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Old 08/11/09, 7:16 PM   #1201
Rikdot
Glass Joe
 
Goblin Death Knight
 
Jaedenar (EU)
Has anyone got the dps numbers for the sigil of virulence?

And will it be superior to sigil of awareness?

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Old 08/11/09, 7:34 PM   #1202
 vank
GW2 or Bust
 
Voland
Orc Death Knight
 
No WoW Account
@AtheistGod - Aside from the fact that it's a drop (read: random chance to get), you're missing the point entirely. Which is perfectly fine, because Darkside's answer is all I needed to hear.

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Old 08/11/09, 7:44 PM   #1203
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
@vank

I'm going to go ahead and use your statweights in the OP if you are okay with it, I'll write a small note stating that ArP and Haste may change slightly based on what we do with the final few points of the build, but in general I feel your statweights are a solid representation of the core frost buid. Thanks for taking the time to run these.

In regards to the hit value above the cap, in the old unholy DW thread we calculated it to be between 100 and 115 depending on spec. I'm sure there will be slight variations for frost, (Unholy having a stronger BCB, but frost having KM based on auto attacks) but I don't see the hit after spell cap changing too much from the old builds, at the end of the day its just additional white damage + procs that are dependant on the white hits.


@ Foxx

Your numbers for speed vs dps for weapons match up perfectly with the math from page 20 or so, that being a level 80 blue is about the same as a fast ulduar drop for ToT frost builds. I think I'll also add a section about this to the OP, in an effort to reduce the number of repeat questions that we get here.

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Old 08/11/09, 8:02 PM   #1204
Sakuratei
Piston Honda
 
Sakuratei's Avatar
 
Night Elf Rogue
 
Frostmane (EU)
I'm having trouble understanding the EP tables, they show hit at a scarily high value. Are those the values hit has before you are soft capped for melee specials, or until spell cap, and then the spellcap part is hit above spell cap?

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Old 08/11/09, 8:11 PM   #1205
Asphyxialol
TEH DEEPZ!!!
 
Asphyxialol's Avatar
 
Human Paladin
 
Dalvengyr
Originally Posted by Sakuratei View Post
I'm having trouble understanding the EP tables, they show hit at a scarily high value. Are those the values hit has before you are soft capped for melee specials, or until spell cap, and then the spellcap part is hit above spell cap?
Hit is until melee hit cap (263), spell hit is until spell hit cap (289). I still think the value of hit is placed far too highly in the EP however.

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Old 08/11/09, 8:17 PM   #1206
Sylari
Piston Honda
 
Human Paladin
 
Cenarion Circle
Originally Posted by Asphyxialol View Post
Hit is until melee hit cap (263), spell hit is until spell hit cap (289). I still think the value of hit is placed far too highly in the EP however.
Why would the hit EP go up after you hit melee cap?

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Old 08/11/09, 8:26 PM   #1207
Intropy
Von Kaiser
 
Dwarf Priest
 
Spirestone
Originally Posted by Sylari View Post
Why would the hit EP go up after you hit melee cap?
It wouldn't. Vank's table has:

Hit 388
Spell Hit 120

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Old 08/11/09, 9:13 PM   #1208
Drakenar
Glass Joe
 
Human Death Knight
 
Tanaris
Originally Posted by Drakenar View Post
So, since Glyph of Disease doesn't refresh Icy Talons. I started thinking about a glyph to replace it. I was looking at Glyph of Blood Strike but then started thinking about how to snare mobs. Since Frost Fever doesn't count as a snare (atelast I don't think it does) and we can't afford to waste a rune on Chains of Ice.

I plan on moving 1 point from Blood Caked Strike or Killing Machine to put it in Chilblains to "Snare" the mob so I can get the 20% Damage increase from Blood Strike. I'll post my findings when I test tonight.

Anybody has thoughts on that?
This was a fail idea! I could only get the first 2 bloodstrikes in with Chilblains on to get the benefit of the glyph. Only way to benefit from it was to totally botch the rotation, which isn't worth it.

10 Seconds just doesn't last long enough.

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Old 08/11/09, 10:03 PM   #1209
sweberry
Von Kaiser
 
Orc Death Knight
 
Darksorrow (EU)
Chillblains is not an option for glyph of BS, this was stated sveral pages back. Feral tank or FFB mage the way to go.

EDIT: Spelling.

Last edited by sweberry : 08/12/09 at 6:40 AM.

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Old 08/12/09, 2:48 AM   #1210
Xabora
Von Kaiser
 
Xabora's Avatar
 
nil
Orc Paladin
 
No WoW Account
Originally Posted by Rikdot View Post
Has anyone got the dps numbers for the sigil of virulence?

And will it be superior to sigil of awareness?
I don't have the dps numbers, but I found out it has an internal cooldown of about 10 seconds.

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Old 08/12/09, 3:17 AM   #1211
zeheres
Von Kaiser
 
zeheres's Avatar
 
Orc Death Knight
 
Destromath (EU)
So, where did you find that out? Can you please back it up?

Death knights are the only current Hero class, which means they are supposed to be the best class in the game.

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Old 08/12/09, 3:53 AM   #1212
Xabora
Von Kaiser
 
Xabora's Avatar
 
nil
Orc Paladin
 
No WoW Account
Originally Posted by zeheres View Post
So, where did you find that out? Can you please back it up?
Tested proc rates with a dummy, since it procs off of the ability Obliterate I can pretty much use any target I can hit.

20s - 11sNo Procs, during testing.
10s - 01sProcs almost right away.
 (As long as you time your obliterate to hit right as the 10s mark comes up.)
As of right now I'm unsure if it procs off of the Off-hand, I'll test that later on when I have time.

Although, I have an addon to make this easier.

All my procs are listed with their timers.

Last edited by Xabora : 08/12/09 at 4:16 AM.

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Old 08/12/09, 4:19 AM   #1213
Tieris
Glass Joe
 
Orc Shaman
 
Detheroc
I'm incredibly sorry if this has been posted before in this thread but I was just wondering if it's worth it to take a point out of something small in either trees to grab Unbreakable Armor and if it will actually be a dps gain or a loss. Thanks ahead.

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Old 08/12/09, 4:22 AM   #1214
Konata
Von Kaiser
 
Konata's Avatar
 
Blood Elf Death Knight
 
Tichondrius
Xabora, did you test if both hands of OB can activate that effect?

Because if it can it is basically 100% uptime I think.

Edit: crap just read you didn't test that yet and testing it later. But still it seems like 100% uptime which is a pretty nice sigil

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Old 08/12/09, 5:24 AM   #1215
teiglin
Piston Honda
 
Human Warrior
 
Eldre'Thalas
Originally Posted by Asphyxialol View Post
Hit is until melee hit cap (263), spell hit is until spell hit cap (289). I still think the value of hit is placed far too highly in the EP however.
Melee hit cap with NoCS is only 5% (164 rating), or 132 rating with draenei.

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Old 08/12/09, 5:28 AM   #1216
drake_rocket
Glass Joe
 
Orc Hunter
 
Black Dragonflight
Having come from a more unholy background, I'm curious of the idea is that pre-expertise soft-cap the notion with the above-suggested stat lines is to gem expertise over strength if one isn't at the 26 cap?

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Old 08/12/09, 5:42 AM   #1217
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Tieris View Post
I'm incredibly sorry if this has been posted before in this thread but I was just wondering if it's worth it to take a point out of something small in either trees to grab Unbreakable Armor and if it will actually be a dps gain or a loss. Thanks ahead.
Read the OP, its right there.

On this subject though, i personally pulled a point out of UA. It was just messing up my rotation way too much, even with cancelaura and UA macro.
This is most likely because I'm still getting used to this spec, having to offtank most encounters and heroics so far probably didn't help that. I also forget to use it every cooldown, which probably just makes it worse.
I think i'll pick it up again once I become really familliair with the rotation.

The problem as far as i could tell basically comes down to this:
- I can not pop it when my blood runes are refreshing as death runes, because if i do so. It will use a frost rune, and convert an already about to refresh deathrune into the same deathrune. Nett loss here is a frost rune (thus an obliterate).
- I could be wrong on this, but when I use it with all runes on cooldown, it will make 1 blood rune a death rune and then uses it up immideatly. Meaning that it goes on a 10 sec CD again, which disturbs your rotation unless you use it when you just used BS or double death rune obliterate.
- If i used it like this: IT>PS>UA>OB>BS; it worked, but again this tosses off your rune refresh timers. Making your rotation delay awkwardly. Same for weaving it in on the second part of the rotation

Did get very good use of it by using it like this though: IT>PS>OB>UA>BS>BS
Combined with a cancelaura on BS that works perfect, but that is such a selective part of your rotation. And cancelaura is something you sometimes don't want.
I guess i could get this to work once i know the rotation though, and know the points where i can and can not use it. And then it's probably a dps increase. Until then i specced 3/53/15 with 5/5 KM.


Cleared Firefighter (10 man) yesterday for the first time, where i had the first good shot to test the spec and dps. Not much use posting recount data or anything here (didnt take a WWS unfortunately), because im a bomb soaker in phase 3. Granted it's not the easiest fight to learn a new spec on, but I guess i did relatively good.
A things i noted though, BCB (still had the 53/18 spec back then), was acting akward. One time it only was 1.5% of my dps (recount adds up both hands), the next it was 4.8% of my dps. In a fairly similar situation (perfect phase 1 + 2; phase 3 messed up due to new magnetic core mechanics). I mean i know it has RNG, but that is just bizzare. But I think more in this thread had that idea as well.

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Old 08/12/09, 5:45 AM   #1218
leladax
Von Kaiser
 
Blood Elf Paladin
 
ЯÑеневый Ð»ÐµÑ (EU)
Originally Posted by vank View Post
I ran a 5,000 hour EP valuation last night and thought I'd share my results. My gear and build can be found in my profile to the left. I used 150 ms latency on version 0.10.1. All buffs were selected except Draeni. Results:

AP 100
Strength 261
Agility 114
Crit 144
Haste 126
Armor Pen 185
Expertise 347
Hit 388
Spell Hit 120
Weapon DPS 691
Weapon Speed 36029
2T8 12000
4T8 13076
2T9 26615
DPS 6506 

I still have no idea how to interpret the Weapon Speed value and hold that an EP value for Hit after the Spell cap would be very useful.
No Merciless Combat seems like a very bad idea. I'd suggest giving 2 points to BCB (with KM being the one losing points when needed, no Obliterate in it makes it naturally lackluster).

My results on a 150h are similar but not exactly same, with haste being higher naturally.

PS. Haste being given more opportunity is quite important lately since half the Plate DPS drops I see appear to have it.

Last edited by leladax : 08/12/09 at 7:08 AM.

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Old 08/12/09, 6:20 AM   #1219
GBF
Von Kaiser
 
Orc Death Knight
 
Mal'Ganis
Long story short - tested Virulence vs. Awareness on dummies, Awareness won every time. Barring unforeseen circumstances, I'll see how it stacks up in tonight's raid.

Last edited by GBF : 08/12/09 at 10:12 AM.

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Old 08/12/09, 7:55 AM   #1220
mtvoelker
Glass Joe
 
Human Death Knight
 
Nesingwary
Did 8 dummy tests
This just in: Dummy tests accurately reflect raid dps. Oh wait...

Dummy's do not have sunders, 13% magic debuffs, +hit debuffs, etc. As such, the bonus damage the Sigil of Virulence gives to your dots, BCB, white damage, Frost Strikes, KM/Rime Procs, etc. are not accurately reflected.

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Old 08/12/09, 10:13 AM   #1221
jimmyolsen
Von Kaiser
 
jimmyolsen's Avatar
 
Draenei Shaman
 
Uldum
Originally Posted by Foxx2405 View Post
The problem as far as i could tell basically comes down to this:
- I can not pop it when my blood runes are refreshing as death runes, because if i do so. It will use a frost rune, and convert an already about to refresh deathrune into the same deathrune. Nett loss here is a frost rune (thus an obliterate).
- I could be wrong on this, but when I use it with all runes on cooldown, it will make 1 blood rune a death rune and then uses it up immideatly. Meaning that it goes on a 10 sec CD again, which disturbs your rotation unless you use it when you just used BS or double death rune obliterate.
- If i used it like this: IT>PS>UA>OB>BS; it worked, but again this tosses off your rune refresh timers. Making your rotation delay awkwardly. Same for weaving it in on the second part of the rotation

The best time to use it with regards to rotation is when your death runes are first becoming active.

IT -> PS -> BS -> BS -> OB -> Dump

OB -> UA (with the first death rune from blood strike)-> OB (with the death runes)-> OB/Cancel Aura -> Dump

Doing that means that a death rune intended for Obliterate is used for Unbreakable armor, but IMMEDIATELY refreshed and used. If you don't cancel aura, that death rune will turn back into a blood when your other blood is a death rune again.

This might not be the optimal time to use it with regards to DPS, but it does nothing to screw up your rotation.

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Old 08/12/09, 10:33 AM   #1222
MikeMo
Von Kaiser
 
Human Death Knight
 
Laughing Skull
Originally Posted by Rikdot View Post
Has anyone got the dps numbers for the sigil of virulence?

And will it be superior to sigil of awareness?
On every boss that didn't require me to switch targets and re-ramp up attacks I had over 90% up time. 88.9% on XT, 93% on Auriaya and 96% on Algalon.

World of Logs - Real Time Raid Analysis

Originally Posted by GBF View Post
Long story short - tested Virulence vs. Awareness on dummies, Awareness won every time. Barring unforeseen circumstances, I'll see how it stacks up in tonight's raid.
Of course it would. Quite a bit of your damage does not show up when doing test on dummies which is why it's typically a horrible idea to run any testing on dummies. All of this damage would scale with Virulence Sigil where Awareness is always counted. Not to mention Virulence will scale with raid buffs as well.

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Old 08/12/09, 11:31 AM   #1223
Washow
Glass Joe
 
Washow's Avatar
 
Orc Death Knight
 
Mal'Ganis
Is there anyone other than fargom running with 0/14/57 DC spam unholy build? Yesterday I copied his spec, went and did toc25 and ulduar25. I forgot to log till the end but I could only do ~6k dps on bosses, losing to decent geared 2h blood DK. Someone pointed out that my DC numbers were a bit too low so I suspect that's where the low damage came from.

So does anybody have a good parse for DC spam unholy build?

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Old 08/12/09, 11:41 AM   #1224
Haastrain
Glass Joe
 
Haastrain's Avatar
 
Human Death Knight
 
<DCX>
Bonechewer
Originally Posted by Washow View Post
Is there anyone other than fargom running with 0/14/57 DC spam unholy build? Yesterday I copied his spec, went and did toc25 and ulduar25. I forgot to log till the end but I could only do ~6k dps on bosses, losing to decent geared 2h blood DK. Someone pointed out that my DC numbers were a bit too low so I suspect that's where the low damage came from.

So does anybody have a good parse for DC spam unholy build?
Getting SotVH would help, only thing I can think of.

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Old 08/12/09, 12:17 PM   #1225
 vank
GW2 or Bust
 
Voland
Orc Death Knight
 
No WoW Account
Originally Posted by leladax View Post
No Merciless Combat seems like a very bad idea. I'd suggest giving 2 points to BCB (with KM being the one losing points when needed, no Obliterate in it makes it naturally lackluster).

My results on a 150h are similar but not exactly same, with haste being higher naturally.

PS. Haste being given more opportunity is quite important lately since half the Plate DPS drops I see appear to have it.
I ran just about every build I could think of through the sim. 2/2 Merciless Combat was negligible, i.e. 10 DPS on either side. As my gear improves I will revisit other builds, but for my gear at present, 2/2 Merciless Combat doesn't improve anything.

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