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Old 08/01/09, 2:21 PM   #721
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by concept84 View Post
It suggests that if runes are available for anything higher in the priority to use that ability instead. Its always better to use Rime with a KM proc, and given the length of time Freezing Fog is up when it procs you should have more than enough time to sit on it until KM procs as well.

Judging by this priority list it also suggests NOT weaving a FS in unless you have an open GCD, since it is lowest on the priority list.
Yea well the rotation does not grant as much RP anyway.

IT>PS>OB>BS>BS is 85 RP
OB>OB>OB = 60 RP

You dump RP on 2 FS, sometimes 3 in the second part of the rotation. That is 5-7 GCD per 10 seconds.

In between rune dumpign was often done with the 4xT7 set and with glyph of icy touch (spam build). I doubt it will be needed in T8 unless you use AMS.

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Old 08/01/09, 2:31 PM   #722
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
I'm looking for more frost builds for the OP, please feel free to send me a PM with a build you feel should be added. Include all info related to the build please.

Live is probably coming soon, and right now we only have the disease spec up on the OP.

Thanks.

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Old 08/01/09, 2:43 PM   #723
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Aezoc View Post
I'm not very familiar with the simulator, so I may be misreading this - does this suggest that if you have a KM proc but no Rime proc, it is a DPS loss to replace Ob with HB or weave in a FS?
Yes, apparently FS is no more the bread and butter of Frost. It's just a filler like DC.


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Old 08/01/09, 4:26 PM   #724
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
Originally Posted by dr_AllCOM3 View Post
Yes, apparently FS is no more the bread and butter of Frost. It's just a filler like DC.
Its definitely more then filler, something like 20+% of your damage will be Frost Strike. Frost Strike and its glyph are going to be major component and contributor to any Frost build. It just Obliterate is now the most important ability. Frost Strike is still much, much better then Death Coil, and still gives Frost the best RP dump by a long shot.

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Old 08/01/09, 4:40 PM   #725
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Fargom View Post
I'm looking for more frost builds for the OP, please feel free to send me a PM with a build you feel should be added. Include all info related to the build please.

Live is probably coming soon, and right now we only have the disease spec up on the OP.

Thanks.
Yea we should come to a few conclusions on builds.

I think for frost the question at the moment is mostly, what a better point investment is. The 3th point in BCB or a point in Killing Machine.

For the current Blood BiS gear i'm getting dps results that only differ a couple of dps (less than 0.5% in most cases), with 5/5 KM coming out as better one.
If I ramp up the gear a bit though, BCB takes over again, but again the difference is still within 0.5% dps.

I would say go with what you like best, but both talents are practically passive, you won't notice a difference either way as far as i can tell.

My guess would be to promote the 54/17 build though, as that gives me over the greater picture better results with the current BiS gear.

So for the front page that should be something like this:

0/54/17

The most promising frost DW spec at the moment. Getting all of the strong frost talents, as well as picking up the talents in unholy that scale well with dual wield.
The rotation focuses on the power of obliterate. Killing Machine and Rime procs are to be used together to get the optimal dps. If rime procs hold it until you get a KM proc, if KM procs save it for a Rime, or let it be consumed by the FS dumps at the end of a rotation.
You can use the generic rotation, if you want to keep things easy. The priority rotation pretty much comes down to the same, but includes the various procs that the frost tree processes.
A guideline for the priority rotation is: Burn your runes first, leave the RP for free GCD when your runes are on cooldown. The only exception is when both KM and Rime have procced.

Rotation:
IT PS OB BS BS Dump
OB OB OB Dump

Priority Rotation (most important at the top):
- Frost Fever
- Blood Plague
- Killing Machine + Rime
- Obliterate
- Blood Strike
- Frost Strike

Presence: Blood presence
Runeforges: FC/RI or FC/FC (RI is better on a static fight, FC on a dynamic fight, if you doubt chose the latter)
Sigil: Awareness

Edit where you see fit, I'm not that good at bringing over descriptions clearly. I always get too technical or try to stuff in too much (often repetitive) info.

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Old 08/01/09, 4:44 PM   #726
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Odii View Post
Its definitely more then filler, something like 20+% of your damage will be Frost Strike. Frost Strike and its glyph are going to be major component and contributor to any Frost build. It just Obliterate is now the most important ability. Frost Strike is still much, much better then Death Coil, and still gives Frost the best RP dump by a long shot.
I don't think Doc meant it anyway else. Its just that just like the unholy / blood 2H builds. Your runes are priority 1 and you save RP dumps for last. If you cut into your rotation, usually these dumps are the ones to be replaced.

FS is still an awesome way to dump RP and it being such a good way to dump RP makes frost DW one of the strongest builds in 3.2 I think.

But I think Doc was merely saying that both rotation wise and KM wise. FS has been moved from a top priority spot, to a low priority spot. Obliterate and HB-Rime take the lead on those.

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Old 08/01/09, 5:21 PM   #727
PristineChaos
Von Kaiser
 
Human Death Knight
 
Doomhammer
I see a lot of people promoting Blood Strike as the 3rd glyph. What are you counting on to provide the debuff consistently? No mage specs FFB anymore other than on Hodir sometimes and ferals don't spec infected wounds.

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Old 08/01/09, 5:31 PM   #728
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by PristineChaos View Post
I see a lot of people promoting Blood Strike as the 3rd glyph. What are you counting on to provide the debuff consistently? No mage specs FFB anymore other than on Hodir sometimes and ferals don't spec infected wounds.
Good point, I don't know. Didn't thought about that.


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Old 08/01/09, 5:42 PM   #729
Aezoc
Piston Honda
 
Orc Death Knight
 
Scilla
Originally Posted by PristineChaos View Post
I see a lot of people promoting Blood Strike as the 3rd glyph. What are you counting on to provide the debuff consistently? No mage specs FFB anymore other than on Hodir sometimes and ferals don't spec infected wounds.
Feral DPS doesn't spec infected wounds. If you have a consistent feral tank, then BS is clearly the best third glyph. Otherwise I guess it's between GoDisease (assuming you don't have to provide IIT) and Glyph of IT if you do? Although any time you're getting RP from Rapture or Revitalize now, Glyph of IT would be basically worthless.

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Old 08/01/09, 5:57 PM   #730
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
The only other options i can think of are:
- Glyph of Plague strike
and
- Glyph of the Ghoul

Although i doubt they're really that strong. I guess glyph of IT is better.

Good point about glyph of BS though, i've thought about it before, but since so many mentioned it i assumed that mages were gonna spec frostfire in 3.2.

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Old 08/01/09, 6:21 PM   #731
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
My simulations earlier showed Glyph of PS being better than Glyph of IT, but they were made quite some time ago - I still think it's worth checking out at the very least.

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Old 08/01/09, 7:16 PM   #732
concept84
Piston Honda
 
Blood Elf Death Knight
 
Darrowmere
Originally Posted by Roywyn View Post
3.2 on the PTR
Last Update July 7th 2009

Fire - Frostfire - Frost - Arcane - the choice isn't really becoming better. Frost got some little buffs and is maybe halfway there to competitive for raids outside gimmick fights. T9 gear and set bonuses emphasise on crit, which makes Arcane a little worse with every new item due to crit scaling. It also boosts Frostfre to be competitive with Fire.

(That's all not set in stone yet, and different TC leads to different results. These general observations should be valid however.)
It seems that some mages might just be FFB in 3.2. If the damage is competitive with Fire, it would only benefit raid synergy for at least one mage to spec FFB.

It would be nice to be able to correctly model GoDisease in the sim though. I have a sneaking suspicion that it has only slightly higher DPS potential than the current rotation for 0/54/17.

When comparing damaging abilities and cancelling out abilties used that remain the same you get:

BSx1
ITx1
PSx1

vs.

OBx1

Looking at some sims posted back a few pages it appears that the averages seem very similar, meaning that its likely IT-PS-BS closely equals the damage of one OB, but once you factor in the increased change for another Rime proc it should pull very slightly ahead.

This all however depends on the Haste buff coming from another source. I think our third glyph choice will largely depend upon the raid comp and it might not be a bad idea to run around with a few stacks of glyphs.

BS - When you have the snare.
PT - When you have the haste buff and no snare.
IT/PS (whatever sims higher) - When you are missing both of the above.

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Old 08/01/09, 7:23 PM   #733
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
Actually, due to the extra GCD that opens up, the trade for Disease Glyph would become BS+PS+IT vs OB+HB (with KM Rime higher on priority that would change, and instead you'd gain some fraction of a HB and some fraction of an FS instead). This is however assuming a 12 GCD/2 rune refreshes rotation (which is what you'd get with the 200ms commonly used for sims) - the Disease Glyph loses some of it's edge with lower latencies.

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Old 08/01/09, 8:13 PM   #734
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
I'd take the IT glyph over PS, just for being able to use DC better when I have to run around. Since running means your runes are ready when you can start again, your rp would be wasted anyway.

Disease glyph sounds interesting, since we basically have an unused glyph slot and one more gcd would be nice. I know how to test this, but my VB skills are just not good enough to rewrite the sim.


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Old 08/01/09, 9:52 PM   #735
Sylari
Piston Honda
 
Human Paladin
 
Cenarion Circle
Originally Posted by dr_AllCOM3 View Post
I'd take the IT glyph over PS, just for being able to use DC better when I have to run around. Since running means your runes are ready when you can start again, your rp would be wasted anyway.

Disease glyph sounds interesting, since we basically have an unused glyph slot and one more gcd would be nice. I know how to test this, but my VB skills are just not good enough to rewrite the sim.

I'm personally hesitant about disesae, simply because we're arguably the bast applicator for the 20% haste buff... I saw some interesting numbers with GoHB , and some math for it earlier, is that just considered a nonoption at this point? ( will post up the numbers I have when the power comes back )

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