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Old 08/08/09, 5:23 PM   #1026
Intropy
Von Kaiser
 
Dwarf Priest
 
Spirestone
Originally Posted by Ilyasviel View Post
The normal rotation is, after diseases: OB-OB-BS-Pest-Dump-OB-OB-OB-Dump.

The rotation I was using is, after diseases: OB-BS-Pest-OB-Dump-OB-OB-OB-Dump.
All that does is move the BS-pest part of the rotation a little earlier. That will work one time but then in the next rotation your diseases will have that much less time left on their durations. All that matters is the period between pestilences, which you haven't changed.

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Old 08/08/09, 5:23 PM   #1027
Vaedron
Glass Joe
 
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Orc Death Knight
 
Garithos
Speaking of priority vs. rotation, I've recently been playing with GoHB and I've found that it adds a really fun mechanic when keeping diseases up. It works basically like this:

1. Start with Icy Touch for applying FF.
2. FF will stay up passively by using Rime procs most of the time, so only use Icy Touch to refresh FF if you don't have a Rime up.

In general, this feels a lot like using Glyph of Scourge Strike for 2-handed Unholy, and the spread of GCDs that open up make things easier in fights with a lot of movement. With AMS soaking thrown in for extra Frost Strikes, I find it offers a comfortably opportunistic style of play. Is anyone else trying GoHB? My gear is inadequate for data analysis, but I'm curious how it performs in higher level raiding compared to the expectations coming out of simulations.

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Old 08/08/09, 5:59 PM   #1028
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
GoHB doesn't make a whole lot of sense to me with the current mechanics. Since OB is your hardest hitting attack and diseases do 15% more damage now, you always want to have both FF and BP up on as many targets as possible at all times. If you're using HB to refresh FF and a U rune to refresh BP, this means you'll be left with a spare Frost rune which will rot until you have a U rune recharge. Glyph of IT would seem to me to give you a lot more mileage, esp. since youll have a lot more RP available for Frost Strikes.

Three steps to a better EJB experience: Step One, Step Two, Step Three

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The Ignore functionality doesn't work if you guys keep quoting him.

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Old 08/08/09, 6:00 PM   #1029
Doogie
Glass Joe
 
Orc Death Knight
 
Akama
I've been playing 017054 for the past month and a half now and I gotta say it's the most fun i've had as a DK since the old 32/39 spec.

Anyways, has it been said that the Relentless Earthsiege meta gem is better than the Chaotic Skyflare meta gem yet? A guildie mentioned the relentless to me and I can see how it might be more worthwhile to use it since one nightmare tear can be used for the whole requirement and the rest of your gems can be just pure str.

Also, I noticed the 0/17/54 build on the OP did not have dirge in it. Does the extra 2% from desolation outweigh the RP gain from PS because the rotation is not PS heavy enough?

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Old 08/08/09, 6:54 PM   #1030
Thuggernaut
Glass Joe
 
Draenei Shaman
 
Emerald Dream
OP's priority list has "Rime + KM proc" as well as BS higher priority than FS. My question is, if only blood runes are up/about to be up and you have a KM proc w/o Rime, is it better to use FS to consume the KM proc or to continue with BS?

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Old 08/08/09, 6:58 PM   #1031
Desu
Glass Joe
 
Desuel
Gnome Death Knight
 
Non-US/EU Server
What do you think about 3/51/17 and 2/51/18 for personal dps?
I can't sacrifice IIT, because my guild have some problems with enh shamans.

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Old 08/08/09, 6:58 PM   #1032
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
I'm given to understand that would want to dump your KM procs as fast as possible, in order to avoid overwriting them and therefore missing out on an auto-crit.

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 08/08/09, 7:02 PM   #1033
Buggery
Glass Joe
 
Gnome Death Knight
 
Baelgun
Originally Posted by Darkside View Post
GoHB doesn't make a whole lot of sense to me with the current mechanics. Since OB is your hardest hitting attack and diseases do 15% more damage now, you always want to have both FF and BP up on as many targets as possible at all times. If you're using HB to refresh FF and a U rune to refresh BP, this means you'll be left with a spare Frost rune which will rot until you have a U rune recharge. Glyph of IT would seem to me to give you a lot more mileage, esp. since youll have a lot more RP available for Frost Strikes.
One thing i noticed for me (not sure if its been addressed yet) but im NEVER running out of RP. IF only using it for when I need a dump to pad rune cds. I was thinking of getting rid of it entirely in favor of the HB glyph, but only using it in the regular rotation in which rime procs. Might be nice for added dmg on AoE. It would replace the IT glyph.

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Old 08/08/09, 7:02 PM   #1034
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
Originally Posted by Darkside View Post
I'm given to understand that would want to dump your KM procs as fast as possible, in order to avoid overwriting them and therefore missing out on an auto-crit.
This is, to a degree, true. But you don't want to delay your rune refreshes either by excessive interruption.

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Old 08/08/09, 7:03 PM   #1035
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
Originally Posted by Odii View Post
This is, to a degree, true. But you don't want to delay your rune refreshes either by excessive interruption.
Well naturally. If you're in danger of holding runes idle for >3s, you should burn them before dumping the KM proc.

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 08/08/09, 7:10 PM   #1036
draguza
Glass Joe
 
Night Elf Hunter
 
Gorefiend
3/51/17
This spec sacrifices IIT in order to improve personal DPS. As such, it can skip the 6 points used for (Improved) Icy Talons, letting it pick up every other DPS talent in the frost tree and leaving 3 points for utility talents. It uses [Glyph of Disease] to maximise the usage of Obliterate and Rime procs. One point could be moved from BCB to UA if preferred.


OB -> OB -> BS -> Pest -> Dump
OB -> OB -> (Dump) -> OB -> Dump
For this specific spec, I'd like to ask why not something like this instead.
2/52/17
Dropping the 2 points from Imp Frost Presence, moving them to Icy Talons, and taking 1 point from Subversion and putting it into UA. I'm not sure whether BCB or Subversion generates more DPS, but to me 21% bonus crit to Oblit seems more than sufficient, and UA feels like it would be the best choice for that talent point,

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Old 08/08/09, 7:25 PM   #1037
Lucke
Von Kaiser
 
Human Death Knight
 
Lightbringer
I took a point out of KM for UA - trading one point in a ppm for one I can maximize during Heroism is pretty beef.

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Old 08/08/09, 7:31 PM   #1038
draguza
Glass Joe
 
Night Elf Hunter
 
Gorefiend
Originally Posted by Lucke View Post
I took a point out of KM for UA - trading one point in a ppm for one I can maximize during Heroism is pretty beef.
Well, the 3/51/17 spec in the original post locks you out of getting UA if you take anything out of the frost tree below it (like KM), which is why I suggest taking it out of the blood tree, and moving the 2 from IFP to IT for the occasions that it will fall off before you have the opportunity to pest it back on.

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Old 08/08/09, 7:59 PM   #1039
Sylari
Piston Honda
 
Human Paladin
 
Cenarion Circle
Originally Posted by Darkside View Post
GoHB doesn't make a whole lot of sense to me with the current mechanics. Since OB is your hardest hitting attack and diseases do 15% more damage now, you always want to have both FF and BP up on as many targets as possible at all times. If you're using HB to refresh FF and a U rune to refresh BP, this means you'll be left with a spare Frost rune which will rot until you have a U rune recharge. Glyph of IT would seem to me to give you a lot more mileage, esp. since youll have a lot more RP available for Frost Strikes.
From my understanding, people who use GoHB actually change their rotation quite a bit, using rime procs to refresh FF and using death/unholy runes to refresh PS.. although unless I'm mistaken, they lose an obliterate every 20 seconds, which might not be worth it. ( haven't seen any real simming or parses for it yet )

The problem with GoIT is the rotation is pretty tight as is, I'd imagine a lot of the runic power would go to waste, depending on procs of course.. It might be viable if you plan on sitting in UP though.

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Old 08/08/09, 8:23 PM   #1040
Intropy
Von Kaiser
 
Dwarf Priest
 
Spirestone
Has anyone done the math or simulation to find the best use of Deathchill for specs that take it? Offhand, I can think of three possible strategies:

1. Blindly use it on cooldown. (macro it to all abilities that it affects)
2. Always use in conjuntion with X where X is one of the abilities it affects. (macro it to X)
3. Use it whenever Rime procs if it's off cooldown, and toss out a crit Howling Blast. This would be basically an on demand KM proc.

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Old 08/08/09, 8:56 PM   #1041
Qaenyin
Piston Honda
 
Blood Elf Death Knight
 
Kul Tiras
Also, I'm not sure if this is dual wield specific, but I've noticed this on live:

When I use pestilence while dual wielding it's both converting the spent blood rune into a death rune and converting the unspent blood rune into a death rune.

So pestilencing once gives me 2 death runes, letting me drop Blood Strike from my rotation completely and spend the extra GCD on another frost strike if I have the RP to spare(useful since my spec has Dirge, CotG, and I'm wearing 4 pc T7 at the moment).

Not sure what exactly is causing this however, but it has to be something to do with Blood of the North, since that's the only Death Rune talent I'm specced into.

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Old 08/08/09, 9:08 PM   #1042
Sylari
Piston Honda
 
Human Paladin
 
Cenarion Circle
Originally Posted by Intropy View Post
Has anyone done the math or simulation to find the best use of Deathchill for specs that take it? Offhand, I can think of three possible strategies:

1. Blindly use it on cooldown. (macro it to all abilities that it affects)
2. Always use in conjuntion with X where X is one of the abilities it affects. (macro it to X)
3. Use it whenever Rime procs if it's off cooldown, and toss out a crit Howling Blast. This would be basically an on demand KM proc.
I haven't done the math , but I'd imagine 3 is the best option, as HB will have the lowest crit chance of all of our abilities, and it's incredible damage in multi target situations.

Not sure what exactly is causing this however, but it has to be something to do with Blood of the North, since that's the only Death Rune talent I'm specced into.
It's a problem with death runes and pestilence in general, an unholy I know was reporting the same bug with reaping as well, although at least in my case, it only seems to work on AoE.

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Old 08/08/09, 9:10 PM   #1043
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
Originally Posted by Qaenyin View Post
Also, I'm not sure if this is dual wield specific, but I've noticed this on live:

When I use pestilence while dual wielding it's both converting the spent blood rune into a death rune and converting the unspent blood rune into a death rune.

So pestilencing once gives me 2 death runes, letting me drop Blood Strike from my rotation completely and spend the extra GCD on another frost strike if I have the RP to spare(useful since my spec has Dirge, CotG, and I'm wearing 4 pc T7 at the moment).

Not sure what exactly is causing this however, but it has to be something to do with Blood of the North, since that's the only Death Rune talent I'm specced into.

It also happens with Reaping, its a bug. I wouldn't plan your rotations around an obvious bug that will be fixed eventually.

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Old 08/08/09, 9:29 PM   #1044
Intropy
Von Kaiser
 
Dwarf Priest
 
Spirestone
Deleting Post. Fargom beat me to it.

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Old 08/08/09, 10:22 PM   #1045
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Darkside View Post
GoHB doesn't make a whole lot of sense to me with the current mechanics. Since OB is your hardest hitting attack and diseases do 15% more damage now, you always want to have both FF and BP up on as many targets as possible at all times. If you're using HB to refresh FF and a U rune to refresh BP, this means you'll be left with a spare Frost rune which will rot until you have a U rune recharge. Glyph of IT would seem to me to give you a lot more mileage, esp. since youll have a lot more RP available for Frost Strikes.
That is not 100% true though.

Yes you are left with an unused rune, however this whole spec / rotation is better viewed in terms of GCDs. I'm currently running with HB as my 3th glyph as well, mostly because i do some pvp and 5 mans from time to time. (Its very convenient to use an AoE attack to apply FF when mobs die fast,I generally just use a 1 disease rotation for 5 mans)

But in raids, you can definitely benefit from it.

By using the default rotation you can skip out on icy touch from time to time if rime procs. And while that leaves you with an unused frost rune, it means you have an extra GCD for Frost Strikes for example.

I'm not saying this is the way to go though, because relying on rime to get your FF up is a risky thing to do in general. I will probably switch to Blood strike once the 5 man madness stops, since we have a FF mage.

But yea, GoHB can be used to save yourself a GCD without sacrificing anything for it (you dont lose obliterates. You just use the first UF runes that are intended for IT+PS, on PS alone and leave the frost rune alone.
The only problem is that if you get a rime proc about 12 seconds into your rotation, and you skip the IT refresh. You'd have to refresh FF halfway into your rotation which WILL cost you an obliterate. (Hence why i probably wont use it for raids).

But in that case there is the option of a rotation we discussed earlier, where you use the more flexible death runes. (so if you have to renew FF halfway in you only lose a BS instead of an Obliterate)

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Old 08/08/09, 10:47 PM   #1046
Sakuratei
Piston Honda
 
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Human Rogue
 
Frostmane (EU)
So a little math to clarify just how bad the RP swamping is.

First half of a 20 sec rotation; IT, PS, BS, BS, OB, FS, FS
7 GCD's
Second half; OB, OB, OB, FS, FS
5 GCD's

Now, since the very start of the first half uses single runes, and the second half double runes, second half can't begin until PS unholy rune has refreshed. We use 6 GCD's in 10 seconds, assuming 200 ms and natural human reaction, you will have around 0,5 idle time before the second half.

When a KM Rime occurs, it means that one of your FS GCD's will be replaced by a HB, meaning you suddenly have 1 second overtime instead of 0,5 sec idle time. SO from a pure math point of view, it would take two full rotations without a KBRime to neutralize the first KMRime, and three rotations to neutralize each one after that (Each non KMRime reduces your overtime by 0,5 sec).

Now for RP. A full rotation generates 135 RP, and burns 128 RP, leaving you with 7 RP gain per rotation. When a KMRime occurs, you suddenly burn 32 less RP and generate 5 extra RP, meaning you gain 32+7+5=44 RP on a KMRime rotation. 32 of those RP are already reserved for the extra GCD mentioned above, but we still gain 12 RP on top of that.

Now, each GCD has the value of 32 RP. Simulating 7 rotations and assuming KMRime procs on two of them (Quite likely);

5*0,5 = 2,5*32 = 80 RP (the 0,5 idle time)
5*7 = 35 RP
+ 88 RP (KMRime rotations)

35+88-80 = 43 RP (One GCD over 7 rotations)

RNG is a big part of this issue, if you get a lot of KMRimes in a short span of time you will get RP swamped quite fast. Using KM for FS'es and only holding on Rime procs as previously suggested will reduce the chance of having KMRimes, and a long period of no KMRimes will eventually lead us back to the starting point of 0,5 second idle time.

This may not even contribute to anything, but I felt I needed to write it up to clarify for myself at least, and though I might as well share it.

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Old 08/08/09, 11:04 PM   #1047
Izichial
Glass Joe
 
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Undead Priest
 
Kazzak (EU)
Originally Posted by Intropy View Post
Has anyone done the math or simulation to find the best use of Deathchill for specs that take it? Offhand, I can think of three possible strategies:

1. Blindly use it on cooldown. (macro it to all abilities that it affects)
2. Always use in conjuntion with X where X is one of the abilities it affects. (macro it to X)
3. Use it whenever Rime procs if it's off cooldown, and toss out a crit Howling Blast. This would be basically an on demand KM proc.
Blindly macroing Deathchill, as with any ability with similar effect for any class, to anything is both lazy, inflexible and bad. Moreso with Deathchill than say, Cold Blood, since we among the other possible uses for it have the option to greatly amplify an already good AoE (Howling Blast, obviously) for all the situations where a number of additional targets (such as lasher wave on Freya) come into play at intervals that are not exactly and invariably two minutes apart (all of them).

Even on static single target fights (or as close as you realistically get, such as Patchwerk or somewhat further off the mark, XT) I see no gain whatsoever from macroing Deathchill; have your trinkets procced? Is it heart phase? Do all relevant raid buffs apply to maximise the effect of a guaranteed crit? Will anything else happen within the next x seconds/minutes that it's better to save the Deathchill for? The minor gain you can, likely with a deal of rng/luck, possibly get out of macroing Deathchill to make sure it goes off on every cooldown is only a gain because you fail to activate it manually in the very rare situations where hitting it every cooldown is better than waiting with using it until you can get more out of it which has nothing to do with maths or simulations.

Last edited by Izichial : 08/08/09 at 11:15 PM. Reason: clarified and expanded argument

[08:16:24] [W From] [72:Jukaj]: :P ??
[08:18:04] [W To] [72:Jukaj]: May I ask you, what is your opinion on narwhals?
[08:18:05] Jukaj is ignoring you.

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Old 08/08/09, 11:43 PM   #1048
Nahela
Piston Honda
 
Draenei Death Knight
 
Bloodscalp
Originally Posted by draguza View Post
For this specific spec, I'd like to ask why not something like this instead.
2/52/17
Dropping the 2 points from Imp Frost Presence, moving them to Icy Talons, and taking 1 point from Subversion and putting it into UA. I'm not sure whether BCB or Subversion generates more DPS, but to me 21% bonus crit to Oblit seems more than sufficient, and UA feels like it would be the best choice for that talent point,
2 points in Icy Talons does nothing for you. Either you don't have someone dropping WF and you need to get IIT or you have WF and its overwriting IT.

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Old 08/08/09, 11:49 PM   #1049
Rakki
Von Kaiser
 
Dwarf Death Knight
 
Blackrock
Originally Posted by Yubble View Post
I've been trying out this build - 52/19 actually - for the last few days and it seems to produce comparable results to 53/18. Anybody else experiment w/ NotD at all?

If the ghoul+UA+ghoul glyph combo does indeed provide 90+ dps over 1.5 min, that's worth roughly 2%+ of damage. Taking 1 pt from BCB and either KM/IIT to fill NotD might be worth it, especially since there are so many burst phases in fights these days.

I'd like some comments, as my original post received none, heh
I can see the merit of using GotGhoul as the third glyph when one has to provide IIT (like me), as GoIT is not a viable alternative to GoDisease to begin with due to RP glut. However, that also means he can't move the 1pt from IIT to NotD.
The best compromise I can come out with is 2/3 BCB, 3/5 KM, and 2/2 NotD.

As the ghoul will last for 1min, and Raise Dead will have a 1.5min cd (which won't start until the ghoul dies), I am still trying to figure out which option will yield the best dps:
1. Sacrificing the ghoul after 30s, so that Raise Dead will always be up in sync with UA, or
2. Letting the ghoul live its entire duration, and push back the usage of UA by 30s every cd, or
3. Using UA every 2min regardless whether Raise Dead is up or not.

I am inclined to believe it's #2 since we will want to pop the UA+Ghoul macro while Unholy Strength and/or Greatness is up, and they aren't guaranteed to be up every 2min.

I will give #2 a try this coming week, and I will update you on the result (if our fights are parsed).

-------------------------------------------------------------------------------------------------------------------------------------
In the topic of DW frost, I have been using 3/53/15 spec (with IIT, and 4/5 KM) since Wednesday, and my dps has been mediocre (i.e. <5.5k), which is far lower than 6.5k and above reported by concept84.

Even though concept84's spec is clearly better in term of personal dps and he used the GoDisease rotation, I find it hard to believe that the few points difference in spec and slightly different rotation have been responsible for the >1k gap in dps. That makes me suspect that 4t8.5 bonus is somehow responsible for a substantial chunk of our dps difference.

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Old 08/09/09, 12:38 AM   #1050
Qaenyin
Piston Honda
 
Blood Elf Death Knight
 
Kul Tiras
Originally Posted by Fargom View Post
It also happens with Reaping, its a bug. I wouldn't plan your rotations around an obvious bug that will be fixed eventually.
Ah, not really planning around it, just curious if anyone knew what the exact cause was.

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