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Old 07/15/09, 3:23 AM   #316
zeheres
Von Kaiser
 
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Orc Death Knight
 
Destromath (EU)
I assume you have exact numbers for the T9P4 bonus already or how can you say it won't be worth it?

Death knights are the only current Hero class, which means they are supposed to be the best class in the game.

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Old 07/15/09, 4:06 AM   #317
Foxx2405
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Lazengann View Post
It seems to me that 2 piece Tier 8 combined with 2 piece Tier 9 set bonuses would maximize damage, unless of course that non-set pieces would wind up being better. The Frost Strike crit chance/AP seems it'll be much more worth it than more OB damage or DoT crits for DW. Of course, this speculation could all just be poppy cock when it hits live but I think the stat loss would be worth it.
I haven't done calculations (I could but im at work atm). But be aware you dont undervalue the 4xT9.

Dots atm can't crit at all, and with 40% spellcrit (which i assume is reasonable for T9 content ?), it already increases DoT damage by 40%.
Checking Phantazums recount a few posts up and dots did about 6.4% damage, increasing that by 40% would mean roughly 2.6% more dps.

8% extra frost strike crit is awesome, but keep in mind that due to KM it already has a very high average crit chance. Say it has a 60% crit chance already, increasing that by 8% would mean:

168% / 160% * 100 = 105% damage. A 5% frost strike damage increase.

If frost strike is 25% of your damage (again using Phantazums recount just because its there), that means a 1.25% dps increase.

These are mostly made up (but i assume somewhat realistic) numbers that just imply that "at first sight" can be decieving.

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Old 07/15/09, 6:23 AM   #318
Astalion
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Human Rogue
 
Quel'Thalas (EU)
Originally Posted by phantazum View Post
I was wondering something. Why would anyone go 3/51/17? Whats beyond 15 on the unholy tree that you would drop anything from the frost tree for? Nearest i can tell would be 2 points in to BCB but that dps boost cant compare to CotG and MC or am i mistaken?
I'm not giving up CotG or MC, instead I'm taking either 2 points out of KM (this seems to come out as a dps gain, but I'm not sure whether prioritizing KMs on Rime procs would change that) if I have to provide IIT, else I'm just dropping IIT, getting full KM, 2p BCB, DC, and some random utility talents for max dps. (Something like this build would get 2 BCB without sacrificing any dps talent other than IIT, and is giving me the best simulator results out of quite a few deep frost variants, ~7050 dps in a 200ms test using BiS 3.1 gear + 3.2 gems)

@Odii: Yeah, obviously, and that would just push a build with HB even further ahead than what the simulations are showing.

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Old 07/15/09, 6:59 AM   #319
bodari
Glass Joe
 
Human Death Knight
 
Al'Akir (EU)
Weapon speed.

Do we wanna get a grab on slow weapons?
Atm ive got [Void Sabre] and [Remorse]

I dont wanna equip one of those in offhand?

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Old 07/15/09, 7:22 AM   #320
zeheres
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Orc Death Knight
 
Destromath (EU)
You do not want to equip these at all, neither MH nor OH. Slow/Slow is all the way to go.

Death knights are the only current Hero class, which means they are supposed to be the best class in the game.

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Old 07/15/09, 7:42 AM   #321
Sakuratei
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Night Elf Rogue
 
Frostmane (EU)
Originally Posted by Khaosknight View Post
I noticed this too. Is it possible that the 4 piece bonus for t9 (disease crits) can eat up the proc? because if so that would explain it alot.
I wasn't wearing T9 as I copied my own character and haven't been able to enter any raid groups. I will do some more testing at some point when I have time, specifically to see if I actually saw it right or if I was tired/unfocused/etc.

ALthough, the discussion about KM and HB inclines toward the possibility that they took FS out of KM to make HB more attractive in a Frost build's rotation.

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Old 07/15/09, 8:52 AM   #322
Foxx2405
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by zeheres View Post
You do not want to equip these at all, neither MH nor OH. Slow/Slow is all the way to go.
I was actually wondering about this part before.

Slow weapons are better if you have the choice, its fairly obvious.

Slow weapons give slightly more strike damage, and a higher KM uptime (due to ppm mechanics).
Fast weapons dont really give anything unless you consider BCB in which case they have a slightly higher BCB damage.

However when you DON'T have the choice, does a higher DPS fast weapon not beat a lower DPS slow weapon ?

All the DK attacks are normalized, in other words. The damage you gain on strikes from slow weapons compared to fast weapons is ONLY the difference in base damage from the weapon itself.
Comparing [Void Sabre] with [Malice] for example and the damage difference is about 230 damage. On an offhand that difference is half.

I have the feeling that if the choice is between a 160 dps slow 1h and a 180 dps fast 1h, the latter is better.

Again when you can get slow, definitely get it. The strike damage increase (though small does add up fast), and the higher KM proc rate (and all other PPM mechanics for that matter) certainly has benefit too.

I'm wondering though, do DPS and stats outbenefit speed when the upgrade is sufficient ?
An example is if you have [Silent Crusader] and [Remorse] drops. Does 20 dps outbenefit the loss of speed. Or how about [Razorscale Talon] vs [Remorse] ?

The reason im posting this is because back with the 32/38 specs people were screaming that you HAD TO HAVE slow weapons because of the amount of strikes you'd do. However several people (one of which was me) simply calculated that speed really isn't that much of an impact due to normalization.

Now of course the new duel wield is different, from what i see there are a lot more strikes and with the offhand striking too now, its a whole new ballpark. It could very well be that speed > all (to a certain degree of course)

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Old 07/15/09, 9:02 AM   #323
zeheres
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Orc Death Knight
 
Destromath (EU)
All I wanted to say is that if you have the chance you should definitely go for Slow/Slow since he asked ("I dont wanna equip one of those in offhand?"). I cannot judge if a fast 180 DPS weapon would be outperforming a slow 160 DPS weapon, since I havn't compared these before (it likely would I guess, but I won't recommend it as I lack definite results).

Edit:
I will edit this post later today again and post what I got. I'll be comparing Malice/Razorscale Talon vs. Malice/Remorse.

Death knights are the only current Hero class, which means they are supposed to be the best class in the game.

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Old 07/15/09, 10:31 AM   #324
Foxx2405
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by zeheres View Post
All I wanted to say is that if you have the chance you should definitely go for Slow/Slow since he asked ("I dont wanna equip one of those in offhand?"). I cannot judge if a fast 180 DPS weapon would be outperforming a slow 160 DPS weapon, since I havn't compared these before (it likely would I guess, but I won't recommend it as I lack definite results).

Edit:
I will edit this post later today again and post what I got. I'll be comparing Malice/Razorscale Talon vs. Malice/Remorse.
Awesome, thanks for the test.

I'll definitely try to get slow/slow and so should anyone. But the first thing i noticed when the ToT was announced (and thus the rebirth of DW builds) was that people started saying:
"Speed > Stats > DPS"

Without any decent tests or simulator to back up that statement.

I mean its obvious that slower weapons are a lot better, but so is higher dps. I remember back in 3.0 that the dps upgrade you'd get from switching from anything to Betrayer (2H axe from KT) would result in a massive dps increase simply because of the high dps.

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Old 07/15/09, 11:03 AM   #325
aethereal
Glass Joe
 
Orc Death Knight
 
Barthilas
Originally Posted by Foxx2405 View Post
I was actually wondering about this part before.

I'm wondering though, do DPS and stats outbenefit speed when the upgrade is sufficient ?
An example is if you have [Silent Crusader] and [Remorse] drops. Does 20 dps outbenefit the loss of speed. Or how about [Razorscale Talon] vs [Remorse] ?
The case in question isn't the 20 dps but the base damage difference between the 2 weapons. For example, the top end damage difference between razorscale talon and remorse is 552-349 = 203. Even if you divide that value by half for offhand (ignoring NoCS), that's ~101 before modifiers per strike that is affected by ToT.

The reason why BoH was such a dps increase over everything else in naxx follows the same reasoning, for it has the highest base weapon damage.

Perhaps "weapon speed" should be replaced with a better term like base weapon damage to avoid confusion.

A 101 damage increase is tantamount to almost 600 ap ( 2.4 * 600 /14) in terms of pure weapon damage. I do recognise, however, that strikes use only a % of weapon damage for calculations while other stats such as ap affect all aspects of a DK's dps. Ultimately it all depends on the proportion of weapon damage in the said build's damage breakdown.

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Old 07/15/09, 11:06 AM   #326
Valtiel
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Blood Elf Death Knight
 
Darksorrow (EU)
Originally Posted by Foxx2405 View Post
Awesome, thanks for the test.

I'll definitely try to get slow/slow and so should anyone. But the first thing i noticed when the ToT was announced (and thus the rebirth of DW builds) was that people started saying:
"Speed > Stats > DPS"

Without any decent tests or simulator to back up that statement.

I mean its obvious that slower weapons are a lot better, but so is higher dps. I remember back in 3.0 that the dps upgrade you'd get from switching from anything to Betrayer (2H axe from KT) would result in a massive dps increase simply because of the high dps.
1 hander weapons are a completely different world.

Betrayer was such a good upgrade because you were moving from 3.5 speed or 3.6 speed weapons with lower dps to a 3.5 weapon with higher dps. Even if it was 0.1 sec faster, it had more instant damage due to the dps conversion

So, a 222 dps weapon with a swingspeed of 3.5 may actually have more strike damage than a 213 dps 3.6 speed one. If anything Betrayer's weakness was the AP instead of Str.

Now looking at 1h weapons, we go from 2.7/2.6 speed weapons to 1.6/1.5 ones. The instant damage difference is massive and in this case it very well may be that the (slightly) lower dps weapon with a 2.6 speed is better that the (slightly) higher dps weapon with a 1.5 speed because the little gain on strikes the 2.6 speed weapon nets you is quite higher than the actual white damage dps difference.

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 07/15/09, 11:10 AM   #327
Sakuratei
Piston Honda
 
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Night Elf Rogue
 
Frostmane (EU)
Originally Posted by Foxx2405 View Post
Awesome, thanks for the test.

I'll definitely try to get slow/slow and so should anyone. But the first thing i noticed when the ToT was announced (and thus the rebirth of DW builds) was that people started saying:
"Speed > Stats > DPS"

Without any decent tests or simulator to back up that statement.

I mean its obvious that slower weapons are a lot better, but so is higher dps. I remember back in 3.0 that the dps upgrade you'd get from switching from anything to Betrayer (2H axe from KT) would result in a massive dps increase simply because of the high dps.

There is a breaking point where Speed>DPS doesn't count anymore, but that's something we have to discover through testing once we can make builds and test them properly. The main reason why BoH was so much better than anything else was because all the KT loot was a tier higher than the rest of Naxxramas. BoH had roughly 20 more dps than all the other twohanders in the instance. Also, I can't recall any weapon in Naxxramas having 3.6 speed, so the speed difference would be none, or 0.1. I doubt you'll find any onehanders that are 2.4.

So yeah, the Slow>fast rule doesn't make Malice (2.5) crap for example, it's still a decent onehander. But you shouldn't use 1.x weapons under any circumstance.

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Old 07/15/09, 11:24 AM   #328
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Originally Posted by Sakuratei View Post
Also, I can't recall any weapon in Naxxramas having 3.6 speed, so the speed difference would be none, or 0.1. I doubt you'll find any onehanders that are 2.4.

[The Jawbone] was the only one i think.

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 07/15/09, 11:55 AM   #329
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
Regarding weapon speed: According to the EP calcs I ran way back when I first started looking into deep frost specs, speed is important enough to put Sorthalis (would seem to be the #1 fast weapon for us) slightly behind Titansteel Bonecrusher for mainhand, and just behind Silent Crusader for offhand. LootRank listing for reference. Since then, changes to both spec and simulator would probably cause autoattack dps to be slightly higher, meaning weapon dps would become slightly more important, but slow weapon should still be far better - I'll run some EP calcs again to get some better values though. Note: gear level shouldn't have a huge impact on the importance of weapon speed vs weapon dps - haste would increase the value of weapon dps, while increasing weapon dps itself would increase the value of weapon speed, other stats should affect both more or less equally (there's a few things such as ARP not affecting FS meaning it favors weapon dps, but the effect should be minimal).


Edit: Fair enough, wasn't aware of the normalization, nevermind that part of my post then.
As for advantages with fast weapons - BCB would not cause any more damage with a faster weapon, it should always come out to a set percentage of your autoattack damage, no matter the speed (unless I missed some internal cooldown?)

Last edited by Astalion : 07/15/09 at 12:28 PM.

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Old 07/15/09, 11:59 AM   #330
 Darkside
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Kroot
Orc Death Knight
 
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Originally Posted by Astalion View Post
As for advantages with fast weapons - BCB would not cause any more damage with a faster weapon, it should always come out to a set percentage of your autoattack damage, no matter the speed (unless I missed some internal cooldown?)
Wrong; BCB is a normalized attack (at least it was the last time I checked) meaning that youl will end up getting slightly more damage from it while using a fast weapon. However, this increase in negligible, especially when compared with the damage loss you will suffer on your strikes.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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