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Old 08/02/09, 6:33 PM   #751
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
@Foxx: Thinking in terms of GCD rotations rather then strict rune rotations is exactly why I had an issue with calling FS filler. If you are given a choice of sacrificing an underperforming rune for no damage or no use, in exchange for getting another FS or Rime HB in, you should. Both the Glyph of Disease and Glyph of Howling Blast theories are based on this thought process.

@ Astallion: To properly simulate an HB rotation, what you really want/need is a system for having a priority element withing a rotation. So, for example:

(1) <OB></OB>

(2)<Priority>
<Rime RPless=35></Rime>
<FS>
</Priority>

(3)<OB></OB>

(4)<Priority>
<Rime></Rime>
<FF refresh=10></FF>
<BS></BS>
</Priority>

(5)<BS></BS>
(6)<FS></FS>


(7)<OB></OB>

(8)<Priority>
<Rime RPless=35></Rime>
<FS>
</Priority>

(9)<OB></OB>

(10)<Priority>
<Rime></Rime>
<FF refresh=10></FF>
<BS></BS>
</Priority>

(11)<PS></PS>
(12)<FS></FS>

Where the RPless is a conditional if RP is less then the number, and the refresh sets the FF refresh to any number below 10 seconds. Works like a Rotation, but uses priority based logic for certain elements. To make it more clear, I tagged each step in the rotation with a number.

@Everyone discussing the HB glyph: I urge you to reread my posts from earlier in the thread, as everything I did was painstakingly thought out. There is nothing about that proposed rotation that is not designed to maximize damage while not getting too complicated to make execution impossible. If you have any specific questions on something because it isnt properly explained, I would love to address them if they are addressed to me.

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Old 08/02/09, 8:00 PM   #752
Astalion
Von Kaiser
 
Human Paladin
 
Ragnaros (EU)
@Odii: I was thinking of doing almost exactly the same thing when I first started researching Glyph of Disease (the Rotation/Priority system) - I ran into some problems when trying to figure out how to handle varying latencies and missed attacks (leading to differing amounts of GCDs per Rune Refresh) though, but I may look into coding a system like that, I think it could have more uses.

@Doc: Yeah, I've seen some very odd looking set EP values from people using the latest versions (I think) of the sim. Try just switching set bonuses on and off one at a time and calculate EP values from those.

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Old 08/02/09, 8:53 PM   #753
Kaejin
Great Tiger
 
Kaejin's Avatar
 
Troll Death Knight
 
Mal'Ganis
Those two sets of gear seem to have relatively low amounts of armor penetration considering it's the second best stat after hit and expertise soft caps are reached, or at least using the stat weights I've seen so far in this thread. I thought we'd be looking at something a little bit closer to a blood BiS set. Am I missing something?

Uulwi ifis halahs gag erh'ongg w'ssh.

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Old 08/02/09, 9:38 PM   #754
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
I have tried and tried and I cannot replicate 7.2k+ DPS frost builds. I've changed priorities, use rotations, changed specs, and everytime I come up with a total that is short of what is being posted here.

What am I missing here? I figure Foxx2405 was using the wrong DPS for his weapons since he thought it was 200 DPS weapons. A casual glance at the post history here shows StatSet2 has had 180 DPS weapons from the start which was my memory as well. But I can't figure out Doc's numbers at all. Doc, could you show us the priority and stats you used so we can duplicate your work? As of right now, I can't duplicate the high end Frost build results.

@dr_AllCOM3: As for calling DW Unholy dead, that has yet to be determined. If you don't like Unholy DW, that's your call. But until I see some independent verification of your numbers, I am dubious of your results. Somehow producing 500+ DPS over what anyone else has been achieving is quite a feat and I'm curious about how you did it using the same statset that we have been using. If you can show us some data so we can duplicate your results, then indeed DW Unholy is dead for now.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.

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Old 08/02/09, 11:25 PM   #755
phantazum
Von Kaiser
 
Night Elf Death Knight
 
Thaurissan
Originally Posted by dr_AllCOM3 View Post
Unholy DW is dead
Dead, since when? Last i herd it was competing with the most complicated pure dps frost builds.

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Old 08/02/09, 11:38 PM   #756
pigvomit
Glass Joe
 
Human Death Knight
 
Mug'thol
Originally Posted by dr_AllCOM3 View Post
Unholy DW is dead and please stop quoting long posts. You could have easily shortened it like I did with yours.
Sorry about the long quote earlier. I do have to agree. I have spent long hours on the ptr testing many different deep unholy DW specs versus deep frost dw specs and the deep frost keeps coming up on top, namely the spec I linked earlier (0/53/18). My tests have shown that this spec is competitive with 3.2 Blood 2H dps on single target fights, and, of course, better on multiple targets. I haven't tested 2H Unholy, mostly because I don't think it is any good with higher level gear.

Also, dr_AllCOM3, are you ever planning to update your spreadsheet again, maybe with a DW spec that DOESN'T involve getting 2H Weapon specialization. I PM'd you about it and never got a response.

Last edited by pigvomit : 08/02/09 at 11:54 PM.

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Old 08/03/09, 12:15 AM   #757
 vank
GW2 or Bust
 
Voland
Orc Death Knight
 
No WoW Account
@Orlgin. I was having the same problem until I got a hold of the correct priority, which I think Doc posted here.

FrostFever
BloodPlague
KMRime
Obliterate
BloodStrike
FrostStrike

As soon as I changed to that priority, everything fell into place. I've been using DW StatSet2, 200ms latency. The only thing I change is the Blood Strike Glyph.

edit- After seeing Doc question DW Unholy's "viability", I decided to run some sims. 250 hours, 200ms, DW StatSet2. I used the Icy Touch glyph instead of the Blood Strike glyph on the Frost builds; it seemed more realistic to what we'll be doing in 3.2. Here's the results:

0-54-17 = 7096 DPS w/ Awareness
3-51-17 = 7075 DPS w/ Awareness
0-18-53 = 7065 DPS w/ Vengeful Heart (This is the Obliterate build)

Food for thought.

Last edited by vank : 08/03/09 at 1:08 AM.

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Old 08/03/09, 4:36 AM   #758
Adamas1
Glass Joe
 
Blood Elf Death Knight
 
Madoran
I am a bit confused with Priority systems, i mean i understand the general idea, but how would you work something like that on live?

Frost Fever
Blood Plague
KM-Rime -> So dont use rime unless KM procs, or if KM procs, only use obliterates until a rime procs?
Obliterate
Blood Strike
Frost Strike -> Wont this allow to much Runic Power to build up?

Something like this seems very complex to monitor in the actual live server, putting aside simulators.

So, would that translate to a rotation on Live, Or is that just the best option so far?

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Old 08/03/09, 6:53 AM   #759
Astalion
Von Kaiser
 
Human Paladin
 
Ragnaros (EU)
Basically, the priority means you use the first thing on the list that is "available" - if a disease isn't up, apply it, FF before BP if neither are up. Then, if KM and Rime are both up, use HB, otherwise move down the list and use the abilities you have runes for - Obliterate taking priority over Blood Strike. If nothing of the above works, use FS. And basically you would run through this list for every GCD, but obviously you can predict when things will/might happen. Roughly you'd get the rotation:
IT-PS-OB-BS-BS-FS-FS
OB-OB-FS-OB-FS
And weaving in HB if both procs are up, but not delaying IT/PS to do that.

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Old 08/03/09, 8:13 AM   #760
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
Here's 0/18/53 with Awareness Glyph using most recent simulator build:

Ability Total % Landed Hit% Crit% Miss% Average
Obliterate 2134681289 15 392662 57 42 0 5436
Plague Strike 178171910 1 98174 51 48 0 1814
Icy Touch 282915059 2 98170 66 32 0 2881
Blood Strike 405902175 2 196335 56 43 0 2067
Death Coil 1700332892 12 374112 66 32 0 4544
UB 340117700 2 374112 100 0 0 909
Frost Fever 762547891 5 599373 100 0 0 1272
Blood Plague 762232134 5 598592 100 0 0 1273
Necrosis 660317382 4 1668930 100 0 0 395
Blood Caked Blade 468293718 3 500022 100 0 0 936
Wandering Plague 642856754 4 505097 99 0 0 1272
Main Hand 2096493771 14 834697 41 42 15 2511
Off Hand 1206528354 8 834233 41 42 15 1446
Ghoul 1808887786 12 2006451 86 13 0 901
Gargoyle 639135197 4 184223 86 13 0 3469
DPS 7116
Total Damage 14089414012 in 550 h
Threat Per Second 4743
Generated in 1040s
Template :OB001853.xml(C:\Users\Ben\Desktop\DKSimulator0.9.7\Templates\OB001853.xml)
Priority :Oblit001853.xml(C:\Users\Ben\Desktop\DKSimulator0.9.7\Priority\Oblit001853.xml)
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader / FallenCrusader
Pet Calculation :True

You can see the difference. Awareness is just a better glyph for 0/18/53. I still have not been able to replicate a Frost build that was over 7.2k DPS. As far as I can tell, Frost builds and Unholy builds are neck and neck and it's just a matter of choice at this point. The 4pcT9 set bonus heavily favors a Unholy build but Frost scales better so it should be interesting to see what wins the horse race in the end.

Interesting thing about the 4pcT9 set bonus is the way Wandering Plague works. Wandering Plague just copies disease damage by 100% so if a disease gets a critical tick when the Plague checks, Wandering Plague will use the critical damage amount. Better scaling for Wandering Plague is a good thing.

Edit: I used 200 ms latency and Astalion, please use the real simulator if you want to verify my spec. Your simulator has always had different numbers than the standard simulator.

Last edited by Orlgin : 08/03/09 at 2:01 PM.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.

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Old 08/03/09, 9:55 AM   #761
Astalion
Von Kaiser
 
Human Paladin
 
Ragnaros (EU)
AbilityTotal%LandedHit%Crit%Miss%Average
Obliterate530615000036959746356405528
Plague Strike781132905796544501347
Icy Touch882534502931415803011
Frost Strike281735290519778028534603621
Howling Blast10246145277104215227709831
Frost Fever572093996365566810000872
Blood Plague519484992365444710000793
Necrosis5993532314168715710000355
Blood Caked Blade243724198133692210000723
Main Hand1901883934138436454539142254
Off Hand109559619778435124539141298
Ghoul338414619246419487120729
Raz17152970017152971000010
DPS 7299       
Threat Per Second 4309       
Using Glyph of Disease, 3/51/17 setstat2, 200ms, 550h simulation. Replacing both Blood Strikes with Pestilence which would make keeping diseases up far more manageable, with this priority (added the <Pestilence> priority myself, it casts Pestilence when non-Death Blood Runes are up, no matter the circumstances - same way as Blood Strike is normally used):
<Priority>
  <FrostFever></FrostFever>
  <BloodPlague></BloodPlague>
  <Obliterate></Obliterate>
  <Pestilence></Pestilence>
  <KMRime></KMRime>
  <FrostStrike></FrostStrike>
  <Rime></Rime>
</Priority>
Edit: Also, if I'm not mistaken, your test used 100ms? - Only way I can match your ability usage numbers and DPS anyway, and doing that with my frost spec I'm getting another 90 dps or so above what I posted.

Last edited by Astalion : 08/03/09 at 10:27 AM.

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Old 08/03/09, 11:29 AM   #762
Polytech
Glass Joe
 
Night Elf Death Knight
 
Stormscale (EU)
Long time reader, first time poster.
I just thought about the GoDisease use. As someone mentioned before pestilence keeps updating disease that was first applied. In the beginning of a fight you get very high chances of proccing greatness, fallen crusader and maybe another trinket effect together, so if you reapply diseased with procs right away you get the strongest diseases you can get and may keep it up throughout the whole fight with pestilence. You may also use UA at this point and maybe a heroic potion to make effect even stronger and use ERW if you dont have unholy and frost runes ready and reset your rotation. I dont know if it's worth it, but looks like a good idea to me.

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Old 08/03/09, 11:57 AM   #763
Drakojin
Glass Joe
 
Human Death Knight
 
Dun Morogh (EU)
Originally Posted by Polytech View Post
Long time reader, first time poster.
I just thought about the GoDisease use. As someone mentioned before pestilence keeps updating disease that was first applied. In the beginning of a fight you get very high chances of proccing greatness, fallen crusader and maybe another trinket effect together, so if you reapply diseased with procs right away you get the strongest diseases you can get and may keep it up throughout the whole fight with pestilence.
I don't want to be the devils advocate but this mechanic was removed for every dot afaik.
E.g. shadowpriests can not push SW:P to the limit and keep it up...it refreshes every time you alter your spellpower.

I imagine this will be the case for our diseases as well....at least sooner or later.

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Old 08/03/09, 12:14 PM   #764
Astalion
Von Kaiser
 
Human Paladin
 
Ragnaros (EU)
@Drakojin: Testing on dummies suggested that at least some of the buffs (only tested with some proc and the TS effect) stick to the disease after reapplications, which should imply that they all do.

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Old 08/03/09, 12:48 PM   #765
Drakojin
Glass Joe
 
Human Death Knight
 
Dun Morogh (EU)
Originally Posted by Astalion View Post
@Drakojin: Testing on dummies suggested that at least some of the buffs (only tested with some proc and the TS effect) stick to the disease after reapplications, which should imply that they all do.
TS is more a debuff than a proc. I can't recall the specific data for WL and SP dots, but debuffs work another way.

IF some procs (like FC) stick to diseases, then it is nice for now. But i can't imagine it to stay for long. Especially for unholy builds.

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Old 08/03/09, 1:13 PM   #766
Astalion
Von Kaiser
 
Human Paladin
 
Ragnaros (EU)
@Drakojin: TS doesn't work like a normal debuff though - if you for example only apply FF once, it will not get the TS bonus, it needs to be applied again when FF is already up to get the extra damage (same goes for RoR and BP, and is easily tested)

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Old 08/03/09, 2:38 PM   #767
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
@Astalion: How on God's green and verdant Earth did you manage to get 5.5k Obliterates while DW? Or 3.6k Frost Strikes for that matter?

Ability Total % Landed Hit% Crit% Miss% Average
Obliterate 4451395484 31 415402 36 63 0 10715
Plague Strike 159603987 1 58066 53 46 0 2748
Icy Touch 195375613 1 59847 46 52 0 3264
Frost Strike 2668334762 18 387049 53 46 0 6894
Howling Blast 697732557 4 80054 27 71 0 8715
Blood Strike 573200851 4 142275 50 49 0 4028
Frost Fever 484593168 3 597748 100 0 0 810
Blood Plague 482477314 3 595051 100 0 0 810
Necrosis 626758568 4 1728975 100 0 0 362
Blood Caked Blade 251781634 1 346007 100 0 0 727
Main Hand 1989156742 14 863884 44 39 15 2302
Off Hand 1145571609 8 865091 44 40 15 1324
Ghoul 321386977 2 430208 86 13 0 747
DPS 7095
Total Damage 14047369266 in 550 h
Threat Per Second 4191
Generated in 1014s
Template W-03-51-17.xml(C:\Users\Ben\Desktop\DKSimulator0.9.7\Templates\DW-03-51-17.xml)
Priority :Frost.xml(C:\Users\Ben\Desktop\DKSimulator0.9.7\Priority\Frost.xml)
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader / FallenCrusader
Pet Calculation :True

Look at the huge differences between the average numbers here and the ones you show. I understand that Glyph of Disease isn't simulating as well as it should. But you really broke something or changed something. My numbers are way different than yours.

Edit: At last, I finally got a Frost Simulation over 7.2k.

Ability Total % Landed Hit% Crit% Miss% Average
Obliterate 4427169686 31 417128 36 63 0 10613
Plague Strike 152696151 1 56442 54 45 0 2705
Icy Touch 205757537 1 58272 46 52 0 3530
Frost Strike 2904462252 20 387264 52 47 0 7499
Howling Blast 760163130 5 80536 28 71 0 9438
Blood Strike 557115352 3 140252 51 48 0 3972
Frost Fever 522094452 3 597564 100 0 0 873
Blood Plague 473052445 3 594632 100 0 0 795
Necrosis 616679741 4 1729246 100 0 0 356
Blood Caked Blade 247713017 1 345535 100 0 0 716
Main Hand 1958029427 13 864509 44 39 15 2264
Off Hand 1126151100 7 864737 44 39 15 1302
Ghoul 316229671 2 432832 87 12 0 730
Raz 7780581 0 864509 100 0 0 9
DPS 7210
Total Damage 14275094542 in 550 h
Threat Per Second 4261
Generated in 1123s
Template W-03-51-17.xml(C:\Users\Ben\Desktop\DKSimulator0.9.7\Templates\DW-03-51-17.xml)
Priority :Frost.xml(C:\Users\Ben\Desktop\DKSimulator0.9.7\Priority\Frost.xml)
Presence :Blood
Sigil of :Awareness
RuneForge :Razorice / FallenCrusader
Pet Calculation :True

Astalion's priority and switching Blood Strike glyph to Disease did the trick. Used dual FC by mistake in the first one.

Last edited by Orlgin : 08/03/09 at 3:05 PM.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.

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Old 08/03/09, 2:41 PM   #768
Kithus
Von Kaiser
 
Human Death Knight
 
Vek'nilash
@Doc: DW Unholy is not dead, its actually fairly competative -

Ability Total % Landed Hit% Crit% Miss% Average
Plague Strike 330132511 2 211329 52 47 0 1562
Icy Touch 1696259460 12 684195 66 32 0 2479
Blood Strike 320903616 2 181890 58 41 0 1764
Death Coil 2922977285 20 535282 66 32 0 5460
UB 584700596 4 535282 100 0 0 1092
Frost Fever 298148258 2 272267 100 0 0 1095
Blood Plague 596262121 4 543942 100 0 0 1096
Necrosis 629747196 4 1863788 100 0 0 337
Blood Caked Blade 451544087 3 559472 100 0 0 807
Wandering Plague 356544200 2 325357 99 0 0 1095
Main Hand 1997572103 14 931440 42 41 15 2144
Off Hand 1150928073 8 932348 42 41 15 1234
Ghoul 1936104525 13 2148080 86 13 0 901
Gargoyle 775610563 5 223822 86 12 0 3465
DPS 7095
Total Damage 14047434594 in 550 h
Threat Per Second 4636
Generated in 915s
Template W-00-17-54.xml(C:\Documents and Settings\Keith\Desktop\DKSimulator0.9.6\DKSimulator0.9.6\Templates\DW-00-17-54.xml)
Priority ualUnholy.xml(C:\Documents and Settings\Keith\Desktop\DKSimulator0.9.6\DKSimulator0.9.6\Priority\DualUnholy.xml)
Presence :Unholy
Sigil of :VengefulHeart
RuneForge :FallenCrusader / FallenCrusader
Pet Calculation :True

Build: 0/17/54 Dual Wield

This is without set bonuses and at 200 ms latency. The test also uses statset2 which falls short of the spell hit cap, a disadvantage for a DC spam spec. 4pcT9 benefits Unholy the most due to Wandering Plague and Crypt Fever. It is also worth noting that DW Unholy's best specs provide a raid buff (Ebon Plague) while DW frost's best skips imp icy talons. Further sincet he sim assumes a patchwerk style fight it fails to factor in the movement bonus of unholy presence. Nor does it take into account that a DW Frost spec is highly unlikely to keep their ghoul alive for the full duration on quite a few fights. Finally the DW Frost spec has far more room for human error with the proc watching that needs to be done.

DW Unholy is still quite strong in both the DC Spam and Oblit builds. I'm tempted to test the SS build to see where that sits right now.

Edit: The old SS build is definately dead, but I rather expected that.


@Astralion: You're pulling more DPS than I've seen managed with 3/51/17. Were you by chance using set bonsues?

Last edited by Kithus : 08/03/09 at 2:55 PM.

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Old 08/03/09, 2:53 PM   #769
Astalion
Von Kaiser
 
Human Paladin
 
Ragnaros (EU)
@Orlgin: My average is per hand, yours is the total of MH+OH - you should notice mine are almost exactly half of yours, while hitting around twice as many times (during the same time period), it's not broken, it just uses a slightly older method for showing the results.

@Kithus: Nope, but I was using a priority option that currently isn't available in the official simulator, letting me use Pestilence in the same manner it would use BS.

Edit: @Orlgin's edit: You would get even higher numbers by switching BS to Pest entirely, I know it doesn't work unless you modify the sim, but it's worth noting.

Last edited by Astalion : 08/03/09 at 3:08 PM.

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Old 08/03/09, 3:18 PM   #770
sweberry
Von Kaiser
 
Orc Death Knight
 
Darksorrow (EU)
@Orlgin: I keep getting 0/53/18 to 7310 with both BS glyph and IT glyph, I'm new to the 3.2-sim so I might be off with something..? I also get the 0/18/53 build to ~7100 so unholy is far from dead and this gives you the opportunity to choose spec depending on what buff you need to provide.

@Kithus: The old spec is definitely dead but Odii got some odd experimental spec up to ~7000 it seems (although i can't sim it higher than 6750, I believe he used a 244 dpser which is higher ilvl than 180 dpsers). I also agree that frost demands more of the player to maximize your dps and it won't always be that easy to get the perfect KMRimes etc. in actual encounters.

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Old 08/03/09, 5:54 PM   #771
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Kithus View Post
@Doc: DW Unholy is not dead, its actually fairly competative -
I get 6523dps with your setup and 7329dps with mine, using the same items (Str heavy).
Your priority is more like the Unholy spam build. I tested that a few days ago. You need a very good ping (~50ms) to make it even competitive. Judging from my raid experience, super fast spam build don't work very good on live. Unholy has taken a hefty nerf in 3.2 anyway. Less aoe dmg due to UB and PvP related nerfs on SS. The best Unholy spec are the ones that don't use SS.

Edit:
4/5 T8 seems to be the best. The optimizer doesn't seem to take the set weightings into account. Add a hardmode item and stuff with Str+Exp/Hit/Arp, then you're good to go.

Last edited by dr_AllCOM3 : 08/03/09 at 6:28 PM.


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Old 08/03/09, 6:34 PM   #772
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
@doc

Can you clarify which unholy DW build you are getting ~6500 with? Multiple people have reported both DW builds in the OP to be simming roughly on par with frost builds. Are you sure your numbers aren't off somehow? Are you simming a build that uses SS? You also speak of Unholy getting a nerf, the only major nerf to my knowledge is SS, which neither build uses. The new unholy blight is an AOE loss, but it is also a huge single target buff. Again, not sure why we are considering this a nerf when single target dps is by far the most important factor. I would say that the addition of UB, and the change to gargoyle are significant buffs to Unholy.

If you are simming 0/17/54, and getting a result of 6500 with the new UB then something is off for sure. Without boring everyone with too much personal anecdotal evidence, I'll just say that this spec is capable of surpassing this figure on live without the addition of UB.

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Old 08/03/09, 6:44 PM   #773
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
I used the one I quoted, it's in the first sentence. I'm quite sure my numbers aren't off.


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Old 08/03/09, 6:51 PM   #774
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
Originally Posted by dr_AllCOM3 View Post
I used the one I quoted, it's in the first sentence. I'm quite sure my numbers aren't off.
Would you mind posting your sim report? Either your numbers are off, or Kithus's are. The two of you are saying that the exact same build, exact same everything is showing a 570 dps difference between simulator results. Needless to say, this is far beyond the realm of RNG differences.

Your numbers might be correct, but it would be nice to compare them to his and see where the problem is. Both simulator results can't be correct.

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Old 08/03/09, 8:08 PM   #775
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Char

Frost
AbilityTotal%LandedHit%Crit%Miss%Average
Obliterate67766565225666404455010169
Plague Strike46701368116886524702765
Icy Touch59290703216922425703503
Frost Strike5878371772276475475207686
Howling Blast1547404365139430100011098
Blood Strike125623689433376594003763
Frost Fever94817624311202610000846
Blood Plague86088777311219610000767
Necrosis113483706432249310000351
Blood Caked Blade7051464129659910000729
Main Hand360461838131583634440142276
Off Hand20695092571641304441141260
Ghoul5224098318271087120631
Raz164130001641301000010
DPS 7328
Total Damage 2638058819 in 100 h
Threat Per Second 5780
Generated in 104s
Template :Frost 0-52-19.xml
Priority :Frost.xml
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader / Razorice
Pet Calculation :True


Unholy DW
AbilityTotal%LandedHit%Crit%Miss%Average
Plague Strike106882952466604504901604
Icy Touch30098669812125579673202396
Blood Strike62720172234515564301817
Death Coil4386851841782529673205315
UB87706059382529100001062
Frost Fever60791377257592100001055
Blood Plague92655830387717100001056
Necrosis114618932434538510000331
Blood Caked Blade85506267310358110000825
Wandering Plague63202153259847100001056
Main Hand363821042141694754242142146
Off Hand20907697981759104242141188
Ghoul3086128631239937587120772
Gargoyle151466040645540861303326

DPS 6796
Total Damage 2446732548 in 100 h
Threat Per Second 4475
Generated in 128s
Template :Unholy DW.xml
Priority ualUnholy.xml
Presence :Unholy
Sigil of :VengefulHeart
RuneForge :FallenCrusader / FallenCrusader
Pet Calculation :True


Here's the requested data (150ms). I've even improved the DualUnholy priority a bit. A set with 4/5 T8 benefits Frost even more.


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