Would be nice to have this confirmed, I'll see what I can find myself.

Edit: My tests seemed to confirm everything you said (got a BP tick 0.6 sec after casting Pestilence even). Something I found interesting, however: switching to UP and casting Pestilence still had them with their BP damage bonus (Edit2: Turns out it wasn't a big deal for us anyway, as the UP Pestilence rotation was behind IT/PS refresh anyway. Using the UP Pestilence with BP diseases would need about 1.5 RP less per 20s than my previous calculations to beat the BP rotation).

Also, something I forgot to mention about my previous calculations on RP needed for UP, that was comparing to a BP Pestilence rotation, compared to a "standard" BP rotation with glyph of BS you would only need 13.5 RP per 20s (HoW uses taken into account)
The fact that the best dps build will most likely be one where you have to discard your raid buff (IIT), is quite annoying.
If you can keep up your buffed diseases throughout the fight that seems like quite a huge dps plus for a Glyph of Disease build.

EDIT:
I'm just saying, its very likely you can pass on the raid buff for 25 mans as its likely you'll have an enh shaman.
But for those that dont, for those that do 5 mans and 10 mans (I mostly do 10 man hard modes etc). It's practically impossible to do that.

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Old 07/20/09, 7:53 AM   #418
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Originally Posted by Foxx2405 View Post
Does FS get nerfed that much then ?

As far as i know its weapon damage goes down from 60% to 55% and it becomes blockable (not raid related), parryable (not raid related) and dodgable (small effect if you have some expertise).

I feel like i'm missing something, because everyone is suddenly treating FS like the outcast stephchild of its former self.

Also i'm not critizising the theorycraft, because i agree with most of that. And i already stated i doubt that IT spam build will work out for dual wield.

I'm just saying that you have to keep in mind that IT spam build is currently still decently strong. Although i did forget about the disease buff for a moment, that would indeed make an IT spam build even less ideal.

All im saying is that sometimes theoretical values can be decieving. At first sight (even on live currently) the IT build looks somewhat odd. After all you give up Blood Presence and pretty gut your Frost Fever dps to get 1 or 2 more frost strikes every 20 seconds. And yet it works.
Weapon damage went down 5%, then the bonus from BotG went fown another 5%. Adding the nerfs to the SotVH (which added about 900-1k damage on noncrits, and up to 2k on crits, and was nerfed for about 70% of the damage) and you will see that FS received a nerf in the region of 15-20% damage. So yes, it's the stepchild of its former self.

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 07/20/09, 8:46 AM   #419
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Valtiel View Post
Weapon damage went down 5%, then the bonus from BotG went fown another 5%. Adding the nerfs to the SotVH (which added about 900-1k damage on noncrits, and up to 2k on crits, and was nerfed for about 70% of the damage) and you will see that FS received a nerf in the region of 15-20% damage. So yes, it's the stepchild of its former self.
Ah ok. Didnt know that BotG and sigil got nerfed as well. That explains a lot.
I missed a few of the patchnotes as I was busy with work a few weeks ago.

In that case IT spam probably isn't an option as that revolves all around pumping out a ton of hard hitting FS.

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Old 07/20/09, 9:58 AM   #420
Amiko
Glass Joe
 
Night Elf Priest
 
Uldaman
@Foxx2405

The IIT debuff is 20 seconds, which is actually a fair amount of time to do things -- you can interrupt the oblit/disease rotation every "other" rune set for an icy touch to keep the buff up without loosing too much dps. ( http://wowwebstats.com/q6uzrwji122tc?s=31486-51663 -- 10 man vezax hardmode of me doing that. Only ~90% up time cause i'm still working it out. )

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Old 07/20/09, 10:10 AM   #421
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Amiko View Post
@Foxx2405

The IIT debuff is 20 seconds, which is actually a fair amount of time to do things -- you can interrupt the oblit/disease rotation every "other" rune set for an icy touch to keep the buff up without loosing too much dps. ( Wow Web Stats -- 10 man vezax hardmode of me doing that. Only ~90% up time cause i'm still working it out. )
Yea but if you have to use an icy touch every other rune set, then what use is glyph of disease ?

You might just as well follow a:

IT>PS>OB>BS>BS
OB>OB>OB

rotation then, because thats nearly the same.

If you use glyph of diseases you might not need to reapply PS, but you still need to IT every 20 sec to keep IIT up, which means you're either stuck with an unused unholy or death rune.

Unless I'm misunderstanding you somehow.

AFAIK the rotation you want is:

OB>OB>PT>BS
OB>OB>IT>xx

Which is the same only without using PS.

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Old 07/20/09, 12:59 PM   #422
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
Originally Posted by Bloodscape View Post
well with the IT build.

Say averaging 7k ap raid buffed and i'm not even in full u25 gear pulling 6900 on avg.

Oblit would hit for ~9k
IT ~3.5k
FS ~7k
HB ~ 6500

So lets figure

Oblit +15% Hb = 10k *1.15 for BP = 11.5k
ITx2 + FS = 14k

So the rotation itself would produce more dps. However would not have access to necrosis or bcb which are easily 10% of a dw's overall dps.

Say we average 6k dps most fights(seems like a reasonable number for a quick comparison)
bcb + necro = 600 dps for the OB frost/unholy build
IT build loses 2 ob in favor of 4it and 2 fs 7000/20sec = 350 dps
However gains Bladed Barrier ~400ap

So 600 dps vs 350 dps +400 ap and a few other small bonuses.

One last question i have regarding the pest ob rotation is... Since glyph ot pest only refreshes the diseases and technically does not apply them for icy talons purposes. Does it recalculate the coefficient.

For instance if say we popped unbreakable then applied diseases if refreshing the diseases with pest would it keep the bonus ap coef throughout the fight?


Anyways atm I'm planning a 14/54/3, as i accumulate more hit as my gear advances I'll probably shift to a 17/54 at least until the highest dps spec for dk's is finalized. Atm I'm getting very accustomed to 0/17/54 dw
So on this same page we were discussing how much extra RP you would need to make UP viable with a standard OB heavy rotation. It was 53.

Now your rotation generates 60 extra RP over the OB heavy rotation we were discussing by trading 4IT for 2 OB, so you made it by 7 right? Not so much. You lose half a HB via Rime proc, which is worth significantly more then 7 RP. And you lose the Glyph of Blood Strike, so you lose 1/6 of the Blood Strike damage. And 2 Icy Touches do a lot less then 1 OB, so you lose even more damage there. And your losing damage taking Butchery, Bladed Armor, and Death Rune Mastery vs. Necrosis Ravenous Dead and Blood Caked Blade. And you have lower Blood Plague uptime and you are clipping your Frost Fever. And you've pretty much eaten up all your free GCDs in the process, so less extra RP growth potential.

Its sub optimal DPS.

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Old 07/20/09, 2:39 PM   #423
WimpySmurf
Glass Joe
 
Blood Elf Death Knight
 
Terenas
I was curious if anyone had looked at 0/38/33 build that goes after ImpUP and uses DC for RP dump. I'm not sure how hard DC +UB would hit compared to FS. I was thinking you'd Glyph Dark Death, UB and OB. Which means you lose out 29% dmg done from BP & TS, but gain Perma Ghoul (assume 1/5 Desolation). I don't think it'll surpass a BP, OB heavy with FS for dump rotation, but was just curious.

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Old 07/20/09, 3:28 PM   #424
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
Originally Posted by WimpySmurf View Post
I was curious if anyone had looked at 0/38/33 build that goes after ImpUP and uses DC for RP dump. I'm not sure how hard DC +UB would hit compared to FS. I was thinking you'd Glyph Dark Death, UB and OB. Which means you lose out 29% dmg done from BP & TS, but gain Perma Ghoul (assume 1/5 Desolation). I don't think it'll surpass a BP, OB heavy with FS for dump rotation, but was just curious.
Your taking the Strike focused design of deep frost DW, and the spell focused design of Unholy DW, and your watering down both with this spec.

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Old 07/21/09, 12:41 PM   #425
Edimasta
Banned
 
Night Elf Death Knight
 
Antonidas (EU)
I am willnig to risk an infraction or this but...

17 pages - could we please update the 1st posting to get an overview for builds / rotation and the current DPS? What is best, what is not?

It's really a bit frustrating searchin to 17 pages where most is just "blabla" and it's hard to read out the good postings

Thank you!

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