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07/24/09, 11:23 PM
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#556
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Von Kaiser
Blood Elf Death Knight
Tichondrius
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Looks like BS changes have been reverted back to the original amount. This make BS glyph pretty bad now compare to the others I believe.
So it looks like IT/HB/Disease glyphs are left to be compared for the 3rd slot for Frost DW.
I think IT would be the best unless disease is changed to refresh IIT. HB seems like it would be a confusing one to work in way Odii has it. Disease probably is the best for personal dps, but is a pretty big raid buff loss.
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07/25/09, 2:58 AM
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#557
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Glass Joe
Gnome Death Knight
Barthilas
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Just in case people missed it: new 3.2 PTR build 10147 as announced in MMO-Champion.com.
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Blood Strike now has its total damage icnreased by 12.5% for each of your diseases on the target. (Down from 25%)
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I assume the possible exodus away from Death Runes was something Blizzard felt needed curtailing early. Without anything more than really wrinkled napkin math, it looks like Frost and Unholy DKs will definitely find better things to spend those Blood runes on now.
EDIT: As far as Frost 3.2 DW goes, this may also be an attempt by Blizzard to usher us towards Unholy as our secondary tree, but which secondary tree really benefits from this change is a question I'll leave to smarter DKs. 
Last edited by jokeyrhyme : 07/25/09 at 3:00 AM.
Reason: after thought
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07/25/09, 6:35 AM
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#558
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Don Flamenco
Blood Elf Death Knight
Moonglade (EU)
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Originally Posted by phantazum
@Foxx2405 I got the best numbers from a frost build with 2/51/18 taking points from KM and Subversion to boost bcb to 3 points. Then this is the priority i used.
FrostFever
BloodPlague
Obliterate
BloodStrike
FrostStrike
Rime
A km boosted frost strike isn't worth interrupting your rotation as you will never have enough rune power to full up your bar even with the glyph of icytouch.
Also if you go with the 18/54 unholy build using Obliterate your damage will be great and your rotation will be almost identical to 3x obliterate frost builds only with Death Coils instead of frost strikes. Thats what i gather from it anyways.
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Yea my rotation was suboptimal, and i didnt really have time to improve on it.
You could be right about the unholy build in that regard. I personally think its really bad design by blizzard when obliterate does more damage because of a 3th disease then because you spec into frost, but maybe thats just me.
I'm in a bit of a divide at the moment, because i personally don't know what i should chose if unholy turns out to be just as good or better for DW.
On one side I was really looking forward to the dual strikes (ToT), not to mention my rogues already worship me for the possibility i'll provide them with 20% haste next patch.
On the other side, my favorite tree is still unholy. I like the ghoul (although he's a liability in a lot of fights), and the 13% magic damage buff would probably be more beneficial for my guild runs (we mostly do 10 man hard modes), than the haste buff. Yet i feel like its the bastard child of dual wield specs, because it relies on, i'd almost say gimmicks. You skip Scourge Strike, and using a 1H for all your strikes just feels counter intuitive, like you would do twice as good with a 2H. And yet, it works somehow.
What i worry about for the 18/53 (17/54 not sure, there is no such thing as 18/54 but i guess you'd want 3/3 annihilation). Is that it suffers from some scaling issues. But we'll have to find out about that.
Last edited by Foxx2405 : 07/25/09 at 6:42 AM.
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07/25/09, 7:18 AM
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#559
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Von Kaiser
Night Elf Death Knight
Thaurissan
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Originally Posted by Foxx2405
Yea my rotation was suboptimal, and i didnt really have time to improve on it.
You could be right about the unholy build in that regard. I personally think its really bad design by blizzard when obliterate does more damage because of a 3th disease then because you spec into frost, but maybe thats just me.
I'm in a bit of a divide at the moment, because i personally don't know what i should chose if unholy turns out to be just as good or better for DW.
On one side I was really looking forward to the dual strikes (ToT), not to mention my rogues already worship me for the possibility i'll provide them with 20% haste next patch.
On the other side, my favorite tree is still unholy. I like the ghoul (although he's a liability in a lot of fights), and the 13% magic damage buff would probably be more beneficial for my guild runs (we mostly do 10 man hard modes), than the haste buff. Yet i feel like its the bastard child of dual wield specs, because it relies on, i'd almost say gimmicks. You skip Scourge Strike, and using a 1H for all your strikes just feels counter intuitive, like you would do twice as good with a 2H. And yet, it works somehow.
What i worry about for the 18/53 (17/54 not sure, there is no such thing as 18/54 but i guess you'd want 3/3 annihilation). Is that it suffers from some scaling issues. But we'll have to find out about that.
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Obliterate doesn't do more with a third disease, its just more damage in a build that gets damage from more sources than just about anything. 2/51/18 isnt far behind 18/54, its only about 200-300 dps in the sim, thats pennies when you take it to a raid. However, when you consider that its going to lose 10% of its damage when the pet dies 2/51/18 looks even better. I think if the sim randomly killed off your perma ghoul we would see more realistic numbers and 2/51/18 pulling ahead of it. Then you have to consider that 2/51/18 brings a rarer raid buff than 13% spell damage, 2/51/18 looks even prettier. 2/51/18 has better AOE now that UB is single target. I think they are just about equal but i rather have a commando build ready to handle any situation and brings it all to the table than the 18/54 that specializes in single targets. Ill most likely take vacations from frost to visit unholy though.
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07/25/09, 7:56 AM
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#560
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Don Flamenco
Blood Elf Death Knight
Moonglade (EU)
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Originally Posted by phantazum
Obliterate doesn't do more with a third disease, its just more damage in a build that gets damage from more sources than just about anything. 2/51/18 isnt far behind 18/54, its only about 200-300 dps in the sim, thats pennies when you take it to a raid. However, when you consider that its going to lose 10% of its damage when the pet dies 2/51/18 looks even better. I think if the sim randomly killed off your perma ghoul we would see more realistic numbers and 2/51/18 pulling ahead of it. Then you have to consider that 2/51/18 brings a rarer raid buff than 13% spell damage, 2/51/18 looks even prettier. 2/51/18 has better AOE now that UB is single target. I think they are just about equal but i rather have a commando build ready to handle any situation and brings it all to the table than the 18/54 that specializes in single targets. Ill most likely take vacations from frost to visit unholy though.
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Good points.
I was planning on running some more simulator tests, but i'd really like someone to put together a gearset, or values for kahories simulator. I'm currently geared for 2H unholy with low ArP and high haste, so i don't have anything good to draw from at the moment.
About that frost spec though. You can not put 51 points in frost without skipping Unbreakable Armor. I'm personally not a huge fan of dps cooldowns like that because i always pop them at the wrong moments or forget them, but technically that should be a better point invested than any of the other things. That would make for a 1/52/18 build then though.
I'll run some tests, should have some results in a few minutes.
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07/25/09, 8:04 AM
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#561
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Von Kaiser
Night Elf Death Knight
Thaurissan
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Originally Posted by Foxx2405
Good points.
I was planning on running some more simulator tests, but i'd really like someone to put together a gearset, or values for kahories simulator. I'm currently geared for 2H unholy with low ArP and high haste, so i don't have anything good to draw from at the moment.
About that frost spec though. You can not put 51 points in frost without skipping Unbreakable Armor. I'm personally not a huge fan of dps cooldowns like that because i always pop them at the wrong moments or forget them, but technically that should be a better point invested than any of the other things. That would make for a 1/52/18 build then though.
I'll run some tests, should have some results in a few minutes.
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I thought about unbreakable armor but in the end i decided that since it costs a frost rune its going to mess up my rotations and timing a blood rune to convert to a death rune is a hassle. I like the 2/51/18 because its all passive. Its just simple brute force that frees up your fingers and your mind for adapting to situations. They are both a gain and loss depending on how you want to look at it. But 51 frost is a very flexible base to expand on depending on your preferences. In the end the best build is the one that fits you.
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07/25/09, 8:14 AM
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#562
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Don Flamenco
Blood Elf Death Knight
Moonglade (EU)
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Ok well i ran some new tests, and the best result i got was:
| Ability | Total | % | Landed | Hit% | Crit% | Miss% | Average | | Obliterate | 1710496807 | 27 | 337120 | 42 | 57 | 0 | 5073 | | Plague Strike | 118233094 | 1 | 86790 | 53 | 46 | 0 | 1362 | | Icy Touch | 153221035 | 2 | 43390 | 45 | 53 | 0 | 3531 | | Frost Strike | 1293131362 | 20 | 341994 | 46 | 53 | 0 | 3781 | | Howling Blast | 107769627 | 1 | 15976 | 61 | 37 | 0 | 6745 | | Blood Strike | 365988840 | 5 | 161838 | 57 | 42 | 0 | 2261 | | Frost Fever | 228658236 | 3 | 272663 | 100 | 0 | 0 | 838 | | Blood Plague | 217344831 | 3 | 272134 | 100 | 0 | 0 | 798 | | Necrosis | 281664321 | 4 | 785640 | 100 | 0 | 0 | 358 | | Blood Caked Blade | 169811209 | 2 | 235892 | 100 | 0 | 0 | 719 | | Main Hand | 893460067 | 14 | 392854 | 44 | 39 | 15 | 2274 | | Off Hand | 514908822 | 8 | 392786 | 44 | 40 | 15 | 1310 | | Ghoul | 132041581 | 2 | 176928 | 87 | 12 | 0 | 746 | | Raz | 17353708 | 0 | 392786 | 100 | 0 | 0 | 44 |
DPS 6893
Total Damage 6204083540 in 250 h
Threat Per Second 4978
Generated in 121s
Template :1-52-18.xml(C:\downloads\games\wow\DKSimulator\DKSimulator0.9.5\Templates\1-52-18.xml)
Priority :DW-Frost.xml(C:\downloads\games\wow\DKSimulator\DKSimulator0.9.5\Priority\DW-Frost.xml)
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader / Razorice
Pet Calculation :True
Now i have to let you know that the other 2 builds i tested (2/51/18 and 53/18) were extremely close (within 10 dps). So as far as i can see the choice between subversion and KM is nearly equal.
The problem is, by using just this gearset you don't have an idea of the scaling. And that might have a big impact.
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07/25/09, 8:18 AM
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#563
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Don Flamenco
Blood Elf Death Knight
Moonglade (EU)
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Originally Posted by phantazum
I thought about unbreakable armor but in the end i decided that since it costs a frost rune its going to mess up my rotations and timing a blood rune to convert to a death rune is a hassle. I like the 2/51/18 because its all passive. Its just simple brute force that frees up your fingers and your mind for adapting to situations. They are both a gain and loss depending on how you want to look at it. But 51 frost is a very flexible base to expand on depending on your preferences. In the end the best build is the one that fits you.
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My thought as well, although you can macro it with blood tap. But even then i sometimes get an odd rotation because apparently i never know when to use the BT+UA macro. (Before you used the blood runes ? After you used the blood runes ? etc)
I do however love a cooldown like that when you want it most. Hearth phase on XT, when Razorscale lands. So if you get the macro right and you pop it at the right time it should out benefit any of the other options really.
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07/25/09, 10:59 AM
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#564
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Slumlord
Blood Elf Warlock
Whisperwind
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Use the macro between the two blood runes. That works for me.
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07/25/09, 12:49 PM
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#565
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Don Flamenco
Human Death Knight
Dragonmaw
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Without set bonuses, Unholy Obliterate is around 189% for scaling purposes and Frost Obliterate is 259% counting both hands. With 4 pc T8, Unholy gains a little ground since it gets a 7.5% bonus and Frost only gains a 5% bonus. So the difference isn't as big as you think.
Actually 0/18/53 scaling isn't that bad at all. Do a EP simulation and compare the attack power gains. Remember that Unholy gets 25 runic power from Obliterate while Frost only gets 20. So the number of runic attacks is comparable. Disease scaling is far better for Unholy than it is for Frost and the 4pcT9 makes that disease damage disparity a lot higher. Unholy can also use the gargoyle for better runic power damage. Unholy's ghoul is an additional source of scaling that Frost only has a little access to. A raid buffed ghoul hits a lot harder than the ghoul Frost gets.
Just look at the attack power benefit listed on the simulation and compare it to the one I listed. Then multiply by the EP values and you get an idea of how well it actually does scale. When I created the build originally, it was designed to make Unholy scale better. The drawback of the build was that it required a lot of stats to make it work but that isn't a drawback in these scenarios because the initial assumption is that the user is geared properly.
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Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
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07/25/09, 2:06 PM
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#566
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Piston Honda
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Originally Posted by vank
Use the macro between the two blood runes. That works for me.
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This is what I do as 2H Unholy for working Ghoul Frenzy. Use GF on the first D rune that is activating from my two Blood Strikes, then when the other D rune comes up, hit BT and SS both D runes off. My BT also has the /cancelaura bound to it, so I can hit it again after the SS so the BT does not further interfere with the rotation. This basically allows you to use it without interrupting your rune CDs at all (because you would have been waiting for the second D to come up to SS them off anyway, so you have 1 GCD to do this between D runes).
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07/25/09, 7:15 PM
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#567
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Piston Honda
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Just to expand on the Blood Tap thing a little, it's best to do it when your FU runes are down, so that your pairs stay lined up correctly. So initially, you should have BBffuu.
Use Blood Strike (leaves you with bBffuu).
Use Blood Tap (DDffuu).
Use UA (dDffuu).
Use Blood Strike (ddffuu).
Blood Tap and UA are both off the GCD, so when done properly the net effect is you get UA without interrupting your rotation. Both of your blood runes will come back up as death, but once you use them on obliterate they will be refreshing as db (because the blood tap buff is still up). At that point, you want to /cancelaura Blood Tap so that you have bb and they stay in sync as they come back up.
And since blood tap has half the CD of UA, you can trade a BS for an Ob every other minute with BS->BT->Ob->cancelaura in place of BS->BS. This isn't really specific to frost DW, but is definitely worth knowing. I'm not sure how exactly UA is handled in the sims either, but I think this is the ideal way to use it.
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07/25/09, 8:50 PM
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#568
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Piston Honda
Blood Elf Death Knight
Cenarius
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My math on the Glyph of Howling Blast was off. I was overusing Icy Touch and underusing Blood Strike. I also looked at using HB every time rime procs, replacing either frost strike or the BS/IT spot. What I found in this scenario was that GoHB was worth about 105dps with no outside sources of RP, about 10dps better then Glyph of Blood Strike would be. Without having to use it to replace FS for RP purposes, the glyph was worth 150ish DPS.
Edit:
The breakdown of abilities used while saving HBs for the IT/BS/HB slot:
| Ability | % used | RP+ in XX | RP Balance | | Icy Touch | 17.9 | 2.69 | .179 | | Blood Strike | 34.3 | 3.43 | -1.372 | | Howling Blast | 47.8 | 2.39 | -4.302 | | Totals | 100 | 8.51 | -5.495 |
The breakdown of abilities used while using one OBs Rime procs to replace FS, and the other in the IT/BS/HB slot:
| Ability | % used | RP+ in XX | RP Balance | | Icy Touch | 30.3 | 4.54 | 2.99 | | Blood Strike | 41.9 | 4.19 | 2.04 | | Howling Blast | 27.7 | 1.39 | -.03 | | Totals | 100 | 10.12 | 5.00 |
To have a 0 RP gain/loss, you need to use the upper decision making process 47.68% of the time, and the lower decision making process 52.32% of the time.
With the following values for average damage (roundish numbers similar to a recent stat set 2 simulator run):
| Ability | Avg. | | Icy Touch | 3500 | | Blood Strike | 3950 | | Howling Blast | 7000 | | Frost Strike | 7550 |
The top ability usage breakdown generates 1602 extra damage per 10 (160dps) over no 3rd glyph, and the bottom 782 extra damage (taking a largish hit when Howling Blast has to be used instead of Frost Strike. Using the % usage to maintain 0 RP for each approach, the average damage per 10 increase is 1173. In contrast blood strike would yield 790 extra damage per 10 seconds
Last edited by Odii : 07/26/09 at 2:47 AM.
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07/26/09, 6:37 AM
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#569
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Don Flamenco
Blood Elf Death Knight
Moonglade (EU)
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Originally Posted by Aezoc
Just to expand on the Blood Tap thing a little, it's best to do it when your FU runes are down, so that your pairs stay lined up correctly. So initially, you should have BBffuu.
Use Blood Strike (leaves you with bBffuu).
Use Blood Tap (DDffuu).
Use UA (dDffuu).
Use Blood Strike (ddffuu).
Blood Tap and UA are both off the GCD, so when done properly the net effect is you get UA without interrupting your rotation. Both of your blood runes will come back up as death, but once you use them on obliterate they will be refreshing as db (because the blood tap buff is still up). At that point, you want to /cancelaura Blood Tap so that you have bb and they stay in sync as they come back up.
And since blood tap has half the CD of UA, you can trade a BS for an Ob every other minute with BS->BT->Ob->cancelaura in place of BS->BS. This isn't really specific to frost DW, but is definitely worth knowing. I'm not sure how exactly UA is handled in the sims either, but I think this is the ideal way to use it.
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Ah good info there.
I only recently really found out about abusing BT to instantly gain 2 deathrunes. So i started using that more.
I assume for the first situation (UA + BT) you can simply macro them together.
For the second you indeed need a cancelaura blood tap if you're using BT for an extra obliterate, I just wonder where i can macro that in somewhere. Can't put it on BS because that would mess it up in case i combine BT with UA (first example), not sure if it works on obliterate, because it might cancel the BT you just used to get that extra obliterate in, not to mention it again messes up when you combine BT + UA. So either i have to make a seperate macro, combine it into BT itself somehow, or i simply have to remember to use 2x BS when i have 1 deathrune and 1 bloodrune up.
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07/26/09, 4:16 PM
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#570
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Piston Honda
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Originally Posted by Foxx2405
Ah good info there.
I only recently really found out about abusing BT to instantly gain 2 deathrunes. So i started using that more.
I assume for the first situation (UA + BT) you can simply macro them together.
For the second you indeed need a cancelaura blood tap if you're using BT for an extra obliterate, I just wonder where i can macro that in somewhere. Can't put it on BS because that would mess it up in case i combine BT with UA (first example), not sure if it works on obliterate, because it might cancel the BT you just used to get that extra obliterate in, not to mention it again messes up when you combine BT + UA. So either i have to make a seperate macro, combine it into BT itself somehow, or i simply have to remember to use 2x BS when i have 1 deathrune and 1 bloodrune up.
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I actually bind mine to BT itself, though I do not macro UA (or GF when UH) onto that button. It will BT on the first press, and pressing it a second time will perform the /cancelaura.
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