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Old 08/10/09, 11:22 AM   #1126
Melchior
Piston Honda
 
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Orc Death Knight
 
Skywall
Originally Posted by dr_AllCOM3 View Post
You can only really use UA when you have no runes available and no converted blood runes on cooldown. That's mostly why so many skip UA.
What I do with this for UH when working Ghoul Frenzy is have my Blood Tap macro like this:

#showtooltip
/cast Blood Tap
/cancelaura Blood Tap

So the first press activates it, and the second kills the buff.

Where I use it is the following:

Ddbbff (where dbbff are down, and d will be up in 1.5) - cast GF/UA with the first D rune that comes up, because your second D will not be up for one more GCD. BT the D back just as the second d is returning, and OB both of them off. Hit the BT macro a second time here so that the D from BT reverts to B while it is down, and the rotation isn't affected.


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Old 08/10/09, 11:27 AM   #1127
jimmyolsen
Von Kaiser
 
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Draenei Shaman
 
Uldum
Why can't UA be used during the second half of the rotation (the three OB phase).

FFUUBB -> IT
FfUUBB -> PS
FfUuBB - BS X 2
FfUudd -> OB
RP DUMP
FfUudd -> OB
ffuuDD -> UA/BT/Cancelaura macro
ffuuDD -> OB
fFuUdd -> OB


I realize this means UA doesn't get used at the most opportune time; however, it shouldn't mess up the rotation, you're getting it for a nice RP dump phase for Frost Strike, and you should still get at least 4 obliterates out of it.

Last edited by jimmyolsen : 08/10/09 at 11:44 AM.

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Old 08/10/09, 11:30 AM   #1128
Kantri
Glass Joe
 
Blood Elf Death Knight
 
Khaz Modan
Originally Posted by Sadiera View Post
I think the unholy tree in general is a bit overrated. Blood seems to perform equally good - for me at least.
I found this interesting as this is similar to the old 2H build I used to use. I tried simulating it using DWstatset1 with a 15/55/1 spec and a priority rotation with 200 latency. I always came out around 6400 dps. I am not entirely sure that the sim can handle that priority correctly and I could not get a correct rotation going.

I am curious to try this out in game, but I was hoping that someone else with a little better sim skills could figure out how to work the priority correctly or a good rotation in order to get more accurate numbers?

Ability Total % Landed Hit% Crit% Miss% Average 
Obliterate 3775528353 32 376694 30 69 0 10022  
Icy Touch 5197992  0 1628 36 62 0 3192  
Frost Strike 2736357011 23 345629 40 59 0 7917  
Howling Blast 1123854168 9 147423 39 59 0 7623  
Blood Strike 548012358 4 149301 45 54 0 3670  
Frost Fever 449161825 3 522701 100 0 0 859  
Main Hand 1899180158 16 815199 41 44 13 2329  
Off Hand 1093993362 9 815746 41 44 13 1341  
Ghoul 38437090 0 303016 86 13 0 126  
Raz 6525968  0 815746 100 0 0 8  
DPS 6487 
Total Damage 11676248285 in 500 h 
Threat Per Second 3912 
Generated in 144s 
Template :15-55-1.xml(C:\Users\jremingt\Desktop\DKSimulator0.9.9\Templates\15-55-1.xml) 
Priority :DualFrost.xml(C:\Users\jremingt\Desktop\DKSimulator0.9.9\Priority\DualFrost.xml) 
Presence :Blood  
Sigil of :Awareness  
RuneForge :FallenCrusader / Razorice 
Pet Calculation :True
Priority was

<?xml version="1.0"?>
<Priority>
	<FrostFever></FrostFever>
	<BloodStrike></BloodStrike>
                <Obliterate></Obliterate>
                <HowlingBlast></HowlingBlast>
	<FrostStrike></FrostStrike>
</Priority>

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Old 08/10/09, 11:51 AM   #1129
Beertruck
Glass Joe
 
Blood Elf Death Knight
 
Garona
Originally Posted by Foxx2405 View Post
Same for the blood tree subspec. If you do more dps, good for you. Facts stay facts:
- Subversion is decent, but again overestimated by a lot of people because they only see 9% crit = 9% more dps or something.
- Bladed Armor is great, but HARDLY scales. So only good for undergeared people (basically).
- Dark Conviction is 5% crit on a build that with KM procs / 70% obliterate crit rate and high FS crit rate gets VERY little out of more crit.
I probably wouldn't be far off saying that Dark Conviction in a raid is about 2% more dps for 5 (!!!) talent points. Compare that to necrosis which is almost 5% dps per 5 talent points.

Looking at the Vezax top 20 parse posted on the prior page WoW Meter Online - Combatlog Replay I see Obliterate critting 62% on mainhand and 55% on offhand, with 3 points in Subversion. Maybe Dark Conviction/Subversion are worth a little more than estimated.

It also shows Necrosis as 2.9% of his damage, with 5 points in it. Seeing parses like these make me wonder just how much better the Unholy subspec really is, despite the math. Particularly for undergeared characters like myself.

Last edited by Beertruck : 08/10/09 at 12:04 PM.

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Old 08/10/09, 12:00 PM   #1130
Kallikrates47
Glass Joe
 
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Gnome Warlock
 
<Ace>
Silvermoon (EU)
After raiding some nights as 0/53/18 I personally feel that Subversion is severly underestimated. Not for the 9% crit (that's a nice bonus imo) but for the -25% threat the value of which you will never ever see on simulations or target dummys. I was pulling aggro ever other pull without it and as a plate class on trash this is not a big deal but on bosses it's a whole other story.

I took 3 points from BCB and added them to Subversion, I didn't see much difference in DPS but I could safely ignore Omen which is what I am used to doing on the DK.

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Old 08/10/09, 12:05 PM   #1131
Sadiera
Glass Joe
 
Undead Rogue
 
Kor'gall (EU)
Originally Posted by Foxx2405 View Post
Same for the blood tree subspec. If you do more dps, good for you. Facts stay facts:
- Subversion is decent, but again overestimated by a lot of people because they only see 9% crit = 9% more dps or something.
- Bladed Armor is great, but HARDLY scales. So only good for undergeared people (basically).
- Dark Conviction is 5% crit on a build that with KM procs / 70% obliterate crit rate and high FS crit rate gets VERY little out of more crit.
I probably wouldn't be far off saying that Dark Conviction in a raid is about 2% more dps for 5 (!!!) talent points. Compare that to necrosis which is almost 5% dps per 5 talent points.
1 - Subversion buffs your main strike - obliterate. It's good. I am not doing any BcB vs Subversion calculation
2 - Bladed Armor scales fine as armor increases as your gear increases.
3 - Dark Conviction provides a passive bonus to all of your white damage AND to your yellow damage. Necrosis only provides a bonus to your white attacks. All your white attacks even hit slightly harder due to Bladed Armor.

I am still not sold on the unholy subtree owns blood subtree anytime. As I said - I have full T8.5 gear. I wouldn't call that under geared. Doing a simulation on unholy vs blood proves your point. Unholy comes out at around 7527 DPS with my gear. Blood comes out slightly lower - 7498 DPS. Consider the fact that the blood rotation is so much easier to manage and you'll have a better build using the blood subtree. On top of that you see a lot of shorter fights where you'll end up having done much better using the spec I suggested as it requires little to no disease setting up.

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Old 08/10/09, 12:16 PM   #1132
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
Originally Posted by Sadiera View Post
2 - Bladed Armor scales fine as armor increases as your gear increases.
Don't be silly, the additional armor between tiers of gear is just about nothing. Bladed armor does not scale well, saying otherwise is simply deluding the facts.

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Old 08/10/09, 12:17 PM   #1133
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
Originally Posted by Kallikrates47 View Post
After raiding some nights as 0/53/18 I personally feel that Subversion is severly underestimated. Not for the 9% crit (that's a nice bonus imo) but for the -25% threat the value of which you will never ever see on simulations or target dummys. I was pulling aggro ever other pull without it and as a plate class on trash this is not a big deal but on bosses it's a whole other story.

I took 3 points from BCB and added them to Subversion, I didn't see much difference in DPS but I could safely ignore Omen which is what I am used to doing on the DK.
I did Freya+3, Yogg+1 and Algalon last night with only 1 point in Subversion and the only threat issues I had where with Immortal Guardians on Yogg, due to their fast spawn rate. Even then, with competent tanks I would only pull threat well after they had shrunk down to harmless levels of damage. As this is an entirely unique situation, I can't imagine that I will have threat issues with any of the other fights in Ulduar or ToC.

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 08/10/09, 12:18 PM   #1134
Souli
Glass Joe
 
Orc Death Knight
 
Dentarg (EU)
I did some 200h runs in the sim to find the best talent contribution for my gear and taking into account at least 2/3 Subversion because of aggro reasons. The spec that did the most dps there was 2/53/16 about 20 dps ahead of 3/53/15. 53/18 did about 50 dps less in my gear and it isn't acceptable because of aggro issues.
I think because of my rather low crit from gear (only 22%) I get a dps increase from the first 2 points in Subversion over BCB but 3/3 is overkill again. I also switched around points from KM to Subversion or BCB but 2/52/16 is the way to go for me atm.


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Old 08/10/09, 12:47 PM   #1135
Gunner52
Glass Joe
 
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Night Elf Druid
 
Deathwing
While my gear may not be the greatest, it is alot better than most of the tanks I ran with, while naxx25 is outdated I ran it yesterday and also had tricks spammed on me. My build doesn't pick up Subversion and I still didn't have threat problems. THe tank was in heroic gear/naxx10 gear and I didn't worry about threat once. Personally I see subversion as more of a judgement issue. If you think your tanks can't hold the threat then spec into it, if you are confident in their ability then don't spec into it.

Also, it says I should wait for a KM proc to use my rime proc, while I understand this concept is it a loss to wait too long? I have gotten a rime proc on my first oblit and while waiting for the KM the second oblit also proc'd rime so I missed out on a extra HB, while this may not happen often it does happen and I can count the number of times it did.

While I still did decent dps/damage (4.1k on KT, 5.1k on grand widow and 4.8k on patch, before I got my duel Silent crusader), I wonder if I hadn't waited to get the KM proc if I would have gained dps from the extra HB.

Here is what it looked like:

IT PS Oblit BS BS RP
Oblit (Rime) Oblit (Rime) oblit RP

So should I try and dump my rime before my next oblit or should I just still try and get the KM HB?

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Old 08/10/09, 12:52 PM   #1136
wizkhalifa
Glass Joe
 
Blood Elf Death Knight
 
Bonechewer
@Darkside

Did you ever get a chance to make one of those stat weight tables for Frost DW. 1/52/18 spec.

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Old 08/10/09, 12:59 PM   #1137
Crackensan
Glass Joe
 
Draenei Death Knight
 
Bronzebeard
Is there any proof in testing so far that would rank Crit Rating for Frost DW above any other dps stat other than STR/AP and Hit rating (until cap, of course). I would think that with the faster white swings having them crit more often will help even out spikes and help with sustained DPS.

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Old 08/10/09, 12:59 PM   #1138
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
Originally Posted by Akston View Post
Not entirely sure if this has been discussed yet but I haven't seen it anywhere yet. Many of you have been talking about having more RP than you can spend while in blood presence. Wouldn't dropping points from Chill of the Grave and putting them in Subversion or NotD alleviate some of the RP flooding and give you extra dps from actually being able to take advantage of the other talents?
Dropping Chill of the Grave loses you 25 RP every 20, which is an awfully big hole to put in your RP pocket. Rime HB would also generate 5 less RP. 0 points is really a non starter.1 point in CotG is possibly more workable, a its only a 12.5 RP drop per 20.

You could patch that loss up with the GoIT (at least somewhat), but 1 more talent point to go in subversion/BCB is a pretty modest RP gain.

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Old 08/10/09, 1:47 PM   #1139
Sadiera
Glass Joe
 
Undead Rogue
 
Kor'gall (EU)
Originally Posted by Fargom View Post
Don't be silly, the additional armor between tiers of gear is just about nothing. Bladed armor does not scale well, saying otherwise is simply deluding the facts.
I am not claiming otherwise. I'm merely pointing out that my tested results and my simulated results shows that

1: yes unholy scales slightly better
2: choosing blood talents over unholy offers an easier rotation

Calling T8.5 gear subpar is just... hmmm.... strange?

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Old 08/10/09, 1:56 PM   #1140
sweberry
Von Kaiser
 
Orc Death Knight
 
Darksorrow (EU)
@Sadiera: He never claimed 8.5 was subpar, he just points out (the fact) that bladed armor does not scale well at all, if anything (noticable). You DID claim it DOES scale well. And exactly how does a blood subspec offer a "so much easier" rotation? I don't see how the rotation is any different at all except you don't have Epidemic only making it tighter. And it's not like the regular frost DW-rotation is very demanding (the IT-glyph one, the GoDisease and GoHB-rotations seem to be).

@Gunner52: It's a DPS-loss actually using those Rimes since you're GCD-starved, you should let the Rime-proc rot if you don't This has all been thought out and discussed for several pages and I really wish people would read the OP thoroughly and at least the latest (and earliest?) pages of the discussion before asking these questions over and over again.

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Old 08/10/09, 1:56 PM   #1141
Melchior
Piston Honda
 
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Orc Death Knight
 
Skywall
Originally Posted by Sadiera View Post
I am not claiming otherwise. I'm merely pointing out that my tested results and my simulated results shows that

1: yes unholy scales slightly better
2: choosing blood talents over unholy offers an easier rotation

Calling T8.5 gear subpar is just... hmmm.... strange?
He wasn't calling T8.5 gear subpar. He's saying the difference in armor between 8.5 and lower level gear is very minor, and causes Bladed Armor to scale very poorly.


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Old 08/10/09, 2:05 PM   #1142
Rayden
Glass Joe
 
Human Death Knight
 
Neptulon (EU)
Aura of Despair - Also reduces melee attack speed by 20%.

This makes General Vezax a bad fight for analyzing contribution from Necrosis and BcB, as they live and die from autoattack . The aura lower KM procrate as well.

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Old 08/10/09, 2:10 PM   #1143
superkdogg
Glass Joe
 
Troll Rogue
 
Blackhand
@: Discussion on GoIT causing swamping and ......

If it is truly causing swamping and wasted RP that is 100% not useful the following glyphs add DPS/reasonable utility (order from mmo-champ's dropdown):

1. Death and Decay - increased DnD damage by 20%. Situational AoE damage boost.

2. Icebound Fortitude - if you pulled aggro, minimum 30% damage reduction might keep you up long enough to get that heal...or not.

3. Plague Strike - 20% damage to PS is better than no damage from GoIT.

4. Strangulate - Interrupts on casters don't suck. Even if many/all bosses are immune.

5. Unbreakable Armor - More damage absorbed. Same reasoning as #2 and remember: Dead guys do 0 DPS.

6. Ghoul - 40% more strength and stam translates to a bunch more ghoul damage for 1 of every 3 min. This is probably the best DPS glyph left after Oblit and Frost Strike.

I know this is pretty elementary for these forums, but people are looking at changing rotations and timing use of core skills because essentially they are wasting a glyph slot. This short breakdown is just to show what else is out there that allows more traditional playstyles and to point out that there are +DPS glyphs to replace IT with if people want. Somewhat farcically, you could also replace GoFrost Strike if you're really getting RP swamped, but that's generally going to be a DPS loss and thus irrelevant because nobody's going to get swamped that badly if they're playing well.

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Old 08/10/09, 2:24 PM   #1144
Asphyxialol
TEH DEEPZ!!!
 
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Human Paladin
 
Dalvengyr
Originally Posted by Foxx2405 View Post
Actually, most of that is purely RNG.

You can not lie against solid math. And i can pull it out again here.

People are totally deluded by the numbers on Subversion.

I can do the math again, but if you have 70% crit with subversion, that means you have 61% without. With a 45% crit modifier on obliterate that means the dps increase from that 9% crit is:

( 1 + ( 0.70 * 1.45)) / (1 + ( 0.61 * 1.45)) = 1.07

That means 7% obliterate damage increase for 3 points. Obliterate is 32.5% of your total damage thus 2.275% dps increase for 3 points. Factoring in BS brings this to about 2.5%. That still means only 0.83% dps per point invested.

Can we please stop posting gut feelings that are way off.
"Look at how my obliterate damage increased!" ; "I'm doing tons more dps"
That is either biased, false or simply due to RNG.

Don't get me wrong, I will probably spec subversion too, because i think its better than BCB. But don't glorify things here because you happen to see more enlarged numbers on your screen.


Same for the blood tree subspec. If you do more dps, good for you. Facts stay facts:
- Subversion is decent, but again overestimated by a lot of people because they only see 9% crit = 9% more dps or something.
- Bladed Armor is great, but HARDLY scales. So only good for undergeared people (basically).
- Dark Conviction is 5% crit on a build that with KM procs / 70% obliterate crit rate and high FS crit rate gets VERY little out of more crit.
I probably wouldn't be far off saying that Dark Conviction in a raid is about 2% more dps for 5 (!!!) talent points. Compare that to necrosis which is almost 5% dps per 5 talent points.
Sorry, but in my current gear through 1,000 hour sims I have *never* seen 3/3 BCB be dominant over 3/3 Subversion. Either your raw calculations are incorrect, the sim is incorrect, or the fact that stacking armor pen has a reduced effect on BCB and an increased effect on OB (considering I run 375 Arm Pen not factoring in my runestone).

edit: Since my sim kept running last night, here are my sims between the two specs...
3/53/15
AbilityTotalPercentLandedHit %Crit %Miss %Average
Obliterate 18318874225 30 1696601 35 63 0 10797
Plague Strike 1101154326 1 425953 53 45 0 2585
Icy Touch 1331821867 2 427575 45 54 0 3114
Frost Strike 13268806593 21 1839100 42 57 0 7214
Howling Blast 3417404094 5 356159 4 95 0 9595
Blood Strike 3386242643 5 844307 50 48 0 4010
Frost Fever 1984158558 3 2755078 100 0 0 720
Blood Plague 1805442100 2 2758213 100 0 0 654
Necrosis 2524181871 4 7707284 100 0 0 327
Main Hand 8003201390 13 3853873 45 39 14 2076
Off Hand 4617274110 7 3853411 45 39 14 1198
Ghoul 685665368 1 1151530 86 13 0 595
Raz 34680699 0 3853411 100 0 0 9 
Total damage was 60,478,907,844 over 2,500 hours for 6720 DPS and 4019 TPS.

0/53/18
AbilityTotalPercentLandedHit %Crit %Miss %Average
Obliterate 3420516518 28 339296 44 54 0 10081
Plague Strike 220915959 1 85178 53 45 0 2593
Icy Touch 267513739 2 85504 45 54 0 3128
Frost Strike 2655734196 21 367797 42 56 0 7220
Howling Blast 687606128 5 71440 4 95 0 9624
Blood Strike 624508407 5 168885 59 39 0 3697
Frost Fever 398430272 3 551044 100 0 0 723
Blood Plague 362486142 2 551631 100 0 0 657
Necrosis 506496461 4 1541828 100 0 0 328
Blood Caked Blade 304128522 2 459412 99 0 0 661
Main Hand 1606018810 13 770983 45 40 14 2083
Off Hand 926343348 7 770845 45 39 14 1201
Ghoul 135434114 1 226825 87 12 0 597
Raz 6937605 0 770845 100 0 0 9
Total damage was 12,123,070,221 over 500 hours for 6735 DPS and 5361 TPS.

15 dps is roughly .2% dps difference, this is under the 100% most ideal situation that *never* have to stop striking and you never have to move. Factor in any *real* fight, where even a couple seconds of movement every minute causes the balance to tip in Subversions favor. This not even considering that you are pushing 5300 TPS. Let's take a balanced look at the more stand still and nuke fights. Most fights that kind of TPS is fine on bosses, as the tank should be pushing 7k+ on average, but on any fight which requires quick swapping to kill (Animus, Guardian pack on Freya, Conservator on Freya, Champion in arena on Thorim, Razorscale adds) you will need to take a few seconds prior to attacking, slowing overall DPS. This also becomes a problem for Hodir, where 25% difference in your threat is like night and day when you are pushing 11-12k dps.

Originally Posted by Rayden View Post
Aura of Despair - Also reduces melee attack speed by 20%.

This makes General Vezax a bad fight for analyzing contribution from Necrosis and BcB, as they live and die from autoattack . The aura lower KM procrate as well.
This is why the value I used for BCB calculations were more sim oriented and an average of the top 10 frost DW dps on XT 002 where they did not receive any Gravity Bombs or Searing Lights, as I explained in my math. I have seen it range (on the very high end) up to 3.3, but I have routinely seen 3/3 worth 2-2.4% between our two longest fights (Vezax and HM XT 002 - for XT I do *NOT* factor in any parses where the DK received Searing Light or Gravity Bomb as it subtracts from DPS time).

Regarding weights, I have ran 5 5,000-10,000 hour EP calculations via Kahorie's and none of them have come out with realistic numbers. The best numbers we have at the moment to work with are likely the ones I linked to in one of my prior posts here (I believe the weights are on page 40, or somewhere within that region).

Last edited by Asphyxialol : 08/10/09 at 3:13 PM.

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Old 08/10/09, 2:32 PM   #1145
Sadiera
Glass Joe
 
Undead Rogue
 
Kor'gall (EU)
Originally Posted by sweberry View Post
@Sadiera: He never claimed 8.5 was subpar, he just points out (the fact) that bladed armor does not scale well at all, if anything (noticable). You DID claim it DOES scale well. And exactly how does a blood subspec offer a "so much easier" rotation?
1: I did not mean to claim at was scaling WELL. I'm meant so state that it DOES scale. It's not the best scaling talent at all - I give you that.

2: My point on the easier rotation? You're using 4 skills - howling blast, obliterate, blood strike and frost strike. It doesn't get much easer than that.

I run using only 1 disease - frost fever. It's applied using Howling Blast (glyph of course). I blood strike the blood runes and obliterate when they are death runes. I apply new diseases using rime. If the disease running out I use HB instead of obliterate.

It's THAT easy and there's no way I need epidemic to keep up 1 disease

Trust me - it works. I do know it scales slightly worse than the unholy tree but at the current gear level in the game it means pretty much nothing - 30 more DPS at 7.5k is just too little for me to bother and I actually think that the "easier" disease management and rotation offsets that margin.

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Old 08/10/09, 2:46 PM   #1146
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Sadiera View Post
1 - Subversion buffs your main strike - obliterate. It's good. I am not doing any BcB vs Subversion calculation
2 - Bladed Armor scales fine as armor increases as your gear increases.
3 - Dark Conviction provides a passive bonus to all of your white damage AND to your yellow damage. Necrosis only provides a bonus to your white attacks. All your white attacks even hit slightly harder due to Bladed Armor.

I am still not sold on the unholy subtree owns blood subtree anytime. As I said - I have full T8.5 gear. I wouldn't call that under geared. Doing a simulation on unholy vs blood proves your point. Unholy comes out at around 7527 DPS with my gear. Blood comes out slightly lower - 7498 DPS. Consider the fact that the blood rotation is so much easier to manage and you'll have a better build using the blood subtree. On top of that you see a lot of shorter fights where you'll end up having done much better using the spec I suggested as it requires little to no disease setting up.
How is a blood rotaiton easier to manage ?

You have to refresh PS + IT more often, I don't really see the point.

Your first point is exactly what i mean with deluded. This is a subjective redination rather than an objective one. I'm not going to do the math for the 4th time. Calculate it yourself. Just because obliterate is our main attack does not make subversion wonderful. Obliterate already has a very high crit rate, thus crit has reduced value.
Again i DO NOT think subversion is bad, i think its a better option than BCB. However i do think people are giving subversion more credit (dps wise) than it deserves, because they are misguided by the big numbers on the tooltip.

Second point has been discussed, its moot. Armor hardly scales for dps gear.

Dark Conviction does indeed. However its still worse scaling than necrosis.
Assume someone has 0% crit, then Dark Conviction boosts all his damage, except non crittable attacks by 5%. Lets just say 5% because its a bit more for obliterate and blood strike, but the diseases get substracted.
Necrosis increases white damage by 20%, mine is usually around 25% total dps, so that makes 5% too.

That is when someone has 0% crit, when crit rises in any way the Dark Conviction dps number starts dropping.



I think blood isn't as bad as we first assumed, but I'm hessitent to believe its better than unholy.
You'd lose epidemic (which results in losing an obliterate and 1 GCD for 1 PS and 1 IT), you'd lose 3% strength (not as good as BA but still it counts), you'd lose ~5% dps from necrosis.
For 2 RP/5 from butchery, extra RP on a spec that hardly needs more; 400 AP and 5% crit.

Also none of the blood talents really scale with gear.
The crit talents get relative worse when you get more crit, BA hardly scales.
The unholy talents almost all scale: Necrosis scales with all stats (as auto attacks do), 3% strength scales with gear, epidemic gives you an extra obliterate which scales with gear.

Last edited by Foxx2405 : 08/10/09 at 2:56 PM.

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Old 08/10/09, 2:59 PM   #1147
Sadiera
Glass Joe
 
Undead Rogue
 
Kor'gall (EU)
Originally Posted by Foxx2405 View Post
How is a blood rotaiton easier to manage ?

You have to refresh PS + IT more often, I don't really see the point.
"Managing" one disease is easier than managing 2. I suggest running only 1 disease. That disease will be refreshed using Howling Blast most of the time. In that sense I consider it a lot easier.

Most of your fights are short which means on trash you "setup" faster as you do not use Blood Plague (Plague Strike).

As I said - I have tried it and I have simulated it. I'll stick to the simulation result which provided a DPS difference of 30 at 7.5k. I do not claim that blood scales better because it doesn't. But spec'ing unholy as the 2nd tree is by no means a no-brainer.

So when I provide better hands down results in game using blood as second spec it's because most fights are short enough for blood to provide best overall damage boost. That's at least my experience so far.

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Old 08/10/09, 3:19 PM   #1148
Melchior
Piston Honda
 
Melchior's Avatar
 
Orc Death Knight
 
Skywall
Originally Posted by Sadiera View Post
"Managing" one disease is easier than managing 2. I suggest running only 1 disease. That disease will be refreshed using Howling Blast most of the time. In that sense I consider it a lot easier.

Most of your fights are short which means on trash you "setup" faster as you do not use Blood Plague (Plague Strike).

As I said - I have tried it and I have simulated it. I'll stick to the simulation result which provided a DPS difference of 30 at 7.5k. I do not claim that blood scales better because it doesn't. But spec'ing unholy as the 2nd tree is by no means a no-brainer.

So when I provide better hands down results in game using blood as second spec it's because most fights are short enough for blood to provide best overall damage boost. That's at least my experience so far.
Can you post some of your sim results? I'm at work and unable to run the sim at the moment, but I find it very hard to believe running a 1 disease rotation keeps up at all after the buff to disease damage and the primary damage source move from FS to OB.


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Old 08/10/09, 3:24 PM   #1149
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Sadiera View Post
"Managing" one disease is easier than managing 2. I suggest running only 1 disease. That disease will be refreshed using Howling Blast most of the time. In that sense I consider it a lot easier.

Most of your fights are short which means on trash you "setup" faster as you do not use Blood Plague (Plague Strike).

As I said - I have tried it and I have simulated it. I'll stick to the simulation result which provided a DPS difference of 30 at 7.5k. I do not claim that blood scales better because it doesn't. But spec'ing unholy as the 2nd tree is by no means a no-brainer.

So when I provide better hands down results in game using blood as second spec it's because most fights are short enough for blood to provide best overall damage boost. That's at least my experience so far.
Yea i just read your 1 disease rotation post.

Although i love the idea, and think the rotation is a lot more smooth and entertaining. I'm not really sure how it holds up.

You gain 1 obliterate and 1 GCD and give up:
- 1 IT
- 1 PS
- Blood Plague
- Disease modifiers

The latter is a bit harder to calculate but. Our obliterates do 125% damage, yours do 112.5% damage that is 90% of ours.
So if our 4 obliterates are the norm with an extra, but slightly weaker hitting obliterate you'd do 12.5% more obliterate damage.
( 1 extra obliterate, but all hit for 10% less. So you gain half an obliterate. 0.5 / 4 = 0.125)

BS hits for 25% less (2 * 12.5), so if you turn that around we do 33.3% more damage with each BS

So is +12.5% obliterate dmg higher than 33.3% on a BS + IT + PS + Blood Plague

Somewhere I'd wish it was, because i like the HB glyph 1 disease rotation. But in the end i doubt it is.

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Old 08/10/09, 4:06 PM   #1150
sweberry
Von Kaiser
 
Orc Death Knight
 
Darksorrow (EU)
@Sadiera: Although a 1 disease rotation is an interesting idea and numbers might put it on the same dps as an unholy subspec it was this

Consider the fact that the blood rotation is so much easier to manage and you'll have a better build using the blood subtree
quote that I reacted on. The regular unholy subspec rotation is hardly compromising our dps, it's actually very, very, very easy once you get used to it. So don't go stating that blood is better because only you so far has simmed it and you, personally, find the rotation simpler.

I'd also like to see some parses from actual fights i.e. XT HM and Ignis with it since you claim you perform well.

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