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07/10/09, 2:42 PM
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#271
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Von Kaiser
Human Rogue
Quel'Thalas (EU)
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I realize 10ms isn't realistic, but putting the simulator at 200-500ms seems to assume people don't know what they're gonna click next and are not making use of the "lag buffer" where you can send the request to cast the spell before the server knows you're ready to cast it. (At least on PTR with 500ms I was not getting a 500ms delay between each ability)
I do belive the most recent simulator has the updated Disease values, and so does my version of it, but I'll set my BCB back to being affected by RoR/TS.
Edit: Thanks, I did think something looked dodgy with the offhand damage code, I'll look into it and run the sims again.
Last edited by Astalion : 07/10/09 at 4:31 PM.
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07/10/09, 5:56 PM
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#272
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Glass Joe
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Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
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I bolded the important part.
[e] I forgot to mention that that's new with the current PTR build.
Last edited by Arakaine : 07/10/09 at 6:04 PM.
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07/10/09, 6:57 PM
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#273
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Von Kaiser
Human Rogue
Quel'Thalas (EU)
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Bah, that nerf kinda hurts 
I added epic gems, as well as the bonuses from JC/BS that I had neglected before (nonprismatic Dragon's Eye since it's meant for 3.2), fixed the Necrosis bug, added the BotN nerf, and ran some 200ms/500h sims to compare the specs.
Results were: 6505 dps with the 10/54/7 spec, 6748 with 0/17/54 and 6391 with 0/18/53 (Obliterate).
Last edited by Astalion : 07/10/09 at 7:15 PM.
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07/10/09, 7:01 PM
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#274
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Piston Honda
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Originally Posted by Arakaine
[e] I forgot to mention that that's new with the current PTR build.
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It's not. It's new to the patch notes, but the tooltip and actual effect have been 10% at 3/3 since the PTR opened. The FS math I did in the second post used a 1.1 multiplier for BotN and it matched the actual damage perfectly.
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07/10/09, 11:41 PM
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#275
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Piston Honda
Blood Elf Death Knight
Cenarius
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Originally Posted by Astalion
Bah, that nerf kinda hurts 
I added epic gems, as well as the bonuses from JC/BS that I had neglected before (nonprismatic Dragon's Eye since it's meant for 3.2), fixed the Necrosis bug, added the BotN nerf, and ran some 200ms/500h sims to compare the specs.
Results were: 6505 dps with the 10/54/7 spec, 6748 with 0/17/54 and 6391 with 0/18/53 (Obliterate).
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What rotation/priority and glyphs are you using in your simulation? I posted a rotation and glyph setup that yielded substantially better results then my other simulation runs. What I basicly found was that Frost Strike was no longer worth trying to work in any more then necessary to fill all your GCDs in blood presence. That makes the IT glyph expendable. I also went for a rotation that was symmetrical, allowing for an even spacing of Frost Strikes, allowing both the maximization of rune cooldowns and the maximization of Killing Machine within the strict rune usage.
Im also wondering about the usage of rune strike as the extra RP dump of choice. If it no longer makes sense to extend the rotation to add Frost Strikes, it offers a GCD independent way of converting that extra RP into some damage.
Anyways, if you havent at least try a rotation of OB-OB-FS-BS-BS-FS;OB-OB-FS-IT-PS-FS with OB, FS, and BS glyphs. In practical use you would first start with a IT-PS-OB-FS-BS-BS-FS before repeating as above, as you need to apply the disease, and could start from range, but the simulation neither accommodates it nor simulates a movement fight.
Last edited by Odii : 07/10/09 at 11:49 PM.
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07/11/09, 1:00 AM
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#276
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Glass Joe
Undead Death Knight
Zul'Jin
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DW Results
So I definitely need some more testing, but I'm getting best results at the moment using 15/53/3
I can't explain why (which is why I want to log more time testing it) but I'm getting better results w/ Slow/Fast as opposed to Slow/Slow.
My weapon selection was was Malice/Malice (FC/RI) vs Malice/Stonerender (FC/RI).
Rotation used: IT,PS,OB,BS,BS - Dump Till Runes are up, HB,OB(x2 if rime allowed),OB-Full Runic Dump.
Basically, I could finish the Oblits in the 2nd rotation before Blood Plague dropped off, giving me the double disease bonus for all Oblits, and the HB Glyph w/ Rime or manual HB left me plenty of Frost Fever to finish rune dumps while keeping the disease bonus of Glacier Rot and Tundra Stalker.
This rotation can be maintained w/ Blood for optimal output.
Benefit seems to be you can still get 3 Oblits in 2nd half of rotation w/o having to take Epidemic all the while keeping FF up at the end of rotations for GC/TS benefits.
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07/11/09, 1:11 AM
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#277
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Piston Honda
Troll Death Knight
Lightning's Blade
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Originally Posted by Wrathe
So I definitely need some more testing, but I'm getting best results at the moment using 15/53/3
I can't explain why (which is why I want to log more time testing it) but I'm getting better results w/ Slow/Fast as opposed to Slow/Slow.
My weapon selection was was Malice/Malice (FC/RI) vs Malice/Stonerender (FC/RI).
Rotation used: IT,PS,OB,BS,BS - Dump Till Runes are up, HB,OB(x2 if rime allowed),OB-Full Runic Dump.
Basically, I could finish the Oblits in the 2nd rotation before Blood Plague dropped off, giving me the double disease bonus for all Oblits, and the HB Glyph w/ Rime or manual HB left me plenty of Frost Fever to finish rune dumps while keeping the disease bonus of Glacier Rot and Tundra Stalker.
This rotation can be maintained w/ Blood for optimal output.
Benefit seems to be you can still get 3 Oblits in 2nd half of rotation w/o having to take Epidemic all the while keeping FF up at the end of rotations for GC/TS benefits.
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What were you testing on or was this the simulator. Also why were you using glyphed HB? The only reason that's used is for single disease rotations. Using HB to apply your FF is a bad idea since when you apply it manually, you're using an extra rune that will most likely prevent you from using an OB.
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07/11/09, 1:22 AM
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#278
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Piston Honda
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Originally Posted by Kyruski
Also why were you using glyphed HB?
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It essentially saves 4 talent points in unholy, at the cost of a glyph slot. The BP rotation without epidemic is awkward because your diseases drop off while you're dumping RP at the end. By using glyphed HB in place of an Ob, you sacrifice some damage but make up for it by getting 15% damage on your last couple FS (35% more if you're the only person putting diseases up), because your FF will last until you restart the rotation with IT/PS. It's an interesting idea, particularly since it doesn't take much additional RP generation to max out what you can dump in BP, meaning the loss of the IT glyph doesn't seem that bad (assuming you have resto druids feeding you RP, or fights where you can use AMS offensively).
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07/11/09, 1:37 AM
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#279
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Von Kaiser
Blood Elf Death Knight
Stonemaul
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I actually just plugged in his glyphed HB idea with my current gear, and using 2x Malice for weapons. I dropped one point out of Dark Conviction to take Unbreakable Armor, as I feel it is a great DPS cooldown which scales incredibly well in my opinion. I set my rotation to do a HB where the third OB would fit in, and put OB after it, so as to take advantage of when a Rime did proc. I ran 10 sims for each, 12 hours, 250 latency, BP, and took the median test for each. HB rotation was simming around 6.9k while the IT glyph without using HB was simming around 6.5k. I linked both the rotations for each that I used, and the results, so as to allow people to check for discrepencies in my setup. I also used 4/5 dark conviction and took unbreakable armor instead.
Glyphed HB rotation:
<Rotation>
<Rotation>
<IcyTouch retry='1'></IcyTouch>
<PlagueStrike retry='1'></PlagueStrike>
<Obliterate retry='1'></Obliterate>
<BloodStrike retry='1'></BloodStrike>
<BloodStrike retry='1'></BloodStrike>
<FrostStrike retry='0'></FrostStrike>
<FrostStrike retry='0'></FrostStrike>
<Obliterate retry='1'></Obliterate>
<Obliterate retry='1'></Obliterate>
<HowlingBlast retry='1'></HowlingBlast>
<Obliterate retry='1'></Obliterate>
<FrostStrike retry='0'></FrostStrike>
<FrostStrike retry='0'></FrostStrike>
<FrostStrike retry='0'></FrostStrike>
</Rotation>
<Runes>
<Death></Death>
<Blood></Blood>
<Frost></Frost>
<Frost></Frost>
<Unholy></Unholy>
<Unholy></Unholy>
</Runes>
</Rotation>
results of 1 test, but all were within 50 dps + or -
Ability Total % Landed Hit% Crit% Miss% Average
Obliterate 74958506 24 12961 25 72 1 5783
Plague Strike 4323552 1 3187 50 46 3 1356
Icy Touch 7465193 2 1644 38 61 0 4540
Frost Strike 72863210 24 14822 28 68 2 4915
Howling Blast 13150709 4 1643 34 65 0 8004
Blood Strike 17486244 5 6405 39 57 2 2730
Frost Fever 13025374 4 12796 100 0 0 1017
Blood Plague 7833653 2 8215 100 0 0 953
Main Hand 55761890 18 18375 32 49 17 3034
Off Hand 31918862 10 18286 32 49 18 1745
Ghoul 1170866 0 9182 84 13 2 127
DPS 6943
Total Damage 299958059 in 12 h
Threat Per Second 4178
Generated in 6s
Template :10547DW.xml(C:\Users\Owner\Desktop\DKsim2\DKSimulator0.9.1\Templates\10547DW.xml)
Rotation :dwfrostHBglyph.xml(C:\Users\Owner\Desktop\DKsim2\DKSimulator0.9.1\Rotation\dwfrostHB glyph.xml)
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader / Razorice
Pet Calculation :True
Using IT glyph and not using HB:
rotation:
<Rotation>
<Rotation>
<IcyTouch retry='1'></IcyTouch>
<PlagueStrike retry='1'></PlagueStrike>
<Obliterate retry='1'></Obliterate>
<BloodStrike retry='1'></BloodStrike>
<BloodStrike retry='1'></BloodStrike>
<FrostStrike retry='0'></FrostStrike>
<FrostStrike retry='0'></FrostStrike>
<Obliterate retry='1'></Obliterate>
<Obliterate retry='1'></Obliterate>
<Obliterate retry='1'></Obliterate>
<FrostStrike retry='0'></FrostStrike>
<FrostStrike retry='0'></FrostStrike>
<FrostStrike retry='0'></FrostStrike>
</Rotation>
<Runes>
<Death></Death>
<Blood></Blood>
<Frost></Frost>
<Frost></Frost>
<Unholy></Unholy>
<Unholy></Unholy>
</Runes>
</Rotation>
dps results all within + or - 100 dps of this, the median of 10 sims
Ability Total % Landed Hit% Crit% Miss% Average
Obliterate 79829495 28 14630 25 73 1 5456
Plague Strike 4869876 1 3612 49 47 2 1348
Icy Touch 5934262 2 1853 40 59 0 3202
Frost Strike 68594396 24 16289 26 70 2 4211
Blood Strike 19476146 6 7220 40 56 2 2697
Frost Fever 9323237 3 9265 100 0 0 1006
Blood Plague 8648142 3 9264 100 0 0 933
Main Hand 53178841 18 18368 32 49 17 2895
Off Hand 30512034 10 18365 32 49 17 1661
Ghoul 1180550 0 9283 84 13 2 127
DPS 6517
Total Damage 281546979 in 12 h
Threat Per Second 3925
Generated in 6s
Template :itglyphDW.xml(C:\Users\Owner\Desktop\DKsim2\DKSimulator0.9.1\Templates\itglyphDW.xml )
Rotation :17543.xml(C:\Users\Owner\Desktop\DKsim2\DKSimulator0.9.1\Rotation\17543.xml)
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader / Razorice
Pet Calculation :True
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07/11/09, 1:45 AM
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#280
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Piston Honda
Troll Death Knight
Lightning's Blade
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Originally Posted by Aezoc
It essentially saves 4 talent points in unholy, at the cost of a glyph slot. The BP rotation without epidemic is awkward because your diseases drop off while you're dumping RP at the end. By using glyphed HB in place of an Ob, you sacrifice some damage but make up for it by getting 15% damage on your last couple FS (35% more if you're the only person putting diseases up), because your FF will last until you restart the rotation with IT/PS. It's an interesting idea, particularly since it doesn't take much additional RP generation to max out what you can dump in BP, meaning the loss of the IT glyph doesn't seem that bad (assuming you have resto druids feeding you RP, or fights where you can use AMS offensively).
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I was under the assumption that we were trying to move away from the FS-centric thinking in place of OB-centric thinking, i.e. if we delay the build for FS, we are cutting back on the number of OBs we use. There should also be FSs strung in throughout the rotation via KM procs which will get rid of some of that dump at the end, but without epidemic, it could jeopardize OB having both diseases in the second set of Runes if we get some lucky KM procs.
One of the things I'm wondering about with that build is the scaling of Bladed Armor since it scales pretty poorly since the armor gains per iLvl are pretty low. I'm also worried about the uptime of BP since diseases were buffed and that should be a drop of 25% of a epidemic's BP damage (Though this may be minimal); the potential for clipping FF ticks in this build is also of concern. We also need to know the medium that they are using to test this, whether they are using a test dummy(I sure hope not), the sim, or something else.
EDIT: Mongoose: You aren't including any KM procs in either and also HB is being completely excluded from the second test (Rime procs mainly).
Last edited by Kyruski : 07/11/09 at 2:29 AM.
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07/11/09, 7:16 AM
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#281
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Von Kaiser
Human Rogue
Quel'Thalas (EU)
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Originally Posted by Odii
What rotation/priority and glyphs are you using in your simulation?
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FF > BP > OB > BS > FS > Rime. I never really got proper results when trying rotations rather than priority, but this produce roughly the same rotation, or at least the same number of uses of each ability over an extended period. Glyphs were BS/Ob/FS.
Clipping Frost Fever ticks isn't really a bad thing with TS: the ticks of your next FF will get the 15% increased damage, and if you also account for the Glacier Rot+TS damage boost to IT you will always want to recast FF before it drops. Of course, you would want to refresh it right after the 3 sec remaining mark if possible to max dps.
I've been doing some more testing since I was notified of the Necrosis bug, and the frost build that seems to come on top from my most recent testing is 3/51/17, coming out at 6625 dps with the previously listed specifications (BiS for going into 3.2, 200ms/500h, same priority, FC/RI, Awareness)
Edit: Found a mistake in my spreadsheet for adding stats, which means lower values throughout all specs >.< Rerunning simulations..
Most recent numbers, everything should (hopefully) be correct now: 0/17/54 - 7154 dps, 3/51/17 - 7006 dps, 10/54/7 - 6852 dps, 0/18/53 (Oblit) - 6810 dps.
Last edited by Astalion : 07/11/09 at 8:42 AM.
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07/11/09, 11:42 AM
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#282
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Glass Joe
Draenei Death Knight
Area 52
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From the test I've ran, I've consistently had the best results with 10/53/8 build.
I took a point into ravenous dead versus unbreakable armor simply because I found that casting UA really screws up the rotation, and DW spec is very demanding in that to maximize it, there's not a lot of room for error. I took RD over a point into Dark Conviction simply because in my tests I got more benefit from 1% str, than from 1% crit, not to mention that it scales better as well.
All test were ran on the ebon hold boss dummy with horn of winter buff.
Rotation I used was: PS IT OB BS BS FSx2 OBx2 FS OB FS (dump) and HB as Rime procced.
for the record this is a good 500+ dps over any current 2h build.
I would like to add that I did some test replacing Glyph of Icy Touch with Glyph of Plague Strike and I noticed a consistent increase of about 100 dps in all of the test I ran where I used Glyph of PS for the added 20% damage to that. The number of Frost Strikes I was able to perform was not affected by the added rune power of the Icy Touch glyph. I feel that with the 6x IT rotation being dead, so is that glyph. The amount of times we cast IT using a 2 disease rotation just isn't often enough where that extra RP is going to make a difference.
I also ran some test using glyph of disease instead of glyph of icy touch, and though I got very consistent numbers, they were lower than with the standard rotation. Using the Glyph of Disease also makes for a very wonky rotation that takes a lot more micro-management.
Last edited by OriginalMemnock : 07/11/09 at 12:37 PM.
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07/11/09, 12:32 PM
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#283
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Banned
Blood Elf Death Knight
Gorefiend
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Originally Posted by OriginalMemnock
I took a point into ravenous dead versus unbreakable armor simply because I found that casting UA really screws up the rotation, and DW spec is very demanding in that to maximize it, there's not a lot of room for error. I took RD over a point into Dark Conviction simply because in my tests I got more benefit from 1% str, than from 1% crit, not to mention that it scales better as well.
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UA can be used without breaking up your rotation, you just use blood tap and use it. Every time UA is back up, Blood tap will be ready for use.
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07/11/09, 12:37 PM
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#284
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Glass Joe
Draenei Death Knight
Area 52
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Originally Posted by Whatevr
UA can be used without breaking up your rotation, you just use blood tap and use it. Every time UA is back up, Blood tap will be ready for use.
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I feel stupid for not thinking of that. Thanks.
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07/11/09, 12:50 PM
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#285
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Piston Honda
Troll Death Knight
Lightning's Blade
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Originally Posted by OriginalMemnock
Tested on a dummy.
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Dummy tests for DPS are pretty much useless since you are missing buffs and the dummy is missing debuffs...
On another note, We need to find some set stats to use when comparing builds. People will show the DPS difference in their sims but they will also be using different stats. If we decide on one set group of stats to use, this could make it that much easier finding a build. I actually suggest having about 3 different groups of stats that we have to test with for a build so we can have a better look at the DPS of builds being compared under different stats.
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