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Old 07/28/09, 10:03 AM   #601
concept84
Piston Honda
 
Blood Elf Death Knight
 
Darrowmere
Originally Posted by Foxx2405 View Post
If i have time one of these days ill go try out a scaling gearset. Maybe take the current frost 2H BiS items and try something.
Given the percentage of physical damage dealt in a 3/51/17 or slight variant build it might be more beneficial to test in current BiS Blood gear, because with the increase in percentage of physical strikes making up our damage breakdown I suspect ArP to be a much more desirable stat.

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Old 07/28/09, 10:19 AM   #602
Schadenfrued
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Konata View Post
...So it looks like IT/HB/Disease glyphs are left to be compared for the 3rd slot for Frost DW.
...

Regarding this question: I did some testing last night on the PTR in Naxx and OS to try and get some sense of how the disease glyph plays in less optimal scenarios (not a sim or pounding on a dummy). It was virtually impossible to get back to pestilence in my rotation before my diseases were expired in almost every case. And that is with the additional 6 seconds of uptime. The timing of it is such that just using two rune dumps at the end (or mixed in) per cycle was enough to make it insanely tight, and once any sort of movement was added into the equation, it became impossible.

I did not try Unholy presence because i didn't feel like I had enough attacks to make up for the loss of 15%, I would have just eneded up with refreshed diseases and lots of dead space.

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Old 07/28/09, 10:41 AM   #603
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Mongoe View Post
Regarding this question: I did some testing last night on the PTR in Naxx and OS to try and get some sense of how the disease glyph plays in less optimal scenarios (not a sim or pounding on a dummy). It was virtually impossible to get back to pestilence in my rotation before my diseases were expired in almost every case. And that is with the additional 6 seconds of uptime. The timing of it is such that just using two rune dumps at the end (or mixed in) per cycle was enough to make it insanely tight, and once any sort of movement was added into the equation, it became impossible.

I did not try Unholy presence because i didn't feel like I had enough attacks to make up for the loss of 15%, I would have just eneded up with refreshed diseases and lots of dead space.
Yea this is where theroycrafting gets slapped in the face by practical/technical hinderances.
In theory 21 seconds should be plenty to keep pestilenced diseases up, but if it fails due to said hinderances you lose a lot of dps.

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Old 07/28/09, 11:20 AM   #604
Kithus
Von Kaiser
 
Human Death Knight
 
Vek'nilash
Has anyone actually simmed 0/17/54 with the 3.2 changes? I just ran it through quick and it seems to be within 50 DPS of 3/51/17. That's without any effort put into tweaking things.

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Old 07/28/09, 11:29 AM   #605
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Kithus View Post
Has anyone actually simmed 0/17/54 with the 3.2 changes? I just ran it through quick and it seems to be within 50 DPS of 3/51/17. That's without any effort put into tweaking things.
Check about 2-3 pages back, we simmed unholy DW too (not sure if that was only 13/58 or also 17/54). It comes slightly ahead of frost DW at the moment i think, but unholy has some random factors (read: ghoul) on which it is dependant which make it slightly more vulnerable to irregular fights (movement / big aoe magic attacks / certain boss buffs).

Ok I'm gonna run a frost DW build with BiS blood gear from the BiS thread, im simply gonna use exactly those stats with 2x 2.6 weapons.

EDIT: Ok there is a new version with a lot of positive tweaks for frost DW and some adjustments for unholy DW (a few errors in their benefit) i'm gonna use default setstat2 and run a few specs through a fast test again and get some numbers going.

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Old 07/28/09, 11:46 AM   #606
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
There is currently a bug with the simulator where it produces way too high DPS numbers (20k and above).
It seems the bug is a linear issue though as it seems to still keep dps ratio's reasonably intact.

Therefor i can not draw conclusions, but it seems that with the fixes to the simulator, where "frost getts buffed and unholy gets nerfed":
- ToT fixes
- Ability to proc rime from both hands
- Ability to prioritize KM Rime
- Unholy Blight reduced from 30% to 20% like on PTR.

It seems with those tweaks, frost DW is pulling ahead now. I can not say how much, but it certainly looks that way. I'm gonna wait for a fixed version and then post some results.

[Edit] Found the problem myself, setstat2 has a default armor penetration rating of 3000. Removing a zero fixes it again.

Last edited by Foxx2405 : 07/28/09 at 11:53 AM.

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Old 07/28/09, 11:48 AM   #607
concept84
Piston Honda
 
Blood Elf Death Knight
 
Darrowmere
Originally Posted by Mongoe View Post
Regarding this question: I did some testing last night on the PTR in Naxx and OS to try and get some sense of how the disease glyph plays in less optimal scenarios (not a sim or pounding on a dummy). It was virtually impossible to get back to pestilence in my rotation before my diseases were expired in almost every case. And that is with the additional 6 seconds of uptime.
I also did testing within raids on the PTR with glyph of disease and found it much better actually. Almost everything in current content is predictable and I found that due to movement or another factor I could just Pest before my RP dump, then move to RP dump because my FU runes are still waiting to come back up. You can also simply use a Death rune to refresh diseases while moving away from the boss. This isn't optimal of course, but its better than diseases falling off or having to reapply them. Another similar example would be using Death Coil at range while running back to the boss (rather than wait to use FS). Its not optimal, but better than the alternative. In most situations I find it to be more versatile and am loving the rotation.

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Old 07/28/09, 12:42 PM   #608
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
Originally Posted by Foxx2405 View Post
There is currently a bug with the simulator where it produces way too high DPS numbers (20k and above).
It seems the bug is a linear issue though as it seems to still keep dps ratio's reasonably intact.

Therefor i can not draw conclusions, but it seems that with the fixes to the simulator, where "frost getts buffed and unholy gets nerfed":
- ToT fixes
- Ability to proc rime from both hands
- Ability to prioritize KM Rime
- Unholy Blight reduced from 30% to 20% like on PTR.

It seems with those tweaks, frost DW is pulling ahead now. I can not say how much, but it certainly looks that way. I'm gonna wait for a fixed version and then post some results.

[Edit] Found the problem myself, setstat2 has a default armor penetration rating of 3000. Removing a zero fixes it again.
KM Rime really makes a big difference. The problem with using the rime proc in the sim was that Rime, when used semi randomly, was a dps loss over Frost Strike. But not using Rime just cheats you out of damage as you are short on RP to fill ally your global cooldowns. But KM Rime lets you find a nice happy place, where rime is used, but not so much as to negatively impact damage. Before I could get better damage from a rotation that I know was sub optimal then any priority by completely ignoring rime and focussing on good structure for FS usage. Not the case when you can prioritize KM Rime, though I imagine if I could prioritize KM Rime in the RP dump slots in my rotation, using the rotation would pull ahead.

One thing my Glyph of Howling Blast analysis didnt look at was KM Rime, and how the use of Rime procs with KM effects damage. So, even if its impractical terms not too complicated to use (and I haven't decided if it is or isn't at this stage), it may do so little extra damage that its not worth the trouble.

Glyph of Disease is clearly the best glyph choice if you can execute it in an actual encounter and you don't need to provide IIT, but if those things arent in your favor, the third glyph is a fairly minor influence on your overall dps. Clearly there is probably a best answer, but what that answer is probably isnt going to effect your DPS so much that other people could notice it.

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Old 07/28/09, 12:53 PM   #609
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Ok this will be a somewhat long post i think.

First I checked a few of the frost builds with this new simulator:

00-53-18
01-52-18
03-51-17
03-52-16
03-53-15 without UA
03-53-15 with UA

I did some short tests on them (50 hours), and the numbers were relatively close:

SpecDPS
00-53-18 7254
01-52-18 7214
03-51-17 7184
03-52-16 7201
03-53-15 (KM) 7213
03-53-15 (UA) 7217

Personally i'm under the impression that with intelligent play you can get most out of a spec that does include UA, so i'm gonna discard the others as the sim shows no real gain anyway.

Since 53-18 seems to hold the best cards in the quick test, (most likely caused due to a better implementation of both rime and KM in the simulator as well as some ToT fixes) I'm gonna cross reference that one with the 17/54 unholy spec.

--------------------------------------------------------------------------------
AbilityTotal%LandedHit%Crit%Miss%Average 
Obliterate336463472525336811445509989 
PlagueStrike238744396186408534602762 
IcyTouch327274055286705445403774 
FrostStrike268729630720350427514807668 
HowlingBlast728356949562890099011581 
Bloodstrike7194522565162058603904439 
FrostFever487862448354568610000894 
BloodPlague443597164354560710000813 
Necrosis5711702274157124810000363 
BloodCakedBlade344813804247190110000730 
MainHand1811388592137853744439152306 
Offhand104492620377858744440151329 
Ghoul286742088238269887120749 
Raz70728660785874100009 
DPS 7257
Total Damage 13063332080 in 500 h
Threat Per Second 5710
Generated in 318s
Template :DW-00-53-18.xml(C:\Downloads\Games\WoW\DKSimulator\DKSimulator0.9.6\Templates\DW-00-53-18.xml)
Priority :Frost.xml(C:\Downloads\Games\WoW\DKSimulator\DKSimulator0.9.6\Priority\Frost.xml)
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader / Razorice
Pet Calculation :True

----------------

--------------------------------------------------------------------------------
AbilityTotal%LandedHit%Crit%Miss%Average 
PlagueStrike3966168323256251524701547 
IcyTouch156417265813637854663202452 
BloodStrike3030485892173376584101747 
DeathCoil216040534719399454663205408 
UB4320410833399454100001081 
FrostFever2947231262271593100001085 
BloodPlague4881679654449403100001086 
Necrosis5668325555169421210000334 
BloodCakedBlade406628188350813910000800 
MainHand1798859344158473324241152122 
OffHand103574686298468804241151223 
Ghoul167758528814195911286130856 
Gargoyle146700744142237861303473
DPS 6262
Total Damage 11271528581 in 500 h
Threat Per Second 4244
Generated in 595s
Template :DW-00-53-18.xml(C:\Downloads\Games\WoW\DKSimulator\DKSimulator0.9.6\Templates\DW-00-53-18.xml)
Priority :DualUnholy.xml(C:\Downloads\Games\WoW\DKSimulator\DKSimulator0.9.6\Priority\DualUnho ly.xml)
Presence :Unholy
Sigil of :VengefulHeart
RuneForge :FallenCrusader / FallenCrusader
Pet Calculation :True

Above Unholy simulation has the wrong glyphs. Actual dps should be 6900

---------------

Seems frost pulls ahead somewhat now, however my rotation might have been off on unholy (diseases > DC > IT > GF > BS > PS), but i doubt it makes that huge a gap.

TODO (when i have time, which might be tonight if the raid is canceled):

- Compare some glyphs
- Check the specs at BiS blood gear stats
- Compare point for point dps of the following talents with BiS blood gear: Subversion / KM / BCB.

Last edited by Foxx2405 : 07/28/09 at 4:56 PM.

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Old 07/28/09, 1:32 PM   #610
Kistrel
Glass Joe
 
Human Death Knight
 
Greymane
Have you guys even thought of using Night of the Dead instead of Subversion and running Glyph of the Ghoul as your third glyph? Having a 30sec cooldown on Risen Ghoul gives him a very high uptime and he's fully buffed from talents/glyphs minus raid buffs, so should do more damage than just some crit on Blood Strike and Obliterate.

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Old 07/28/09, 1:42 PM   #611
Raika
Glass Joe
 
Blood Elf Death Knight
 
Altar of Storms
Originally Posted by Foxx2405 View Post
There is currently a bug with the simulator where it produces way too high DPS numbers (20k and above).
It seems the bug is a linear issue though as it seems to still keep dps ratio's reasonably intact.

Therefor i can not draw conclusions, but it seems that with the fixes to the simulator, where "frost getts buffed and unholy gets nerfed":
- ToT fixes
- Ability to proc rime from both hands
- Ability to prioritize KM Rime
- Unholy Blight reduced from 30% to 20% like on PTR.

It seems with those tweaks, frost DW is pulling ahead now. I can not say how much, but it certainly looks that way. I'm gonna wait for a fixed version and then post some results.

[Edit] Found the problem myself, setstat2 has a default armor penetration rating of 3000. Removing a zero fixes it again.
So with the KM Rime support what was your priority, exactly?
Diseases>KM Rime>KM FS>OB>BS>FS?

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Old 07/28/09, 1:56 PM   #612
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
@Foxxx2405: other then the spec xml that is listed on your unholy test (not a big deal, I see UB in there), wandering plague damage is conspicuous in its absence on that parse.

@Kistrel: A couple quick simulations indicate that its maybe 20 extra dps over no glyph at all, with the points in subversion instead going to Night of the Dead. Btw, its a 90 second cooldown, so uptime is only 40%. The talent to make it permanent lowers it another 60 seconds. Considering that the Ghoul can still be offed early, I dont think its a productive way to go.

Last edited by Odii : 07/28/09 at 2:07 PM.

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Old 07/28/09, 2:02 PM   #613
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
Originally Posted by Mongoe View Post
Regarding this question: I did some testing last night on the PTR in Naxx and OS to try and get some sense of how the disease glyph plays in less optimal scenarios (not a sim or pounding on a dummy). It was virtually impossible to get back to pestilence in my rotation before my diseases were expired in almost every case. And that is with the additional 6 seconds of uptime. The timing of it is such that just using two rune dumps at the end (or mixed in) per cycle was enough to make it insanely tight, and once any sort of movement was added into the equation, it became impossible.

I did not try Unholy presence because i didn't feel like I had enough attacks to make up for the loss of 15%, I would have just eneded up with refreshed diseases and lots of dead space.
You could however change BS to another Pest (Pest->Pest for the blood runes, pest doesn't clip the disease anyway). This would give you another 1.5 seconds to cast the first pestilence for refreshing the diseases, and at least mathematically it still comes out ahead of the BS glyph (it also doesn't require the slow effect on your target, and for a stationary patchwerk-style fight you would probably be able to use the original BS->Pest for your blood runes)

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Old 07/28/09, 2:02 PM   #614
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Raika View Post
So with the KM Rime support what was your priority, exactly?
Diseases>KM Rime>KM FS>OB>BS>FS?
Diseases > KM Rime > Obliterate > Blood Strike > Frost Strike

The RP generation isn't huge and i think the sim bleeds RP in between runes anyway.

@Odii

I used the spec that was given on the front page, it doesn't include WP.

Sec I'll run a 13/58 spec with a unholy rotation (I believe that's what a 13/58 spec uses right ? Same as 2H unholy ?)

EDIT:

AbilityTotal%LandedHit%Crit%Miss%Average 
ScourgeStrike138138347012396376544503485 
PlagueStrike103859668045447544502285 
IcyTouch130479703145422663202872 
BloodStrike3489980603173561603902010 
DeathCoil130911601511274394663204770 
UB261868459227439410000954 
FrostFever6818722276536254100001271 
BloodPlague6702858405526984100001271 
Necrosis5843764005151680010000385 
BloodCakedBlade425216239345590510000932 
WanderingPlague462727108436386599001271 
MainHand1853866705167579934439152445 
OffHand106914039397588074439151408 
Ghoul145896745212161883286130901 
Gargoyle5700264865164367861203468
DPS 6285
Total Damage 11312184225 in 500 h
Threat Per Second 4179
Generated in 317s
Template :DW-00-13-58.xml(C:\Downloads\Games\WoW\DKSimulator\DKSimulator0.9.6\Templates\DW-00-13-58.xml)
Priority :Unholy.xml(C:\Downloads\Games\WoW\DKSimulator\DKSimulator0.9.6\Priority\Unholy.xml)
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader / FallenCrusader
Pet Calculation :True

Above spec / simulation is of no importance as this rotation / spec is not used, due to a weak SS in 3.2


Edit 2:

For people who want to know how i make those tables fast:

I don't have word so i use wordpad, but i guess the same works.

1. Copy the text from the sim, and paste it in your text processor (make sure you keep text only and not have it auto paste in a table (You can do this in wordpad by using Edit -> Paste Special -> unformatted text ; in Word you can edit it to match destination after you paste it)

2. Use the Replace function (under edit) and replace all spaces (simply put a space) with a | (that is shift + \ for me, thats not a small L or a capital I by the way)

3. Press and hold Ctrl + Z (undo) until you got all spaces back on the lower section (the part you dont want in the table)
This works for wordpad, not sure about word. If it doesn't work you could try selecting the table section before you use replace.

4. Remove all double |
These tend to be placed at the end of each line on the table section as there are double spaces there

5. Remove all | signs in the ability name that contain spaces, either replace them with a space manually or just delete them (thats what i do, hence why my table has no spaces between abilities).

6. Copy and paste to EJ, select the table part and select the table icon (second last, just before the wowhead icon)

7. Bold the DPS part for easy to spot stuff for people who just don't give about the rest.

This is the way I do it, i can turn the sim data into table format in about 30 seconds this way.

Last edited by Foxx2405 : 07/28/09 at 4:56 PM.

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Old 07/28/09, 2:18 PM   #615
Schadenfrued
Ha Ha!
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Astalion View Post
You could however change BS to another Pest (Pest->Pest for the blood runes, pest doesn't clip the disease anyway). This would give you another 1.5 seconds to cast the first pestilence for refreshing the diseases, and at least mathematically it still comes out ahead of the BS glyph (it also doesn't require the slow effect on your target, and for a stationary patchwerk-style fight you would probably be able to use the original BS->Pest for your blood runes)

So that would be two cd's used for non-damaging events? WRT to this and the earlier post where there was a suggestion of how to tweak the rotation around using pestilence, my perspective is that I want a clean rotation that can be executed while dodging fire, moving behind the target, tabbing to next target (basically which one do I need to nurse the least by being glued to ability cd's and disease timers) all while doing as close to optimal dps as possible. Long story short, I don't see the compelling argument for pestilence improving my dps all that much using it once every 2 cycles. I can't believe it would be an improvement used twice. Using IT and PS increase my odds of keeping diseases up and do it at what seems to be a very low cost. Given a choice, I'll take the secure, flexible, repeatable rotation every time (and it/ps seems to be that rotation).

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