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Old 07/09/09, 4:40 PM   #256
Nerub
Von Kaiser
 
Nerub's Avatar
 
Orc Death Knight
 
Azshara (EU)
I just tried 10/54/7 during our 25man PTR raid. I used UP, the Valkyr encounter is pretty movement heavy and the number of GCDs used makes UP much more desirable than BP. I missed some Rime procs due to a very basic interface (staring at your buff bar sucks). The encounter has a temporary damage modification buff so don't take the numbers too seriously.

Rotation used: IT-PS-BS-BS-OB-Dump
OB-OB-OB-Dump

Weapons used:
MH (with FC):[Serilas, Blood Blade of Invar One-Arm]
OH (with RI):[Razorscale Talon]

The rest of my gear is identical to my current armory profile.

Recount shot #1
Recount shot #2

Unfortunately I haven't got the option for further raid tests as no more bosses are currently available, not even the Patchwerk dummies. Nonetheless the spec looks solid and is fun to play. I'll try to keep you updated as the PTR progresses.

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Old 07/09/09, 6:16 PM   #257
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
I'm still getting better results from the Frost DW spec, maybe I'm doing something wrong with regards to the unholy spec?
I've been using the 0/17/54 spec listed in the DW Unholy DPS thread (except for moving 1p Desolation to UB), using the same priority and glyphs, vengeful heart sigil and unholy presence.

As I noted in my original post, I am using a modified version of the simulator, and since then I've fixed a few things such as UB going from 30%-20% base and made autoattacks not benefit from RoR/TS (does BCB benefit from those? I assumed it didn't). The rest of the changes can be found on page 9 (at least I think I documented them all, been messing around a fair bit to make the tests more accurate), and maybe these are enough to make the difference between the two specs?

Edit: I realized I haven't added a few things such as KM procs not affecting offhand attacks and the change to the offhand attack being linked to the mainhand hitting or not, I still don't think this will be enough to close the dps gap (250ish with current test setup), but I'll try to fix it and run some more sims.

Edit2: Added in the updates, as well as making Razorice actually deal damage according to the mechanics listed in this thread (it is affected by it's own debuff, right? Should make less than 0.1% difference to the dps anyway, so not a biggie). Frost still seems to pull ahead every time, though I still haven't done EP calcs for the Unholy spec, I'll let it run overnight and see if I can get any better results that way.

Last edited by Astalion : 07/09/09 at 6:57 PM.

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Old 07/09/09, 9:07 PM   #258
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
If you are going to compare simulator results, you may want to set a baseline to use. Different specs scale differently. If one of you is using best in slot and the other is using pre-heroic, the results may well be different. The better scaling build may overtake the lesser scaling build if you use the highest end of stats. It may also be helpful to know what numbers you are generating from the sims for DPS so we can compare results from tests we do to tests that you do.

For example, using my most recent gear list from DW Unholy DPS as a Human (Adding 1% Hit for the Draenei aura and 3 Expertise racial), I get this for 0/18/53:

http://talent.mmo-champion.com/?deat...&version=10072

DPS 7134
Total Damage 25681520652 in 1000 h

Using a modified Unholy priority that uses Obliterate instead of Scourge Strike. Note this DPS result does not use Epic Gems and uses the glove enchant +15 Str. For actual 3.2, you'll use Epic Gems and changed profession bonuses so the actual DPS will be higher.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
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Old 07/09/09, 10:16 PM   #259
mongoose221
Von Kaiser
 
Blood Elf Death Knight
 
Stonemaul
On the 0/17/54 DWUH spec. I am not sure the simulator is calculating Unholy Blight correctly. If it rolls like ignite/deep wounds, then we shall assume that it only stacks up twice, it is hard to explain here, but to achieve optimum Unholy Blight I would assume you want to fire off a DC every 5 seconds on average (or 2 every 10 back to back). The problem with the 0/17/54 spec, is that it is completely build around generating maximum RP, fast GCD with UP, and maximum DC spamming. A spamming deathcoil may actually wind up overwriting a significant portion of Unholy Blight and may not be as large an increase in DPS as most are assuming. Olgrin's build is most likely going to be the best DWUH next patch from what the simulators are telling me, and is still ahead of the DW frost.

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Old 07/10/09, 4:14 AM   #260
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Originally Posted by Nerub View Post
I just tried 10/54/7 during our 25man PTR raid. I used UP, the Valkyr encounter is pretty movement heavy and the number of GCDs used makes UP much more desirable than BP. I missed some Rime procs due to a very basic interface (staring at your buff bar sucks). The encounter has a temporary damage modification buff so don't take the numbers too seriously.

Rotation used: IT-PS-BS-BS-OB-Dump
OB-OB-OB-Dump

Weapons used:
MH (with FC):[Serilas, Blood Blade of Invar One-Arm]
OH (with RI):[Razorscale Talon]

The rest of my gear is identical to my current armory profile.

Recount shot #1
Recount shot #2

Unfortunately I haven't got the option for further raid tests as no more bosses are currently available, not even the Patchwerk dummies. Nonetheless the spec looks solid and is fun to play. I'll try to keep you updated as the PTR progresses.

Doesn't seem a very easy fight to judge performance on, given the damage buffs (and also the learning process).

A quick thing i'm observing is:

DPS: 7984
Damage done: 2.45 millions

Frost strike: 123 728114 29.7%
Obliterate: 105 583796 23.9%
Melee: 364 570535 23.3%
Howling Blast: 37 202851 8.3%
Frost Fever: 91270 3.7%
Blood Plague: 89643 3.6%
Blood Strike: 88954 3.6%
Icy Touch: 48000 2.0%

This sums to 2403163, so we can assume proccs + plague strike doing 48k more damage to the to 2.45 millions.



The first observation is that the Blood Strike buffs are laughable. If we can assume the FS nerfs to amount between 10 and 15%, the total damage from BS would barely make up for that - the increased disease damage is the tiniest fraction of it. I would like to see someone test raid damage for Frost 2h, because from this evidence I think we can declare it dead and buried.

The second observation is on UP. Move speed considerations aside, I'm looking at the damage. Let's try (it's barbaric I know, but I'm expecting the results to be eloquent enough) to translate you damage in what you would have done in BP.

You have 105 OB, so assuming 4 per rotation we can assume around 25 rotation. That would mean 123/25 = 4,92 FS per rotation. Let's say you lose 1 FS per rotation due to the presence change, so we drop them to 4 (with 4 FS your rotation has 1-2 gcds for HB anyways) and thus reduce overall FS damage to 80% of the original. We'll also assume you lost 5 of your HB due to having less GCDs (it's exaggerate, but let's play careful).

Now, we reduce this damage as said above and apply the BP damage buffs:

Frost strike: 728114 old/ 669865 new
Obliterate: 583796 old/ 671365 new
Melee: 570535 old and new
Howling Blast: 202851 old/ 209950 new
Frost Fever: 91270 old/ 104960 new
Blood Plague: 89643 old/ 103089 new
Blood Strike: 88954 old/ 102297 new
Icy Touch: 48000 old/ 55200 new
Plague Strike: 47500 old/ 54625 new

The new damage sum is 2.54 million. About 100k damage over 299 seconds is a 330 dps increase. Consider these numbers skyrocket the same second you have any form of AoE, as the damage buffs from BP scale linearly with targets on HB/diseases. This is also calculated by running BP as a rotation system instead of a priority one. In reality, you would lose BS and not FS most of the time, so the scaling would be a lot better.

It's a very rough analysis, but honestly I don't see the choice of UP being already cemented in stone for Frost DW. The rotation has 8 rune GCDs, with no RP generation spamm, which leave 5-6 free GCDs. Assuming the Icy Touch glyph, you generate 135 RP, so even assuming Butchery and druid healing buffs, I don't see a huge need for extra GCDs for extra FS. Even if you end up having to delay the rotation to fit Ryme proccs, on aoe situations the BP damage gain will be still much obvious, and in single target situations it will probably be the same.

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 07/10/09, 6:21 AM   #261
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
Originally Posted by mongoose221 View Post
On the 0/17/54 DWUH spec. I am not sure the simulator is calculating Unholy Blight correctly. If it rolls like ignite/deep wounds, then we shall assume that it only stacks up twice, it is hard to explain here, but to achieve optimum Unholy Blight I would assume you want to fire off a DC every 5 seconds on average (or 2 every 10 back to back). The problem with the 0/17/54 spec, is that it is completely build around generating maximum RP, fast GCD with UP, and maximum DC spamming. A spamming deathcoil may actually wind up overwriting a significant portion of Unholy Blight and may not be as large an increase in DPS as most are assuming. Olgrin's build is most likely going to be the best DWUH next patch from what the simulators are telling me, and is still ahead of the DW frost.
The rolling mechanic is meant to make it so that it doesn't matter at all when you cast your Death Coils, and the simulator already treats Unholy Blight as instant damage. Never heard about the only stacking up twice part though?

@Orlgin: I've only been looking at the 0/17/54 spec posted at the beginning of the Unholy DW Thread - as I assumed that was the one you were referring to - using Unholy Presence and no Scourge Strike or Obliterate in the first place.

For the comparison I've been running with equivalent gear, changing the offhand to a faster one for the unholy tests. So far I haven't tested using a fully optimised UH gearset, but I've got the EP values now so it'll just be another half an hour (just woke up) or so before I've run some sims with that (and I'll run tests with the spec you listed as well ofc). For baseline I've been using BiS 3.1 gear, meaning only rare gems and such,

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Old 07/10/09, 6:52 AM   #262
Disargeria
Piston Honda
 
Disargeria's Avatar
 
Human Death Knight
 
Boulderfist
The rolling mechanic is meant to make it so that it doesn't matter at all when you cast your Death Coils, and the simulator already treats Unholy Blight as instant damage. Never heard about the only stacking up twice part though?
It's definitely working with more than two Death Coils.

Launching three in a row in Unholy Presence gave me:

2199 DC hit
1978 DC hit (220 resist)
44 UB tick
1758 DC hit (440 resist)
63 UB tick (16 resist)
107
85 (21)
107
85 (21)
96 (11)
107
106
107
107
107

5935 total Death Coil damage (we can ignore the 660 resisted because it won't count for UB damage)
1190 UB damage (We add the 69 resisted)

1190/5935 = 20.05%

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Old 07/10/09, 8:17 AM   #263
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
Thanks for the testing Disargeria, seems to be working as expected then.

I set up the new gear set for unholy, and sorted a discrepancy with Blood Plague (basically, using 0 ms meant it would overwrite BP at 0.00 sec left to next tick, without that tick ever happening, so I added some minor latency and tested again - I think this has caused my earlier unholy tests to be 50-100 DPS too low). The 0/17/54 spec (this is still the same as the one listed at the top of the DW Unholy DPS thread, except Desecration points moved to Desolation and Unholy Blight) seems to be ~50 dps ahead of 10/54/7 at very low latencies (tested with 10ms). Testing with 150 and 250ms the Frost spec seems to pull ahead slightly (around 10/40 dps respectively for 150/250ms).

For the spec you posted Orlgin, I didn't really have all the info for testing it (Sigil (VH I guess?), actual priority (went with BP>FF>OB>BS>DC), Presence (seems like Blood?)), I tried digging up what info I could find and tested a few different combinations, but I'm getting values that are ~500 dps below the other two specs (note: I assumed you wanted 4p T8 with this, so I went with gearsets optimised for the other two specs statwise with 4P bonus). Edit: Actually if you wouldn't mind providing the gear stats you used for your testing, or whatever you consider BiS for your spec, that could be helpful as well.

Actual DPS values.. they won't match your simulated values, as especially the autoattack +RoR/FS interaction that I removed will mean my DPS is going to be a fair bit lower, and other changes will go both ways I guess. Anyway, I'll post two quick simulations with 10ms:

10/54/7 (BP, Awareness Sigil, FC/RI):
AbilityTotal%LandedHit%Crit%Miss%Average
Obliterate1784001133133186356405375
PlagueStrike1064115518364534601272
IcyTouch1529785924190405623651
FrostStrike1404938422435096435604003
HowlingBlast1465514022113573936935
BloodStrike45824934815988504902866
FrostFever2138413532596710000823
BloodPlague1942204132599410000747
MainHand7584495713349164140172172
OffHand436854797350484240171246
Ghoul234223401831178138127
Raz3855280350481000011
DPS 6578       

0/17/54 (UP, VH Sigil, FC/FC):
AbilityTotal%LandedHit%Crit%Miss%Average
Plague Strike25305848414480504811747
Icy Touch677451471130681653402208
Blood Strike1667777428490554211964
Death Coil1416803492426775574205291
UB28337083426775100001058
Frost Fever1511819621613410000937
Blood Plague2147616832292710000936
Necrosis16197852211162910000145
Blood Caked Blade164851982331189801497
Wandering Plague1504100521605810000936
Main Hand7366631312398794242141847
Off Hand42302822771750424214589
Ghoul65002845119003180126722
Gargoyle2865180649491851213018
DPS 6640       
Edit: Looking over the results I just realised that only off-hand autoattacks were proccing Razorice, it's still a pretty neglible amount of damage but I'll fix it to work for offhand strikes as well.

Last edited by Astalion : 07/10/09 at 10:36 AM.

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Old 07/10/09, 11:44 AM   #264
mongoose221
Von Kaiser
 
Blood Elf Death Knight
 
Stonemaul
Astalion, I believe UB is still bugged, as GC had stated it would be a mechanic as ignite and deep wounds runs. Those do not refresh the duration of the initial damage, but only add up the overlapping ticks of the multiple applications into one buff. Unholy Blight lasts 10 seconds, I will use 1 tick per second for this, and use simple 5,000 dmg DC with a 1,000 dmg UB for a flat 20% as comparison.

DC1 - 5000
UB - 100
UB - 100
UB - 100
UB -100
DC2 - 5000
UB - 200 (this is 100 from the first dc, 100 from the second dc, with 5 ticks remaining on first DC)
UB - 200
UB - 200
DC3 - 5000
UB - 300 (100 x3 from each DC, with 2 ticks remaining on first DC)
UB - 300
UB - 300
UB - 200 (the first DC stack fell off, dropping it down to a 2 stack for 200 per tick)
UB - 200
UB - 200
UB - 200
UB - 100 (second DC stack fell off, leaving only last DC)
UB - 100
UB - 100

Looking at the testing for Disargeria, he allowed 12 ticks of UB. Using the mechanic that the ignite and deep wounds uses (which again is what GC stated that UB was supposed to act like), the final 2 ticks of his UB testing should have shown about 75 damage per tick, which is the per-tick of 20% for the last 2 DC's fired. His shows a full 100+ per tick, which is the per-tick of 20% of all 3 DC's fired, which means that currently UB is not allowing the previous DC's to fall off.

I would like to see a test done with 5 DC's to see how high it is actually stacking, and if there is a stack limit. If there is no stack limit, and it is not falling off, then it will be running into the same problem that deep wounds had in early WotLK with warriors dealing 7k+ dps in mediocre gear, and the majority of that being bleed damage.

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Old 07/10/09, 12:03 PM   #265
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
Actually mongoose221, that's not how UB is meant to stack. It's not actually separate stacks, but the total remaining damage on the currrent UB debuff will instead be split up over the duration of the refreshed debuff, which is more or less the exact same thing, and comes down to a 20/28% damage increase (this is also what Disargeria's test shows btw). The problem with deep wounds was not the way in which it stacked, but rather doubledipping on things such as Thaddius damage buffs.

Edit: To illustrate the mechanics, using your numbers:
DC1 - 5000
UB - 100
UB - 100
UB - 100
UB -100
DC2 - 5000
UB - 160 (600 damage remaining from the first DC + 1000 damage from the newly applied one, split over 10 ticks)
UB - 160
UB - 160
DC3 - 5000
UB - 212 (1120 damage remaining + 1000 damage from the new DC)
UB - 212
UB - 212
UB - 212
UB - 212
UB - 212
UB - 212
UB - 212
UB - 212
UB - 212 (3000 UB Damage dealt)

Last edited by Astalion : 07/10/09 at 12:29 PM.

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Old 07/10/09, 12:28 PM   #266
Ventress
Glass Joe
 
Draenei Death Knight
 
Eredar
What about

http://talent.mmo-champion.com/?deat...&version=10072

This just subs UB and DC as a rune dump instead of FS?

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Old 07/10/09, 12:34 PM   #267
mongoose221
Von Kaiser
 
Blood Elf Death Knight
 
Stonemaul
I was lumping it in with deep wounds/ignite as that is what GC said it was going to act like. Either way, I stand corrected if UB is infact working as intended, but with the 0/17/54 build firing off DC's so quickly, I could see some form of a nerf to it at some point.

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Old 07/10/09, 1:09 PM   #268
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
@Ventress: That spec seems to be roughly 1k dps behind the 10/54/7 one. I remember doing some early tests with 30% UB, BA, Impurity, HB, maxed KM, etc (aka far more than we have talent points for, I don't remember the exact details though) and only then did it get close to using FS.

@mongoose221: My description of the mechanics were taken from what the Ignite/DW mechanics were last I checked though :P

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Old 07/10/09, 2:16 PM   #269
Disargeria
Piston Honda
 
Disargeria's Avatar
 
Human Death Knight
 
Boulderfist
Actually mongoose221, that's not how UB is meant to stack. It's not actually separate stacks, but the total remaining damage on the currrent UB debuff will instead be split up over the duration of the refreshed debuff, which is more or less the exact same thing, and comes down to a 20/28% damage increase (this is also what Disargeria's test shows btw). The problem with deep wounds was not the way in which it stacked, but rather doubledipping on things such as Thaddius damage buffs.
This is exactly how it's working for each test. As soon as the PTR comes back up I'll record a constantly stacking UB, but I did test 5 DCs last night:

2105 Death Coil
1898 Death Coil (211 Resisted)
76 Tick
4226 Crit
145 Tick
131 (15)
145
145
1931 Hit (215)
145
111 (28)
2146 Hit
140
141
112 (28)
141
127 (14)
141
112 (28)
141
116 (13)
112 (28)
126 (14)
141

12306 DC damage
2616 UB damage
21.25%

I'll also check to see if it double dips, too. Those tests were on a "clean" target.

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Old 07/10/09, 2:29 PM   #270
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
In the DW Unholy thread, we use 200ms latency which is as low as you probably want to go. Shamans, which have been using simulations longer than Death Knights have been around, use simulations of 5000 hours and use a minimum of 200ms to make their simulations as close as possible to reality. I personally use 1000 hours as 5000 can break the DK sim sometimes which is frustrating when it takes that long.

Quoted from Malan: If you want the sim to reflect in-game a little more, turn up the min and max lag. Too often I see people posting here with 0 or 100ms on the lag configurations. That isn't realistic at all. Even if your actual network lag is 100ms or less, there is still a human reaction time to seeing an ability ready for use and then actually hitting the button. Most people probably ought to run their lag in the sim at anywhere from 200-500ms.

Not to say all people will need it that high but 10ms isn't a realistic number at all.

Disease scaling with AP was changed on the PTR which isn't reflected on the sim so disease damage + Wandering Plague damage numbers will be different on the PTR than on the simulator.

I suggest BiS for Ulduar using Epic Gems to reflect what people will likely have when the patch actually comes out. Every raider that is serious will have a stockpile of Honor, Tokens, and Titanium Ore so they can quickly regem when the patch hits. Take your spec, build a BiS, and run a simulation based on that. Once we get a baseline of what each spec can put out, we can focus testing on those builds that show promise.

As for BCB, an old test showed Rage of Rivendare does work on it. However, that test was a while back and it may be worth your time to test it again. Blood Caked Blade has been changed a few times since then.

Your modified simulator is based on an older model which had Necrosis bugged so the off-hand hits produced a 0 result. Necrosis should be 4-5% of total damage. He's since fixed that bug on his newest version. Just a warning: when I try to get EP calculations, I run into an error that is causing negative numbers to appear. I use the older version to do my EP calculation (the live one) that I inputted into Zerack's sheet for my BiS list. You may have difficulty generating accurate EP values unless you fixed that problem.

Last edited by Orlgin : 07/10/09 at 2:38 PM.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.

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