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Old 08/03/09, 7:54 PM   #781
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
@doc: Did you try the priority I listed above? Having PS and GF that high on the priority only seems to serve to clip BP ticks, risk using death runes for GF, and generally use a GCD for low damage/RP return - and the dps difference shows in my tests at least.

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Old 08/03/09, 8:19 PM   #782
Krevak
Glass Joe
 
Blood Elf Death Knight
 
Cenarion Circle
Using what Doc provided I was getting the same results that he is, sitting around 6600~ DPS with PS and DC sitting at 4%/16% respectively.

However, I changed the priority around a bit, moving DC up above IP and PS and this boosted the DPS to consistently 6900.
<?xml version="1.0"?>
<Priority>
	<FrostFever></FrostFever>
	<BloodPlague></BloodPlague>
    <GhoulFrenzy></GhoulFrenzy>
    <DeathCoil></DeathCoil>
    <IcyTouch></IcyTouch>
    <PlagueStrike></PlagueStrike>
    <BloodStrike></BloodStrike>
</Priority>
AbilityTotal%LandedHit%Crit%Miss%Average 
Plague Strike79283117349513504901601 
Icy Touch28452298311118962673202391 
Blood Strike55992533229406574201904 
Death Coil5463074232196902594005637 
UB109260347496902100001127 
Frost Fever55680424252898100001052 
Blood Plague98397305393408100001053 
Necrosis114334950434543010000330 
Blood Caked Blade85223051310341010000824 
Wandering Plague64151794260910100001053 
Main Hand362841107141694224243142141 
Off Hand20866752781760084242141185 
Ghoul2928174431139997287120732 
Gargoyle137696400541400861303326 
DPS 6931
Total Damage 2495176404 in 100 h
Threat Per Second 4643
Generated in 210s
Template : DW Unholy.xml(C:\Documents and Settings\jthines\Desktop\Temp2\DKSimulator0.9.8\Templates\DW Unholy.xml)
Priority : DW Unholy 2.xml(C:\Documents and Settings\jthines\Desktop\Temp2\DKSimulator0.9.8\Priority\DW Unholy 2.xml)
Presence :Unholy
Sigil of :VengefulHeart
RuneForge :FallenCrusader / FallenCrusader
Pet Calculation :True

Not sure if this is the case, but it did provide a noticeable difference.

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Old 08/03/09, 8:24 PM   #783
sweberry
Von Kaiser
 
Orc Death Knight
 
Darksorrow (EU)
@Döc: That's the reason everyone is using the statset added in the simulator here for. It's not that weird that you get different numbers if you use a different statset. And obviously playing DC higher is not a DPS loss, it seems.

I'm not gonna try to simulate the 17/54 as it's not a spec I like anyway, but just wonder if anyone has tried adding the <DeathCoilMaxRp> into the priority?

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Old 08/03/09, 8:43 PM   #784
Krevak
Glass Joe
 
Blood Elf Death Knight
 
Cenarion Circle
Originally Posted by sweberry View Post
the 17/54 as it's not a spec I like anyway, but just wonder if anyone has tried adding the <DeathCoilMaxRp> into the priority?
Interestingly enough, I was able to squeeze a little bit more out of the spec. Same stuff as before but I modified the priority a bit.

<?xml version="1.0"?>
<Priority>
	<FrostFever></FrostFever>
	<BloodPlague></BloodPlague>
    <GhoulFrenzy></GhoulFrenzy>
    <DeathCoilMaxRp></DeathCoilMaxRp>
    <IcyTouch></IcyTouch>
    <PlagueStrike></PlagueStrike>
    <BloodStrike></BloodStrike>
    <DeathCoil></DeathCoil>
</Priority>
Obviously with DC ranked normally above all the rune abilities save GF you'd not need to use that so by adding that in the old DC spot I dropped DC down to the bottom again.


AbilityTotal%LandedHit%Crit%Miss%Average
Plague Strike83407848353324514801564
Icy Touch31005327312124963673202481
Blood Strike62109071233369574201861
Death Coil4834489271983220594005809
UB96699715383220100001161
Frost Fever53585488248874100001096
Blood Plague98768593390011100001097
Necrosis112021757434760310000322
Blood Caked Blade84267758310426610000808
Wandering Plague61966306256488100001096
Main Hand355450447141739504341142043
Off Hand20425676981736534342141176
Ghoul3579069141439682887120901
Gargoyle158001076645586861303466
DPS 7005
Total Damage 2521943942 in 100 h
Threat Per Second 4516
Generated in 203s
Template : DW Unholy.xml(C:\Documents and Settings\jthines\Desktop\Temp2\DKSimulator0.9.8\Templates\DW Unholy.xml)
Priority : DCMaxRPTest.xml(C:\Documents and Settings\jthines\Desktop\Temp2\DKSimulator0.9.8\Priority\DCMaxRPTest.xml)
Presence :Unholy
Sigil of :VengefulHeart
RuneForge :FallenCrusader / FallenCrusader
Pet Calculation :True

I ran it a few times and this about where it averages out.

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Old 08/03/09, 8:50 PM   #785
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Fargom View Post
1. Kithus did a 550 hour sim, Doc did a 100 hour sim.
2. Kithus used 150 latency, Doc used 200.
3. Kithus's plague strike was 2% of total, DC was 20%. Doc's PS was 4%, DC was 17%.
4. Do you attribute this gain simply to the new priority you came up with?
1. Shouldn't make a difference.
2. I used 150ms, as I wrote in my post.
3.+4. Must be due to my slightly different priority. Also I don't know what char he used and I don't have the statset2 anymore.

Originally Posted by sweberry View Post
@Döc: That's the reason everyone is using the statset added in the simulator here for.
I use a real char from the live server. Doesn't really matter, if you just look at the dps difference and not the total value. Theorycrafting is more than pressing a button .

Originally Posted by Krevak View Post
Interestingly enough, I was able to squeeze a little bit more out of the spec. Same stuff as before but I modified the priority a bit.
I get -40dps with such a priority.
Do you use the DWsetstat2 char? It's not that good actually. It has less Arp and more Str than mine. Might explain the DC/PS differences.

Last edited by dr_AllCOM3 : 08/03/09 at 9:06 PM.


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Old 08/03/09, 9:38 PM   #786
sweberry
Von Kaiser
 
Orc Death Knight
 
Darksorrow (EU)
@Döc:

I agree that the stats on the setstat2 seems a bit odd, particularly the high strength, I think it's supposed to be "a bit into 3.2"-stats, but I'm not sure.

Regardless, you would get the point of the statset if you got off your high horse for a while. The point is to be able to share your results with a fellow theorycrafter without having to figure out if his dps is higher than yours because of his gear, and how much is because of the gear. Or if as in this case you sim it and simply state "this is correct" we can do nothing but assume this as we cannot duplicate it in your gear (we could, but it would be fairly annoying for everyone to do). Thus you must see that when you suddenly post something that is not simmed with your own stats everyone will wonder why your numbers are off.

Basically, to help it would be much preferable if you used the statset while we're still in the state of comparing specs, then you can personally sim it with your own gear for your own. It could always be discussed if to change the statset or add another one depending on spec, but I really don't think it's that important.

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Old 08/03/09, 9:58 PM   #787
Krevak
Glass Joe
 
Blood Elf Death Knight
 
Cenarion Circle
Originally Posted by dr_AllCOM3 View Post
I get -40dps with such a priority.
Do you use the DWsetstat2 char? It's not that good actually. It has less Arp and more Str than mine. Might explain the DC/PS differences.
Ahhh yeah that was it. DWsetstat1 and DWsetstat3 both were consistent around 6500 DPS. Oh well so much for that thought.

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Old 08/03/09, 10:00 PM   #788
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
I'm not on any high horse. I'm well aware of the benefits of a common statset, but a random one with made up numbers it provides no benefit to me (or to anyone else). I'd rather use a statset I know well.
You can continue using setstat2, but it won't work for comparing different specs. The itemization for the three trees is too different. I actually have seperate statsets for each tree. Modifying my spreadsheet makes that an easy task.


Originally Posted by Krevak View Post
Ahhh yeah that was it. DWsetstat1 and DWsetstat3 both were consistent around 6500 DPS. Oh well so much for that thought.
On further inspection I think set 2 and 3 are in the wrong order. It's 1700->1900->1800 Str right now.


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Old 08/04/09, 12:25 AM   #789
Dauraane
Glass Joe
 
Tauren Death Knight
 
Eonar
IIT or UB?

I was looking at the talents for 0/53/18 and was wondering. Why not get UB instead of IIT? Since most raids will probably have a windfury totem, does the 5% haste from IIT out do the 2min CD UB talent?

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Old 08/04/09, 3:36 AM   #790
Nobble
Glass Joe
 
Nobble's Avatar
 
Gnome Death Knight
 
Earthen Ring (EU)
Originally Posted by Dauraane
I was looking at the talents for 0/53/18 and was wondering. Why not get UB instead of IIT? Since most raids will probably have a windfury totem, does the 5% haste from IIT out do the 2min CD UB talent?
I believe if we are not going to provide IIT it is better that we spec for the Glyph of disease (though personnally I will be sticking with IIT 10 man raiding means every buff anyone can provide to the raid is a useful buff..)

@Doc isn't awareness a better glyph for Unholy as Orlgin illustrated in post 760

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Old 08/04/09, 4:41 AM   #791
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
Originally Posted by Nobble View Post
@Doc isn't awareness a better glyph for Unholy as Orlgin illustrated in post 760
It depends on the spec - 0/18/53 uses blood presence and Obliterate, and benefits more from awareness, 0/17/54 uses unholy presence and is mainly about spamming death coil and single rune attacks, and doesn't even use any of the abilities on the awareness sigil.

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Old 08/04/09, 8:24 AM   #792
fled
Glass Joe
 
Human Warlock
 
Eonar
Tried to back track a several pages however I cant get a solid answer here:

KM/Rime proc use the HB ability?
The RP dump is FS?

Seeing that today is patch day, I just wanted to be crystal. I know im risking hand holding but being new to frost, everyone is talking about using KM/Rime simultaneously but not stating what ability is to be used on the proc(S).

Last edited by fled : 08/04/09 at 8:45 AM.

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Old 08/04/09, 8:43 AM   #793
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
@fled: Yes, that's basically it - my testing suggest that you want to use your Rime procs even if KM hasn't procced yet just before the next Obliterate in order not to waste potential extra Rime procs, but that was using Glyph of Disease, I saw someone suggest just skipping Rime procs entirely if KM isn't up when you're using other Glyphs (well, HB glyph would be different), but the difference there should (I think) be more or less neglible.

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Old 08/04/09, 9:40 AM   #794
phantazum
Von Kaiser
 
Night Elf Death Knight
 
Thaurissan
Originally Posted by Astalion View Post
@fled: Yes, that's basically it - my testing suggest that you want to use your Rime procs even if KM hasn't procced yet just before the next Obliterate in order not to waste potential extra Rime procs, but that was using Glyph of Disease, I saw someone suggest just skipping Rime procs entirely if KM isn't up when you're using other Glyphs (well, HB glyph would be different), but the difference there should (I think) be more or less neglible.
Only using Rime when KM procs is a rather large dps boost. You would be surprised at how much difference it makes. Basically its the only attack worth interrupting your rotation for. There is no point using rime if KM hasn't proced because frost strike and obliterate do more damage. The rotation is just right for this small interruption, more interruptions like normal Rimes will only lower your dps because you are delaying obliterates or frost strikes.

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Old 08/04/09, 9:44 AM   #795
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
@Phantazum: I wasn't talking about actually interrupting the rotation, in a Disease rotation you'll have enough time for RP dumping to take one GCD "off" every now and then to use Rime, even without KM - my testing show's it's better than letting the Rime proc rot.

@Odii: I've been working on the priority/rotation system for HB, and it's looking very promising. I think I might be able to make it work a bit better though, I'll post my results when I'm done messing around with it :P

Last edited by Astalion : 08/04/09 at 10:21 AM.

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